void SceneScriptDR02::InitializeScene() { if (Game_Flag_Query(kFlagDR03toDR02)) { Setup_Scene_Information(-1162.0f, 7.18f, -322.0f, 552); } else if (Game_Flag_Query(kFlagDR01toDR02)) { Setup_Scene_Information( -835.0f, -0.04f, -118.0f, 193); } else if (Game_Flag_Query(kFlagBB01toDR02)) { Setup_Scene_Information(-1258.0f, 7.18f, -314.0f, 400); } else { Setup_Scene_Information( 168.78f, 0.16f, -775.72f, 193); } Scene_Exit_Add_2D_Exit(0, 605, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(1, 222, 176, 279, 314, 0); if (Game_Flag_Query(kFlagBB01Available)) { Scene_Exit_Add_2D_Exit(2, 95, 0, 148, 292, 0); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Remove_All_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1); Ambient_Sounds_Add_Looping_Sound(219, 27, 85, 1); Ambient_Sounds_Add_Looping_Sound(98, 38, 85, 1); Ambient_Sounds_Add_Sound(378, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(380, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 67, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 66, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(kFlagDR01toDR02)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); Scene_Loop_Set_Default(1); } else { Scene_Loop_Set_Default(1); } }
void SceneScriptCT05::InitializeScene() { if (Game_Flag_Query(kFlagCT12toCT05)) { Game_Flag_Reset(kFlagCT12toCT05); Setup_Scene_Information(-128.42f, -109.91f, 112.83f, 516); } else if (Game_Flag_Query(kFlagCT06toCT05)) { Setup_Scene_Information( 192.35f, 43.09f, 128.97f, 768); } else { Setup_Scene_Information( -375.0f, -109.91f, 750.0f, 600); } if (Game_Flag_Query(kFlagCT05WarehouseOpen)) { Scene_Exit_Add_2D_Exit(0, 228, 205, 293, 300, 0); } Scene_Exit_Add_2D_Exit(1, 320, 458, 639, 479, 2); Scene_Exit_Add_2D_Exit(2, 380, 110, 542, 300, 0); Ambient_Sounds_Add_Looping_Sound(kSfxCTROOFL1, 15, -100, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTROOFR1, 15, 100, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1, 13, -100, 1); Ambient_Sounds_Add_Sound(kSfxPSDOOR1, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxCTDRONE1, 5, 30, 18, 30, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(kFlagCT05WarehouseOpen)) { Scene_Loop_Set_Default(2); } else { Scene_Loop_Set_Default(0); } if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy) { Overlay_Play("ct05over", 0, true, false, 0); } }
void ScriptMA08::InitializeScene() { Setup_Scene_Information(0, 0, 0, 0); Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); }
void SceneScriptCT10::InitializeScene() { Setup_Scene_Information(-121.0f, 0.0f, -78.0f, 446); Game_Flag_Reset(84); Scene_Exit_Add_2D_Exit(0, 135, 74, 238, 340, 0); Ambient_Sounds_Add_Looping_Sound(336, 28, 0, 1); Ambient_Sounds_Add_Sound(375, 6, 180, 33, 33, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0); }
void SceneScriptCT08::InitializeScene() { if (Game_Flag_Query(kFlagChapter3Intro)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeMovieB1, false, -1); if (Game_Flag_Query(kFlagLucyIsReplicant)) { Outtake_Play(kOuttakeMovieB2, false, -1); } else if (Game_Flag_Query(kFlagDektoraIsReplicant)) { Outtake_Play(kOuttakeMovieB3, false, -1); } else { Outtake_Play(kOuttakeMovieB4, false, -1); } Outtake_Play(kOuttakeMovieB5, false, -1); Game_Flag_Reset(kFlagChapter3Intro); } Actor_Force_Stop_Walking(kActorMcCoy); if (Game_Flag_Query(kFlagCT51toCT08)) { Setup_Scene_Information( -11.0f, 0.0f, -156.0f, 769); } else if (Game_Flag_Query(kFlagCT06toCT08)) { Setup_Scene_Information(-143.0f, 0.0f, -92.0f, 420); } else { Setup_Scene_Information(-183.0f, 0.0f, 128.0f, 205); } Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); Scene_Exit_Add_2D_Exit(1, 389, 0, 639, 303, 0); Scene_Exit_Add_2D_Exit(2, 115, 87, 137, 267, 3); if (Game_Flag_Query(kFlagMcCoyTiedDown)) { #if BLADERUNNER_ORIGINAL_BUGS Scene_2D_Region_Add(0, 185, 185, 230, 230); #else Scene_2D_Region_Add(0, 155, 180, 214, 235); #endif // BLADERUNNER_ORIGINAL_BUGS } Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTDRONE1, 20, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN2B, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDR2, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDR3, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(kFlagCT51toCT08)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); Scene_Loop_Set_Default(1); } else { Scene_Loop_Set_Default(1); } }
