osg::Matrixd ViewingCore::computeProjection() const { if( !( _scene.valid() ) ) { osg::notify( osg::WARN ) << "ViewingCore::computeProjection: _scene == NULL." << std::endl; return( osg::Matrixd::identity() ); } // TBD do we really want eyeToCenter to be a vector // to the *bound* center, or to the *view* center? const osg::BoundingSphere& bs = _scene->getBound(); const osg::Vec3d eyeToCenter( bs._center - getEyePosition() ); if( _ortho ) { double zNear = eyeToCenter.length() - bs._radius; double zFar = eyeToCenter.length() + bs._radius; const double xRange = _aspect * ( _orthoTop - _orthoBottom ); const double right = xRange * .5; return( osg::Matrixd::ortho( -right, right, _orthoBottom, _orthoTop, zNear, zFar ) ); } else { double zNear = eyeToCenter.length() - bs._radius; double zFar = zNear + ( bs._radius * 2. ); if( zNear < 0. ) { zNear = zFar / 2000.; // Default z ratio. } return( osg::Matrixd::perspective( _fovy, _aspect, zNear, zFar ) ); } }
void CameraFlight::navigate(osg::Matrix destMat, osg::Vec3 destVec) { osg::Matrix objMat = SceneManager::instance()->getObjectTransform()->getMatrix(); switch(_flightMode) { case INSTANT:{ cout<<"USING INSTANT"<<endl; SceneManager::instance()->setObjectMatrix(destMat); break; } case SATELLITE: cout<<"USING SATELLITE"<<endl; t = 0.0; total = 0.0; objMat.decompose(trans2, rot2, scale2, so2); a = (maxHeight - trans2[1])/25.0; map->getProfile()->getSRS()->getEllipsoid()->convertLatLongHeightToXYZ( destVec.x(),destVec.y(),destVec.z(),toVec.x(),toVec.y(),toVec.z()); fromVec = origPlanetPoint; fromVec.normalize(); toVec.normalize(); origAngle = acos((fromVec * toVec)/((fromVec.length() * toVec.length()))); origAngle = RadiansToDegrees(origAngle); angle = origAngle; if(origAngle <= 10) { maxHeight = 6.5e+9; } else { maxHeight = 2.0e+10; } flagRot = true; break; case AIRPLANE: cout<<"USING AIRPLANE"<<endl; break; default: cout<<"PICK THE ALGORYTHM!!!!"<<endl; break; } }
bool GeoMath::isPointVisible(const osg::Vec3d& eye, const osg::Vec3d& target, double R) { double r2 = R*R; // same quadrant: if ( eye * target >= 0.0 ) { double d2 = eye.length2(); double horiz2 = d2 - r2; double dist2 = (target-eye).length2(); if ( dist2 < horiz2 ) { return true; } } // different quadrants: else { // there's a horizon between them; now see if the thing is visible. // find the triangle formed by the viewpoint, the target point, and // the center of the earth. double a = (target-eye).length(); double b = target.length(); double c = eye.length(); // Heron's formula for triangle area: double s = 0.5*(a+b+c); double area = 0.25*sqrt( s*(s-a)*(s-b)*(s-c) ); // Get the triangle's height: double h = (2*area)/a; if ( h >= R ) { return true; } } return false; }
void Horizon::setEye(const osg::Vec3d& eyeECEF) { _cv = osg::componentMultiply(eyeECEF, _scale); double cvMag2 = _cv*_cv; osg::Vec3d minCV = _cv; minCV.normalize(); minCV = osg::componentMultiply(minCV, _scaleToMinHAE); double min_cvMag2 = minCV*minCV; #if 0 // debugging osg::Vec3d msl = _cv; msl.normalize(); msl = osg::componentMultiply(msl, _scale+osg::Vec3d(1,1,1)); msl = osg::componentMultiply(msl, _scaleInv); double alt = eyeECEF.length() - msl.length(); #endif if ( cvMag2 >= min_cvMag2 ) { _vhMag2 = cvMag2-1.0; } else { _cv = minCV; _vhMag2 = (_cv*_cv)-1.0; } #if 0 // debugging osg::Vec3d vh = _cv; vh.normalize(); vh = osg::componentMultiply(vh, (_scale*sqrt(_vhMag2))+osg::Vec3d(1,1,1)); vh = _scaleInv * sqrt(_vhMag2); static int count=0; if (count++ %60 == 0) { OE_NOTICE << "cvmag2="<< cvMag2 << "; minMag2="<< min_cvMag2 << "; vhMag2=" << _vhMag2 << "; alt=" << alt << "; vh=" << vh.length() << "\n"; } #endif }
