예제 #1
0
파일: dr02.cpp 프로젝트: athrxx/scummvm
void SceneScriptDR02::InitializeScene() {
	if (Game_Flag_Query(kFlagDR03toDR02)) {
		Setup_Scene_Information(-1162.0f,  7.18f,  -322.0f, 552);
	} else if (Game_Flag_Query(kFlagDR01toDR02)) {
		Setup_Scene_Information( -835.0f, -0.04f,  -118.0f, 193);
	} else if (Game_Flag_Query(kFlagBB01toDR02)) {
		Setup_Scene_Information(-1258.0f,  7.18f,  -314.0f, 400);
	} else {
		Setup_Scene_Information( 168.78f,  0.16f, -775.72f, 193);
	}

	Scene_Exit_Add_2D_Exit(0, 605,   0, 639, 479, 1);
	Scene_Exit_Add_2D_Exit(1, 222, 176, 279, 314, 0);
	if (Game_Flag_Query(kFlagBB01Available)) {
		Scene_Exit_Add_2D_Exit(2, 95, 0, 148, 292, 0);
	}

	Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
	Ambient_Sounds_Remove_All_Looping_Sounds(0);
	Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(219, 27, 85, 1);
	Ambient_Sounds_Add_Looping_Sound(98, 38, 85, 1);
	Ambient_Sounds_Add_Sound(378, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(379, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(380, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound( 67, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0);

	Ambient_Sounds_Add_Sound( 66, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0);
	if (Game_Flag_Query(kFlagDR01toDR02)) {
		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
		Scene_Loop_Set_Default(1);
	} else {
		Scene_Loop_Set_Default(1);
	}
}
예제 #2
0
파일: ct05.cpp 프로젝트: fingolfin/scummvm
void SceneScriptCT05::InitializeScene() {
	if (Game_Flag_Query(kFlagCT12toCT05)) {
		Game_Flag_Reset(kFlagCT12toCT05);
		Setup_Scene_Information(-128.42f, -109.91f, 112.83f, 516);
	} else if (Game_Flag_Query(kFlagCT06toCT05)) {
		Setup_Scene_Information( 192.35f,   43.09f, 128.97f, 768);
	} else {
		Setup_Scene_Information( -375.0f, -109.91f,  750.0f, 600);
	}

	if (Game_Flag_Query(kFlagCT05WarehouseOpen)) {
		Scene_Exit_Add_2D_Exit(0, 228, 205, 293, 300, 0);
	}
	Scene_Exit_Add_2D_Exit(1, 320, 458, 639, 479, 2);
	Scene_Exit_Add_2D_Exit(2, 380, 110, 542, 300, 0);

	Ambient_Sounds_Add_Looping_Sound(kSfxCTROOFL1, 15, -100, 1);
	Ambient_Sounds_Add_Looping_Sound(kSfxCTROOFR1, 15,  100, 1);
	Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1,  13, -100, 1);
	Ambient_Sounds_Add_Sound(kSfxPSDOOR1,  5, 20,  8, 10, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxPSDOOR2,  5, 20,  8, 10, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxCTDRONE1, 5, 30, 18, 30, -100, 100, -101, -101, 0, 0);

	if (Game_Flag_Query(kFlagCT05WarehouseOpen)) {
		Scene_Loop_Set_Default(2);
	} else {
		Scene_Loop_Set_Default(0);
	}
	if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy) {
		Overlay_Play("ct05over", 0, true, false, 0);
	}
}
예제 #3
0
파일: ma08.cpp 프로젝트: 86400/scummvm
void ScriptMA08::InitializeScene() {
	Setup_Scene_Information(0, 0, 0, 0);
	Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
	Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
}
예제 #4
0
void SceneScriptCT10::InitializeScene() {
	Setup_Scene_Information(-121.0f, 0.0f, -78.0f, 446);
	Game_Flag_Reset(84);
	Scene_Exit_Add_2D_Exit(0, 135, 74, 238, 340, 0);
	Ambient_Sounds_Add_Looping_Sound(336, 28, 0, 1);
	Ambient_Sounds_Add_Sound(375, 6, 180, 33, 33, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(376, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(377, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0);
}
예제 #5
0
파일: ct08.cpp 프로젝트: fingolfin/scummvm
void SceneScriptCT08::InitializeScene() {
	if (Game_Flag_Query(kFlagChapter3Intro)) {
		Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
		Outtake_Play(kOuttakeMovieB1, false, -1);
		if (Game_Flag_Query(kFlagLucyIsReplicant)) {
			Outtake_Play(kOuttakeMovieB2, false, -1);
		} else if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
			Outtake_Play(kOuttakeMovieB3, false, -1);
		} else {
			Outtake_Play(kOuttakeMovieB4, false, -1);
		}
		Outtake_Play(kOuttakeMovieB5, false, -1);
		Game_Flag_Reset(kFlagChapter3Intro);
	}
	Actor_Force_Stop_Walking(kActorMcCoy);

	if (Game_Flag_Query(kFlagCT51toCT08)) {
		Setup_Scene_Information( -11.0f, 0.0f, -156.0f, 769);
	} else if (Game_Flag_Query(kFlagCT06toCT08)) {
		Setup_Scene_Information(-143.0f, 0.0f,  -92.0f, 420);
	} else {
		Setup_Scene_Information(-183.0f, 0.0f,  128.0f, 205);
	}

