ACPI_STATUS AcpiDsMethodError ( ACPI_STATUS Status, ACPI_WALK_STATE *WalkState) { UINT32 AmlOffset; ACPI_FUNCTION_ENTRY (); /* Ignore AE_OK and control exception codes */ if (ACPI_SUCCESS (Status) || (Status & AE_CODE_CONTROL)) { return (Status); } /* Invoke the global exception handler */ if (AcpiGbl_ExceptionHandler) { /* Exit the interpreter, allow handler to execute methods */ AcpiExExitInterpreter (); /* * Handler can map the exception code to anything it wants, including * AE_OK, in which case the executing method will not be aborted. */ AmlOffset = (UINT32) ACPI_PTR_DIFF (WalkState->Aml, WalkState->ParserState.AmlStart); Status = AcpiGbl_ExceptionHandler (Status, WalkState->MethodNode ? WalkState->MethodNode->Name.Integer : 0, WalkState->Opcode, AmlOffset, NULL); AcpiExEnterInterpreter (); } AcpiDsClearImplicitReturn (WalkState); if (ACPI_FAILURE (Status)) { AcpiDsDumpMethodStack (Status, WalkState, WalkState->Op); /* Display method locals/args if debugger is present */ #ifdef ACPI_DEBUGGER AcpiDbDumpMethodInfo (Status, WalkState); #endif } return (Status); }
BOOLEAN AcpiDsDoImplicitReturn ( ACPI_OPERAND_OBJECT *ReturnDesc, ACPI_WALK_STATE *WalkState, BOOLEAN AddReference) { ACPI_FUNCTION_NAME (DsDoImplicitReturn); /* * Slack must be enabled for this feature, and we must * have a valid return object */ if ((!AcpiGbl_EnableInterpreterSlack) || (!ReturnDesc)) { return (FALSE); } ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Result %p will be implicitly returned; Prev=%p\n", ReturnDesc, WalkState->ImplicitReturnObj)); /* * Delete any "stale" implicit return value first. However, in * complex statements, the implicit return value can be * bubbled up several levels, so we don't clear the value if it * is the same as the ReturnDesc. */ if (WalkState->ImplicitReturnObj) { if (WalkState->ImplicitReturnObj == ReturnDesc) { return (TRUE); } AcpiDsClearImplicitReturn (WalkState); } /* Save the implicit return value, add a reference if requested */ WalkState->ImplicitReturnObj = ReturnDesc; if (AddReference) { AcpiUtAddReference (ReturnDesc); } return (TRUE); }
ACPI_STATUS AcpiDsMethodError ( ACPI_STATUS Status, ACPI_WALK_STATE *WalkState) { ACPI_FUNCTION_ENTRY (); /* Ignore AE_OK and control exception codes */ if (ACPI_SUCCESS (Status) || (Status & AE_CODE_CONTROL)) { return (Status); } /* Invoke the global exception handler */ if (AcpiGbl_ExceptionHandler) { /* Exit the interpreter, allow handler to execute methods */ AcpiExExitInterpreter (); /* * Handler can map the exception code to anything it wants, including * AE_OK, in which case the executing method will not be aborted. */ Status = AcpiGbl_ExceptionHandler (Status, WalkState->MethodNode ? WalkState->MethodNode->Name.Integer : 0, WalkState->Opcode, WalkState->AmlOffset, NULL); AcpiExEnterInterpreter (); } AcpiDsClearImplicitReturn (WalkState); #ifdef ACPI_DISASSEMBLER if (ACPI_FAILURE (Status)) { /* Display method locals/args if disassembler is present */ AcpiDmDumpMethodInfo (Status, WalkState, WalkState->Op); } #endif return (Status); }
void AcpiDsMethodDataDeleteAll ( ACPI_WALK_STATE *WalkState) { UINT32 Index; ACPI_FUNCTION_TRACE (DsMethodDataDeleteAll); /* Detach the locals */ for (Index = 0; Index < ACPI_METHOD_NUM_LOCALS; Index++) { if (WalkState->LocalVariables[Index].Object) { ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Deleting Local%d=%p\n", Index, WalkState->LocalVariables[Index].Object)); /* Detach object (if present) and remove a reference */ AcpiNsDetachObject (&WalkState->LocalVariables[Index]); } } /* Detach the arguments */ for (Index = 0; Index < ACPI_METHOD_NUM_ARGS; Index++) { if (WalkState->Arguments[Index].Object) { ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Deleting Arg%d=%p\n", Index, WalkState->Arguments[Index].Object)); /* Detach object (if present) and remove a reference */ AcpiNsDetachObject (&WalkState->Arguments[Index]); } } #if 0 AcpiDsClearImplicitReturn (WalkState); #endif return_VOID; }
