Reflector::Reflector(Object3D* parent, SceneGraph::DrawableGroup3D* group): Object3D(parent), SceneGraph::Drawable3D(*this, group) { CubeMapResourceManager& resourceManager = CubeMapResourceManager::instance(); /* Sphere mesh */ if(!(_sphere = resourceManager.get<GL::Mesh>("sphere"))) { Trade::MeshData3D sphereData = Primitives::uvSphereSolid(16, 32, Primitives::UVSphereTextureCoords::Generate); GL::Buffer* buffer = new GL::Buffer; buffer->setData(MeshTools::interleave(sphereData.positions(0), sphereData.textureCoords2D(0)), GL::BufferUsage::StaticDraw); Containers::Array<char> indexData; MeshIndexType indexType; UnsignedInt indexStart, indexEnd; std::tie(indexData, indexType, indexStart, indexEnd) = MeshTools::compressIndices(sphereData.indices()); GL::Buffer* indexBuffer = new GL::Buffer; indexBuffer->setData(indexData, GL::BufferUsage::StaticDraw); GL::Mesh* mesh = new GL::Mesh; mesh->setPrimitive(sphereData.primitive()) .setCount(sphereData.indices().size()) .addVertexBuffer(*buffer, 0, ReflectorShader::Position{}, ReflectorShader::TextureCoords{}) .setIndexBuffer(*indexBuffer, 0, indexType, indexStart, indexEnd); resourceManager.set("sphere-buffer", buffer, ResourceDataState::Final, ResourcePolicy::Resident) .set("sphere-index-buffer", indexBuffer, ResourceDataState::Final, ResourcePolicy::Resident) .set(_sphere.key(), mesh, ResourceDataState::Final, ResourcePolicy::Resident); } /* Tarnish texture */ if(!(_tarnishTexture = resourceManager.get<GL::Texture2D>("tarnish-texture"))) { Resource<Trade::AbstractImporter> importer = resourceManager.get<Trade::AbstractImporter>("jpeg-importer"); Utility::Resource rs("data"); importer->openData(rs.getRaw("tarnish.jpg")); Containers::Optional<Trade::ImageData2D> image = importer->image2D(0); CORRADE_INTERNAL_ASSERT(image); auto texture = new GL::Texture2D; texture->setWrapping(GL::SamplerWrapping::ClampToEdge) .setMagnificationFilter(GL::SamplerFilter::Linear) .setMinificationFilter(GL::SamplerFilter::Linear, GL::SamplerMipmap::Linear) .setStorage(Math::log2(image->size().min())+1, GL::TextureFormat::RGB8, image->size()) .setSubImage(0, {}, *image) .generateMipmap(); resourceManager.set<GL::Texture2D>(_tarnishTexture.key(), texture, ResourceDataState::Final, ResourcePolicy::Resident); } /* Reflector shader */ if(!(_shader = resourceManager.get<GL::AbstractShaderProgram, ReflectorShader>("reflector-shader"))) resourceManager.set<GL::AbstractShaderProgram>(_shader.key(), new ReflectorShader, ResourceDataState::Final, ResourcePolicy::Resident); /* Texture (created in CubeMap class) */ _texture = resourceManager.get<GL::CubeMapTexture>("texture"); }
void UVSphereTest::withTextureCoords() { Trade::MeshData3D sphere = UVSphere::solid(3, 3, UVSphere::TextureCoords::Generate); CORRADE_COMPARE_AS(*sphere.positions(0), (std::vector<Vector3>{ {0.0f, -1.0f, 0.0f}, {0.0f, -0.5f, 0.866025f}, {0.75f, -0.5f, -0.433013f}, {-0.75f, -0.5f, -0.433013f}, {0.0f, -0.5f, 0.866025f}, {0.0f, 0.5f, 0.866025f}, {0.75f, 0.5f, -0.433013f}, {-0.75f, 0.5f, -0.433013f}, {0.0f, 0.5f, 0.866025f}, {0.0f, 1.0f, 0.0f} }), TestSuite::Compare::Container); CORRADE_COMPARE_AS(*sphere.textureCoords2D(0), (std::vector<Vector2>{ {0.5f, 0.0f}, {0.0f, 0.333333f}, {0.333333f, 0.333333f}, {0.666667f, 0.333333f}, {1.0f, 0.333333f}, {0.0f, 0.666667f}, {0.333333f, 0.666667f}, {0.666667f, 0.666667f}, {1.0f, 0.666667f}, {0.5f, 1.0f} }), TestSuite::Compare::Container); CORRADE_COMPARE_AS(*sphere.indices(), (std::vector<UnsignedInt>{ 0, 2, 1, 0, 3, 2, 0, 4, 3, 1, 2, 6, 1, 6, 5, 2, 3, 7, 2, 7, 6, 3, 4, 8, 3, 8, 7, 5, 6, 9, 6, 7, 9, 7, 8, 9 }), TestSuite::Compare::Container); }