void SceneScriptTB07::InitializeScene() { Setup_Scene_Information(68.0f, 12.0f, 288.0f, 0); Scene_Exit_Add_2D_Exit(0, 383, 445, 639, 479, 2); Ambient_Sounds_Add_Looping_Sound(kSfxBRBED3, 20, 0, 1); Ambient_Sounds_Add_Sound(kSfxSUNROOM1, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSUNROOM2, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSUNROOM3, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSUNROOM4, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBELLY1, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBELLY2, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBELLY3, 1, 20, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBELLY4, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBELLY5, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0); if ( Global_Variable_Query(kVariableChapter) == 4 && !Actor_Clue_Query(kActorMcCoy, kClueDNATyrell) ) { Item_Add_To_World(kItemDNATyrell, kModelAnimationDNADataDisc, kSetTB07, 9.7f, 48.7f, -174.22f, 0, 12, 12, false, true, false, true); } if (Game_Flag_Query(kFlagTB07ShadeDown)) { Scene_Loop_Set_Default(kTB07LoopMainShadeDown); } else { Scene_Loop_Set_Default(kTB07LoopMainLoop); } }
void SceneScriptCT06::InitializeScene() { if (Game_Flag_Query(77)) { Setup_Scene_Information(20.41f, -58.23f, 2.17f, 247); Game_Flag_Reset(77); } else if (Game_Flag_Query(144)) { Setup_Scene_Information(203.91f, -58.02f, 0.47f, 768); } else { Setup_Scene_Information(175.91f, -58.23f, 24.47f, 768); } Scene_Exit_Add_2D_Exit(0, 0, 440, 639, 479, 2); Scene_Exit_Add_2D_Exit(1, 401, 162, 536, 317, 0); if (Game_Flag_Query(kFlagZubenRetired) && Actor_Query_In_Set(kActorZuben, 30)) { Actor_Put_In_Set(kActorZuben, 29); Actor_Set_At_XYZ(kActorZuben, 58.41f, -58.23f, -24.97f, 240); Actor_Retired_Here(kActorZuben, 72, 36, 1, kActorMcCoy); } Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(380, 70, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Actor_Query_Goal_Number(kActorZuben) == 13) { Ambient_Sounds_Add_Sound(196, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(197, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(198, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(199, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0); } }
void ScriptKP06::InitializeScene() { if (Game_Flag_Query(579) ) { Setup_Scene_Information(-755.0f, 8.26f, -665.0f, 640); } else { Setup_Scene_Information(-868.0f, 8.26f, -8.0f, 0); } Scene_Exit_Add_2D_Exit(0, 270, 445, 639, 479, 2); Scene_Exit_Add_2D_Exit(1, 320, 158, 352, 220, 0); Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1); Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1); Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1); Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(576) ) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); Game_Flag_Reset(576); } else { Scene_Loop_Set_Default(1); } }
void ScriptMA04::InitializeScene() { if (Game_Flag_Query(63)) { Setup_Scene_Information(-7199.0f, 953.97f, 1579.0f, 502); if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) { Scene_Loop_Start_Special(0, 0, 0); } } else if (Game_Flag_Query(35)) { Setup_Scene_Information(-7099.0f, 954.0f, 1866.0f, 502); } else if (Game_Flag_Query(647)) { Setup_Scene_Information(-7107.0f, 954.0f, 1742.0f, 502); Scene_Loop_Start_Special(0, 4, 0); } else { Setup_Scene_Information(-7143.0f, 954.0f, 1868.0f, 733); } Scene_Exit_Add_2D_Exit(0, 496, 0, 639, 354, 1); Scene_Exit_Add_2D_Exit(1, 33, 63, 113, 258, 0); Scene_Exit_Add_2D_Exit(2, 248, 98, 314, 284, 1); Scene_2D_Region_Add(0, 343, 97, 353, 190); Scene_2D_Region_Add(1, 0, 340, 116, 479); Ambient_Sounds_Add_Looping_Sound(408, 30, 0, 1); Ambient_Sounds_Add_Looping_Sound(103, 30, -80, 1); Ambient_Sounds_Add_Looping_Sound(104, 12, 0, 1); Ambient_Sounds_Add_Sound(72, 5, 30, 11, 11, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(73, 5, 30, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(74, 5, 30, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(87, 10, 60, 16, 16, -100, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); if (sub_402758()) { Ambient_Sounds_Add_Sound(403, 3, 3, 100, 100, 0, 0, 0, 0, 99, 0); } Scene_Loop_Set_Default(1); }
