PrimitivesExample::PrimitivesExample(const Arguments& arguments): Platform::Application{arguments, Configuration{}.setTitle("Magnum Primitives Example")} { GL::Renderer::enable(GL::Renderer::Feature::DepthTest); GL::Renderer::enable(GL::Renderer::Feature::FaceCulling); const Trade::MeshData3D cube = Primitives::cubeSolid(); _vertexBuffer.setData(MeshTools::interleave(cube.positions(0), cube.normals(0))); Containers::Array<char> indexData; MeshIndexType indexType; UnsignedInt indexStart, indexEnd; std::tie(indexData, indexType, indexStart, indexEnd) = MeshTools::compressIndices(cube.indices()); _indexBuffer.setData(indexData); _mesh.setPrimitive(cube.primitive()) .setCount(cube.indices().size()) .addVertexBuffer(_vertexBuffer, 0, Shaders::Phong::Position{}, Shaders::Phong::Normal{}) .setIndexBuffer(_indexBuffer, 0, indexType, indexStart, indexEnd); _transformation = Matrix4::rotationX(30.0_degf)*Matrix4::rotationY(40.0_degf); _projection = Matrix4::perspectiveProjection( 35.0_degf, Vector2{windowSize()}.aspectRatio(), 0.01f, 100.0f)* Matrix4::translation(Vector3::zAxis(-10.0f)); _color = Color3::fromHsv({35.0_degf, 1.0f, 1.0f}); }
void UVSphereTest::withoutTextureCoords() { Trade::MeshData3D sphere = UVSphere::solid(3, 3); CORRADE_COMPARE_AS(*sphere.positions(0), (std::vector<Vector3>{ {0.0f, -1.0f, 0.0f}, {0.0f, -0.5f, 0.866025f}, {0.75f, -0.5f, -0.433013f}, {-0.75f, -0.5f, -0.433013f}, {0, 0.5f, 0.866025f}, {0.75f, 0.5f, -0.433013f}, {-0.75f, 0.5f, -0.433013f}, {0.0f, 1.0f, 0.0f} }), TestSuite::Compare::Container); CORRADE_COMPARE_AS(*sphere.normals(0), (std::vector<Vector3>{ {0.0f, -1.0f, 0.0f}, {0.0f, -0.5f, 0.866025f}, {0.75f, -0.5f, -0.433013f}, {-0.75f, -0.5f, -0.433013f}, {0, 0.5f, 0.866025f}, {0.75f, 0.5f, -0.433013f}, {-0.75f, 0.5f, -0.433013f}, {0.0f, 1.0f, 0.0f} }), TestSuite::Compare::Container); CORRADE_COMPARE_AS(*sphere.indices(), (std::vector<UnsignedInt>{ 0, 2, 1, 0, 3, 2, 0, 1, 3, 1, 2, 5, 1, 5, 4, 2, 3, 6, 2, 6, 5, 3, 1, 4, 3, 4, 6, 4, 5, 7, 5, 6, 7, 6, 4, 7 }), TestSuite::Compare::Container); }
void CylinderTest::withoutAnything() { Trade::MeshData3D cylinder = Cylinder::solid(2, 3, 3.0f); CORRADE_COMPARE_AS(*cylinder.positions(0), (std::vector<Vector3>{ {0.0f, -1.5f, 1.0f}, {0.866025f, -1.5f, -0.5f}, {-0.866025f, -1.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 1.5f, 1.0f}, {0.866025f, 1.5f, -0.5f}, {-0.866025f, 1.5f, -0.5f} }), Container); CORRADE_COMPARE_AS(*cylinder.normals(0), (std::vector<Vector3>{ {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f} }), Container); CORRADE_COMPARE_AS(*cylinder.indices(), (std::vector<UnsignedInt>{ 0, 1, 4, 0, 4, 3, 1, 2, 5, 1, 5, 4, 2, 0, 3, 2, 3, 5, 3, 4, 7, 3, 7, 6, 4, 5, 8, 4, 8, 7, 5, 3, 6, 5, 6, 8 }), Container); }
