void mitk::BaseGeometry::_SetSpacing(const mitk::Vector3D& aSpacing, bool enforceSetSpacing){ if(mitk::Equal(m_Spacing, aSpacing) == false || enforceSetSpacing) { assert(aSpacing[0]>0 && aSpacing[1]>0 && aSpacing[2]>0); m_Spacing = aSpacing; AffineTransform3D::MatrixType::InternalMatrixType vnlmatrix; vnlmatrix = m_IndexToWorldTransform->GetMatrix().GetVnlMatrix(); mitk::VnlVector col; col = vnlmatrix.get_column(0); col.normalize(); col*=aSpacing[0]; vnlmatrix.set_column(0, col); col = vnlmatrix.get_column(1); col.normalize(); col*=aSpacing[1]; vnlmatrix.set_column(1, col); col = vnlmatrix.get_column(2); col.normalize(); col*=aSpacing[2]; vnlmatrix.set_column(2, col); Matrix3D matrix; matrix = vnlmatrix; AffineTransform3D::Pointer transform = AffineTransform3D::New(); transform->SetMatrix(matrix); transform->SetOffset(m_IndexToWorldTransform->GetOffset()); SetIndexToWorldTransform(transform.GetPointer()); } }
void PlaneGeometry::InitializeStandardPlane( mitk::ScalarType width, ScalarType height, const VnlVector &rightVector, const VnlVector &downVector, const Vector3D *spacing ) { assert(width > 0); assert(height > 0); VnlVector rightDV = rightVector; rightDV.normalize(); VnlVector downDV = downVector; downDV.normalize(); VnlVector normal = vnl_cross_3d(rightVector, downVector); normal.normalize(); if(spacing!=NULL) { rightDV *= (*spacing)[0]; downDV *= (*spacing)[1]; normal *= (*spacing)[2]; } AffineTransform3D::Pointer transform = AffineTransform3D::New(); Matrix3D matrix; matrix.GetVnlMatrix().set_column(0, rightDV); matrix.GetVnlMatrix().set_column(1, downDV); matrix.GetVnlMatrix().set_column(2, normal); transform->SetMatrix(matrix); transform->SetOffset(m_IndexToWorldTransform->GetOffset()); ScalarType bounds[6] = { 0, width, 0, height, 0, 1 }; this->SetBounds( bounds ); this->SetIndexToWorldTransform( transform ); }
void PlaneGeometry::SetMatrixByVectors( const VnlVector &rightVector, const VnlVector &downVector, ScalarType thickness ) { VnlVector normal = vnl_cross_3d(rightVector, downVector); normal.normalize(); normal *= thickness; AffineTransform3D::Pointer transform = AffineTransform3D::New(); Matrix3D matrix; matrix.GetVnlMatrix().set_column(0, rightVector); matrix.GetVnlMatrix().set_column(1, downVector); matrix.GetVnlMatrix().set_column(2, normal); transform->SetMatrix(matrix); transform->SetOffset(m_IndexToWorldTransform->GetOffset()); SetIndexToWorldTransform(transform); }
void PlaneGeometry::SetMatrixByVectors( const VnlVector &rightVector, const VnlVector &downVector, ScalarType thickness /* = 1.0 */ ) { VnlVector normal = vnl_cross_3d(rightVector, downVector); normal.normalize(); normal *= thickness; // Crossproduct vnl_cross_3d is always righthanded, but that is okay here // because in this method we create a new IndexToWorldTransform and // a negative thickness could still make it lefthanded. AffineTransform3D::Pointer transform = AffineTransform3D::New(); Matrix3D matrix; matrix.GetVnlMatrix().set_column(0, rightVector); matrix.GetVnlMatrix().set_column(1, downVector); matrix.GetVnlMatrix().set_column(2, normal); transform->SetMatrix(matrix); transform->SetOffset(this->GetIndexToWorldTransform()->GetOffset()); SetIndexToWorldTransform(transform); }
void PlaneGeometry::InitializeStandardPlane( mitk::ScalarType width, ScalarType height, const Vector3D & spacing, PlaneGeometry::PlaneOrientation planeorientation, ScalarType zPosition, bool frontside, bool rotated ) { AffineTransform3D::Pointer transform; transform = AffineTransform3D::New(); AffineTransform3D::MatrixType matrix; AffineTransform3D::MatrixType::InternalMatrixType &vnlmatrix = matrix.GetVnlMatrix(); vnlmatrix.set_identity(); vnlmatrix(0,0) = spacing[0]; vnlmatrix(1,1) = spacing[1]; vnlmatrix(2,2) = spacing[2]; transform->SetIdentity(); transform->SetMatrix(matrix); InitializeStandardPlane(width, height, transform.GetPointer(), planeorientation, zPosition, frontside, rotated); }