	Scene_Exit_Add_2D_Exit(0,   0,  0,  30, 479, 3);
	Scene_Exit_Add_2D_Exit(1, 389,  0, 639, 303, 0);
	Scene_Exit_Add_2D_Exit(2, 115, 87, 137, 267, 3);

	if (Game_Flag_Query(kFlagMcCoyTiedDown)) {
#if BLADERUNNER_ORIGINAL_BUGS
		Scene_2D_Region_Add(0, 185, 185, 230, 230);
#else
		Scene_2D_Region_Add(0, 155, 180, 214, 235);
#endif // BLADERUNNER_ORIGINAL_BUGS
	}

	Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10,   100, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(kSfxCTDRONE1,  20, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy,  0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Sound(kSfxSPIN2A,  80, 180, 16,  25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxSPIN2B,  50, 180, 16,  25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxTHNDR2,   5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxTHNDR3,   5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxTHNDER4,  5, 180, 50, 100, 0, 0, -101, -101, 0, 0);

	if (Game_Flag_Query(kFlagCT51toCT08)) {
		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
		Scene_Loop_Set_Default(1);
	} else {
		Scene_Loop_Set_Default(1);
	}
}
예제 #6
0
파일: tb07.cpp 프로젝트: fingolfin/scummvm
void SceneScriptTB07::InitializeScene() {
	Setup_Scene_Information(68.0f, 12.0f, 288.0f, 0);

	Scene_Exit_Add_2D_Exit(0, 383, 445, 639, 479, 2);

	Ambient_Sounds_Add_Looping_Sound(kSfxBRBED3, 20, 0, 1);
	Ambient_Sounds_Add_Sound(kSfxSUNROOM1, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxSUNROOM2, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxSUNROOM3, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxSUNROOM4, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxBELLY1,   1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxBELLY2,   1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxBELLY3,   1, 20, 20, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxBELLY4,   1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxBELLY5,   1, 15, 20, 25, -100, 100, -101, -101, 0, 0);

