コード例 #1
0
ファイル: NVOverlay.cpp プロジェクト: AlphaPixel/3DNature
bool NVOverlay::HandlePotentialMapClick(float RawMouseX, float RawMouseY)
{
float FracMouseX, FracMouseY;

FracMouseX = (RawMouseX + 1.0f) * .5f;
FracMouseY = (RawMouseY + 1.0f) * .5f;

if(GetMapOn())
	{
	// these coords increase towards the right and up
	unsigned long int ClickPseudoCoordX, ClickPseudoCoordY;
	ClickPseudoCoordX = (unsigned long int)(FracMouseX * (float)NVW_NVOVERLAY_PSEUDO_SCREENSIZE_X);
	ClickPseudoCoordY = (unsigned long int)(FracMouseY * (float)NVW_NVOVERLAY_PSEUDO_SCREENSIZE_Y);
	
	if(ClickPseudoCoordX > MapLeft && ClickPseudoCoordX < MapRight && ClickPseudoCoordY > MapBot && ClickPseudoCoordY < MapTop)
		{
		// translate into image-fraction units
		float ImageFracX, ImageFracY;
		// these units also increase to the right and up
		ImageFracX = ((float)ClickPseudoCoordX - (float)MapLeft) / (float)(MapRight - MapLeft);
		ImageFracY = ((float)ClickPseudoCoordY - (float)MapBot) / (float)(MapTop - MapBot);
		
		// figure out the new spatial position represented by these map fractional coordinates
		double SpatialX, SpatialY;
		
		SpatialX = ((1.0f - ImageFracX) * MasterScene.GetCoordXRange()) + MasterScene.GetCoordXMin(); // Lon increases to left so must be inverted by 1.0 -
		SpatialY = (ImageFracY * MasterScene.GetCoordYRange()) + MasterScene.GetCoordYMin();
		PM->JumpTo(SpatialX, SpatialY);
		return(true);
		} // if
	} // if
return(false);
} // NVOverlay::HandlePotentialMapClick