unsigned int mitk::PlanePositionManagerService::AddNewPlanePosition ( const Geometry2D* plane, unsigned int sliceIndex ) { for (unsigned int i = 0; i < m_PositionList.size(); ++i) { if (m_PositionList[i] != 0) { bool isSameMatrix(true); bool isSameOffset(true); isSameOffset = mitk::Equal(m_PositionList[i]->GetTransform()->GetOffset(), plane->GetIndexToWorldTransform()->GetOffset()); if(!isSameOffset || sliceIndex != m_PositionList[i]->GetPos()) continue; isSameMatrix = mitk::MatrixEqualElementWise(m_PositionList[i]->GetTransform()->GetMatrix(), plane->GetIndexToWorldTransform()->GetMatrix()); if(isSameMatrix) return i; } } AffineTransform3D::Pointer transform = AffineTransform3D::New(); Matrix3D matrix; matrix.GetVnlMatrix().set_column(0, plane->GetIndexToWorldTransform()->GetMatrix().GetVnlMatrix().get_column(0)); matrix.GetVnlMatrix().set_column(1, plane->GetIndexToWorldTransform()->GetMatrix().GetVnlMatrix().get_column(1)); matrix.GetVnlMatrix().set_column(2, plane->GetIndexToWorldTransform()->GetMatrix().GetVnlMatrix().get_column(2)); transform->SetMatrix(matrix); transform->SetOffset(plane->GetIndexToWorldTransform()->GetOffset()); mitk::Vector3D direction; direction[0] = plane->GetIndexToWorldTransform()->GetMatrix().GetVnlMatrix().get_column(2)[0]; direction[1] = plane->GetIndexToWorldTransform()->GetMatrix().GetVnlMatrix().get_column(2)[1]; direction[2] = plane->GetIndexToWorldTransform()->GetMatrix().GetVnlMatrix().get_column(2)[2]; direction.Normalize(); mitk::RestorePlanePositionOperation* newOp = new mitk::RestorePlanePositionOperation (OpRESTOREPLANEPOSITION, plane->GetExtent(0), plane->GetExtent(1), plane->GetSpacing(), sliceIndex, direction, transform); m_PositionList.push_back( newOp ); return GetNumberOfPlanePositions()-1; }
void mitk::TimeSlicedGeometry::InitializeEvenlyTimed(mitk::Geometry3D* geometry3D, unsigned int timeSteps) { assert(geometry3D!=NULL); geometry3D->Register(); InitializeEmpty(timeSteps); AffineTransform3D::Pointer transform = AffineTransform3D::New(); transform->SetMatrix(geometry3D->GetIndexToWorldTransform()->GetMatrix()); transform->SetOffset(geometry3D->GetIndexToWorldTransform()->GetOffset()); SetIndexToWorldTransform(transform); SetBounds(geometry3D->GetBounds()); SetGeometry3D(geometry3D, 0); SetEvenlyTimed(); UpdateInformation(); SetFrameOfReferenceID(geometry3D->GetFrameOfReferenceID()); SetImageGeometry(geometry3D->GetImageGeometry()); geometry3D->UnRegister(); }
void PlaneGeometry::InitializeStandardPlane( mitk::ScalarType width, ScalarType height, const VnlVector &rightVector, const VnlVector &downVector, const Vector3D *spacing ) { assert(width > 0); assert(height > 0); VnlVector rightDV = rightVector; rightDV.normalize(); VnlVector downDV = downVector; downDV.normalize(); VnlVector normal = vnl_cross_3d(rightVector, downVector); normal.normalize(); // Crossproduct vnl_cross_3d is always righthanded, but that is okay here // because in this method we create a new IndexToWorldTransform and // spacing with 1 or 3 negative components could still make it lefthanded. if(spacing!=nullptr) { rightDV *= (*spacing)[0]; downDV *= (*spacing)[1]; normal *= (*spacing)[2]; } AffineTransform3D::Pointer transform = AffineTransform3D::New(); Matrix3D matrix; matrix.GetVnlMatrix().set_column(0, rightDV); matrix.GetVnlMatrix().set_column(1, downDV); matrix.GetVnlMatrix().set_column(2, normal); transform->SetMatrix(matrix); transform->SetOffset(this->GetIndexToWorldTransform()->GetOffset()); ScalarType bounds[6] = { 0, width, 0, height, 0, 1 }; this->SetBounds( bounds ); this->SetIndexToWorldTransform( transform ); }