void CylinderTest::withTextureCoordsAndCaps() { Trade::MeshData3D cylinder = Cylinder::solid(2, 3, 3.0f, Cylinder::Flag::GenerateTextureCoords|Cylinder::Flag::CapEnds); CORRADE_COMPARE_AS(*cylinder.positions(0), (std::vector<Vector3>{ {0.0f, -1.5f, 0.0f}, {0.0f, -1.5f, 1.0f}, {0.866025f, -1.5f, -0.5f}, {-0.866025f, -1.5f, -0.5f}, {0.0f, -1.5f, 1.0f}, {0.0f, -1.5f, 1.0f}, {0.866025f, -1.5f, -0.5f}, {-0.866025f, -1.5f, -0.5f}, {0.0f, -1.5f, 1.0f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.0f, 1.5f, 1.0f}, {0.866025f, 1.5f, -0.5f}, {-0.866025f, 1.5f, -0.5f}, {0.0f, 1.5f, 1.0f}, {0.0f, 1.5f, 1.0f}, {0.866025f, 1.5f, -0.5f}, {-0.866025f, 1.5f, -0.5f}, {0.0f, 1.5f, 1.0f}, {0.0f, 1.5f, 0.0f} }), Container); CORRADE_COMPARE_AS(*cylinder.normals(0), (std::vector<Vector3>{ {0.0f, -1.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, }), Container); CORRADE_COMPARE_AS(*cylinder.textureCoords2D(0), (std::vector<Vector2>{ {0.5f, 0.0f}, {0.0f, 0.2f}, {0.333333f, 0.2f}, {0.666667f, 0.2f}, {1.0f, 0.2f}, {0.0f, 0.2f}, {0.333333f, 0.2f}, {0.666667f, 0.2f}, {1.0f, 0.2f}, {0.0f, 0.5f}, {0.333333f, 0.5f}, {0.666667f, 0.5f}, {1.0f, 0.5f}, {0.0f, 0.8f}, {0.333333f, 0.8f}, {0.666667f, 0.8f}, {1.0f, 0.8f}, {0.0f, 0.8f}, {0.333333f, 0.8f}, {0.666667f, 0.8f}, {1.0f, 0.8f}, {0.5f, 1.0f} }), Container); CORRADE_COMPARE_AS(*cylinder.indices(), (std::vector<UnsignedInt>{ 0, 2, 1, 0, 3, 2, 0, 4, 3, 1, 2, 6, 1, 6, 5, 2, 3, 7, 2, 7, 6, 3, 4, 8, 3, 8, 7, 5, 6, 10, 5, 10, 9, 6, 7, 11, 6, 11, 10, 7, 8, 12, 7, 12, 11, 17, 18, 21, 18, 19, 21, 19, 20, 21 }), Container); }
MotionBlurExample::MotionBlurExample(const Arguments& arguments): Platform::Application(arguments, Configuration().setTitle("Magnum Motion Blur Example")) { (cameraObject = new Object3D(&scene)) ->translate(Vector3::zAxis(3.0f)); (camera = new MotionBlurCamera(*cameraObject)) ->setAspectRatioPolicy(SceneGraph::AspectRatioPolicy::Extend) .setProjectionMatrix(Matrix4::perspectiveProjection(Deg(35.0f), 1.0f, 0.001f, 100)) .setViewport(GL::defaultFramebuffer.viewport().size()); GL::Renderer::setClearColor({0.1f, 0.1f, 0.1f}); GL::Renderer::enable(GL::Renderer::Feature::DepthTest); GL::Renderer::enable(GL::Renderer::Feature::FaceCulling); const Trade::MeshData3D data = Primitives::icosphereSolid(3); buffer.setData(MeshTools::interleave(data.positions(0), data.normals(0)), GL::BufferUsage::StaticDraw); Containers::Array<char> indexData; MeshIndexType indexType; UnsignedInt indexStart, indexEnd; std::tie(indexData, indexType, indexStart, indexEnd) = MeshTools::compressIndices(data.indices()); indexBuffer.setData(indexData, GL::BufferUsage::StaticDraw); mesh.setPrimitive(data.primitive()) .setCount(data.indices().size()) .addVertexBuffer(buffer, 0, Shaders::Phong::Position{}, Shaders::Phong::Normal{}) .setIndexBuffer(indexBuffer, 0, indexType, indexStart, indexEnd); /* Add spheres to the scene */ new Icosphere(&mesh, &shader, {1.0f, 1.0f, 0.0f}, &scene, &drawables); spheres[0] = new