コード例 #1
0
ファイル: mitkBaseGeometry.cpp プロジェクト: ImageKit/MITK
void mitk::BaseGeometry::_SetSpacing(const mitk::Vector3D& aSpacing, bool enforceSetSpacing){
  if(mitk::Equal(m_Spacing, aSpacing) == false || enforceSetSpacing)
  {
    assert(aSpacing[0]>0 && aSpacing[1]>0 && aSpacing[2]>0);

    m_Spacing = aSpacing;

    AffineTransform3D::MatrixType::InternalMatrixType vnlmatrix;

    vnlmatrix = m_IndexToWorldTransform->GetMatrix().GetVnlMatrix();

    mitk::VnlVector col;
    col = vnlmatrix.get_column(0); col.normalize(); col*=aSpacing[0]; vnlmatrix.set_column(0, col);
    col = vnlmatrix.get_column(1); col.normalize(); col*=aSpacing[1]; vnlmatrix.set_column(1, col);
    col = vnlmatrix.get_column(2); col.normalize(); col*=aSpacing[2]; vnlmatrix.set_column(2, col);

    Matrix3D matrix;
    matrix = vnlmatrix;

    AffineTransform3D::Pointer transform = AffineTransform3D::New();
    transform->SetMatrix(matrix);
    transform->SetOffset(m_IndexToWorldTransform->GetOffset());

    SetIndexToWorldTransform(transform.GetPointer());
  }
}
コード例 #2
0
ファイル: mitkPlaneGeometry.cpp プロジェクト: AGrafmint/MITK
void
PlaneGeometry::InitializeStandardPlane(
  mitk::ScalarType width, ScalarType height,
  const VnlVector &rightVector, const VnlVector &downVector,
  const Vector3D *spacing )
{
  assert(width > 0);
  assert(height > 0);

  VnlVector rightDV = rightVector; rightDV.normalize();
  VnlVector downDV  = downVector;  downDV.normalize();
  VnlVector normal  = vnl_cross_3d(rightVector, downVector);
  normal.normalize();

  if(spacing!=NULL)
  {
    rightDV *= (*spacing)[0];
    downDV  *= (*spacing)[1];
    normal  *= (*spacing)[2];
  }

  AffineTransform3D::Pointer transform = AffineTransform3D::New();
  Matrix3D matrix;
  matrix.GetVnlMatrix().set_column(0, rightDV);
  matrix.GetVnlMatrix().set_column(1, downDV);
  matrix.GetVnlMatrix().set_column(2, normal);
  transform->SetMatrix(matrix);
  transform->SetOffset(m_IndexToWorldTransform->GetOffset());

  ScalarType bounds[6] = { 0, width, 0, height, 0, 1 };
  this->SetBounds( bounds );

  this->SetIndexToWorldTransform( transform );
}
コード例 #3
0
ファイル: mitkPlaneGeometry.cpp プロジェクト: AGrafmint/MITK
void
PlaneGeometry::SetMatrixByVectors( const VnlVector &rightVector,
  const VnlVector &downVector, ScalarType thickness )
{
  VnlVector normal = vnl_cross_3d(rightVector, downVector);
  normal.normalize();
  normal *= thickness;

  AffineTransform3D::Pointer transform = AffineTransform3D::New();
  Matrix3D matrix;
  matrix.GetVnlMatrix().set_column(0, rightVector);
  matrix.GetVnlMatrix().set_column(1, downVector);
  matrix.GetVnlMatrix().set_column(2, normal);
  transform->SetMatrix(matrix);
  transform->SetOffset(m_IndexToWorldTransform->GetOffset());
  SetIndexToWorldTransform(transform);
}
コード例 #4
0
ファイル: mitkPlaneGeometry.cpp プロジェクト: 0r/MITK
  void
  PlaneGeometry::SetMatrixByVectors( const VnlVector &rightVector,
                                     const VnlVector &downVector, ScalarType thickness /* = 1.0 */ )
  {
    VnlVector normal = vnl_cross_3d(rightVector, downVector);
    normal.normalize();
    normal *= thickness;
    // Crossproduct vnl_cross_3d is always righthanded, but that is okay here
    // because in this method we create a new IndexToWorldTransform and
    // a negative thickness could still make it lefthanded.