	if ( Global_Variable_Query(kVariableChapter) == 4
	 && !Actor_Clue_Query(kActorMcCoy, kClueDNATyrell)
	) {
		Item_Add_To_World(kItemDNATyrell, kModelAnimationDNADataDisc, kSetTB07, 9.7f, 48.7f, -174.22f, 0, 12, 12, false, true, false, true);
	}
	if (Game_Flag_Query(kFlagTB07ShadeDown)) {
		Scene_Loop_Set_Default(kTB07LoopMainShadeDown);
	} else {
		Scene_Loop_Set_Default(kTB07LoopMainLoop);
	}
}
예제 #7
0
void SceneScriptCT06::InitializeScene() {
	if (Game_Flag_Query(77)) {
		Setup_Scene_Information(20.41f, -58.23f, 2.17f, 247);
		Game_Flag_Reset(77);
	} else if (Game_Flag_Query(144)) {
		Setup_Scene_Information(203.91f, -58.02f, 0.47f, 768);
	} else {
		Setup_Scene_Information(175.91f, -58.23f, 24.47f, 768);
	}
	Scene_Exit_Add_2D_Exit(0, 0, 440, 639, 479, 2);
	Scene_Exit_Add_2D_Exit(1, 401, 162, 536, 317, 0);
	if (Game_Flag_Query(kFlagZubenRetired) && Actor_Query_In_Set(kActorZuben, 30)) {
		Actor_Put_In_Set(kActorZuben, 29);
		Actor_Set_At_XYZ(kActorZuben, 58.41f, -58.23f, -24.97f, 240);
		Actor_Retired_Here(kActorZuben, 72, 36, 1, kActorMcCoy);
	}
	Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Sound(67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(379, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(380, 70, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(377, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	if (Actor_Query_Goal_Number(kActorZuben) == 13) {
		Ambient_Sounds_Add_Sound(196, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0);
		Ambient_Sounds_Add_Sound(197, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0);
		Ambient_Sounds_Add_Sound(198, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0);
		Ambient_Sounds_Add_Sound(199, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0);
	}
}
예제 #8
0
파일: kp06.cpp 프로젝트: 86400/scummvm
void ScriptKP06::InitializeScene() {
	if (Game_Flag_Query(579) ) {
		Setup_Scene_Information(-755.0f, 8.26f, -665.0f, 640);
	} else {
		Setup_Scene_Information(-868.0f, 8.26f, -8.0f, 0);
	}
	Scene_Exit_Add_2D_Exit(0, 270, 445, 639, 479, 2);
	Scene_Exit_Add_2D_Exit(1, 320, 158, 352, 220, 0);
	Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1);
	Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	if (Game_Flag_Query(576) ) {
		Scene_Loop_Start_Special(0, 0, 0);
		Scene_Loop_Set_Default(1);
		Game_Flag_Reset(576);
	} else {
		Scene_Loop_Set_Default(1);
	}
}
예제 #9
0
파일: ma04.cpp 프로젝트: 86400/scummvm
void ScriptMA04::InitializeScene() {
	if (Game_Flag_Query(63)) {
		Setup_Scene_Information(-7199.0f, 953.97f, 1579.0f, 502);
		if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) {
			Scene_Loop_Start_Special(0, 0, 0);
		}
	} else if (Game_Flag_Query(35)) {
		Setup_Scene_Information(-7099.0f, 954.0f, 1866.0f, 502);
	} else if (Game_Flag_Query(647)) {
		Setup_Scene_Information(-7107.0f, 954.0f, 1742.0f, 502);
		Scene_Loop_Start_Special(0, 4, 0);
	} else {
		Setup_Scene_Information(-7143.0f, 954.0f, 1868.0f, 733);
	}
	Scene_Exit_Add_2D_Exit(0, 496, 0, 639, 354, 1);
	Scene_Exit_Add_2D_Exit(1, 33, 63, 113, 258, 0);
	Scene_Exit_Add_2D_Exit(2, 248, 98, 314, 284, 1);
	Scene_2D_Region_Add(0, 343, 97, 353, 190);
	Scene_2D_Region_Add(1, 0, 340, 116, 479);
	Ambient_Sounds_Add_Looping_Sound(408, 30, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(103, 30, -80, 1);
	Ambient_Sounds_Add_Looping_Sound(104, 12, 0, 1);