bool CameraFlight::buttonEvent(int type/*, const osg::Matrix & mat*/) { // osg::Matrix curMatrix = SceneManager::instance()->getObjectTransform()->getMatrix(); // double curScale = SceneManager::instance()->getObjectScale(); // osg::Matrix w2o = SceneManager::instance()->getWorldToObjectTransform(); // osg::Matrix o2w = SceneManager::instance()->getObjectToWorldTransform(); if(type == 'p') { std::cerr<<"curMatrix"<<endl; printMat(curMatrix, curScale); cout<<"x = "<<latLonHeight.x()<<", y = "<<latLonHeight.y()<<", z = "<<latLonHeight.z()<<endl; // std::cerr<<"WorldToObject"<<endl; // printMat(w2o, curScale); // std::cerr<<"ObjectToWorld"<<endl; // printMat(o2w, curScale); } else if(type == 'd') { curMatrix.decompose(trans1, rot1, scale1, so1); std::cerr<<"<<<<<<<<<<<<<<<<<<<<<<<<<<<<"<<endl; cout<<"Trans = "; printVec(trans1); cout<<"Scale = "; printVec(scale1); cout<<"Rotate = "; printQuat(rot1); cout<<"Scale Orient ="; printQuat(so1); std::cerr<<"<<<<<<<<<<<<<<<<<<<<<<<<<<<<<"<<endl; //osg::Matrix _trans = osg::Matrix::rotate(oldPos,currentPos) * osg::Matrix::translate(trans); //osg::Matrix rotMat = osg::Matrix::rotate(oldPos,currentPos); //osg::Matrix wr = o2w * rotMat* w2o; // osg::Matrix _tmp = w2o * osg::Matrix::rotate(oldPos,currentPos) * o2w; //osg::Matrix _scale = osg::Matrix::scale(scale); //osg::Matrix _temp = osg::Matrix::translate(-trans) * _scale * _trans; } else if(type == 't') { curMatrix.setTrans(osg::Vec3(0.0,1e+09/*6.41844e+09*/,0)); SceneManager::instance()->setObjectMatrix(curMatrix); } else if(type == 's') { _origMatrix = SceneManager::instance()->getObjectTransform()->getMatrix(); _origScale = SceneManager::instance()->getObjectScale(); } else if(type == 'z') { tstart = time(0); // zIn = 1e+10; // zOut = 1e+10; cout<<"zpressed"<<endl; if (flagZoom == false) flagZoom = true; } else if(type == 'r') { if (flagRot == false) { flagRot = true; } else { flagRot = false; } //cout<<"Old Matrix"<<endl; //curMatrix = SceneManager::instance()->getObjectTransform()->getMatrix(); //curScale = SceneManager::instance()->getObjectScale(); // printMat(curMatrix, curScale); /*osg::Matrix mat2 = */ osg::Matrix rotM; rotM.makeRotate(DegreesToRadians(1.0),osg::Vec3(0,1,0)); // printMat(rotM, curScale); curMatrix= o2w * rotM * w2o; // printMat(curMatrix, curScale); //curMatrix.setTrans(trans); //cout<<"New Matrix"<<endl; //printMat(curMatrix, curScale); cout<<"x = "<<origPlanetPoint[0]<<", y = "<<origPlanetPoint[1]<<", z = "<<origPlanetPoint[2]<<endl; osg::Matrix objMat = SceneManager::instance()->getObjectTransform()->getMatrix(); objMat.decompose(trans1,rot1,scale1,so1); _destMat1.decompose(trans2,rot2,scale2,so2); // cout<<"rotate from"<<endl; // printQuat(rot1); // cout<<"rotate to"<<endl; // printQuat(rot2); osg::Vec3 vect1, vect2; double ang1, ang2; rot1.getRotate(ang1, vect1); rot2.getRotate(ang2, vect2); osg::Vec3 vec1 = rot1.asVec3(); osg::Vec3 vec2 = rot2.asVec3(); printVec(vect1); printVec(vect2); osg::Quat rotQuat; rotQuat.makeRotate(vect1, vect2); // printQuat(rotQuat); rotM.makeRotate(rotQuat); osg::Matrix mat = objMat* rotM; mat.setTrans(trans1); SceneManager::instance()->setObjectMatrix(mat); } else if(type == 'q') { cout<<"Distance = "<<distanceToSurface<<endl; } else if(type == 'g') { flagOut = false; flagIn = false; flagRot = false; flagZoom = true; osg::Matrix objMat = SceneManager::instance()->getObjectTransform()->getMatrix(); /* osg::Matrix rotM8; rotM8.makeRotate(DegreesToRadians(10.0),osg::Vec3(0,1,0)); osg::Matrix mat9 = rotM8 * objMat; SceneManager::instance()->setObjectMatrix(mat9); */ objMat.decompose(trans2, rot2, scale2, so2); double LFD, PD, FS, PS; a = (maxHeight - trans2[1])/25.0; t = 0.0; total = 0.0; } else if(type == 'a') { SceneManager::instance()->setObjectMatrix(_origMatrix); } else if(type == 'm') { if(flagRot) { flagRot = false; } else { tstart = time(0); zIn = 1e+10; zOut = 1e+10; osg::Matrix