    AffineTransform3D::Pointer transform = AffineTransform3D::New();
    Matrix3D matrix;
    matrix.GetVnlMatrix().set_column(0, rightVector);
    matrix.GetVnlMatrix().set_column(1, downVector);
    matrix.GetVnlMatrix().set_column(2, normal);
    transform->SetMatrix(matrix);
    transform->SetOffset(this->GetIndexToWorldTransform()->GetOffset());
    SetIndexToWorldTransform(transform);
  }
コード例 #5
0
ファイル: mitkPlaneGeometry.cpp プロジェクト: 0r/MITK
  void
  PlaneGeometry::InitializeStandardPlane( mitk::ScalarType width,
                                          ScalarType height, const Vector3D & spacing,
                                          PlaneGeometry::PlaneOrientation planeorientation,
                                          ScalarType zPosition, bool frontside, bool rotated )
  {
    AffineTransform3D::Pointer transform;

    transform = AffineTransform3D::New();
    AffineTransform3D::MatrixType matrix;
    AffineTransform3D::MatrixType::InternalMatrixType &vnlmatrix = matrix.GetVnlMatrix();

    vnlmatrix.set_identity();
    vnlmatrix(0,0) = spacing[0];
    vnlmatrix(1,1) = spacing[1];
    vnlmatrix(2,2) = spacing[2];
    transform->SetIdentity();
    transform->SetMatrix(matrix);

    InitializeStandardPlane(width, height, transform.GetPointer(), planeorientation, zPosition, frontside, rotated);
  }
コード例 #6
0
unsigned int mitk::PlanePositionManagerService::AddNewPlanePosition ( const Geometry2D* plane, unsigned int sliceIndex )
{
    for (unsigned int i = 0; i < m_PositionList.size(); ++i)
    {
        if (m_PositionList[i] != 0)
        {
            bool isSameMatrix(true);
            bool isSameOffset(true);
            isSameOffset =  mitk::Equal(m_PositionList[i]->GetTransform()->GetOffset(), plane->GetIndexToWorldTransform()->GetOffset());
            if(!isSameOffset || sliceIndex != m_PositionList[i]->GetPos())
                continue;
            isSameMatrix = mitk::MatrixEqualElementWise(m_PositionList[i]->GetTransform()->GetMatrix(), plane->GetIndexToWorldTransform()->GetMatrix());
            if(isSameMatrix)
                return i;
        }

    }

    AffineTransform3D::Pointer transform = AffineTransform3D::New();
    Matrix3D matrix;
    matrix.GetVnlMatrix().set_column(0, plane->GetIndexToWorldTransform()->GetMatrix().GetVnlMatrix().get_column(0));
    matrix.GetVnlMatrix().set_column(1, plane->GetIndexToWorldTransform()->GetMatrix().GetVnlMatrix().get_column(1));
    matrix.GetVnlMatrix().set_column(2, plane->GetIndexToWorldTransform()->GetMatrix().GetVnlMatrix().get_column(2));
    transform->SetMatrix(matrix);
    transform->SetOffset(plane->GetIndexToWorldTransform()->GetOffset());

    mitk::Vector3D direction;
    direction[0] = plane->GetIndexToWorldTransform()->GetMatrix().GetVnlMatrix().get_column(2)[0];
    direction[1] = plane->GetIndexToWorldTransform()->GetMatrix().GetVnlMatrix().get_column(2)[1];
    direction[2] = plane->GetIndexToWorldTransform()->GetMatrix().GetVnlMatrix().get_column(2)[2];
    direction.Normalize();

    mitk::RestorePlanePositionOperation* newOp = new mitk::RestorePlanePositionOperation (OpRESTOREPLANEPOSITION, plane->GetExtent(0),
                                                                                          plane->GetExtent(1), plane->GetSpacing(), sliceIndex, direction, transform);

    m_PositionList.push_back( newOp );
    return GetNumberOfPlanePositions()-1;
}
コード例 #7
0
void mitk::TimeSlicedGeometry::InitializeEvenlyTimed(mitk::Geometry3D* geometry3D, unsigned int timeSteps)
{
  assert(geometry3D!=NULL);

  geometry3D->Register();

  InitializeEmpty(timeSteps);

  AffineTransform3D::Pointer transform = AffineTransform3D::New();
  transform->SetMatrix(geometry3D->GetIndexToWorldTransform()->GetMatrix());
  transform->SetOffset(geometry3D->GetIndexToWorldTransform()->GetOffset());
  SetIndexToWorldTransform(transform);