	Ambient_Sounds_Add_Sound(72, 5, 30, 11, 11, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(73, 5, 30, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(74, 5, 30, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(375, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(376, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(87, 10, 60, 16, 16, -100, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	if (sub_402758()) {
		Ambient_Sounds_Add_Sound(403, 3, 3, 100, 100, 0, 0, 0, 0, 99, 0);
	}
	Scene_Loop_Set_Default(1);
}
예제 #10
0
파일: ct01.cpp 프로젝트: athrxx/scummvm
void SceneScriptCT01::InitializeScene() {
	Music_Play(3, 28, 0, 2, -1, 1, 0);
	Game_Flag_Reset(kFlagArrivedFromSpinner1);
	if (Game_Flag_Query(kFlagCT02toCT01)) {
		Game_Flag_Reset(kFlagCT02toCT01);
		Setup_Scene_Information(-35.2f, -6.5f, 352.28f, 603);
	} else if (Game_Flag_Query(kFlagCT03toCT01)) {
		Game_Flag_Reset(kFlagCT03toCT01);
		Setup_Scene_Information(-311.0f, -6.5f, 710.0f, 878);
	} else if (Game_Flag_Query(kFlagCT12toCT01)) {
		Game_Flag_Reset(kFlagCT12toCT01);
		Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 28);
		if (Global_Variable_Query(kVariableChapter) != 2
		 && Global_Variable_Query(kVariableChapter) != 3
		) {
			if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
				Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12WithSpinner, false);
			} else {
				Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12NoSpinner, false);
			}
		}
	} else if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
		Setup_Scene_Information(-530.0f, -6.5f, 241.0f, 506);
		Game_Flag_Set(kFlagArrivedFromSpinner1);
	} else {
		Setup_Scene_Information(-397.0f, -6.5f, 471.0f, 250);
	}
	Scene_Exit_Add_2D_Exit(kCT01ExitCT02, 290, 256, 360, 304, 1);
	if (Actor_Clue_Query(kActorMcCoy, kClueZubenRunsAway)) {
		Scene_Exit_Add_2D_Exit(kCT01ExitCT03, 571, 233, 639, 367, 1);
	}
	if (Game_Flag_Query(kFlagCT05WarehouseOpen)) {
		Scene_Exit_Add_2D_Exit(kCT01ExitCT12, 506, 400, 639, 479, 2);
	}
	if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
		Scene_Exit_Add_2D_Exit(kCT01ExitSpinner, 0, 286, 158, 350, 2);
	}
	Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(55, 40, -100, 1);
	Ambient_Sounds_Add_Looping_Sound(56, 40, 100, 1);
	Ambient_Sounds_Add_Sound(61, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(62, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(63, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(64, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Speech_Sound(60,  0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Sound(68,  10, 40, 33, 50,    0,   0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(69,  10, 40, 33, 50,    0,   0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(375, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(376, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(377, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
	if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
		Scene_Loop_Set_Default(kCT01LoopMain);
	} else {
		Scene_Loop_Set_Default(kCT01LoopMainLoopNoSpinner);
	}
}
예제 #11
0
파일: ct08.cpp 프로젝트: athrxx/scummvm
void SceneScriptCT08::InitializeScene() {
	if (Game_Flag_Query(kFlagChapter3Intro)) {
		Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
		Outtake_Play(kOuttakeMovieB1, false, -1);
		if (Game_Flag_Query(kFlagLucyIsReplicant)) {
			Outtake_Play(kOuttakeMovieB2, false, -1);
		} else if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
			Outtake_Play(kOuttakeMovieB3, false, -1);
		} else {
			Outtake_Play(kOuttakeMovieB4, false, -1);
		}
		Outtake_Play(kOuttakeMovieB5, false, -1);
		Game_Flag_Reset(kFlagChapter3Intro);
	}
	Actor_Force_Stop_Walking(kActorMcCoy);

