void ARXMenu_SaveQuest(const std::string & name, SavegameHandle num) { ARX_SOUND_MixerPause(ARX_SOUND_MixerMenu); savegames.save(name, num.handleData(), savegame_thumbnail); ARX_SOUND_MixerResume(ARX_SOUND_MixerMenu); }
void ARX_QuickSave() { if(!g_canResumeGame) { return; } ARX_SOUND_MixerPause(ARX_SOUND_MixerGame); savegames.quicksave(savegame_thumbnail); ARX_SOUND_MixerResume(ARX_SOUND_MixerGame); }