  SetBounds(geometry3D->GetBounds());
  SetGeometry3D(geometry3D, 0);
  SetEvenlyTimed();

  UpdateInformation();

  SetFrameOfReferenceID(geometry3D->GetFrameOfReferenceID());
  SetImageGeometry(geometry3D->GetImageGeometry());

  geometry3D->UnRegister();
}
コード例 #8
0
ファイル: mitkPlaneGeometry.cpp プロジェクト: 0r/MITK
  void
  PlaneGeometry::InitializeStandardPlane( mitk::ScalarType width, ScalarType height,
                                          const VnlVector &rightVector, const VnlVector &downVector,
                                          const Vector3D *spacing )
  {
    assert(width > 0);
    assert(height > 0);

    VnlVector rightDV = rightVector; rightDV.normalize();
    VnlVector downDV  = downVector;  downDV.normalize();
    VnlVector normal  = vnl_cross_3d(rightVector, downVector);
    normal.normalize();
    // Crossproduct vnl_cross_3d is always righthanded, but that is okay here
    // because in this method we create a new IndexToWorldTransform and
    // spacing with 1 or 3 negative components could still make it lefthanded.

    if(spacing!=nullptr)
    {
      rightDV *= (*spacing)[0];
      downDV  *= (*spacing)[1];
      normal  *= (*spacing)[2];
    }

    AffineTransform3D::Pointer transform = AffineTransform3D::New();
    Matrix3D matrix;
    matrix.GetVnlMatrix().set_column(0, rightDV);
    matrix.GetVnlMatrix().set_column(1, downDV);
    matrix.GetVnlMatrix().set_column(2, normal);
    transform->SetMatrix(matrix);
    transform->SetOffset(this->GetIndexToWorldTransform()->GetOffset());

    ScalarType bounds[6] = { 0, width, 0, height, 0, 1 };
    this->SetBounds( bounds );

    this->SetIndexToWorldTransform( transform );
  }
コード例 #9
0
mitk::BaseGeometry::Pointer mitk::PointSetReaderService::ReadGeometry(TiXmlElement *parentElement)
{
    TiXmlElement *geometryElem = parentElement->FirstChildElement("geometry3d");
    if (!geometryElem)
        return nullptr;

    // data to generate
    AffineTransform3D::MatrixType matrix;
    AffineTransform3D::OffsetType offset;
    bool isImageGeometry(false);
    unsigned int frameOfReferenceID(0);
    BaseGeometry::BoundsArrayType bounds;

    bool somethingMissing(false);

    // find data in xml structure
    TiXmlElement *imageGeometryElem = geometryElem->FirstChildElement("image_geometry");
    if (imageGeometryElem)
    {
        std::string igs = imageGeometryElem->GetText();
        isImageGeometry = igs == "true" || igs == "TRUE" || igs == "1";
    }
    else
        somethingMissing = true;

    TiXmlElement *frameOfReferenceElem = geometryElem->FirstChildElement("frame_of_reference_id");
    if (frameOfReferenceElem)
    {
        frameOfReferenceID = atoi(frameOfReferenceElem->GetText());
    }
    else
        somethingMissing = true;

    TiXmlElement *indexToWorldElem = geometryElem->FirstChildElement("index_to_world");
    if (indexToWorldElem)
    {
        TiXmlElement *matrixElem = indexToWorldElem->FirstChildElement("matrix3x3");
        TiXmlElement *offsetElem = indexToWorldElem->FirstChildElement("offset");
        if (indexToWorldElem && offsetElem)
        {
            TiXmlElement *col0 = matrixElem->FirstChildElement("column_0");
            TiXmlElement *col1 = matrixElem->FirstChildElement("column_1");
            TiXmlElement *col2 = matrixElem->FirstChildElement("column_2");

            if (col0 && col1 && col2)
            {
                somethingMissing |= TIXML_SUCCESS != col0->QueryDoubleAttribute("x", &matrix[0][0]);
                somethingMissing |= TIXML_SUCCESS != col0->QueryDoubleAttribute("y", &matrix[1][0]);
                somethingMissing |= TIXML_SUCCESS != col0->QueryDoubleAttribute("z", &matrix[2][0]);

