Пример #1
0
void ARXMenu_SaveQuest(const std::string & name, SavegameHandle num) {
	
	ARX_SOUND_MixerPause(ARX_SOUND_MixerMenu);
	
	savegames.save(name, num.handleData(), savegame_thumbnail);
	
	ARX_SOUND_MixerResume(ARX_SOUND_MixerMenu);
}
Пример #2
0
void ARX_QuickSave() {
	
	if(!g_canResumeGame) {
		return;
	}
	
	ARX_SOUND_MixerPause(ARX_SOUND_MixerGame);
	
	savegames.quicksave(savegame_thumbnail);
	
	ARX_SOUND_MixerResume(ARX_SOUND_MixerGame);
}