コード例 #1
0
//------------------------------------------------------------------------
void TApplySetup_CameraUp::WorkFromThread_Ogre()
{
  Ogre::Camera* pCamera = TModuleLogic::Get()->GetC()->pGraphicEngine->GetGE()->GetCamera();
  nsMathTools::TVector3 point(0,0,0);
  pCamera->setPosition(point.x, point.y, point.z);
  pCamera->lookAt(mVCameraUp.x, mVCameraUp.y, mVCameraUp.z);
  Ogre::Degree degree;
  degree = 90;
  Ogre::Radian rad;
  rad = degree.valueRadians();
  pCamera->pitch(rad);
}
コード例 #2
0
void LandVehicleSimulation::UpdateVehicle(Actor* vehicle, float seconds_since_last_frame)
{
    if (vehicle->isBeingReset() || vehicle->ar_physics_paused || vehicle->ar_replay_mode)
        return;
#ifdef USE_ANGELSCRIPT
    if (vehicle->ar_vehicle_ai && vehicle->ar_vehicle_ai->IsActive())
        return;
#endif // USE_ANGELSCRIPT

    EngineSim* engine = vehicle->ar_engine;

    if (engine && engine->HasStarterContact() &&
        engine->GetAutoShiftMode() == SimGearboxMode::AUTO &&
        engine->getAutoShift() != EngineSim::NEUTRAL)
    {
        Ogre::Vector3 dirDiff = vehicle->getDirection();
        Ogre::Degree pitchAngle = Ogre::Radian(asin(dirDiff.dotProduct(Ogre::Vector3::UNIT_Y)));

        if (std::abs(pitchAngle.valueDegrees()) > 2.0f)
        {
            if (engine->getAutoShift() > EngineSim::NEUTRAL && vehicle->ar_avg_wheel_speed < +0.02f && pitchAngle.valueDegrees() > 0.0f ||
                engine->getAutoShift() < EngineSim::NEUTRAL && vehicle->ar_avg_wheel_speed > -0.02f && pitchAngle.valueDegrees() < 0.0f)
            {
                // anti roll back in SimGearboxMode::AUTO (DRIVE, TWO, ONE) mode
                // anti roll forth in SimGearboxMode::AUTO (REAR) mode
                float g = std::abs(App::GetSimTerrain()->getGravity());
                float downhill_force = std::abs(sin(pitchAngle.valueRadians()) * vehicle->getTotalMass()) * g;
                float engine_force = std::abs(engine->GetTorque()) / vehicle->getAvgPropedWheelRadius();
                float ratio = std::max(0.0f, 1.0f - (engine_force / downhill_force));
                if (vehicle->ar_avg_wheel_speed * pitchAngle.valueDegrees() > 0.0f)
                {
                    ratio *= sqrt((0.02f - vehicle->ar_avg_wheel_speed) / 0.02f);
                }
                vehicle->ar_brake = sqrt(ratio);
            }
        }
        else if (vehicle->ar_brake == 0.0f && !vehicle->ar_parking_brake && engine->GetTorque() == 0.0f)
        {
            float ratio = std::max(0.0f, 0.2f - std::abs(vehicle->ar_avg_wheel_speed)) / 0.2f;
            vehicle->ar_brake = ratio;
        }
    }

    if (vehicle->cc_mode)
    {
        LandVehicleSimulation::UpdateCruiseControl(vehicle, seconds_since_last_frame);
    }
    if (vehicle->sl_enabled)
    {
        LandVehicleSimulation::CheckSpeedLimit(vehicle, seconds_since_last_frame);
    }
}