示例#1
0
    void setup(){
        sampleImg.load("sample_img.jpg");

        colorImg.allocate(900, 900);
        
        colorImg = sampleImg;

        grayImg = colorImg;
        grayImg.threshold(200);

    }
示例#2
0
void setup() 
{
    ofSetWindowShape(width, height);  // Set the window size.
    grabber.initGrabber(width, height); // Set the grabber size.
    
    // Allocate each of our helper images.
    colorImage.allocate(width, height);
	grayscaleImage.allocate(width, height);
	grayscaleBackgroundImage.allocate(width, height);
	grayscaleAbsoluteDifference.allocate(width, height);
	grayscaleBinary.allocate(width, height);
	
}
示例#3
0
//--------------------------------------------------------------
void testApp::setup(){
    vidGrabber.setVerbose(true);
    vidGrabber.initGrabber(640, 480);
    
    colorImg.allocate(vidGrabber.getWidth(), vidGrabber.getHeight());
    greyImage.allocate(vidGrabber.getWidth(), vidGrabber.getHeight());
    greyImageSmall.allocate(120, 90);

    haarFinder.setup("haarcascade_frontalface_alt2.xml");
    
    img.loadImage("stevejobs.png");
    img.setAnchorPercent(0.5, 0.5);
                    
    ofEnableAlphaBlending();
}
void ofApp::setup() {
    
    ofEnableSmoothing();
    ofEnableAlphaBlending();
    ofSetFrameRate(60);
    ofSetVerticalSync(true);
    ofEnableDepthTest();
    ofEnableAntiAliasing();

    memset( dmxData_, 0, DMX_DATA_LENGTH );
    
    //open the device
    dmxInterface_ = ofxGenericDmx::createDevice(DmxDevice::DMX_DEVICE_RAW);
    bool opened = dmxInterface_->open();
    if ( dmxInterface_ == 0 || !opened ) {
        printf( "No FTDI Device Found\n" );
    } else {
        printf( "isOpen: %i\n", dmxInterface_->isOpen() );
    }
    
    printf("ofxGenericDmx addon version: %s.%s\n", ofxGenericDmx::VERSION_MAJOR, ofxGenericDmx::VERSION_MINOR);
    
    std::string file = "Lightweave_loops2.json";
    std::string columnsFile = "Lightweave_columns2.json";
    std::string facesFile = "Lightweave_faces2.json";
    
    bool parsingSuccessful = result.open(file);
    
    bool parsingSuccessfulColumn = columnGeometry.open(columnsFile);

    bool parsingSuccessfulFaces = faceGeometry.open(facesFile);

    
    for (int region = 0; region < 6; region++) {
        string blah = "region" + ofToString(region);
        for (int rings = 0; rings < result[blah].size(); rings++) {
            string ring = "ring" + ofToString(rings);
            for (int pointPos = 0; pointPos < 3; pointPos++) {
                string point = "point" + ofToString(pointPos);
            }
        }
    }
        
    //setupUDP();
    
    camWidth = 320;
    camHeight = 240;

    vector<ofVideoDevice> devices = vidGrabber.listDevices();
    for (int i = 0; i < devices.size(); i++) {
        if (devices[i].bAvailable) {
            ofLogNotice() << devices[i].id << ": " << devices[i].deviceName;
        } else {
            ofLogNotice() << devices[i].id << ": " << devices[i].deviceName << " - unavailable ";
        }
    }
    
    for (int i = 0; i < devices.size(); i++) {
        if (!devices[i].deviceName.find("USB")) {
            cout << devices[i].id << endl;
            pcCams.push_back(devices[i].id);
        }
    }
    

    vidGrabber.setDeviceID(pcCams[0]);
//    vidGrabber.setDeviceID(0);

    vidGrabber.initGrabber(320,240);
    
    vidGrabber1.setDeviceID(pcCams[1]);
//    vidGrabber1.setDeviceID(0);

    vidGrabber1.initGrabber(320,240);
    
    colorImg1.allocate(320,240);
    grayImage1.allocate(320,240);
    grayBg1.allocate(320,240);
    grayDiff1.allocate(320,240);
    
    colorImg.allocate(320,240);
    grayImage.allocate(320,240);
    grayBg.allocate(320,240);
    grayDiff.allocate(320,240);
    