Object3D(&scene); (new Icosphere(&mesh, &shader, {1.0f, 0.0f, 0.0f}, spheres[0], &drawables)) ->translate(Vector3::yAxis(0.25f)); (new Icosphere(&mesh, &shader, {1.0f, 0.0f, 0.0f}, spheres[0], &drawables)) ->translate(Vector3::yAxis(0.25f)) .rotateZ(Deg(120.0f)); (new Icosphere(&mesh, &shader, {1.0f, 0.0f, 0.0f}, spheres[0], &drawables)) ->translate(Vector3::yAxis(0.25f)) .rotateZ(Deg(240.0f)); spheres[1] = new Object3D(&scene); (new Icosphere(&mesh, &shader, {0.0f, 1.0f, 0.0f}, spheres[1], &drawables)) ->translate(Vector3::yAxis(0.50f)); (new Icosphere(&mesh, &shader, {0.0f, 1.0f, 0.0f}, spheres[1], &drawables)) ->translate(Vector3::yAxis(0.50f)) .rotateZ(Deg(120.0f)); (new Icosphere(&mesh, &shader, {0.0f, 1.0f, 0.0f}, spheres[1], &drawables)) ->translate(Vector3::yAxis(0.50f)) .rotateZ(Deg(240.0f)); spheres[2] = new Object3D(&scene); (new Icosphere(&mesh, &shader, {0.0f, 0.0f, 1.0f}, spheres[2], &drawables)) ->translate(Vector3::yAxis(0.75f)); (new Icosphere(&mesh, &shader, {0.0f, 0.0f, 1.0f}, spheres[2], &drawables)) ->translate(Vector3::yAxis(0.75f)) .rotateZ(Deg(120.0f)); (new Icosphere(&mesh, &shader, {0.0f, 0.0f, 1.0f}, spheres[2], &drawables)) ->translate(Vector3::yAxis(0.75f)) .rotateZ(Deg(240.0f)); setSwapInterval(16); setMinimalLoopPeriod(40); }
void CapsuleTest::solid3DWithoutTextureCoords() { Trade::MeshData3D capsule = Capsule3D::solid(2, 4, 3, 0.5f); CORRADE_COMPARE_AS(capsule.positions(0), (std::vector<Vector3>{ {0.0f, -1.5f, 0.0f}, {0.0f, -1.20711f, 0.707107f}, {0.612372f, -1.20711f, -0.353553f}, {-0.612373f, -1.20711f, -0.353553f}, {0.0f, -0.5f, 1.0f}, {0.866025f, -0.5f, -0.5f}, {-0.866025f, -0.5f, -0.5f}, {0.0f, -0.25f, 1.0f}, {0.866025f, -0.25f, -0.5f}, {-0.866025f, -0.25f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 0.25f, 1.0f}, {0.866025f, 0.25f, -0.5f}, {-0.866025f, 0.25f, -0.5f}, {0.0f, 0.5f, 1.0f}, {0.866025f, 0.5f, -0.5f}, {-0.866025f, 0.5f, -0.5f}, {0.0f, 1.20711f, 0.707107f}, {0.612372f, 1.20711f, -0.353553f}, {-0.612372f, 1.20711f, -0.353553f}, {0.0f, 1.5f, 0.0f} }), TestSuite::Compare::Container); CORRADE_COMPARE_AS(capsule.normals(0), (std::vector<Vector3>{ {0.0f, -1.0f, 0.0f}, {0.0f, -0.707107f, 0.707107f}, {0.612372f, -0.707107f, -0.353553f}, {-0.612373f, -0.707107f, -0.353553f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 0.707107f, 0.707107f}, {0.612372f, 0.707107f, -0.353553f}, {-0.612372f, 0.707107f, -0.353553f}, {0.0f, 1.0f, 0.0f} }), TestSuite::Compare::Container); CORRADE_COMPARE_AS(capsule.indices(), (std::vector<UnsignedInt>{ 0, 2, 1, 0, 3, 2, 0, 1, 3, 1, 2, 5, 1, 5, 4, 2, 3, 6, 2, 6, 5, 3, 1, 4, 3, 4, 6, 4, 5, 8, 4, 8, 7, 5, 6, 9, 5, 9, 8, 6, 4, 7, 6, 7, 9, 7, 8, 11, 7, 11, 10, 8, 9, 12, 8, 12, 11, 9, 7, 10, 9, 10, 12, 10, 11, 14, 10, 14, 13, 11, 12, 15, 11, 15, 14, 12, 10, 13, 12, 13, 15, 13, 14, 17, 13, 17, 16, 14, 15, 18, 14, 18, 17, 15, 13, 16, 15, 16, 18, 16, 17, 20, 16, 20, 19, 17, 18, 21, 17, 21, 20, 18, 16, 19, 18, 19, 21, 19, 20, 22, 20, 21, 22, 21, 19, 22 }), TestSuite::Compare::Container); }