void CylinderTest::withTextureCoordsAndCaps() { Trade::MeshData3D cylinder = Cylinder::solid(2, 3, 3.0f, Cylinder::Flag::GenerateTextureCoords|Cylinder::Flag::CapEnds); CORRADE_COMPARE_AS(*cylinder.positions(0), (std::vector<Vector3>{ {0.0f, -1.5f, 0.0f}, {0.0f, -1.5f, 1.0f}, {0.866025f, -1.5f, -0.5f}, {-0.866025f, -1.5f, -0.5f}, {0.0f, -1.5f, 1.0f}, {0.0f, -1.5f, 1.0f}, {0.866025f, -1.5f, -0.5f}, {-0.866025f, -1.5f, -0.5f}, {0.0f, -1.5f, 1.0f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.0f, 1.5f, 1.0f}, {0.866025f, 1.5f, -0.5f}, {-0.866025f, 1.5f, -0.5f}, {0.0f, 1.5f, 1.0f}, {0.0f, 1.5f, 1.0f}, {0.866025f, 1.5f, -0.5f}, {-0.866025f, 1.5f, -0.5f}, {0.0f, 1.5f, 1.0f}, {0.0f, 1.5f, 0.0f} }), Container); CORRADE_COMPARE_AS(*cylinder.normals(0), (std::vector<Vector3>{ {0.0f, -1.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, }), Container); CORRADE_COMPARE_AS(*cylinder.textureCoords2D(0), (std::vector<Vector2>{ {0.5f, 0.0f}, {0.0f, 0.2f}, {0.333333f, 0.2f}, {0.666667f, 0.2f}, {1.0f, 0.2f}, {0.0f, 0.2f}, {0.333333f, 0.2f}, {0.666667f, 0.2f}, {1.0f, 0.2f}, {0.0f, 0.5f}, {0.333333f, 0.5f}, {0.666667f, 0.5f}, {1.0f, 0.5f}, {0.0f, 0.8f}, {0.333333f, 0.8f}, {0.666667f, 0.8f}, {1.0f, 0.8f}, {0.0f, 0.8f}, {0.333333f, 0.8f}, {0.666667f, 0.8f}, {1.0f, 0.8f}, {0.5f, 1.0f} }), Container); CORRADE_COMPARE_AS(*cylinder.indices(), (std::vector<UnsignedInt>{ 0, 2, 1, 0, 3, 2, 0, 4, 3, 1, 2, 6, 1, 6, 5, 2, 3, 7, 2, 7, 6, 3, 4, 8, 3, 8, 7, 5, 6, 10, 5, 10, 9, 6, 7, 11, 6, 11, 10, 7, 8, 12, 7, 12, 11, 17, 18, 21, 18, 19, 21, 19, 20, 21 }), Container); }
void CapsuleTest::solid3DWithTextureCoords() { Trade::MeshData3D capsule = Capsule3D::solid(2, 2, 3, 0.5f, Capsule3D::TextureCoords::Generate); CORRADE_COMPARE_AS(capsule.positions(0), (std::vector<Vector3>{ {0.0f, -1.5f, 0.0f}, {0.0f, -1.20711f, 0.707107f}, {0.612372f, -1.20711f, -0.353553f}, {-0.612373f, -1.20711f, -0.353553f}, {0.0f, -1.20711f, 0.707107f}, {0.0f, -0.5f, 1.0f}, {0.866025f, -0.5f, -0.5f}, {-0.866025f, -0.5f, -0.5f}, {0.0f, -0.5f, 1.0f}, {0.0f, 0.0f, 1.0f}, {0.866025f, 0.0f, -0.5f}, {-0.866025f, 0.0f, -0.5f}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.5f, 1.0f}, {0.866025f, 0.5f, -0.5f}, {-0.866025f, 0.5f, -0.5f}, {0.0f, 0.5f, 1.0f}, {0.0f, 1.20711f, 0.707107f}, {0.612372f, 1.20711f, -0.353553f}, {-0.612372f, 1.20711f, -0.353553f}, {0.0f, 1.20711f, 0.707107f}, {0.0f, 1.5f, 0.0f} }), TestSuite::Compare::Container); CORRADE_COMPARE_AS(capsule.textureCoords2D(0), (std::vector<Vector2>{ {0.5f, 0.0f}, {0.0f, 0.166667f}, {0.333333f, 0.166667f}, {0.666667f, 0.166667f}, {1.0f, 0.166667f}, {0.0f, 0.333333f}, {0.333333f, 0.333333f}, {0.666667f, 0.333333f}, {1.0f, 0.333333f}, {0.0f, 0.5f}, {0.333333f, 0.5f}, {0.666667f, 0.5f}, {1.0f, 0.5f}, {0.0f, 0.666667f}, {0.333333f, 0.666667f}, {0.666667f, 0.666667f}, {1.0f, 