mitk::BaseGeometry::Pointer mitk::PointSetReaderService::ReadGeometry(TiXmlElement *parentElement) { TiXmlElement *geometryElem = parentElement->FirstChildElement("geometry3d"); if (!geometryElem) return nullptr; // data to generate AffineTransform3D::MatrixType matrix; AffineTransform3D::OffsetType offset; bool isImageGeometry(false); unsigned int frameOfReferenceID(0); BaseGeometry::BoundsArrayType bounds; bool somethingMissing(false); // find data in xml structure TiXmlElement *imageGeometryElem = geometryElem->FirstChildElement("image_geometry"); if (imageGeometryElem) { std::string igs = imageGeometryElem->GetText(); isImageGeometry = igs == "true" || igs == "TRUE" || igs == "1"; } else somethingMissing = true; TiXmlElement *frameOfReferenceElem = geometryElem->FirstChildElement("frame_of_reference_id"); if (frameOfReferenceElem) { frameOfReferenceID = atoi(frameOfReferenceElem->GetText()); } else somethingMissing = true; TiXmlElement *indexToWorldElem = geometryElem->FirstChildElement("index_to_world"); if (indexToWorldElem) { TiXmlElement *matrixElem = indexToWorldElem->FirstChildElement("matrix3x3"); TiXmlElement *offsetElem = indexToWorldElem->FirstChildElement("offset"); if (indexToWorldElem && offsetElem) { TiXmlElement *col0 = matrixElem->FirstChildElement("column_0"); TiXmlElement *col1 = matrixElem->FirstChildElement("column_1"); TiXmlElement *col2 = matrixElem->FirstChildElement("column_2"); if (col0 && col1 && col2) { somethingMissing |= TIXML_SUCCESS != col0->QueryDoubleAttribute("x", &matrix[0][0]); somethingMissing |= TIXML_SUCCESS != col0->QueryDoubleAttribute("y", &matrix[1][0]); somethingMissing |= TIXML_SUCCESS != col0->QueryDoubleAttribute("z", &matrix[2][0]); somethingMissing |= TIXML_SUCCESS != col1->QueryDoubleAttribute("x", &matrix[0][1]); somethingMissing |= TIXML_SUCCESS != col1->QueryDoubleAttribute("y", &matrix[1][1]); somethingMissing |= TIXML_SUCCESS != col1->QueryDoubleAttribute("z", &matrix[2][1]); somethingMissing |= TIXML_SUCCESS != col2->QueryDoubleAttribute("x", &matrix[0][2]); somethingMissing |= TIXML_SUCCESS != col2->QueryDoubleAttribute("y", &matrix[1][2]); somethingMissing |= TIXML_SUCCESS != col2->QueryDoubleAttribute("z", &matrix[2][2]); } else somethingMissing = true; somethingMissing |= TIXML_SUCCESS != offsetElem->QueryDoubleAttribute("x", &offset[0]); somethingMissing |= TIXML_SUCCESS != offsetElem->QueryDoubleAttribute("y", &offset[1]); somethingMissing |= TIXML_SUCCESS != offsetElem->QueryDoubleAttribute("z", &offset[2]); } else somethingMissing = true; TiXmlElement *boundsElem = geometryElem->FirstChildElement("bounds"); if (boundsElem) { TiXmlElement *minBoundsElem = boundsElem->FirstChildElement("min"); TiXmlElement *maxBoundsElem = boundsElem->FirstChildElement("max"); if (minBoundsElem && maxBoundsElem) { somethingMissing |= TIXML_SUCCESS != minBoundsElem->QueryDoubleAttribute("x", &bounds[0]); somethingMissing |= TIXML_SUCCESS != minBoundsElem->QueryDoubleAttribute("y", &bounds[2]); somethingMissing |= TIXML_SUCCESS != minBoundsElem->QueryDoubleAttribute("z", &bounds[4]); somethingMissing |= TIXML_SUCCESS != maxBoundsElem->QueryDoubleAttribute("x", &bounds[1]); somethingMissing |= TIXML_SUCCESS != maxBoundsElem->QueryDoubleAttribute("y", &bounds[3]); somethingMissing |= TIXML_SUCCESS != maxBoundsElem->QueryDoubleAttribute("z", &bounds[5]); } else somethingMissing = true; } else somethingMissing = true; } else somethingMissing = true; if (somethingMissing) { MITK_ERROR << "XML structure of geometry inside a PointSet file broken. Refusing to build Geometry3D"; return nullptr; } else { Geometry3D::Pointer g = Geometry3D::New(); g->SetImageGeometry(isImageGeometry); g->SetFrameOfReferenceID(frameOfReferenceID); g->SetBounds(bounds); AffineTransform3D::Pointer transform = AffineTransform3D::New(); transform->SetMatrix(matrix); transform->SetOffset(offset); g->SetIndexToWorldTransform(transform); return g.GetPointer(); } }
