void SpriteCharacterGame::GetKeys(ship a_ship) { Vector3 A(1, 0, 0); Vector3 B(0, -1, 0); Vector3 C(0, 0, 1); Vector3 D(0, 0, -1); if(HELP_Keypresses(SDL_SCANCODE_W)) a_ship.Moveship(A); if(HELP_Keypresses(SDL_SCANCODE_S)) a_ship.Moveship(B); if(HELP_Keypresses(SDL_SCANCODE_A)) a_ship.Moveship(C); if(HELP_Keypresses(SDL_SCANCODE_D)) a_ship.Moveship(D); if(HELP_Keypresses(SDL_SCANCODE_SPACE)); if(HELP_Keypresses(SDL_SCANCODE_ESCAPE)); }