                somethingMissing |= TIXML_SUCCESS != col1->QueryDoubleAttribute("x", &matrix[0][1]);
                somethingMissing |= TIXML_SUCCESS != col1->QueryDoubleAttribute("y", &matrix[1][1]);
                somethingMissing |= TIXML_SUCCESS != col1->QueryDoubleAttribute("z", &matrix[2][1]);

                somethingMissing |= TIXML_SUCCESS != col2->QueryDoubleAttribute("x", &matrix[0][2]);
                somethingMissing |= TIXML_SUCCESS != col2->QueryDoubleAttribute("y", &matrix[1][2]);
                somethingMissing |= TIXML_SUCCESS != col2->QueryDoubleAttribute("z", &matrix[2][2]);
            }
            else
                somethingMissing = true;

            somethingMissing |= TIXML_SUCCESS != offsetElem->QueryDoubleAttribute("x", &offset[0]);
            somethingMissing |= TIXML_SUCCESS != offsetElem->QueryDoubleAttribute("y", &offset[1]);
            somethingMissing |= TIXML_SUCCESS != offsetElem->QueryDoubleAttribute("z", &offset[2]);
        }
        else
            somethingMissing = true;

        TiXmlElement *boundsElem = geometryElem->FirstChildElement("bounds");
        if (boundsElem)
        {
            TiXmlElement *minBoundsElem = boundsElem->FirstChildElement("min");
            TiXmlElement *maxBoundsElem = boundsElem->FirstChildElement("max");

            if (minBoundsElem && maxBoundsElem)
            {
                somethingMissing |= TIXML_SUCCESS != minBoundsElem->QueryDoubleAttribute("x", &bounds[0]);
                somethingMissing |= TIXML_SUCCESS != minBoundsElem->QueryDoubleAttribute("y", &bounds[2]);
                somethingMissing |= TIXML_SUCCESS != minBoundsElem->QueryDoubleAttribute("z", &bounds[4]);

                somethingMissing |= TIXML_SUCCESS != maxBoundsElem->QueryDoubleAttribute("x", &bounds[1]);
                somethingMissing |= TIXML_SUCCESS != maxBoundsElem->QueryDoubleAttribute("y", &bounds[3]);
                somethingMissing |= TIXML_SUCCESS != maxBoundsElem->QueryDoubleAttribute("z", &bounds[5]);
            }
            else
                somethingMissing = true;
        }
        else
            somethingMissing = true;
    }
    else
        somethingMissing = true;

    if (somethingMissing)
    {
        MITK_ERROR << "XML structure of geometry inside a PointSet file broken. Refusing to build Geometry3D";
        return nullptr;
    }
    else
    {
        Geometry3D::Pointer g = Geometry3D::New();
        g->SetImageGeometry(isImageGeometry);
        g->SetFrameOfReferenceID(frameOfReferenceID);
        g->SetBounds(bounds);

        AffineTransform3D::Pointer transform = AffineTransform3D::New();
        transform->SetMatrix(matrix);
        transform->SetOffset(offset);

        g->SetIndexToWorldTransform(transform);

        return g.GetPointer();
    }
}
コード例 #10
0
ファイル: mitkGeometry3DToXML.cpp プロジェクト: 0r/MITK
mitk::Geometry3D::Pointer mitk::Geometry3DToXML::FromXML( TiXmlElement* geometryElement )
{
  if (!geometryElement)
  {
    MITK_ERROR << "Cannot deserialize Geometry3D from nullptr.";
    return nullptr;
  }

  AffineTransform3D::MatrixType matrix;
  AffineTransform3D::OffsetType offset;
  bool isImageGeometry(false);
  unsigned int frameOfReferenceID(0);
  BaseGeometry::BoundsArrayType bounds;

  if ( TIXML_SUCCESS != geometryElement->QueryUnsignedAttribute("FrameOfReferenceID", &frameOfReferenceID) )
  {
    MITK_WARN << "Missing FrameOfReference for Geometry3D.";
  }

  if ( TIXML_SUCCESS != geometryElement->QueryBoolAttribute("ImageGeometry", &isImageGeometry) )
  {
    MITK_WARN << "Missing bool ImageGeometry for Geometry3D.";
  }