	if (Game_Flag_Query(kFlagCT51toCT08)) {
		Setup_Scene_Information( -11.0f, 0.0f, -156.0f, 769);
	} else if (Game_Flag_Query(kFlagCT06toCT08)) {
		Setup_Scene_Information(-143.0f, 0.0f,  -92.0f, 420);
	} else {
		Setup_Scene_Information(-183.0f, 0.0f,  128.0f, 205);
	}

	Scene_Exit_Add_2D_Exit(0,   0,  0,  30, 479, 3);
	Scene_Exit_Add_2D_Exit(1, 389,  0, 639, 303, 0);
	Scene_Exit_Add_2D_Exit(2, 115, 87, 137, 267, 3);

	if (Game_Flag_Query(kFlagMcCoyTiedDown)) {
		Scene_2D_Region_Add(0, 185, 185, 230, 230);
	}

	Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(205,  20, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60,  0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Sound( 67, 80, 180, 16,  25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound( 68, 50, 180, 16,  25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(379,  5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(380,  5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(377,  5, 180, 50, 100, 0, 0, -101, -101, 0, 0);

	if (Game_Flag_Query(kFlagCT51toCT08)) {
		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
		Scene_Loop_Set_Default(1);
	} else {
		Scene_Loop_Set_Default(1);
	}
}
예제 #12
0
파일: ct03.cpp 프로젝트: AReim1982/scummvm
void SceneScriptCT03::InitializeScene() {
	if (Game_Flag_Query(719)) {
		Setup_Scene_Information(-852.58f, -621.3f, 285.6f, 0);
	} else if (Game_Flag_Query(69)) {
		Game_Flag_Reset(69);
		Setup_Scene_Information(-557.1f, -616.31f, 224.29f, 249);
	} else if (Game_Flag_Query(73)) {
		Game_Flag_Reset(73);
		Setup_Scene_Information(-173.99f, -619.19f, 347.54f, 808);
	} else {
		Setup_Scene_Information(-708.58f, -619.19f, 277.6f, 239);
	}
	Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);
	Scene_Exit_Add_2D_Exit(1, 40, 40, 134, 302, 3);
	Scene_Exit_Add_2D_Exit(2, 390, 0, 539, 230, 1);
	Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(56, 22, -100, 1);
	Ambient_Sounds_Add_Looping_Sound(105, 34, -100, 1);
	Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(61, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(62, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(63, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(64, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Sound(376, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(377, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
}
예제 #13
0
void SceneScriptUG17::InitializeScene() {
	if (Game_Flag_Query(447)) {
		Setup_Scene_Information(1013.0f, 67.96f, -1892.0f, 525);
		Game_Flag_Reset(447);
	} else {
		Setup_Scene_Information(1000.0f, 67.96f, -1539.0f, 0);
	}
	Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
	Scene_Exit_Add_2D_Exit(1, 551, 347, 594, 386, 0);
	Ambient_Sounds_Add_Looping_Sound(589, 100, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(384, 50, 1, 1);
	Ambient_Sounds_Add_Sound(72, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(73, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(74, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
	Overlay_Play("UG17OVER", 0, 1, 0, 0);
}
예제 #14
0
파일: dr01.cpp 프로젝트: 86400/scummvm
void ScriptDR01::InitializeScene() {
	if (Game_Flag_Query(225)) {
		Setup_Scene_Information(-835.0f, -0.04f, -118.0f, 664);
	} else if (Game_Flag_Query(11)) {
		Setup_Scene_Information(-711.0f, -0.04f, 70.0f, 307);
	} else if (Game_Flag_Query(531)) {
		Setup_Scene_Information(-1765.28f, -0.04f, -23.82f, 269);
	} else {
		Setup_Scene_Information(-386.0f, -0.04f, -82.0f, 792);
	}
	Scene_Exit_Add_2D_Exit(0, 240, 60, 450, 250, 0);
	Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
	if (Game_Flag_Query(253) && Global_Variable_Query(1) < 4) {
		Scene_Exit_Add_2D_Exit(2, 610, 0, 639, 479, 1);
	}
	if (Global_Variable_Query(1) >= 3) {
		Scene_Exit_Add_2D_Exit(3, 0, 45, 142, 201, 0);
	}
	Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
	Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(219, 12, 85, 1);
	Ambient_Sounds_Add_Looping_Sound(98, 14, 85, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Sound(67, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(66, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
	if (Game_Flag_Query(272) && Game_Flag_Query(11)) {
		Scene_Loop_Start_Special(0, 3, 0);
		Scene_Loop_Set_Default(4);
	} else if (!Game_Flag_Query(272) && Game_Flag_Query(11)) {
		Scene_Loop_Start_Special(0, 2, 0);
		Scene_Loop_Set_Default(4);
	} else if (Game_Flag_Query(225)) {
		Scene_Loop_Start_Special(0, 1, 0);
		Scene_Loop_Set_Default(4);
	} else if (Game_Flag_Query(531) == 1) {
		Scene_Loop_Set_Default(4);
	} else {
		Scene_Loop_Start_Special(0, 0, 0);
		Scene_Loop_Set_Default(4);
	}
}
예제 #15
0
파일: dr04.cpp 프로젝트: athrxx/scummvm
void SceneScriptDR04::InitializeScene() {
	if (Game_Flag_Query(kFlagDR05ViewExplosion)) {
		Setup_Scene_Information(    0.0f,    0.0f,    0.0f,   0);
	} else if (Game_Flag_Query(kFlagDR01toDR04)) {
		Setup_Scene_Information( -711.0f,  -0.04f,   70.0f, 472);
	} else if (Game_Flag_Query(kFlagDR05toDR04)) {
		Setup_Scene_Information(-1067.0f,   7.18f,  421.0f, 125);
	} else if (Game_Flag_Query(kFlagDR06toDR04)) {
		Setup_Scene_Information(-897.75f, 134.45f, 569.75f, 512);
	} else {
		Setup_Scene_Information( -810.0f,  -0.04f,  242.0f, 125);
	}

