bool MainLayer::init() { if (!CCLayer::init()) { return false; } CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize(); CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin(); CCPoint centerPos = CCPoint(visibleSize.width / 2, visibleSize.height / 2); //add backgroud CCSprite *spriteBG = CCSprite::create("MainBG.png"); spriteBG->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); this->addChild(spriteBG, 0); //add menu item CCMenuItemFont::setFontSize(60); CCMenuItemImage *menuItemPlay = CCMenuItemImage::create("start_n.png", "start_s.png", this, menu_selector(MainLayer::onPlay)); menuItemPlay->setPosition(centerPos); // create menu, it's an autorelease object CCMenu* pMenu = CCMenu::create(menuItemPlay, NULL); pMenu->setPosition(CCPointZero); this->addChild(pMenu, 1); // preload music CocosDenshion::SimpleAudioEngine *audioEngine = CocosDenshion::SimpleAudioEngine::sharedEngine(); audioEngine->preloadBackgroundMusic("background.mp3"); audioEngine->preloadEffect("jump.mp3"); audioEngine->preloadEffect("crouch.mp3"); audioEngine->setBackgroundMusicVolume(0.3); audioEngine->setEffectsVolume(0.3); return true; }
int lua_cocos2dx_cocosdenshion_SimpleAudioEngine_setBackgroundMusicVolume(lua_State* tolua_S) { int argc = 0; CocosDenshion::SimpleAudioEngine* cobj = nullptr; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"cc.SimpleAudioEngine",0,&tolua_err)) goto tolua_lerror; #endif cobj = (CocosDenshion::SimpleAudioEngine*)tolua_tousertype(tolua_S,1,0); #if COCOS2D_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_setBackgroundMusicVolume'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { double arg0; ok &= luaval_to_number(tolua_S, 2,&arg0, "cc.SimpleAudioEngine:setBackgroundMusicVolume"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_setBackgroundMusicVolume'", nullptr); return 0; } cobj->setBackgroundMusicVolume(arg0); lua_settop(tolua_S, 1); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.SimpleAudioEngine:setBackgroundMusicVolume",argc, 1); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_setBackgroundMusicVolume'.",&tolua_err); #endif return 0; }