  // matrix
  if ( TiXmlElement* matrixElem = geometryElement->FirstChildElement("IndexToWorld")->ToElement() )
  {
    bool matrixComplete = true;
    for ( unsigned int r = 0; r < 3; ++r )
    {
      for ( unsigned int c = 0; c < 3; ++c )
      {
        std::stringstream element_namer;
        element_namer << "m_" << r << "_" << c;

        std::string string_value;
        if (TIXML_SUCCESS == matrixElem->QueryStringAttribute(element_namer.str().c_str(),
                                                              &string_value))
        {
          try
          {
            matrix[r][c] = boost::lexical_cast<double>(string_value);
          }
          catch (boost::bad_lexical_cast& e)
          {
            MITK_ERROR << "Could not parse '" << string_value << "' as number: " << e.what();
            return nullptr;
          }
        }
        else
        {
          matrixComplete = false;
        }
      }
    }

    if ( !matrixComplete )
    {
      MITK_ERROR << "Could not parse all Geometry3D matrix coefficients!";
      return nullptr;
    }
  } else
  {
    MITK_ERROR << "Parse error: expected Matrix3x3 child below Geometry3D node";
    return nullptr;
  }

  // offset
  if ( TiXmlElement* offsetElem = geometryElement->FirstChildElement("Offset")->ToElement() )
  {
    bool vectorComplete = true;
    std::string offset_string[3];
    vectorComplete &= TIXML_SUCCESS == offsetElem->QueryStringAttribute("x", &offset_string[0]);
    vectorComplete &= TIXML_SUCCESS == offsetElem->QueryStringAttribute("y", &offset_string[1]);
    vectorComplete &= TIXML_SUCCESS == offsetElem->QueryStringAttribute("z", &offset_string[2]);

    if ( !vectorComplete )
    {
      MITK_ERROR << "Could not parse complete Geometry3D offset!";
      return nullptr;
    }

    for ( unsigned int d = 0; d < 3; ++d )
      try
      {
        offset[d] = boost::lexical_cast<double>(offset_string[d]);
      }
      catch ( boost::bad_lexical_cast& e )
      {
        MITK_ERROR << "Could not parse '" << offset_string[d] << "' as number: " << e.what();
        return nullptr;
      }
  }
  else
  {
    MITK_ERROR << "Parse error: expected Offset3D child below Geometry3D node";
    return nullptr;
  }

  // bounds
  if ( TiXmlElement* boundsElem = geometryElement->FirstChildElement("Bounds")->ToElement() )
  {
    bool vectorsComplete(true);
    std::string bounds_string[6];
    if ( TiXmlElement* minElem = boundsElem->FirstChildElement("Min")->ToElement() )
    {
      vectorsComplete &= TIXML_SUCCESS == minElem->QueryStringAttribute("x", &bounds_string[0]);
      vectorsComplete &= TIXML_SUCCESS == minElem->QueryStringAttribute("y", &bounds_string[2]);
      vectorsComplete &= TIXML_SUCCESS == minElem->QueryStringAttribute("z", &bounds_string[4]);
    } else
    {
      vectorsComplete = false;
    }

    if ( TiXmlElement* maxElem = boundsElem->FirstChildElement("Max")->ToElement() )
    {
      vectorsComplete &= TIXML_SUCCESS == maxElem->QueryStringAttribute("x", &bounds_string[1]);
      vectorsComplete &= TIXML_SUCCESS == maxElem->QueryStringAttribute("y", &bounds_string[3]);
      vectorsComplete &= TIXML_SUCCESS == maxElem->QueryStringAttribute("z", &bounds_string[5]);
    } else
    {
      vectorsComplete = false;
    }

    if ( !vectorsComplete )
    {
      MITK_ERROR << "Could not parse complete Geometry3D bounds!";
      return nullptr;
    }

    for (unsigned int d = 0; d < 6; ++d)
      try
      {
        bounds[d] = boost::lexical_cast<double>(bounds_string[d]);
      }
      catch (boost::bad_lexical_cast& e)
      {
        MITK_ERROR << "Could not parse '" << bounds_string[d] << "' as number: " << e.what();
        return nullptr;
      }
}

  // build GeometryData from matrix/offset
  AffineTransform3D::Pointer newTransform = AffineTransform3D::New();
  newTransform->SetMatrix(matrix);
  newTransform->SetOffset(offset);

  Geometry3D::Pointer newGeometry = Geometry3D::New();
  newGeometry->SetFrameOfReferenceID(frameOfReferenceID);
  newGeometry->SetImageGeometry(isImageGeometry);

  newGeometry->SetIndexToWorldTransform(newTransform);

  newGeometry->SetBounds(bounds);

  return newGeometry;
}