void setup(){ sampleImg.load("sample_img.jpg"); colorImg.allocate(900, 900); colorImg = sampleImg; grayImg = colorImg; grayImg.threshold(200); }
void setup() { ofSetWindowShape(width, height); // Set the window size. grabber.initGrabber(width, height); // Set the grabber size. // Allocate each of our helper images. colorImage.allocate(width, height); grayscaleImage.allocate(width, height); grayscaleBackgroundImage.allocate(width, height); grayscaleAbsoluteDifference.allocate(width, height); grayscaleBinary.allocate(width, height); }
//-------------------------------------------------------------- void testApp::setup(){ vidGrabber.setVerbose(true); vidGrabber.initGrabber(640, 480); colorImg.allocate(vidGrabber.getWidth(), vidGrabber.getHeight()); greyImage.allocate(vidGrabber.getWidth(), vidGrabber.getHeight()); greyImageSmall.allocate(120, 90); haarFinder.setup("haarcascade_frontalface_alt2.xml"); img.loadImage("stevejobs.png"); img.setAnchorPercent(0.5, 0.5); ofEnableAlphaBlending(); }
void ofApp::setup() { ofEnableSmoothing(); ofEnableAlphaBlending(); ofSetFrameRate(60); ofSetVerticalSync(true); ofEnableDepthTest(); ofEnableAntiAliasing(); memset( dmxData_, 0, DMX_DATA_LENGTH ); //open the device dmxInterface_ = ofxGenericDmx::createDevice(DmxDevice::DMX_DEVICE_RAW); bool opened = dmxInterface_->open(); if ( dmxInterface_ == 0 || !opened ) { printf( "No FTDI Device Found\n" ); } else { printf( "isOpen: %i\n", dmxInterface_->isOpen() ); } printf("ofxGenericDmx addon version: %s.%s\n", ofxGenericDmx::VERSION_MAJOR, ofxGenericDmx::VERSION_MINOR); std::string file = "Lightweave_loops2.json"; std::string columnsFile = "Lightweave_columns2.json"; std::string facesFile = "Lightweave_faces2.json"; bool parsingSuccessful = result.open(file); bool parsingSuccessfulColumn = columnGeometry.open(columnsFile); bool parsingSuccessfulFaces = faceGeometry.open(facesFile); for (int region = 0; region < 6; region++) { string blah = "region" + ofToString(region); for (int rings = 0; rings < result[blah].size(); rings++) { string ring = "ring" + ofToString(rings); for (int pointPos = 0; pointPos < 3; pointPos++) { string point = "point" + ofToString(pointPos); } } } //setupUDP(); camWidth = 320; camHeight = 240; vector<ofVideoDevice> devices = vidGrabber.listDevices(); for (int i = 0; i < devices.size(); i++) { if (devices[i].bAvailable) { ofLogNotice() << devices[i].id << ": " << devices[i].deviceName; } else { ofLogNotice() << devices[i].id << ": " << devices[i].deviceName << " - unavailable "; } } for (int i = 0; i < devices.size(); i++) { if (!devices[i].deviceName.find("USB")) { cout << devices[i].id << endl; pcCams.push_back(devices[i].id); } } vidGrabber.setDeviceID(pcCams[0]); // vidGrabber.setDeviceID(0); vidGrabber.initGrabber(320,240); vidGrabber1.setDeviceID(pcCams[1]); // vidGrabber1.setDeviceID(0); vidGrabber1.initGrabber(320,240); colorImg1.allocate(320,240); grayImage1.allocate(320,240); grayBg1.allocate(320,240); grayDiff1.allocate(320,240); colorImg.allocate(320,240); grayImage.allocate(320,240); grayBg.allocate(320,240); grayDiff.allocate(320,240); bLearnBackground = true; bLearnBackground1 = true; threshold = 80; drawOne = false; bottomSwarm.a = 1.1f; bottomSwarm.b = (curWidth/4.0); bottomSwarm.c = 100.0; bottomSwarm.bVel = 1.0; xPos = 0; yPos = 0; zPos = 0; cam.setPosition(result["region0"]["ring0"]["point0"][0].asFloat(),result["region0"]["ring0"]["point0"][1].asFloat(),result["region0"]["ring0"]["point0"][2].asFloat()); cam.lookAt(ofVec3f(result["region0"]["ring1"]["point0"][0].asFloat(),result["region0"]["ring1"]["point0"][1].asFloat(),result["region0"]["ring1"]["point0"][2].asFloat())); cam.rotate(ofRadToDeg(PI/2), 1.0, 0.0, 0.0); cam.setFov(32.0); sphereZPos = 25.9297; sphereXPos = 364.928; for (int i = 0; i < 20; i++) { spheresXPos[i] = ofRandom(result["region0"]["ring0"]["point0"][0].asFloat()-500, result["region0"]["ring0"]["point0"][0].asFloat()+500.0); spheresZPos[i] = ofRandom(result["region0"]["ring0"]["point0"][2].asFloat()-100.0, result["region0"]["ring0"]["point0"][2].asFloat()+100.0); } /* LIGHTING */ ofSetSmoothLighting(true); pointLight.setDiffuseColor( ofColor(0.f, 255.f, 0.f)); pointLight.setSpecularColor( ofColor(255.f, 255.f, 255.f)); pointLight.setPosition(result["region0"]["ring0"]["point0"][0].asFloat(),result["region0"]["ring0"]["point0"][1].asFloat(),result["region0"]["ring0"]["point0"][2].asFloat()); material.setShininess( 64 ); colorHue = ofRandom(0, 250); colorHue2 = ofRandom(0, 250); lightColor.setBrightness( 180.f ); lightColor.set(250,250,210); materialColor.setBrightness(250.f); materialColor.set(100,100,100); lightColor.setHue(colorHue); pointLight.setDiffuseColor(lightColor); materialColor.setHue(colorHue); material.setSpecularColor(materialColor); materialColor.set(255.0,0.0,0.0); columnMaterial.setSpecularColor(materialColor); materialColor.set(55.0,55.0,55.0); peopleMaterial.setSpecularColor(materialColor); cameraColor1.set(0.0, 0.0, 255.0); cameraColor2.set(0.0, 0.0, 255.0); columnColor.set(255, 0, 0); activeColor.set(0.0,0.0,255.0); }