	Scene_Exit_Add_2D_Exit(0, 589,   0, 639, 479, 1);
	Scene_Exit_Add_2D_Exit(1, 443, 264, 488, 353, 0);
	Scene_Exit_Add_2D_Exit(2, 222, 110, 269, 207, 0);

	Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
	Ambient_Sounds_Add_Looping_Sound( 54, 50,    1,   1);
	Ambient_Sounds_Add_Looping_Sound(288, 55, -100,   1);
	Ambient_Sounds_Add_Looping_Sound(217, 28, -100, 100);
	Ambient_Sounds_Add_Speech_Sound(60,  0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Sound( 67, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound( 66, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(378,  5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(379,  5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(380,  5, 80, 50, 100, 0, 0, -101, -101, 0, 0);

	if (Game_Flag_Query(kFlagDR05BombExploded)) {
		Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);
	} else {
		Scene_Loop_Set_Default(kDR04LoopMainPreExplosion);
	}
	if (Game_Flag_Query(kFlagDR01toDR04)) {
		if (Game_Flag_Query(kFlagDR05BombExploded)) {
			Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR04LoopPanFromDR01PostExplosion, false);
		} else {
			Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR04LoopPanFromDR01PreExplosion, false);
		}
	}
}
예제 #16
0
void SceneScriptPS02::InitializeScene() {
	Player_Loses_Control();
	Setup_Scene_Information(-13.31f, -40.28f, -48.12f, 30);
	Scene_Exit_Add_2D_Exit(0, 0, 0, 240, 479, 3);
	Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
	Ambient_Sounds_Add_Looping_Sound(386, 20, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(210, 20, 1, 1);
	Ambient_Sounds_Add_Sound(0, 3, 20, 12, 16, 0, 0, -101, -101, 0, 0);
	Scene_Loop_Start_Special(0, 0, 0);
	Scene_Loop_Set_Default(1);
}
예제 #17
0
파일: ma07.cpp 프로젝트: 86400/scummvm
void ScriptMA07::InitializeScene() {
	if (Game_Flag_Query(356)) {
		Setup_Scene_Information(6.75f, -172.43f, 356.0f, 997);
		Game_Flag_Reset(356);
		Game_Flag_Set(665);
	} else if (Game_Flag_Query(673)) {
		Setup_Scene_Information(-312.0f, -162.8f, 180.0f, 0);
	} else {
		Setup_Scene_Information(104.0f, -162.16f, 56.0f, 519);
	}
	Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
	Ambient_Sounds_Add_Sound(374, 100, 300, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
	if (Global_Variable_Query(1) > 1) {
		Scene_Exit_Add_2D_Exit(1, 0, 200, 50, 479, 3);
	}
	if (Game_Flag_Query(665)) {
		Scene_Exit_Add_2D_Exit(2, 176, 386, 230, 426, 2);
	}
	Scene_Exit_Add_2D_Exit(0, 270, 216, 382, 306, 0);
}
예제 #18
0
파일: nr11.cpp 프로젝트: 86400/scummvm
void ScriptNR11::InitializeScene() {
	Setup_Scene_Information(100.0f, 1.75f, -4.0f, 0);
	Scene_Exit_Add_2D_Exit(0, 450, 305, 565, 345, 2);
	if (!Game_Flag_Query(640)) {
		Ambient_Sounds_Adjust_Looping_Sound(452, 22, 0, 1);
	}
	Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(71, 33, 0, 1);
	Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
	if (Game_Flag_Query(632)) {
		Scene_Loop_Set_Default(3);
		Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1);
	} else if (Game_Flag_Query(634)) {
		Scene_Loop_Set_Default(5);
		Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1);
	} else {
		Scene_Loop_Set_Default(0);
		Overlay_Play("NR11OVER", 0, 1, 0, 0);
	}
}
예제 #19
0
파일: ma01.cpp 프로젝트: fingolfin/scummvm
void SceneScriptMA01::InitializeScene() {
	Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992);
	if (Game_Flag_Query(kFlagSpinnerAtMA01)) {
		Setup_Scene_Information( 381.0f, 0.0f,   54.0f, 992);
	}
	if (Game_Flag_Query(kFlagMA06toMA01)) {
		Setup_Scene_Information(1446.0f, 0.0f, -725.0f, 660);
	}

	Scene_Exit_Add_2D_Exit(kMA01ExitMA06, 328, 132, 426, 190, 0);
	if (Game_Flag_Query(kFlagSpinnerAtMA01)) {
		Scene_Exit_Add_2D_Exit(kMA01ExitSpinner, 234, 240, 398, 328, 2);
	}

	Ambient_Sounds_Add_Looping_Sound(kSfxROOFRAN1, 90,    0, 1);
	Ambient_Sounds_Add_Looping_Sound(kSfxROOFAIR1, 40, -100, 1);
	Ambient_Sounds_Add_Looping_Sound(kSfxROOFRMB1, 40,  100, 1);
	Ambient_Sounds_Add_Sound(kSfxSPIN2B,  10, 100, 25,  50, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxSPIN3A,  10, 100, 25,  50, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxTHNDER2, 10,  70, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10,  70, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10,  70, 50, 100, 0, 0, -101, -101, 0, 0);

	if (Game_Flag_Query(kFlagMA06toMA01)) {
		Scene_Loop_Set_Default(kMA01LoopMainLoop);
		Game_Flag_Reset(kFlagMA06toMA01);
	} else {
		Actor_Set_Invisible(kActorMcCoy, true);
		Game_Flag_Set(kFlagArrivedFromSpinner2);
		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA01LoopInshotRoof, false);
		Scene_Loop_Set_Default(kMA01LoopMainLoop);
	}