objMat = SceneManager::instance()->getObjectTransform()->getMatrix(); osg::Vec3d tolatLon(0.573827, -2.04617,0); osg::Vec3d tolatLon1(0.622566, 2.43884, 0); osg::Vec3d toVec1, toVec2; map->getProfile()->getSRS()->getEllipsoid()->convertLatLongHeightToXYZ( tolatLon.x(),tolatLon.y(),tolatLon.z(), toVec1.x(),toVec1.y(),toVec1.z()); // map->getProfile()->getSRS()->getEllipsoid()->convertLatLongHeightToXYZ( // tolatLon1.x(),tolatLon1.y(),tolatLon1.z(), // toVec2.x(),toVec2.y(),toVec2.z()); fromVec = origPlanetPoint; toVec1.normalize(); // toVec2.normalize(); fromVec.normalize(); /* osg::Vec3 offset(0.0,1.0,0.0); offset = offset - fromVec; fromVec = fromVec + offset; toVec1 = toVec1 + offset; toVec2 = toVec2 + offset; printVec(fromVec); printVec(toVec1); printVec(toVec2); */ cout<<endl; toVec = toVec1; double dot = fromVec * toVec; angle = acos(dot/((fromVec.length() * toVec.length()))); angle = RadiansToDegrees(angle); rotAngle = angle/100.0; cout<<angle<<endl; flagRot = true; } // osg::Vec3 crsVec = toVec1^toVec2; // crsVec.normalize(); // cout<<"Where you at"<<endl; // printVec(fromVec); // cout<<"UCSD"<<endl; // printVec(toVec1); // cout<<"Tokyo"<<endl; // printVec(toVec2); //osg::Vec3 rotVec = (fromVec ^ toVec); //rotVec.normalize(); //origPlanetPoint.normalize(); //latLonHeight.normalize(); // printVec(crsVec); // osg::Matrix rotM; // rotM.makeRotate(DegreesToRadians(1.0),crsVec); //printVec(origPlanetPoint); // printVec(origPlanetPoint); // printVec(latLonHeight); // printMat(rotM, curScale); //objMat.decompose(trans1,rot1,scale1,so1); //osg::Vec3 vect1, vect2; //double ang1, ang2; //rot1.getRotate(ang1, vect1); //printVec(vect1); // osg::Matrix mat = objMat* rotM; // mat.setTrans(trans1); // SceneManager::instance()->setObjectMatrix(mat); } else if(type == 'x') { cout<<"DRAWlING"<<endl; osgEarth::MapNode* outMapNode = MapNode::findMapNode(SceneManager::instance()->getObjectsRoot()); outputMap = outMapNode->getMap(); double lat = 0.0; double lon = -1.5708; double hght = 0.0; osg::Matrix objMat = SceneManager::instance()->getObjectTransform()->getMatrix(); osg::Vec3d tolatLon(0.573827, -2.04617,0); osg::Vec3d tolatLon1(0.622566, 2.43884, 0); osg::Vec3d toVec1, toVec2; map->getProfile()->getSRS()->getEllipsoid()->convertLatLongHeightToXYZ( lat,lon,hght, toVec1.x(),toVec1.y(),toVec1.z()); osg::Matrixd output, output2; map->getProfile()->getSRS()->getEllipsoid()->computeLocalToWorldTransformFromXYZ( toVec1.x(), toVec1.y(), toVec1.z(), output); map->getProfile()->getSRS()->getEllipsoid()->computeLocalToWorldTransformFromXYZ( lat, lon, hght, output2); printMat(output,10.0); printMat(output2,10.0); osg::Geode * geode = new osg::Geode(); osg::Vec3 centerVec(0.0,0.0,-20000.0); osg::ShapeDrawable* shape = new osg::ShapeDrawable( new osg::Cylinder(centerVec,10000.0, 2000000.0)); geode->addDrawable(shape); osg::MatrixTransform * mat1 = new osg::MatrixTransform(); mat1->setMatrix(output); mat1->addChild(geode); SceneManager::instance()->getObjectsRoot()->addChild(mat1); map->getProfile()->getSRS()->getEllipsoid()->convertLatLongHeightToXYZ( tolatLon.x(),tolatLon.y(),tolatLon.z(), toVec2.x(),toVec2.y(),toVec2.z()); osg::Matrixd output1; // lat = 0.573827; // lon = -2.04617; map->getProfile()->getSRS()->getEllipsoid()->computeLocalToWorldTransformFromXYZ( toVec2.x(), toVec2.y(), toVec2.z(), output1); osg::Geode * geode1 = new osg::Geode(); osg::Vec3 centerVec1(0.0,0.0,-20000.0); osg::ShapeDrawable* shape1 = new osg::ShapeDrawable( new osg::Cylinder(centerVec1,10000.0, 2000000.0)); geode1->addDrawable(shape1); osg::MatrixTransform * mat2 = new osg::MatrixTransform(); mat2->setMatrix(output1); mat2->addChild(geode1); SceneManager::instance()->getObjectsRoot()->addChild(mat2); //geode->addDrawable(shape1); } return false; }