void checkCloning_data() { QTest::addColumn<Qt3DCore::QTransform *>("transform"); Qt3DCore::QTransform *defaultConstructed = new Qt3DCore::QTransform(); QTest::newRow("defaultConstructed") << defaultConstructed; Qt3DCore::QTransform *matrixPropertySet = new Qt3DCore::QTransform(); matrixPropertySet->setMatrix(Qt3DCore::QTransform::rotateAround(QVector3D(0.1877f, 0.6868f, 0.3884f), 45.0f, QVector3D(0.0f, 0.0f, 1.0f))); QTest::newRow("matrixPropertySet") << matrixPropertySet; Qt3DCore::QTransform *translationSet = new Qt3DCore::QTransform(); translationSet->setTranslation(QVector3D(0.1877f, 0.6868f, 0.3884f)); QTest::newRow("translationSet") << translationSet; Qt3DCore::QTransform *scaleSet = new Qt3DCore::QTransform(); scaleSet->setScale3D(QVector3D(0.1f, 0.6f, 0.3f)); QTest::newRow("scaleSet") << scaleSet; Qt3DCore::QTransform *rotationSet = new Qt3DCore::QTransform(); scaleSet->setRotation(Qt3DCore::QTransform::fromAxisAndAngle(0.0f, 0.0f, 1.0f, 30.0f)); QTest::newRow("rotationSet") << rotationSet; Qt3DCore::QTransform *eulerRotationSet = new Qt3DCore::QTransform(); eulerRotationSet->setRotationX(90.0f); eulerRotationSet->setRotationY(10.0f); eulerRotationSet->setRotationZ(1.0f); QTest::newRow("eulerRotationSet") << eulerRotationSet; }
Qt3DCore::QEntity *QgsDemTerrainTileLoader::createEntity( Qt3DCore::QEntity *parent ) { QgsTerrainTileEntity *entity = new QgsTerrainTileEntity; // create geometry renderer Qt3DRender::QGeometryRenderer *mesh = new Qt3DRender::QGeometryRenderer; mesh->setGeometry( new DemTerrainTileGeometry( mResolution, mHeightMap, mesh ) ); entity->addComponent( mesh ); // takes ownership if the component has no parent // create material createTextureComponent( entity ); // create transform Qt3DCore::QTransform *transform; transform = new Qt3DCore::QTransform(); entity->addComponent( transform ); float zMin, zMax; _heightMapMinMax( mHeightMap, zMin, zMax ); const Qgs3DMapSettings &map = terrain()->map3D(); QgsRectangle extent = map.terrainGenerator()->tilingScheme().tileToExtent( mNode->tileX(), mNode->tileY(), mNode->tileZ() ); //node->extent; double x0 = extent.xMinimum() - map.originX(); double y0 = extent.yMinimum() - map.originY(); double side = extent.width(); double half = side / 2; transform->setScale3D( QVector3D( side, map.terrainVerticalScale(), side ) ); transform->setTranslation( QVector3D( x0 + half, 0, - ( y0 + half ) ) ); mNode->setExactBbox( QgsAABB( x0, zMin * map.terrainVerticalScale(), -y0, x0 + side, zMax * map.terrainVerticalScale(), -( y0 + side ) ) ); entity->setEnabled( false ); entity->setParent( parent ); return entity; }
virtual Qt3DCore::QEntity *createEntity( Qt3DCore::QEntity *parent ) { Qt3DCore::QEntity *entity = new Qt3DCore::QEntity; // create geometry renderer Qt3DRender::QGeometryRenderer *mesh = new Qt3DRender::QGeometryRenderer; mesh->setGeometry( new QuantizedMeshGeometry( qmt, mTerrain->map3D(), mapSettings.mapToPixel(), mTerrain->terrainToMapTransform(), mesh ) ); entity->addComponent( mesh ); // create material createTextureComponent( entity ); // create transform Qt3DCore::QTransform *transform; transform = new Qt3DCore::QTransform(); entity->addComponent( transform ); const Map3D &map = mTerrain->map3D(); transform->setScale3D( QVector3D( 1.f, map.zExaggeration, 1.f ) ); QgsRectangle mapExtent = mapSettings.extent(); float x0 = mapExtent.xMinimum() - map.originX; float y0 = mapExtent.yMinimum() - map.originY; float x1 = mapExtent.xMaximum() - map.originX; float y1 = mapExtent.yMaximum() - map.originY; float z0 = qmt->header.MinimumHeight, z1 = qmt->header.MaximumHeight; node->setExactBbox( AABB( x0, z0 * map.zExaggeration, -y0, x1, z1 * map.zExaggeration, -y1 ) ); //epsilon = mapExtent.width() / map.tileTextureSize; entity->setEnabled( false ); entity->setParent( parent ); return entity; }