    bLearnBackground = true;
    bLearnBackground1 = true;
    threshold = 80;
    drawOne = false;
    
    bottomSwarm.a = 1.1f;
    bottomSwarm.b = (curWidth/4.0);
    bottomSwarm.c = 100.0;
    bottomSwarm.bVel = 1.0;
    
    xPos = 0;
    yPos = 0;
    zPos = 0;
    
    cam.setPosition(result["region0"]["ring0"]["point0"][0].asFloat(),result["region0"]["ring0"]["point0"][1].asFloat(),result["region0"]["ring0"]["point0"][2].asFloat());
    cam.lookAt(ofVec3f(result["region0"]["ring1"]["point0"][0].asFloat(),result["region0"]["ring1"]["point0"][1].asFloat(),result["region0"]["ring1"]["point0"][2].asFloat()));
    cam.rotate(ofRadToDeg(PI/2), 1.0, 0.0, 0.0);
    cam.setFov(32.0);
    
    sphereZPos = 25.9297;
    sphereXPos = 364.928;
    
    for (int i = 0; i < 20; i++) {
        spheresXPos[i] = ofRandom(result["region0"]["ring0"]["point0"][0].asFloat()-500, result["region0"]["ring0"]["point0"][0].asFloat()+500.0);
        spheresZPos[i] = ofRandom(result["region0"]["ring0"]["point0"][2].asFloat()-100.0, result["region0"]["ring0"]["point0"][2].asFloat()+100.0);
    }
    
    /* LIGHTING */
    ofSetSmoothLighting(true);

    pointLight.setDiffuseColor( ofColor(0.f, 255.f, 0.f));
    
    pointLight.setSpecularColor( ofColor(255.f, 255.f, 255.f));
    pointLight.setPosition(result["region0"]["ring0"]["point0"][0].asFloat(),result["region0"]["ring0"]["point0"][1].asFloat(),result["region0"]["ring0"]["point0"][2].asFloat());
    
    material.setShininess( 64 );
    
    colorHue = ofRandom(0, 250);
    colorHue2 = ofRandom(0, 250);
    
    lightColor.setBrightness( 180.f );
    lightColor.set(250,250,210);
    
    materialColor.setBrightness(250.f);
    materialColor.set(100,100,100);
    
    lightColor.setHue(colorHue);
    pointLight.setDiffuseColor(lightColor);
    
    materialColor.setHue(colorHue);
    material.setSpecularColor(materialColor);
    
    
    materialColor.set(255.0,0.0,0.0);
    columnMaterial.setSpecularColor(materialColor);
    
    materialColor.set(55.0,55.0,55.0);
    peopleMaterial.setSpecularColor(materialColor);
    
    cameraColor1.set(0.0, 0.0, 255.0);
    cameraColor2.set(0.0, 0.0, 255.0);
    columnColor.set(255, 0, 0);
    activeColor.set(0.0,0.0,255.0);

}
示例#5
0
//--------------------------------------------------------------
void testApp::setup(){
	

	
	/************ SET UP BALL ***********************/

	// Initialize Ball
	ballPositionX = 150;
	ballPositionY = 150;
	ballVelocityX = ofRandom(-5, 5);
	ballVelocityY = ofRandom(-5, 5);
	
	/************ SET UP BACKGROUND ***********************/
	
	// Set the background
	ofBackground(0, 0, 0);

	// Load background picture
	//mirrorTexture.allocate(camWidth, camHeight, GL_RGB);
	img.loadImage("space.jpg");
	
	// Load background movie
	//video.loadMovie("MilkywayLow.mov");
	//video.play();
	
	/************ SET UP PARTICLE SYSTEM ***********************/
	
	//Initialize bins
	int binPower = 2;
	
	particleSystem.setup(ofGetWidth(), ofGetHeight(), binPower);
	
	kParticles = 2;
	float padding = 1;
	float maxVelocity = 1.5;
	for(int i = 0; i < kParticles * (ofGetWidth() - padding); i++) { 
		float x = ofRandom(padding, ofGetWidth() - padding);
		float y = ofRandom(padding, ofGetHeight() - padding);
		float xv = ofRandom(-maxVelocity, maxVelocity);
		float yv = ofRandom(-maxVelocity, maxVelocity);
		Particle particle(x, y, xv, yv);
		particleSystem.add(particle);
	}
	
	timeStep = 1;
	lineOpacity = 100; 
	pointOpacity = 255;
	isMousePressed = false;
	keyAIsDown = false;
	slowMotion = false;
	particleNeighborhood = 4;
	particleRepulsion = 1;
	centerAttraction = .05;
	