ACPI_STATUS AcpiPsParseAml ( ACPI_WALK_STATE *WalkState) { ACPI_STATUS Status; ACPI_THREAD_STATE *Thread; ACPI_THREAD_STATE *PrevWalkList = AcpiGbl_CurrentWalkList; ACPI_WALK_STATE *PreviousWalkState; ACPI_FUNCTION_TRACE (PsParseAml); ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Entered with WalkState=%p Aml=%p size=%X\n", WalkState, WalkState->ParserState.Aml, WalkState->ParserState.AmlSize)); if (!WalkState->ParserState.Aml) { return_ACPI_STATUS (AE_NULL_OBJECT); } /* Create and initialize a new thread state */ Thread = AcpiUtCreateThreadState (); if (!Thread) { if (WalkState->MethodDesc) { /* Executing a control method - additional cleanup */ AcpiDsTerminateControlMethod (WalkState->MethodDesc, WalkState); } AcpiDsDeleteWalkState (WalkState); return_ACPI_STATUS (AE_NO_MEMORY); } WalkState->Thread = Thread; /* * If executing a method, the starting SyncLevel is this method's * SyncLevel */ if (WalkState->MethodDesc) { WalkState->Thread->CurrentSyncLevel = WalkState->MethodDesc->Method.SyncLevel; } AcpiDsPushWalkState (WalkState, Thread); /* * This global allows the AML debugger to get a handle to the currently * executing control method. */ AcpiGbl_CurrentWalkList = Thread; /* * Execute the walk loop as long as there is a valid Walk State. This * handles nested control method invocations without recursion. */ ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "State=%p\n", WalkState)); Status = AE_OK; while (WalkState) { if (ACPI_SUCCESS (Status)) { /* * The ParseLoop executes AML until the method terminates * or calls another method. */ Status = AcpiPsParseLoop (WalkState); } ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Completed one call to walk loop, %s State=%p\n", AcpiFormatException (Status), WalkState)); if (Status == AE_CTRL_TRANSFER) { /* * A method call was detected. * Transfer control to the called control method */ Status = AcpiDsCallControlMethod (Thread, WalkState, NULL); if (ACPI_FAILURE (Status)) { Status = AcpiDsMethodError (Status, WalkState); } /* * If the transfer to the new method method call worked, a new walk * state was created -- get it */ WalkState = AcpiDsGetCurrentWalkState (Thread); continue; } else if (Status == AE_CTRL_TERMINATE) { Status = AE_OK; } else if ((Status != AE_OK) && (WalkState->MethodDesc)) { /* Either the method parse or actual execution failed */ ACPI_ERROR_METHOD ("Method parse/execution failed", WalkState->MethodNode, NULL, Status); /* Check for possible multi-thread reentrancy problem */ if ((Status == AE_ALREADY_EXISTS) && (!(WalkState->MethodDesc->Method.InfoFlags & ACPI_METHOD_SERIALIZED))) { /* * Method is not serialized and tried to create an object * twice. The probable cause is that the method cannot * handle reentrancy. Mark as "pending serialized" now, and * then mark "serialized" when the last thread exits. */ WalkState->MethodDesc->Method.InfoFlags |= ACPI_METHOD_SERIALIZED_PENDING; } } /* We are done with this walk, move on to the parent if any */ WalkState = AcpiDsPopWalkState (Thread); /* Reset the current scope to the beginning of scope stack */ AcpiDsScopeStackClear (WalkState); /* * If we just returned from the execution of a control method or if we * encountered an error during the method parse phase, there's lots of * cleanup to do */ if (((WalkState->ParseFlags & ACPI_PARSE_MODE_MASK) == ACPI_PARSE_EXECUTE) || (ACPI_FAILURE (Status))) { AcpiDsTerminateControlMethod (WalkState->MethodDesc, WalkState); } /* Delete this walk state and all linked control states */ AcpiPsCleanupScope (&WalkState->ParserState); PreviousWalkState = WalkState; ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "ReturnValue=%p, ImplicitValue=%p State=%p\n", WalkState->ReturnDesc, WalkState->ImplicitReturnObj, WalkState)); /* Check if we have restarted a preempted walk */ WalkState = AcpiDsGetCurrentWalkState (Thread); if (WalkState) { if (ACPI_SUCCESS (Status)) { /* * There is another walk state, restart it. * If the method return value is not used by the parent, * The object is deleted */ if (!PreviousWalkState->ReturnDesc) { /* * In slack mode execution, if there is no return value * we should implicitly return zero (0) as a default value. */ if (AcpiGbl_EnableInterpreterSlack && !PreviousWalkState->ImplicitReturnObj) { PreviousWalkState->ImplicitReturnObj = AcpiUtCreateIntegerObject ((UINT64) 0); if (!PreviousWalkState->ImplicitReturnObj) { return_ACPI_STATUS (AE_NO_MEMORY); } } /* Restart the calling control method */ Status = AcpiDsRestartControlMethod (WalkState, PreviousWalkState->ImplicitReturnObj); } else { /* * We have a valid return value, delete any implicit * return value. */ AcpiDsClearImplicitReturn (PreviousWalkState); Status = AcpiDsRestartControlMethod (WalkState, PreviousWalkState->ReturnDesc); } if (ACPI_SUCCESS (Status)) { WalkState->WalkType |= ACPI_WALK_METHOD_RESTART; } } else { /* On error, delete any return object or implicit return */ AcpiUtRemoveReference (PreviousWalkState->ReturnDesc); AcpiDsClearImplicitReturn (PreviousWalkState); } } /* * Just completed a 1st-level method, save the final internal return * value (if any) */ else if (PreviousWalkState->CallerReturnDesc) { if (PreviousWalkState->ImplicitReturnObj) { *(PreviousWalkState->CallerReturnDesc) = PreviousWalkState->ImplicitReturnObj; } else { /* NULL if no return value */ *(PreviousWalkState->CallerReturnDesc) = PreviousWalkState->ReturnDesc; } } else { if (PreviousWalkState->ReturnDesc) { /* Caller doesn't want it, must delete it */ AcpiUtRemoveReference (PreviousWalkState->ReturnDesc); } if (PreviousWalkState->ImplicitReturnObj) { /* Caller doesn't want it, must delete it */ AcpiUtRemoveReference (PreviousWalkState->ImplicitReturnObj); } } AcpiDsDeleteWalkState (PreviousWalkState); } /* Normal exit */ AcpiExReleaseAllMutexes (Thread); AcpiUtDeleteGenericState (ACPI_CAST_PTR (ACPI_GENERIC_STATE, Thread)); AcpiGbl_CurrentWalkList = PrevWalkList; return_ACPI_STATUS (Status); }
ACPI_STATUS AcpiDsExecEndControlOp ( ACPI_WALK_STATE *WalkState, ACPI_PARSE_OBJECT *Op) { ACPI_STATUS Status = AE_OK; ACPI_GENERIC_STATE *ControlState; ACPI_FUNCTION_NAME (DsExecEndControlOp); switch (Op->Common.AmlOpcode) { case AML_IF_OP: ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[IF_OP] Op=%p\n", Op)); /* * Save the result of the predicate in case there is an * ELSE to come */ WalkState->LastPredicate = (BOOLEAN) WalkState->ControlState->Common.Value; /* * Pop the control state that was created at the start * of the IF and free it */ ControlState = AcpiUtPopGenericState (&WalkState->ControlState); AcpiUtDeleteGenericState (ControlState); break; case AML_ELSE_OP: break; case AML_WHILE_OP: ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[WHILE_OP] Op=%p\n", Op)); ControlState = WalkState->ControlState; if (ControlState->Common.Value) { /* Predicate was true, the body of the loop was just executed */ /* * This infinite loop detection mechanism allows the interpreter * to escape possibly infinite loops. This can occur in poorly * written AML when the hardware does not respond within a while * loop and the loop does not implement a timeout. */ if (ACPI_TIME_AFTER (AcpiOsGetTimer (), ControlState->Control.LoopTimeout)) { Status = AE_AML_LOOP_TIMEOUT; break; } /* * Go back and evaluate the predicate and maybe execute the loop * another time */ Status = AE_CTRL_PENDING; WalkState->AmlLastWhile = ControlState->Control.AmlPredicateStart; break; } /* Predicate was false, terminate this while loop */ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[WHILE_OP] termination! Op=%p\n",Op)); /* Pop this control state and free it */ ControlState = AcpiUtPopGenericState (&WalkState->ControlState); AcpiUtDeleteGenericState (ControlState); break; case AML_RETURN_OP: ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[RETURN_OP] Op=%p Arg=%p\n",Op, Op->Common.Value.Arg)); /* * One optional operand -- the return value * It can be either an immediate operand or a result that * has been bubbled up the tree */ if (Op->Common.Value.Arg) { /* Since we have a real Return(), delete any implicit return */ AcpiDsClearImplicitReturn (WalkState); /* Return statement has an immediate operand */ Status = AcpiDsCreateOperands (WalkState, Op->Common.Value.Arg); if (ACPI_FAILURE (Status)) { return (Status); } /* * If value being returned is a Reference (such as * an arg or local), resolve it now because it may * cease to exist at the end of the method. */ Status = AcpiExResolveToValue ( &WalkState->Operands [0], WalkState); if (ACPI_FAILURE (Status)) { return (Status); } /* * Get the return value and save as the last result * value. This is the only place where WalkState->ReturnDesc * is set to anything other than zero! */ WalkState->ReturnDesc = WalkState->Operands[0]; } else if (WalkState->ResultCount) { /* Since we have a real Return(), delete any implicit return */ AcpiDsClearImplicitReturn (WalkState); /* * The return value has come from a previous calculation. * * If value being returned is a Reference (such as * an arg or local), resolve it now because it may * cease to exist at the end of the method. * * Allow references created by the Index operator to return * unchanged. */ if ((ACPI_GET_DESCRIPTOR_TYPE (WalkState->Results->Results.ObjDesc[0]) == ACPI_DESC_TYPE_OPERAND) && ((WalkState->Results->Results.ObjDesc [0])->Common.Type == ACPI_TYPE_LOCAL_REFERENCE) && ((WalkState->Results->Results.ObjDesc [0])->Reference.Class != ACPI_REFCLASS_INDEX)) { Status = AcpiExResolveToValue ( &WalkState->Results->Results.ObjDesc [0], WalkState); if (ACPI_FAILURE (Status)) { return (Status); } } WalkState->ReturnDesc = WalkState->Results->Results.ObjDesc [0]; } else { /* No return operand */ if (WalkState->NumOperands) { AcpiUtRemoveReference (WalkState->Operands [0]); } WalkState->Operands[0] = NULL; WalkState->NumOperands = 0; WalkState->ReturnDesc = NULL; } ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Completed RETURN_OP State=%p, RetVal=%p\n", WalkState, WalkState->ReturnDesc)); /* End the control method execution right now */ Status = AE_CTRL_TERMINATE; break; case AML_NOOP_OP: /* Just do nothing! */ break; case AML_BREAKPOINT_OP: AcpiDbSignalBreakPoint (WalkState); /* Call to the OSL in case OS wants a piece of the action */ Status = AcpiOsSignal (ACPI_SIGNAL_BREAKPOINT, "Executed AML Breakpoint opcode"); break; case AML_BREAK_OP: case AML_CONTINUE_OP: /* ACPI 2.0 */ /* Pop and delete control states until we find a while */ while (WalkState->ControlState && (WalkState->ControlState->Control.Opcode != AML_WHILE_OP)) { ControlState = AcpiUtPopGenericState (&WalkState->ControlState); AcpiUtDeleteGenericState (ControlState); } /* No while found? */ if (!WalkState->ControlState) { return (AE_AML_NO_WHILE); } /* Was: WalkState->AmlLastWhile = WalkState->ControlState->Control.AmlPredicateStart; */ WalkState->AmlLastWhile = WalkState->ControlState->Control.PackageEnd; /* Return status depending on opcode */ if (Op->Common.AmlOpcode == AML_BREAK_OP) { Status = AE_CTRL_BREAK; } else { Status = AE_CTRL_CONTINUE; } break; default: ACPI_ERROR ((AE_INFO, "Unknown control opcode=0x%X Op=%p", Op->Common.AmlOpcode, Op)); Status = AE_AML_BAD_OPCODE; break; } return (Status); }