void SceneScriptCT01::InitializeScene() { Music_Play(3, 28, 0, 2, -1, 1, 0); Game_Flag_Reset(kFlagArrivedFromSpinner1); if (Game_Flag_Query(kFlagCT02toCT01)) { Game_Flag_Reset(kFlagCT02toCT01); Setup_Scene_Information(-35.2f, -6.5f, 352.28f, 603); } else if (Game_Flag_Query(kFlagCT03toCT01)) { Game_Flag_Reset(kFlagCT03toCT01); Setup_Scene_Information(-311.0f, -6.5f, 710.0f, 878); } else if (Game_Flag_Query(kFlagCT12toCT01)) { Game_Flag_Reset(kFlagCT12toCT01); Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 28); if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3 ) { if (Game_Flag_Query(kFlagSpinnerAtCT01)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12WithSpinner, false); } else { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12NoSpinner, false); } } } else if (Game_Flag_Query(kFlagSpinnerAtCT01)) { Setup_Scene_Information(-530.0f, -6.5f, 241.0f, 506); Game_Flag_Set(kFlagArrivedFromSpinner1); } else { Setup_Scene_Information(-397.0f, -6.5f, 471.0f, 250); } Scene_Exit_Add_2D_Exit(kCT01ExitCT02, 290, 256, 360, 304, 1); if (Actor_Clue_Query(kActorMcCoy, kClueZubenRunsAway)) { Scene_Exit_Add_2D_Exit(kCT01ExitCT03, 571, 233, 639, 367, 1); } if (Game_Flag_Query(kFlagCT05WarehouseOpen)) { Scene_Exit_Add_2D_Exit(kCT01ExitCT12, 506, 400, 639, 479, 2); } if (Game_Flag_Query(kFlagSpinnerAtCT01)) { Scene_Exit_Add_2D_Exit(kCT01ExitSpinner, 0, 286, 158, 350, 2); } Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(55, 40, -100, 1); Ambient_Sounds_Add_Looping_Sound(56, 40, 100, 1); Ambient_Sounds_Add_Sound(61, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(62, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(63, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(64, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(kFlagSpinnerAtCT01)) { Scene_Loop_Set_Default(kCT01LoopMain); } else { Scene_Loop_Set_Default(kCT01LoopMainLoopNoSpinner); } }
void SceneScriptCT08::InitializeScene() { if (Game_Flag_Query(kFlagChapter3Intro)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeMovieB1, false, -1); if (Game_Flag_Query(kFlagLucyIsReplicant)) { Outtake_Play(kOuttakeMovieB2, false, -1); } else if (Game_Flag_Query(kFlagDektoraIsReplicant)) { Outtake_Play(kOuttakeMovieB3, false, -1); } else { Outtake_Play(kOuttakeMovieB4, false, -1); } Outtake_Play(kOuttakeMovieB5, false, -1); Game_Flag_Reset(kFlagChapter3Intro); } Actor_Force_Stop_Walking(kActorMcCoy); if (Game_Flag_Query(kFlagCT51toCT08)) { Setup_Scene_Information( -11.0f, 0.0f, -156.0f, 769); } else if (Game_Flag_Query(kFlagCT06toCT08)) { Setup_Scene_Information(-143.0f, 0.0f, -92.0f, 420); } else { Setup_Scene_Information(-183.0f, 0.0f, 128.0f, 205); } Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); Scene_Exit_Add_2D_Exit(1, 389, 0, 639, 303, 0); Scene_Exit_Add_2D_Exit(2, 115, 87, 137, 267, 3); if (Game_Flag_Query(kFlagMcCoyTiedDown)) { Scene_2D_Region_Add(0, 185, 185, 230, 230); } Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound( 67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(380, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(kFlagCT51toCT08)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); Scene_Loop_Set_Default(1); } else { Scene_Loop_Set_Default(1); } }