mitk::Geometry3D::Pointer mitk::Geometry3DToXML::FromXML( TiXmlElement* geometryElement ) { if (!geometryElement) { MITK_ERROR << "Cannot deserialize Geometry3D from nullptr."; return nullptr; } AffineTransform3D::MatrixType matrix; AffineTransform3D::OffsetType offset; bool isImageGeometry(false); unsigned int frameOfReferenceID(0); BaseGeometry::BoundsArrayType bounds; if ( TIXML_SUCCESS != geometryElement->QueryUnsignedAttribute("FrameOfReferenceID", &frameOfReferenceID) ) { MITK_WARN << "Missing FrameOfReference for Geometry3D."; } if ( TIXML_SUCCESS != geometryElement->QueryBoolAttribute("ImageGeometry", &isImageGeometry) ) { MITK_WARN << "Missing bool ImageGeometry for Geometry3D."; } // matrix if ( TiXmlElement* matrixElem = geometryElement->FirstChildElement("IndexToWorld")->ToElement() ) { bool matrixComplete = true; for ( unsigned int r = 0; r < 3; ++r ) { for ( unsigned int c = 0; c < 3; ++c ) { std::stringstream element_namer; element_namer << "m_" << r << "_" << c; std::string string_value; if (TIXML_SUCCESS == matrixElem->QueryStringAttribute(element_namer.str().c_str(), &string_value)) { try { matrix[r][c] = boost::lexical_cast<double>(string_value); } catch (boost::bad_lexical_cast& e) { MITK_ERROR << "Could not parse '" << string_value << "' as number: " << e.what(); return nullptr; } } else { matrixComplete = false; } } } if ( !matrixComplete ) { MITK_ERROR << "Could not parse all Geometry3D matrix coefficients!"; return nullptr; } } else { MITK_ERROR << "Parse error: expected Matrix3x3 child below Geometry3D node"; return nullptr; } // offset if ( TiXmlElement* offsetElem = geometryElement->FirstChildElement("Offset")->ToElement() ) { bool vectorComplete = true; std::string offset_string[3]; vectorComplete &= TIXML_SUCCESS == offsetElem->QueryStringAttribute("x", &offset_string[0]); vectorComplete &= TIXML_SUCCESS == offsetElem->QueryStringAttribute("y", &offset_string[1]); vectorComplete &= TIXML_SUCCESS == offsetElem->QueryStringAttribute("z", &offset_string[2]); if ( !vectorComplete ) { MITK_ERROR << "Could not parse complete Geometry3D offset!"; return nullptr; } for ( unsigned int d = 0; d < 3; ++d ) try { offset[d] = boost::lexical_cast<double>(offset_string[d]); } catch ( boost::bad_lexical_cast& e ) { MITK_ERROR << "Could not parse '" << offset_string[d] << "' as number: " << e.what(); return nullptr; } } else { MITK_ERROR << "Parse error: expected Offset3D child below Geometry3D node"; return nullptr; } // bounds if ( TiXmlElement* boundsElem = geometryElement->FirstChildElement("Bounds")->ToElement() ) { bool vectorsComplete(true); std::string bounds_string[6]; if ( TiXmlElement* minElem = boundsElem->FirstChildElement("Min")->ToElement() ) { vectorsComplete &= TIXML_SUCCESS == minElem->QueryStringAttribute("x", &bounds_string[0]); vectorsComplete &= TIXML_SUCCESS == minElem->QueryStringAttribute("y", &bounds_string[2]); vectorsComplete &= TIXML_SUCCESS == minElem->QueryStringAttribute("z", &bounds_string[4]); } else { vectorsComplete = false; } if ( TiXmlElement* maxElem = boundsElem->FirstChildElement("Max")->ToElement() ) { vectorsComplete &= TIXML_SUCCESS == maxElem->QueryStringAttribute("x", &bounds_string[1]); vectorsComplete &= TIXML_SUCCESS == maxElem->QueryStringAttribute("y", &bounds_string[3]); vectorsComplete &= TIXML_SUCCESS == maxElem->QueryStringAttribute("z", &bounds_string[5]); } else { vectorsComplete = false; } if ( !vectorsComplete ) { MITK_ERROR << "Could not parse complete Geometry3D bounds!"; return nullptr; } for (unsigned int d = 0; d < 6; ++d) try { bounds[d] = boost::lexical_cast<double>(bounds_string[d]); } catch (boost::bad_lexical_cast& e) { MITK_ERROR << "Could not parse '" << bounds_string[d] << "' as number: " << e.what(); return nullptr; } } // build GeometryData from matrix/offset AffineTransform3D::Pointer newTransform = AffineTransform3D::New(); newTransform->SetMatrix(matrix); newTransform->SetOffset(offset); Geometry3D::Pointer newGeometry = Geometry3D::New(); newGeometry->SetFrameOfReferenceID(frameOfReferenceID); newGeometry->SetImageGeometry(isImageGeometry); newGeometry->SetIndexToWorldTransform(newTransform); newGeometry->SetBounds(bounds); return newGeometry; }