// Execute Console Event void ConsoleState::executeConsoleEvent(stringw val) { val.make_lower(); if(val=="statelog") { _coreApp->addLogItem(val); _coreApp->toggleStateLog(); } else if(val=="debugmode") { _coreApp->addLogItem(val); _coreApp->toggleDebugMode(); } else if(val=="exit") { _coreApp->exitApplication(); } else if(val.subString(0,4) == "exec") { _coreApp->addLogItem(val); irr::core::stringc stateRef = val.subString(5,val.size()-5); if(stateRef == "mainmenu") { _coreApp->addLogItem("@Main Menu State - Added to Stack"); _coreApp->getStateManager()->add(new MainMenuState(_coreApp)); } } else { _coreApp->addLogItem("[ERROR] Unknown Command"); } _coreApp->getInputManager()->resetString(); }
/** * Advanced constructor. Used for pickable items placed in container objects loaded from map files. */ CGameObject::CGameObject(stringw _root, s32 _id, IXMLReader* xml, IVideoDriver* driver) { s32 position = _root.findLastChar(L"/",1); stringc _name = _root.subString(position+1,_root.size()-position); stringc _path = _root.subString(0,position+1); animations.clear(); m_ListOfAbilities_Default.clear(); m_ListOfSkills_Default.clear(); m_ListOfTrajectoryPaths.clear(); isAnimated = false; name = _name; path = _path; root = _name; id = _id; isContainer = false; isMonster = false; isAnchored = false; isNPC = false; isPickable = false; isArea = false; isTrigger = false; isInvisible = false; isIllusion = false; isStatic = false; isTerrain = false; isTile = false; isWall = false; hasTrajectoryPath = false; isTrajectoryNode = false; trajectoryParent = NULL; m_IconTexture = 0; description = L"No description specified"; script = _name + ".script"; //default, but can be different icon = _name + ".png"; //default, but can be different m_Driver = driver; nameID = 0; trajectoryPathFile = ""; if(xml) { LoadPropertiesFromXMLFile(xml); xml->drop(); } }