std::tuple<Mesh, std::unique_ptr<Buffer>, std::unique_ptr<Buffer>> compile(const Trade::MeshData3D& meshData, const BufferUsage usage) { Mesh mesh; mesh.setPrimitive(meshData.primitive()); /* Decide about stride and offsets */ UnsignedInt stride = sizeof(Shaders::Generic3D::Position::Type); const UnsignedInt normalOffset = sizeof(Shaders::Generic3D::Position::Type); UnsignedInt textureCoordsOffset = sizeof(Shaders::Generic3D::Position::Type); if(meshData.hasNormals()) { stride += sizeof(Shaders::Generic3D::Normal::Type); textureCoordsOffset += sizeof(Shaders::Generic3D::Normal::Type); } if(meshData.hasTextureCoords2D()) stride += sizeof(Shaders::Generic3D::TextureCoordinates::Type); /* Create vertex buffer */ std::unique_ptr<Buffer> vertexBuffer{new Buffer{Buffer::TargetHint::Array}}; /* Interleave positions */ Containers::Array<char> data = MeshTools::interleave( meshData.positions(0), stride - sizeof(Shaders::Generic3D::Position::Type)); mesh.addVertexBuffer(*vertexBuffer, 0, Shaders::Generic3D::Position(), stride - sizeof(Shaders::Generic3D::Position::Type)); /* Add also normals, if present */ if(meshData.hasNormals()) { MeshTools::interleaveInto(data, normalOffset, meshData.normals(0), stride - normalOffset - sizeof(Shaders::Generic3D::Normal::Type)); mesh.addVertexBuffer(*vertexBuffer, 0, normalOffset, Shaders::Generic3D::Normal(), stride - normalOffset - sizeof(Shaders::Generic3D::Normal::Type)); } /* Add also texture coordinates, if present */ if(meshData.hasTextureCoords2D()) { MeshTools::interleaveInto(data, textureCoordsOffset, meshData.textureCoords2D(0), stride - textureCoordsOffset - sizeof(Shaders::Generic3D::TextureCoordinates::Type)); mesh.addVertexBuffer(*vertexBuffer, 0, textureCoordsOffset, Shaders::Generic3D::TextureCoordinates(), stride - textureCoordsOffset - sizeof(Shaders::Generic3D::TextureCoordinates::Type)); } /* Fill vertex buffer with interleaved data */ vertexBuffer->setData(data, usage); /* If indexed, fill index buffer and configure indexed mesh */ std::unique_ptr<Buffer> indexBuffer; if(meshData.isIndexed()) { Containers::Array<char> indexData; Mesh::IndexType indexType; UnsignedInt indexStart, indexEnd; std::tie(indexData, indexType, indexStart, indexEnd) = MeshTools::compressIndices(meshData.indices()); indexBuffer.reset(new Buffer{Buffer::TargetHint::ElementArray}); indexBuffer->setData(indexData, usage); mesh.setCount(meshData.indices().size()) .setIndexBuffer(*indexBuffer, 0, indexType, indexStart, indexEnd); /* Else set vertex count */ } else mesh.setCount(meshData.positions(0).size()); return std::make_tuple(std::move(mesh), std::move(vertexBuffer), std::move(indexBuffer)); }