void ZDCCanvas_X_NonWindow::CopyFrom(ZDCState& ioState, const ZPoint& inDestLocation, ZRef<ZDCCanvas> inSourceCanvas, const ZDCState& inSourceState, const ZRect& inSourceRect) { ZRef<ZDCCanvas_X> sourceCanvasX = ZRefDynamicCast<ZDCCanvas_X>(inSourceCanvas); ZAssertStop(kDebug_X, sourceCanvasX != nil); if (!fDrawable || !sourceCanvasX->Internal_GetDrawable()) return; SetupLock theSetupLock(this); // We can (currently) only copy from one drawable to another if they're on the same display // ZAssertStop(kDebug_X, fXServer == sourceCanvasX->fXServer); ZRect destRect = inSourceRect + (ioState.fOrigin + inDestLocation - inSourceRect.TopLeft()); ZRect sourceRect = inSourceRect + inSourceState.fOrigin; ZDCRgn realClip = this->Internal_CalcClipRgn(ioState); fXServer->SetRegion(fGC, realClip.GetRegion()); ++fChangeCount_Clip; fXServer->SetFunction(fGC, GXcopy); ++fChangeCount_Mode; fXServer->CopyArea(sourceCanvasX->Internal_GetDrawable(), fDrawable, fGC, sourceRect.Left(), sourceRect.Top(), sourceRect.Width(), sourceRect.Height(), destRect.Left(), destRect.Top()); }
void ZDCCanvas_X_NonWindow::Scroll(ZDCState& ioState, const ZRect& inRect, ZCoord hDelta, ZCoord vDelta) { if (!fDrawable) return; SetupLock theSetupLock(this); ++fChangeCount_Clip; ZPoint offset(hDelta, vDelta); // destRgn is the pixels we want and are able to draw to. ZDCRgn destRgn = ((ioState.fClip + ioState.fClipOrigin) & (inRect + ioState.fOrigin)); // srcRgn is the set of pixels we're want and are able to copy from. ZDCRgn srcRgn = ((destRgn - offset) & (inRect + ioState.fOrigin)); // drawnRgn is the destination pixels that will be drawn by the CopyBits call, it's the srcRgn // shifted back to the destination. ZDCRgn drawnRgn = srcRgn + offset; // invalidRgn is the destination pixels we wanted to draw but could not because they were // outside the visRgn, or were in the excludeRgn ZDCRgn invalidRgn = destRgn - drawnRgn; // And set the clip (drawnRgn) fXServer->SetRegion(fGC, drawnRgn.GetRegion()); ++fChangeCount_Clip; fXServer->SetFunction(fGC, GXcopy); ++fChangeCount_Mode; ZRect drawnBounds = drawnRgn.Bounds(); fXServer->CopyArea(fDrawable, fDrawable, fGC, drawnBounds.Left() - offset.h, drawnBounds.Top() - offset.v, drawnBounds.Width(), drawnBounds.Height(), drawnBounds.Left(), drawnBounds.Top()); }
bool ZRect::Contains(const ZRect &rect) const { //contains all 4 points return Contains(rect.Left(),rect.Top()) && Contains(rect.Right(),rect.Top()) && Contains(rect.Left(),rect.Bottom()) && Contains(rect.Right(),rect.Bottom()); }
bool ZRect::Intersects(const ZRect &rect) const { return !(rX > rect.Right() || rect.Left() > rX+rWidth || rY > rect.Bottom() || rect.Top() > rY+rHeight); }