	/************ SET UP KINECT ***********************/
	
	ofSetVerticalSync(true);

	
	// Initialize Kinect
	kinect.init();
	kinect.setVerbose(true);
	kinect.enableDepthNearValueWhite(true);

	kinect.open();
	
	
	// Set up different camera views
	colorImg.allocate(kinect.width, kinect.height);
	grayImage.allocate(kinect.width, kinect.height);
	grayThresh.allocate(kinect.width, kinect.height);
	grayThreshFar.allocate(kinect.width, kinect.height);
	
	depthOrig.allocate(kinect.getWidth(), kinect.getHeight());
	depthProcessed.allocate(kinect.getWidth(), kinect.getHeight());
	
	colorImageRGB.allocate(kinect.getWidth(), kinect.getHeight());
	
	
	// Establish depth and threshold settings
	zDepth = 1.0;
	nearThreshold = 50;
	farThreshold  = 180;
	bThreshWithOpenCV = true;
	
	
	/******** SET UP GUI ***********************/
	
	gui.setup();
	gui.config->gridSize.x = 250;
	gui.addTitle("DEPTH PRE PROCESSING");
	gui.addToggle("invert", invert);
	gui.addToggle("mirror", mirror);
	gui.addSlider("preBlur", preBlur, 0, 20);
	gui.addSlider("bottomThreshold", bottomThreshold, 0, 1);
	gui.addSlider("topThreshold", topThreshold, 0, 1);
	gui.addSlider("erodeAmount", erodeAmount, 0, 10);
	gui.addSlider("dilateAmount", dilateAmount, 0, 10);
	gui.addToggle("dilateBeforeErode", dilateBeforeErode);
	
	gui.addTitle("CONTOURS");
	gui.addToggle("findHoles", findHoles);
	gui.addToggle("useApproximation", useApproximation);
	gui.addSlider("minBlobSize", minBlobSize, 0, 1);
	gui.addSlider("maxBlobSize", maxBlobSize, 0, 1);
	gui.addSlider("maxNumBlobs", maxNumBlobs, 0, 100);
	
	gui.addTitle("DEPTH TRANSFORM");
	gui.addSlider("depthScaling", depthScale, -100, 100);
	gui.addSlider("depthOffset", depthOffset, -128, 128);
	
	gui.addTitle("TRACKING");
	gui.addToggle("doKalman", doKalman);
	gui.addSlider("lerpSpeed", lerpSpeed, 0, 1);
	
	
	gui.addContent("depthOrig", depthOrig).setNewColumn(true);
	gui.addContent("depthProcessed", depthProcessed);
	gui.addContent("depthContours", depthContours);
	
	gui.loadFromXML();
	gui.setDefaultKeys(true);
	gui.show();
	
	
	GLfloat position[] = {ofGetWidth() * 0.6, ofGetHeight() * 0.3, -2000, 1.0 };
	GLfloat ambientLight[] = { 0.0f, 0.0f, 0.0f, 1.0f };
	GLfloat diffuseLight[] = { 1.0f, 1.0f, 1.0f, 1.0f };
	GLfloat specularLight[] = { 1.0f, 1.0f, 1.0f, 1.0f };
	
	glLightfv(GL_LIGHT0, GL_POSITION, position);
	glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLight);
	glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuseLight);
	glLightfv(GL_LIGHT0, GL_SPECULAR, specularLight);
	
	GLfloat matShininess[] = { 50.0 };
	glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, matShininess);
	
	glEnable(GL_LIGHT0);
	glShadeModel (GL_SMOOTH);
	glColorMaterial ( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ) ;
	glEnable ( GL_COLOR_MATERIAL ) ;	
	
	// init kalman
	curPointSmoothed[0] = NULL;
	curPointSmoothed[1] = NULL;
	curPointSmoothed[2] = NULL;
	
	
}