0.666667f}, {0.0f, 0.833333f}, {0.333333f, 0.833333f}, {0.666667f, 0.833333f}, {1.0f, 0.833333f}, {0.5f, 1.0f} }), TestSuite::Compare::Container); CORRADE_COMPARE_AS(capsule.indices(), (std::vector<UnsignedInt>{ 0, 2, 1, 0, 3, 2, 0, 4, 3, 1, 2, 6, 1, 6, 5, 2, 3, 7, 2, 7, 6, 3, 4, 8, 3, 8, 7, 5, 6, 10, 5, 10, 9, 6, 7, 11, 6, 11, 10, 7, 8, 12, 7, 12, 11, 9, 10, 14, 9, 14, 13, 10, 11, 15, 10, 15, 14, 11, 12, 16, 11, 16, 15, 13, 14, 18, 13, 18, 17, 14, 15, 19, 14, 19, 18, 15, 16, 20, 15, 20, 19, 17, 18, 21, 18, 19, 21, 19, 20, 21 }), TestSuite::Compare::Container); }
std::tuple<Mesh, std::unique_ptr<Buffer>, std::unique_ptr<Buffer>> compile(const Trade::MeshData3D& meshData, const BufferUsage usage) { Mesh mesh; mesh.setPrimitive(meshData.primitive()); /* Decide about stride and offsets */ UnsignedInt stride = sizeof(Shaders::Generic3D::Position::Type); const UnsignedInt normalOffset = sizeof(Shaders::Generic3D::Position::Type); UnsignedInt textureCoordsOffset = sizeof(Shaders::Generic3D::Position::Type); if(meshData.hasNormals()) { stride += sizeof(Shaders::Generic3D::Normal::Type); textureCoordsOffset += sizeof(Shaders::Generic3D::Normal::Type); } if(meshData.hasTextureCoords2D()) stride += sizeof(Shaders::Generic3D::TextureCoordinates::Type); /* Create vertex buffer */ std::unique_ptr<Buffer> vertexBuffer{new Buffer{Buffer::TargetHint::Array}}; /* Interleave positions */ Containers::Array<char> data = MeshTools::interleave( meshData.positions(0), stride - sizeof(Shaders::Generic3D::Position::Type)); mesh.addVertexBuffer(*vertexBuffer, 0, Shaders::Generic3D::Position(), stride - sizeof(Shaders::Generic3D::Position::Type)); /* Add also normals, if present */ if(meshData.hasNormals()) { MeshTools::interleaveInto(data, normalOffset, meshData.normals(0), stride - normalOffset - sizeof(Shaders::Generic3D::Normal::Type)); mesh.addVertexBuffer(*vertexBuffer, 0, normalOffset, Shaders::Generic3D::Normal(), stride - normalOffset - sizeof(Shaders::Generic3D::Normal::Type)); } /* Add also texture coordinates, if present */ if(meshData.hasTextureCoords2D()) { MeshTools::interleaveInto(data, textureCoordsOffset, meshData.textureCoords2D(0), stride - textureCoordsOffset - sizeof(Shaders::Generic3D::TextureCoordinates::Type)); mesh.addVertexBuffer(*vertexBuffer, 0, textureCoordsOffset, Shaders::Generic3D::TextureCoordinates(), stride - textureCoordsOffset - sizeof(Shaders::Generic3D::TextureCoordinates::Type)); } /* Fill vertex buffer with interleaved data */ vertexBuffer->setData(data, usage); /* If indexed, fill index buffer and configure indexed mesh */ std::unique_ptr<Buffer> indexBuffer; if(meshData.isIndexed()) { Containers::Array<char> indexData; Mesh::IndexType indexType; UnsignedInt indexStart, indexEnd; std::tie(indexData, indexType, indexStart, indexEnd) = MeshTools::compressIndices(meshData.indices()); indexBuffer.reset(new Buffer{Buffer::TargetHint::ElementArray}); indexBuffer->setData(indexData, usage); mesh.setCount(meshData.indices().size()) .setIndexBuffer(*indexBuffer, 0, indexType, indexStart, indexEnd); /* Else set vertex count */ } else mesh.setCount(meshData.positions(0).size()); return std::make_tuple(std::move(mesh), std::move(vertexBuffer), std::move(indexBuffer)); }