	if (Game_Flag_Query(kFlagMA01GaffApproachMcCoy)) {
		Actor_Set_Goal_Number(kActorGaff, kGoalGaffMA01ApproachMcCoy);
		Game_Flag_Reset(kFlagMA01GaffApproachMcCoy);
	}
}
예제 #20
0
파일: ct04.cpp 프로젝트: AReim1982/scummvm
void SceneScriptCT04::InitializeScene() {
	if (Game_Flag_Query(72)) {
		Scene_Loop_Start_Special(0, 0, 0);
		Scene_Loop_Set_Default(1);
		Setup_Scene_Information(-150.0f, -621.3f, 357.0f, 533);
	} else {
		Scene_Loop_Set_Default(1);
		Setup_Scene_Information(-82.86f, -621.3f, 769.03f, 1020);
	}
	Scene_Exit_Add_2D_Exit(0, 590, 0, 639, 479, 1);
	Scene_Exit_Add_2D_Exit(1, 194, 84, 320, 274, 0);
	Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(56, 15, -100, 1);
	Ambient_Sounds_Add_Looping_Sound(105, 34, 100, 1);
	Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Sound(376, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(377, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
}
예제 #21
0
void SceneScriptCT11::InitializeScene() {
	if (Game_Flag_Query(91)) {
		Setup_Scene_Information(-378.0f, 9.68f, -55.0f, 440);
	} else if (Game_Flag_Query(558)) {
		Setup_Scene_Information(315.0f, 0.0f, 628.0f, 0);
	} else {
		Setup_Scene_Information(152.0f, 9.68f, -8.0f, 0);
	}
	Scene_Exit_Add_2D_Exit(0, 257, 240, 364, 330, 1);
	Scene_Exit_Add_2D_Exit(1, 97, 0, 155, 324, 0);
	Scene_Exit_Add_2D_Exit(2, 0, 0, 20, 479, 3);
	Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
	Ambient_Sounds_Add_Sound(67, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(66, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
	if (Global_Variable_Query(kVariableChapter) <= 3) {
		Scene_Loop_Set_Default(0);
	} else {
		Scene_Loop_Set_Default(2);
	}
}
예제 #22
0
파일: hf03.cpp 프로젝트: AReim1982/scummvm
void SceneScriptHF03::InitializeScene() {
	if (Game_Flag_Query(527)) {
		Setup_Scene_Information(479.0f, 47.76f, -496.0f, 600);
	} else {
		Setup_Scene_Information(185.62f, 47.76f, -867.42f, 300);
	}
	Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
	Scene_Exit_Add_2D_Exit(1, 589, 0, 639, 479, 1);
	Scene_Exit_Add_2D_Exit(2, 323, 110, 380, 166, 0);
	Ambient_Sounds_Add_Looping_Sound(340, 50, 0, 1);
	Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
}
예제 #23
0
파일: ct07.cpp 프로젝트: AReim1982/scummvm
void SceneScriptCT07::InitializeScene() {
	Setup_Scene_Information(202.32f, -58.23f, -12.86f, 225);
	Actor_Put_In_Set(kActorZuben, 30);
	Actor_Set_At_XYZ(kActorZuben, -9.68f, -58.23f, 11.14f, 250);
	Ambient_Sounds_Add_Looping_Sound(54, 30, 90, 1);
	Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(56, 40, 100, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Sound(67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(379, 10, 60, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(375, 6, 50, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(377, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(61, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(62, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(63, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(64, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0);
}
예제 #24
0
파일: kp04.cpp 프로젝트: 86400/scummvm
void ScriptKP04::InitializeScene() {
	if (Game_Flag_Query(575)) {
		Setup_Scene_Information(-544.0f, 94.89f, 288.0f, 700);
	} else {
		Setup_Scene_Information(-905.0f, 94.89f, 1357.0f, 970);
	}
	Scene_Exit_Add_2D_Exit(0, 0, 455, 639, 479, 2);
	Scene_Exit_Add_2D_Exit(1, 475, 247, 514, 416, 1);
	Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1);
	Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
}
예제 #25
0
파일: tb07.cpp 프로젝트: DrItanium/scummvm
void SceneScriptTB07::InitializeScene() {
	Setup_Scene_Information(68.0f, 12.0f, 288.0f, 0);
	Scene_Exit_Add_2D_Exit(0, 383, 445, 639, 479, 2);
	Ambient_Sounds_Add_Looping_Sound(109, 20, 0, 1);
	Ambient_Sounds_Add_Sound(363, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(364, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(365, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(366, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(212, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(213, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(214, 1, 20, 20, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(215, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(216, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
	if (Global_Variable_Query(1) == 4 && !Actor_Clue_Query(kActorMcCoy, kClueDNATyrell)) {
		Item_Add_To_World(83, 941, 18, 9.7f, 48.7f, -174.22f, 0, 12, 12, false, true, false, true);
	}
	if (Game_Flag_Query(661)) {
		Scene_Loop_Set_Default(3);
	} else {
		Scene_Loop_Set_Default(0);
	}
}
예제 #26
0
void SceneScriptTB05::InitializeScene() {
	if (Game_Flag_Query(98)) {
		Setup_Scene_Information(23.0f, 151.53f, -205.0f, 450);
		Game_Flag_Set(102);
		Game_Flag_Reset(98);
	} else {
		Setup_Scene_Information(14.0f, 151.53f, -77.0f, 6);
	}
	Scene_Exit_Add_2D_Exit(0, 62, 193, 206, 419, 0);
	Scene_Exit_Add_2D_Exit(1, 0, 455, 639, 479, 2);
	Ambient_Sounds_Add_Looping_Sound(236, 100, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(237, 100, 0, 1);
