// Execute Console Event
void ConsoleState::executeConsoleEvent(stringw val)
{
	val.make_lower();

	if(val=="statelog")
	{	_coreApp->addLogItem(val); _coreApp->toggleStateLog();	}
	else if(val=="debugmode")
	{	_coreApp->addLogItem(val); _coreApp->toggleDebugMode(); }
	else if(val=="exit")
	{	_coreApp->exitApplication();	}
	else if(val.subString(0,4) == "exec")
	{	
		_coreApp->addLogItem(val);

		irr::core::stringc stateRef = val.subString(5,val.size()-5);

		if(stateRef == "mainmenu")
		{
			_coreApp->addLogItem("@Main Menu State - Added to Stack");
			_coreApp->getStateManager()->add(new MainMenuState(_coreApp));
		}
	}
	else
	{	_coreApp->addLogItem("[ERROR] Unknown Command");	}

	_coreApp->getInputManager()->resetString();
}
Пример #2
0
/**
 * Advanced constructor. Used for pickable items placed in container objects loaded from map files.
 */
CGameObject::CGameObject(stringw _root, s32 _id, IXMLReader* xml, IVideoDriver* driver)
{
	s32 position = _root.findLastChar(L"/",1);
	stringc _name = _root.subString(position+1,_root.size()-position);
	stringc _path = _root.subString(0,position+1);

	animations.clear();
	m_ListOfAbilities_Default.clear();
	m_ListOfSkills_Default.clear();
	m_ListOfTrajectoryPaths.clear();
	isAnimated = false;
	name = _name;
	path = _path;
	root = _name;
	id = _id;
	isContainer = false;
	isMonster = false;
	isAnchored = false;
	isNPC = false;
	isPickable = false;
	isArea = false;
	isTrigger = false;
	isInvisible = false;
	isIllusion = false;
	isStatic = false;
	isTerrain = false;
	isTile = false;
	isWall = false;
	hasTrajectoryPath = false;
	isTrajectoryNode = false;
	trajectoryParent = NULL;
	m_IconTexture = 0;
	description = L"No description specified";
	script = _name + ".script"; //default, but can be different
	icon = _name + ".png"; //default, but can be different
	m_Driver = driver;
	nameID = 0;
	trajectoryPathFile = "";

	if(xml)
	{
		LoadPropertiesFromXMLFile(xml);
		xml->drop();
	}
}