void draw(){ _window.Clear(); { sf::Rect<float> frect = sf::Rect<float>(0,0,window_width,window_height); _camera.SetFromRect(frect); } _window.Draw(_backgroundSprite); // draw the range shade _rangeSprite.SetPosition(current_pose.x + window_width/2, window_height/2 - current_pose.y); _window.Draw(_rangeSprite); // draw the landmarks for(unsigned int i=0; i<landmarks.size(); i++){ _landmarkSprite.SetPosition(landmarks[i].x + window_width/2, window_height/2 - landmarks[i].y); _window.Draw(_landmarkSprite); } // draw the robot _robotSprite.SetPosition(current_pose.x + window_width/2, window_height/2 - current_pose.y); _robotSprite.SetRotation(current_pose.theta * 180 / M_PI); _window.Draw(_robotSprite); // draw the "other" robot _fakeRobotSprite.SetPosition(fake_current_pose.x + window_width/2, window_height/2 - fake_current_pose.y); _fakeRobotSprite.SetRotation(fake_current_pose.theta * 180 / M_PI); _window.Draw(_fakeRobotSprite); // display everything _window.Display(); }
int main() { img_r.LoadFromFile("..\\Imagenes\\rcircle.png"); img_b.LoadFromFile("..\\Imagenes\\bcircle.png"); sprite_b.SetImage(img_b); sprite_r.SetImage(img_r); sf::RenderWindow App(sf::VideoMode(800,600,32),"ventana"); const sf::Input& in = App.GetInput(); sprite_b.Scale(sprite_r.GetSize().x/sprite_b.GetSize().x,sprite_r.GetSize().y/sprite_b.GetSize().y); while(App.IsOpened()) { while(App.GetEvent(Event)) { if(Event.Type == sf::Event::Closed) App.Close(); if(Event.Type == sf::Event::MouseMoved){ // cursor.SetPosition(Event.MouseMove.X,Event.MouseMove.Y); } } if(in.IsKeyDown(sf::Key::Escape)) App.Close(); //cursor.SetPosition(in.GetMouseX(),in.GetMouseY()); App.Clear(); sprite_r.SetPosition(0,0); App.Draw(sprite_r); sprite_r.SetPosition(App.GetWidth()-img_r.GetWidth(),0); App.Draw(sprite_r); sprite_r.SetPosition(0,App.GetHeight()-img_r.GetHeight()); App.Draw(sprite_r); sprite_r.SetPosition(App.GetWidth()-img_r.GetWidth(),App.GetHeight()-img_r.GetHeight()); App.Draw(sprite_r); sprite_b.SetPosition((App.GetWidth()-sprite_b.GetSize().x)/2,(App.GetHeight()-sprite_b.GetSize().y)/2); App.Draw(sprite_b); App.Display(); } return 0; }
float Functions::calculateRotation(sf::Sprite &sprite, float posX, float posY, float radius, float speed, float angle, float angleOffset) { float rad = (float)(angle * (3.1415 / -180)); sprite.SetPosition(posX + radius * sin(rad), posY + radius * cos(rad)); angle -= speed; angle = fmod(angle, 360); if (angle == 0) { angle = 360; } sprite.SetRotation(angle + angleOffset); return angle; }
void SubWindow::add(sf::Sprite sprite, sf::Vector2i pos) { sprite.SetPosition(pos.x + position.x, pos.y + position.y); queue.push_back(new sf::Sprite(sprite)); }
int main() { img_r.LoadFromFile("..\\Imagenes\\rcircle.png"); img_b.LoadFromFile("..\\Imagenes\\bcircle.png"); sprite_b.SetImage(img_b); sprite_r[0].SetImage(img_r); sprite_r[1].SetImage(img_r); sprite_r[2].SetImage(img_r); sprite_r[3].SetImage(img_r); sf::RenderWindow App(sf::VideoMode(800,600,32),"ventana"); const sf::Input& in = App.GetInput(); sprite_b.Scale(sprite_r[0].GetSize().x/sprite_b.GetSize().x,sprite_r[0].GetSize().y/sprite_b.GetSize().y); sprite_r[0].SetPosition(0,0); sprite_r[1].SetPosition(App.GetWidth()-img_r.GetWidth(),0); sprite_r[2].SetPosition(0,App.GetHeight()-img_r.GetHeight()); sprite_r[3].SetPosition(App.GetWidth()-img_r.GetWidth(),App.GetHeight()-img_r.GetHeight()); sprite_b.SetPosition((App.GetWidth()-sprite_b.GetSize().x)/2,(App.GetHeight()-sprite_b.GetSize().y)/2); int index = -1; int pos_x,pos_y; while(App.IsOpened()) { while(App.GetEvent(Event)) { if(Event.Type == sf::Event::Closed) App.Close(); if(index == -1 && Event.Type == sf::Event::MouseButtonPressed) { int x = Event.MouseButton.X; int y = Event.MouseButton.Y; int sx,sy; int w,h; for(int i=0;i<4;i++) { sx = sprite_r[i].GetPosition().x; sy = sprite_r[i].GetPosition().y; h = sprite_r[i].GetSize().y; w = sprite_r[i].GetSize().x; if(sx < x && sx + w > x && sy < y && sy + h > y) { index = i; pos_x = x; pos_y = y; break; } } } if(index > -1 && Event.Type == sf::Event::MouseButtonReleased) { index = -1; } } if(in.IsKeyDown(sf::Key::Escape)) App.Close(); if(index > -1) { int off_x = in.GetMouseX() - pos_x; int off_y = in.GetMouseY() - pos_y; pos_x = in.GetMouseX(); pos_y = in.GetMouseY(); sprite_r[index].Move(off_x,off_y); } App.Clear(); App.Draw(sprite_r[3]); App.Draw(sprite_r[2]); App.Draw(sprite_r[1]); App.Draw(sprite_r[0]); App.Draw(sprite_b); App.Display(); } return 0; }