//-------------------------------------------------------------- void testApp::setup(){ /************ SET UP BALL ***********************/ // Initialize Ball ballPositionX = 150; ballPositionY = 150; ballVelocityX = ofRandom(-5, 5); ballVelocityY = ofRandom(-5, 5); /************ SET UP BACKGROUND ***********************/ // Set the background ofBackground(0, 0, 0); // Load background picture //mirrorTexture.allocate(camWidth, camHeight, GL_RGB); img.loadImage("space.jpg"); // Load background movie //video.loadMovie("MilkywayLow.mov"); //video.play(); /************ SET UP PARTICLE SYSTEM ***********************/ //Initialize bins int binPower = 2; particleSystem.setup(ofGetWidth(), ofGetHeight(), binPower); kParticles = 2; float padding = 1; float maxVelocity = 1.5; for(int i = 0; i < kParticles * (ofGetWidth() - padding); i++) { float x = ofRandom(padding, ofGetWidth() - padding); float y = ofRandom(padding, ofGetHeight() - padding); float xv = ofRandom(-maxVelocity, maxVelocity); float yv = ofRandom(-maxVelocity, maxVelocity); Particle particle(x, y, xv, yv); particleSystem.add(particle); } timeStep = 1; lineOpacity = 100; pointOpacity = 255; isMousePressed = false; keyAIsDown = false; slowMotion = false; particleNeighborhood = 4; particleRepulsion = 1; centerAttraction = .05; /************ SET UP KINECT ***********************/ ofSetVerticalSync(true); // Initialize Kinect kinect.init(); kinect.setVerbose(true); kinect.enableDepthNearValueWhite(true); kinect.open(); // Set up different camera views colorImg.allocate(kinect.width, kinect.height); grayImage.allocate(kinect.width, kinect.height); grayThresh.allocate(kinect.width, kinect.height); grayThreshFar.allocate(kinect.width, kinect.height); depthOrig.allocate(kinect.getWidth(), kinect.getHeight()); depthProcessed.allocate(kinect.getWidth(), kinect.getHeight()); colorImageRGB.allocate(kinect.getWidth(), kinect.getHeight()); // Establish depth and threshold settings zDepth = 1.0; nearThreshold = 50; farThreshold = 180; bThreshWithOpenCV = true; /******** SET UP GUI ***********************/ gui.setup(); gui.config->gridSize.x = 250; gui.addTitle("DEPTH PRE PROCESSING"); gui.addToggle("invert", invert); gui.addToggle("mirror", mirror); gui.addSlider("preBlur", preBlur, 0, 20); gui.addSlider("bottomThreshold", bottomThreshold, 0, 1); gui.addSlider("topThreshold", topThreshold, 0, 1); gui.addSlider("erodeAmount", erodeAmount, 0, 10); gui.addSlider("dilateAmount", dilateAmount, 0, 10); gui.addToggle("dilateBeforeErode", dilateBeforeErode); gui.addTitle("CONTOURS"); gui.addToggle("findHoles", findHoles); gui.addToggle("useApproximation", useApproximation); gui.addSlider("minBlobSize", minBlobSize, 0, 1); gui.addSlider("maxBlobSize", maxBlobSize, 0, 1); gui.addSlider("maxNumBlobs", maxNumBlobs, 0, 100); gui.addTitle("DEPTH TRANSFORM"); gui.addSlider("depthScaling", depthScale, -100, 100); gui.addSlider("depthOffset", depthOffset, -128, 128); gui.addTitle("TRACKING"); gui.addToggle("doKalman", doKalman); gui.addSlider("lerpSpeed", lerpSpeed, 0, 1); gui.addContent("depthOrig", depthOrig).setNewColumn(true); gui.addContent("depthProcessed", depthProcessed); gui.addContent("depthContours", depthContours); gui.loadFromXML(); gui.setDefaultKeys(true); gui.show(); GLfloat position[] = {ofGetWidth() * 0.6, ofGetHeight() * 0.3, -2000, 1.0 }; GLfloat ambientLight[] = { 0.0f, 0.0f, 0.0f, 1.0f }; GLfloat diffuseLight[] = { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat specularLight[] = { 1.0f, 1.0f, 1.0f, 1.0f }; glLightfv(GL_LIGHT0, GL_POSITION, position); glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLight); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuseLight); glLightfv(GL_LIGHT0, GL_SPECULAR, specularLight); GLfloat matShininess[] = { 50.0 }; glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, matShininess); glEnable(GL_LIGHT0); glShadeModel (GL_SMOOTH); glColorMaterial ( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ) ; glEnable ( GL_COLOR_MATERIAL ) ; // init kalman curPointSmoothed[0] = NULL; curPointSmoothed[1] = NULL; curPointSmoothed[2] = NULL; }