void SceneScriptCT03::InitializeScene() { if (Game_Flag_Query(719)) { Setup_Scene_Information(-852.58f, -621.3f, 285.6f, 0); } else if (Game_Flag_Query(69)) { Game_Flag_Reset(69); Setup_Scene_Information(-557.1f, -616.31f, 224.29f, 249); } else if (Game_Flag_Query(73)) { Game_Flag_Reset(73); Setup_Scene_Information(-173.99f, -619.19f, 347.54f, 808); } else { Setup_Scene_Information(-708.58f, -619.19f, 277.6f, 239); } Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2); Scene_Exit_Add_2D_Exit(1, 40, 40, 134, 302, 3); Scene_Exit_Add_2D_Exit(2, 390, 0, 539, 230, 1); Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(56, 22, -100, 1); Ambient_Sounds_Add_Looping_Sound(105, 34, -100, 1); Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(61, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(62, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(63, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(64, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(376, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); }
void SceneScriptUG17::InitializeScene() { if (Game_Flag_Query(447)) { Setup_Scene_Information(1013.0f, 67.96f, -1892.0f, 525); Game_Flag_Reset(447); } else { Setup_Scene_Information(1000.0f, 67.96f, -1539.0f, 0); } Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(1, 551, 347, 594, 386, 0); Ambient_Sounds_Add_Looping_Sound(589, 100, 1, 1); Ambient_Sounds_Add_Looping_Sound(384, 50, 1, 1); Ambient_Sounds_Add_Sound(72, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(73, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(74, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0); Overlay_Play("UG17OVER", 0, 1, 0, 0); }
void ScriptDR01::InitializeScene() { if (Game_Flag_Query(225)) { Setup_Scene_Information(-835.0f, -0.04f, -118.0f, 664); } else if (Game_Flag_Query(11)) { Setup_Scene_Information(-711.0f, -0.04f, 70.0f, 307); } else if (Game_Flag_Query(531)) { Setup_Scene_Information(-1765.28f, -0.04f, -23.82f, 269); } else { Setup_Scene_Information(-386.0f, -0.04f, -82.0f, 792); } Scene_Exit_Add_2D_Exit(0, 240, 60, 450, 250, 0); Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); if (Game_Flag_Query(253) && Global_Variable_Query(1) < 4) { Scene_Exit_Add_2D_Exit(2, 610, 0, 639, 479, 1); } if (Global_Variable_Query(1) >= 3) { Scene_Exit_Add_2D_Exit(3, 0, 45, 142, 201, 0); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1); Ambient_Sounds_Add_Looping_Sound(219, 12, 85, 1); Ambient_Sounds_Add_Looping_Sound(98, 14, 85, 1); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(67, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(66, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(272) && Game_Flag_Query(11)) { Scene_Loop_Start_Special(0, 3, 0); Scene_Loop_Set_Default(4); } else if (!Game_Flag_Query(272) && Game_Flag_Query(11)) { Scene_Loop_Start_Special(0, 2, 0); Scene_Loop_Set_Default(4); } else if (Game_Flag_Query(225)) { Scene_Loop_Start_Special(0, 1, 0); Scene_Loop_Set_Default(4); } else if (Game_Flag_Query(531) == 1) { Scene_Loop_Set_Default(4); } else { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(4); } }
void SceneScriptDR04::InitializeScene() { if (Game_Flag_Query(kFlagDR05ViewExplosion)) { Setup_Scene_Information( 0.0f, 0.0f, 0.0f, 0); } else if (Game_Flag_Query(kFlagDR01toDR04)) { Setup_Scene_Information( -711.0f, -0.04f, 70.0f, 472); } else if (Game_Flag_Query(kFlagDR05toDR04)) { Setup_Scene_Information(-1067.0f, 7.18f, 421.0f, 125); } else if (Game_Flag_Query(kFlagDR06toDR04)) { Setup_Scene_Information(-897.75f, 134.45f, 569.75f, 512); } else { Setup_Scene_Information( -810.0f, -0.04f, 242.0f, 125); } Scene_Exit_Add_2D_Exit(0, 589, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(1, 443, 264, 488, 353, 0); Scene_Exit_Add_2D_Exit(2, 222, 110, 269, 207, 0); Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound( 54, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(288, 55, -100, 1); Ambient_Sounds_Add_Looping_Sound(217, 28, -100, 100); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound( 67, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 66, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(kFlagDR05BombExploded)) { Scene_Loop_Set_Default(kDR04LoopMainPostExplosion); } else { Scene_Loop_Set_Default(kDR04LoopMainPreExplosion); } if (Game_Flag_Query(kFlagDR01toDR04)) { if (Game_Flag_Query(kFlagDR05BombExploded)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR04LoopPanFromDR01PostExplosion, false); } else { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR04LoopPanFromDR01PreExplosion, false); } } }
