void BasicApp::setup() { gl::enable( GL_TEXTURE_2D ); mFrameRate = 0.0f; mFullScreen = false; mDevice = Kinect2::Device::create(); mDevice->start(); mDevice->connectBodyIndexEventHandler( [ & ]( const Kinect2::BodyIndexFrame& frame ) { mChannelBodyIndex = frame.getChannel(); } ); mDevice->connectColorEventHandler( [ & ]( const Kinect2::ColorFrame& frame ) { mSurfaceColor = frame.getSurface(); } ); mDevice->connectDepthEventHandler( [ & ]( const Kinect2::DepthFrame& frame ) { mChannelDepth = frame.getChannel(); } ); mDevice->connectInfraredEventHandler( [ & ]( const Kinect2::InfraredFrame& frame ) { mChannelInfrared = frame.getChannel(); } ); mParams = params::InterfaceGl::create( "Params", ivec2( 200, 100 ) ); mParams->addParam( "Frame rate", &mFrameRate, "", true ); mParams->addParam( "Full screen", &mFullScreen ).key( "f" ); mParams->addButton( "Quit", [ & ]() { quit(); } , "key=q" ); }
void _TBOX_PREFIX_App::setup() { mDevice = Kinect2::Device::create(); mDevice->start(); mDevice->connectDepthEventHandler( [ & ]( const Kinect2::DepthFrame& frame ) { mChannel = frame.getChannel(); } ); }
void PointCloudApp::setup() { mCamUi = CameraUi(&mCam); gl::enable( GL_TEXTURE_2D ); mFrameRate = 0.0f; mFullScreen = false; mTimeStamp = 0L; mTimeStampPrev = mTimeStamp; loadGlsl(); mDevice = Kinect2::Device::create(); mDevice->start(); mDevice->connectColorEventHandler( [ & ]( const Kinect2::ColorFrame& frame ) { mSurfaceColor = frame.getSurface(); } ); mDevice->connectDepthEventHandler( [ & ]( const Kinect2::DepthFrame& frame ) { mChannelDepth = frame.getChannel(); mTimeStamp = frame.getTimeStamp(); } ); ////////////////////////////////////////////////////////////////////////////////////////////// ivec2 sz = Kinect2::DepthFrame().getSize(); vector<vec2> vertices; for ( int32_t x = 0; x < sz.x; ++x ) { for ( int32_t y = 0; y < sz.y; ++y ) { vertices.push_back( vec2( x, y ) / vec2( sz ) ); } } gl::VboRef vbo = gl::Vbo::create( GL_ARRAY_BUFFER, vertices.size() * sizeof( vec2 ), &vertices[ 0 ], GL_STATIC_DRAW ); geom::BufferLayout layout; layout.append( geom::Attrib::POSITION, 2, sizeof( vec2 ), 0 ); vector<pair<geom::BufferLayout, gl::VboRef>> vertexArrayBuffers = { make_pair( layout, vbo ) }; mVboMesh = gl::VboMesh::create( vertices.size(), GL_POINTS, vertexArrayBuffers ); ////////////////////////////////////////////////////////////////////////////////////////////// mParams = params::InterfaceGl::create( "Params", ivec2( 200, 120 ) ); mParams->addParam( "Frame rate", &mFrameRate, "", true ); mParams->addParam( "Full screen", &mFullScreen ).key( "f" ); mParams->addButton( "Load GLSL", [ & ]() { loadGlsl(); }, "key=g" ); mParams->addButton( "Quit", [ & ]() { quit(); }, "key=q" ); resize(); }