	Ambient_Sounds_Add_Sound(217, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(218, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(219, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(220, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(146, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(147, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(148, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(149, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(151, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0);
	Scene_Loop_Set_Default(0);
}
예제 #27
0
파일: kp05.cpp 프로젝트: 86400/scummvm
void ScriptKP05::InitializeScene() {
	if (Game_Flag_Query(577)) {
		Setup_Scene_Information(-868.0f, 0.0f, -68.0f, 520);
	} else if (Game_Flag_Query(574)) {
		Setup_Scene_Information(-1142.0f, 0.0f, 932.0f, 276);
	} else {
		Setup_Scene_Information(-802.0f, 0.0f, 972.0f, 800);
	}
	Scene_Exit_Add_2D_Exit(0, 589, 0, 639, 479, 1);
	Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
	Scene_Exit_Add_2D_Exit(2, 0, 0, 257, 204, 0);
	Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1);
	Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
}
예제 #28
0
파일: ma02.cpp 프로젝트: DrItanium/scummvm
void SceneScriptMA02::InitializeScene() {
	if (Game_Flag_Query(36)) {
		Setup_Scene_Information(-172.0f, -144.13f, 6.27f, 500);
	} else {
		Setup_Scene_Information(23.19f, -144.12f, 378.27f, 750);
		if (Global_Variable_Query(1) == 4) {
			Actor_Set_Goal_Number(kActorRajif, 300);
		}
		Game_Flag_Reset(711);
	}
	Scene_Exit_Add_2D_Exit(0, 538, 84, 639, 327, 1);
	Scene_Exit_Add_2D_Exit(1, 56, 98, 150, 260, 0);
	if (Global_Variable_Query(1) >= 4 && Global_Variable_Query(1) == 5 && Game_Flag_Query(653)) {
		Actor_Set_Goal_Number(kActorMaggie, 599);
		Actor_Change_Animation_Mode(kActorMaggie, 88);
		Actor_Put_In_Set(kActorMaggie, 10);
		Actor_Set_At_XYZ(kActorMaggie, -35.51f, -144.12f, 428.0f, 0);
		Actor_Retired_Here(kActorMaggie, 24, 24, 1, -1);
	}
	Ambient_Sounds_Add_Looping_Sound(104, 12, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(71, 25, 0, 1);
	Ambient_Sounds_Add_Sound(72, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(73, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(74, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(375, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(376, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(87, 10, 60, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(68, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(69, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0);
	if (sub_401F7C()) {
		Ambient_Sounds_Add_Sound(403, 3, 3, 27, 27, -100, -100, -100, -100, 99, 0);
	}
	if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(kActorMcCoy, kClueCrystalsCigarette)) {
		Overlay_Play("MA02OVER", 0, 1, 0, 0);
	}
}
예제 #29
0
void SceneScriptBB01::InitializeScene() {
	if (Game_Flag_Query(265)) {
		Setup_Scene_Information(-253.0f, 9.0f, 715.0f, 266);
	} else if (Game_Flag_Query(263)) {
		Setup_Scene_Information(-128.0f, 9.0f, 342.0f, 266);
	} else {
		Setup_Scene_Information(43.0f, 0.0f, 1058.0f, 0);
	}
	Scene_Exit_Add_2D_Exit(0, 0, 0, 72, 299, 3);
	Scene_Exit_Add_2D_Exit(1, 151, 218, 322, 290, 3);
	if (Game_Flag_Query(kFlagSpinnerToBB01)) {
		Scene_Exit_Add_2D_Exit(2, 0, 311, 312, 479, 2);
	}
	Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(105, 25, -100, 0);
	Ambient_Sounds_Add_Sound(82, 5, 60, 40, 60, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(83, 5, 60, 40, 65, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(84, 5, 60, 40, 60, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(67, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(66, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(378, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(379, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(380, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
	if (Game_Flag_Query(kFlagSpinnerToBB01) && !Game_Flag_Query(265) && !Game_Flag_Query(263)) {
		Scene_Loop_Start_Special(0, 0, 0);
		Scene_Loop_Set_Default(1);
	} else if (Game_Flag_Query(kFlagSpinnerToBB01) && Game_Flag_Query(265)) {
		Scene_Loop_Set_Default(1);
	} else if (Game_Flag_Query(kFlagSpinnerToBB01) && Game_Flag_Query(263)) {
		Scene_Loop_Set_Default(1);
	} else {
		Scene_Loop_Set_Default(5);
	}
}
예제 #30
0
파일: hf04.cpp 프로젝트: fingolfin/scummvm
void SceneScriptHF04::InitializeScene() {
	Setup_Scene_Information(-33.85f, -0.31f, 395.0f, 0);
	Game_Flag_Reset(kFlagHF03toHF04);

	Scene_Exit_Add_2D_Exit(0, 602, 104, 639, 177, 1);

	Ambient_Sounds_Add_Looping_Sound(kSfxBOOLOOP2, 35, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(kSfxBRBED3,   40, 0, 1);
	Ambient_Sounds_Add_Sound(kSfxSWEEP2, 6, 70, 14, 20, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxSWEEP3, 3, 70, 14, 20, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 70, 14, 20, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);

	if (Game_Flag_Query(kFlagHF04DoorsClosed)) {
		Scene_Loop_Set_Default(kHF04LoopMainDoorsClosed);
	} else {
		Scene_Loop_Set_Default(kHF04LoopMainLoop);
	}
}