void SceneScriptPS02::InitializeScene() { Player_Loses_Control(); Setup_Scene_Information(-13.31f, -40.28f, -48.12f, 30); Scene_Exit_Add_2D_Exit(0, 0, 0, 240, 479, 3); Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound(386, 20, 1, 1); Ambient_Sounds_Add_Looping_Sound(210, 20, 1, 1); Ambient_Sounds_Add_Sound(0, 3, 20, 12, 16, 0, 0, -101, -101, 0, 0); Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); }
void ScriptMA07::InitializeScene() { if (Game_Flag_Query(356)) { Setup_Scene_Information(6.75f, -172.43f, 356.0f, 997); Game_Flag_Reset(356); Game_Flag_Set(665); } else if (Game_Flag_Query(673)) { Setup_Scene_Information(-312.0f, -162.8f, 180.0f, 0); } else { Setup_Scene_Information(104.0f, -162.16f, 56.0f, 519); } Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); Ambient_Sounds_Add_Sound(374, 100, 300, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Global_Variable_Query(1) > 1) { Scene_Exit_Add_2D_Exit(1, 0, 200, 50, 479, 3); } if (Game_Flag_Query(665)) { Scene_Exit_Add_2D_Exit(2, 176, 386, 230, 426, 2); } Scene_Exit_Add_2D_Exit(0, 270, 216, 382, 306, 0); }
void ScriptNR11::InitializeScene() { Setup_Scene_Information(100.0f, 1.75f, -4.0f, 0); Scene_Exit_Add_2D_Exit(0, 450, 305, 565, 345, 2); if (!Game_Flag_Query(640)) { Ambient_Sounds_Adjust_Looping_Sound(452, 22, 0, 1); } Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1); Ambient_Sounds_Add_Looping_Sound(71, 33, 0, 1); Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(632)) { Scene_Loop_Set_Default(3); Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1); } else if (Game_Flag_Query(634)) { Scene_Loop_Set_Default(5); Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1); } else { Scene_Loop_Set_Default(0); Overlay_Play("NR11OVER", 0, 1, 0, 0); } }
void SceneScriptMA01::InitializeScene() { Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992); if (Game_Flag_Query(kFlagSpinnerAtMA01)) { Setup_Scene_Information( 381.0f, 0.0f, 54.0f, 992); } if (Game_Flag_Query(kFlagMA06toMA01)) { Setup_Scene_Information(1446.0f, 0.0f, -725.0f, 660); } Scene_Exit_Add_2D_Exit(kMA01ExitMA06, 328, 132, 426, 190, 0); if (Game_Flag_Query(kFlagSpinnerAtMA01)) { Scene_Exit_Add_2D_Exit(kMA01ExitSpinner, 234, 240, 398, 328, 2); } Ambient_Sounds_Add_Looping_Sound(kSfxROOFRAN1, 90, 0, 1); Ambient_Sounds_Add_Looping_Sound(kSfxROOFAIR1, 40, -100, 1); Ambient_Sounds_Add_Looping_Sound(kSfxROOFRMB1, 40, 100, 1); Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER2, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(kFlagMA06toMA01)) { Scene_Loop_Set_Default(kMA01LoopMainLoop); Game_Flag_Reset(kFlagMA06toMA01); } else { Actor_Set_Invisible(kActorMcCoy, true); Game_Flag_Set(kFlagArrivedFromSpinner2); Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA01LoopInshotRoof, false); Scene_Loop_Set_Default(kMA01LoopMainLoop); } if (Game_Flag_Query(kFlagMA01GaffApproachMcCoy)) { Actor_Set_Goal_Number(kActorGaff, kGoalGaffMA01ApproachMcCoy); Game_Flag_Reset(kFlagMA01GaffApproachMcCoy); } }
void SceneScriptCT04::InitializeScene() { if (Game_Flag_Query(72)) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); Setup_Scene_Information(-150.0f, -621.3f, 357.0f, 533); } else { Scene_Loop_Set_Default(1); Setup_Scene_Information(-82.86f, -621.3f, 769.03f, 1020); } Scene_Exit_Add_2D_Exit(0, 590, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(1, 194, 84, 320, 274, 0); Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(56, 15, -100, 1); Ambient_Sounds_Add_Looping_Sound(105, 34, 100, 1); Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(376, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); }
void SceneScriptCT11::InitializeScene() { if (Game_Flag_Query(91)) { Setup_Scene_Information(-378.0f, 9.68f, -55.0f, 440); } else if (Game_Flag_Query(558)) { Setup_Scene_Information(315.0f, 0.0f, 628.0f, 0); } else { Setup_Scene_Information(152.0f, 9.68f, -8.0f, 0); } Scene_Exit_Add_2D_Exit(0, 257, 240, 364, 330, 1); Scene_Exit_Add_2D_Exit(1, 97, 0, 155, 324, 0); Scene_Exit_Add_2D_Exit(2, 0, 0, 20, 479, 3); Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1); Ambient_Sounds_Add_Sound(67, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(66, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); if (Global_Variable_Query(kVariableChapter) <= 3) { Scene_Loop_Set_Default(0); } else { Scene_Loop_Set_Default(2); } }
