コード例 #1
0
ファイル: GameScene.cpp プロジェクト: kiyanty/SoloManse
void GameScene::clickBtnPause(CCObject* pOjbect)
{
    //    initMenuItemBtnPause();
    if(GameData::gameState == GameData::STATE_GAMEOVER)
    {
        return;
    }
    startSoundEffect("pong.wav");
    GameData::gameState = GameData::STATE_PAUSE;
    layerPauseMenu->setVisible(true);
    
    CocosDenshion::SimpleAudioEngine* instance = CocosDenshion::SimpleAudioEngine::sharedEngine();
    instance->pauseBackgroundMusic();
}
コード例 #2
0
int lua_cocos2dx_cocosdenshion_SimpleAudioEngine_pauseBackgroundMusic(lua_State* tolua_S)
{
    int argc = 0;
    CocosDenshion::SimpleAudioEngine* cobj = nullptr;
    bool ok  = true;

#if COCOS2D_DEBUG >= 1
    tolua_Error tolua_err;
#endif


#if COCOS2D_DEBUG >= 1
    if (!tolua_isusertype(tolua_S,1,"cc.SimpleAudioEngine",0,&tolua_err)) goto tolua_lerror;
#endif

    cobj = (CocosDenshion::SimpleAudioEngine*)tolua_tousertype(tolua_S,1,0);

#if COCOS2D_DEBUG >= 1
    if (!cobj) 
    {
        tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_pauseBackgroundMusic'", nullptr);
        return 0;
    }
#endif

    argc = lua_gettop(tolua_S)-1;
    if (argc == 0) 
    {
        if(!ok)
        {
            tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_pauseBackgroundMusic'", nullptr);
            return 0;
        }
        cobj->pauseBackgroundMusic();
        lua_settop(tolua_S, 1);
        return 1;
    }
    luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.SimpleAudioEngine:pauseBackgroundMusic",argc, 0);
    return 0;

#if COCOS2D_DEBUG >= 1
    tolua_lerror:
    tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_pauseBackgroundMusic'.",&tolua_err);
#endif

    return 0;
}