コード例 #1
0
ファイル: tst_qtransform.cpp プロジェクト: RSATom/Qt
    void checkCloning_data()
    {
        QTest::addColumn<Qt3DCore::QTransform *>("transform");

        Qt3DCore::QTransform *defaultConstructed = new Qt3DCore::QTransform();
        QTest::newRow("defaultConstructed") << defaultConstructed;

        Qt3DCore::QTransform *matrixPropertySet = new Qt3DCore::QTransform();
        matrixPropertySet->setMatrix(Qt3DCore::QTransform::rotateAround(QVector3D(0.1877f, 0.6868f, 0.3884f), 45.0f, QVector3D(0.0f, 0.0f, 1.0f)));
        QTest::newRow("matrixPropertySet") << matrixPropertySet;

        Qt3DCore::QTransform *translationSet = new Qt3DCore::QTransform();
        translationSet->setTranslation(QVector3D(0.1877f, 0.6868f, 0.3884f));
        QTest::newRow("translationSet") << translationSet;

        Qt3DCore::QTransform *scaleSet = new Qt3DCore::QTransform();
        scaleSet->setScale3D(QVector3D(0.1f, 0.6f, 0.3f));
        QTest::newRow("scaleSet") << scaleSet;

        Qt3DCore::QTransform *rotationSet = new Qt3DCore::QTransform();
        scaleSet->setRotation(Qt3DCore::QTransform::fromAxisAndAngle(0.0f, 0.0f, 1.0f, 30.0f));
        QTest::newRow("rotationSet") << rotationSet;

        Qt3DCore::QTransform *eulerRotationSet = new Qt3DCore::QTransform();
        eulerRotationSet->setRotationX(90.0f);
        eulerRotationSet->setRotationY(10.0f);
        eulerRotationSet->setRotationZ(1.0f);
        QTest::newRow("eulerRotationSet") << eulerRotationSet;
    }
コード例 #2
0
Qt3DCore::QEntity *QgsDemTerrainTileLoader::createEntity( Qt3DCore::QEntity *parent )
{
  QgsTerrainTileEntity *entity = new QgsTerrainTileEntity;

  // create geometry renderer

  Qt3DRender::QGeometryRenderer *mesh = new Qt3DRender::QGeometryRenderer;
  mesh->setGeometry( new DemTerrainTileGeometry( mResolution, mHeightMap, mesh ) );
  entity->addComponent( mesh ); // takes ownership if the component has no parent

  // create material

  createTextureComponent( entity );

  // create transform

  Qt3DCore::QTransform *transform;
  transform = new Qt3DCore::QTransform();
  entity->addComponent( transform );

  float zMin, zMax;
  _heightMapMinMax( mHeightMap, zMin, zMax );

  const Qgs3DMapSettings &map = terrain()->map3D();
  QgsRectangle extent = map.terrainGenerator()->tilingScheme().tileToExtent( mNode->tileX(), mNode->tileY(), mNode->tileZ() ); //node->extent;
  double x0 = extent.xMinimum() - map.originX();
  double y0 = extent.yMinimum() - map.originY();
  double side = extent.width();
  double half = side / 2;

  transform->setScale3D( QVector3D( side, map.terrainVerticalScale(), side ) );
  transform->setTranslation( QVector3D( x0 + half, 0, - ( y0 + half ) ) );

  mNode->setExactBbox( QgsAABB( x0, zMin * map.terrainVerticalScale(), -y0, x0 + side, zMax * map.terrainVerticalScale(), -( y0 + side ) ) );

  entity->setEnabled( false );
  entity->setParent( parent );
  return entity;
}
コード例 #3
0
    virtual Qt3DCore::QEntity *createEntity( Qt3DCore::QEntity *parent )
    {
      Qt3DCore::QEntity *entity = new Qt3DCore::QEntity;

      // create geometry renderer

      Qt3DRender::QGeometryRenderer *mesh = new Qt3DRender::QGeometryRenderer;
      mesh->setGeometry( new QuantizedMeshGeometry( qmt, mTerrain->map3D(), mapSettings.mapToPixel(), mTerrain->terrainToMapTransform(), mesh ) );
      entity->addComponent( mesh );

      // create material

      createTextureComponent( entity );

      // create transform

      Qt3DCore::QTransform *transform;
      transform = new Qt3DCore::QTransform();
      entity->addComponent( transform );

      const Map3D &map = mTerrain->map3D();

      transform->setScale3D( QVector3D( 1.f, map.zExaggeration, 1.f ) );

      QgsRectangle mapExtent = mapSettings.extent();
      float x0 = mapExtent.xMinimum() - map.originX;
      float y0 = mapExtent.yMinimum() - map.originY;
      float x1 = mapExtent.xMaximum() - map.originX;
      float y1 = mapExtent.yMaximum() - map.originY;
      float z0 = qmt->header.MinimumHeight, z1 = qmt->header.MaximumHeight;

      node->setExactBbox( AABB( x0, z0 * map.zExaggeration, -y0, x1, z1 * map.zExaggeration, -y1 ) );
      //epsilon = mapExtent.width() / map.tileTextureSize;

      entity->setEnabled( false );
      entity->setParent( parent );
      return entity;
    }