void SceneScriptHF03::InitializeScene() { if (Game_Flag_Query(527)) { Setup_Scene_Information(479.0f, 47.76f, -496.0f, 600); } else { Setup_Scene_Information(185.62f, 47.76f, -867.42f, 300); } Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); Scene_Exit_Add_2D_Exit(1, 589, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(2, 323, 110, 380, 166, 0); Ambient_Sounds_Add_Looping_Sound(340, 50, 0, 1); Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); }
void SceneScriptCT07::InitializeScene() { Setup_Scene_Information(202.32f, -58.23f, -12.86f, 225); Actor_Put_In_Set(kActorZuben, 30); Actor_Set_At_XYZ(kActorZuben, -9.68f, -58.23f, 11.14f, 250); Ambient_Sounds_Add_Looping_Sound(54, 30, 90, 1); Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1); Ambient_Sounds_Add_Looping_Sound(56, 40, 100, 1); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 10, 60, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 6, 50, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(61, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(62, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(63, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(64, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0); }
void ScriptKP04::InitializeScene() { if (Game_Flag_Query(575)) { Setup_Scene_Information(-544.0f, 94.89f, 288.0f, 700); } else { Setup_Scene_Information(-905.0f, 94.89f, 1357.0f, 970); } Scene_Exit_Add_2D_Exit(0, 0, 455, 639, 479, 2); Scene_Exit_Add_2D_Exit(1, 475, 247, 514, 416, 1); Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1); Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1); Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1); Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); }
void SceneScriptTB07::InitializeScene() { Setup_Scene_Information(68.0f, 12.0f, 288.0f, 0); Scene_Exit_Add_2D_Exit(0, 383, 445, 639, 479, 2); Ambient_Sounds_Add_Looping_Sound(109, 20, 0, 1); Ambient_Sounds_Add_Sound(363, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(364, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(365, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(366, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(212, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(213, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(214, 1, 20, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(215, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(216, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0); if (Global_Variable_Query(1) == 4 && !Actor_Clue_Query(kActorMcCoy, kClueDNATyrell)) { Item_Add_To_World(83, 941, 18, 9.7f, 48.7f, -174.22f, 0, 12, 12, false, true, false, true); } if (Game_Flag_Query(661)) { Scene_Loop_Set_Default(3); } else { Scene_Loop_Set_Default(0); } }
void SceneScriptTB05::InitializeScene() { if (Game_Flag_Query(98)) { Setup_Scene_Information(23.0f, 151.53f, -205.0f, 450); Game_Flag_Set(102); Game_Flag_Reset(98); } else { Setup_Scene_Information(14.0f, 151.53f, -77.0f, 6); } Scene_Exit_Add_2D_Exit(0, 62, 193, 206, 419, 0); Scene_Exit_Add_2D_Exit(1, 0, 455, 639, 479, 2); Ambient_Sounds_Add_Looping_Sound(236, 100, 0, 1); Ambient_Sounds_Add_Looping_Sound(237, 100, 0, 1); Ambient_Sounds_Add_Sound(217, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(218, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(219, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(220, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(146, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(147, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(148, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(149, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(151, 2, 30, 20, 25, 0, 0, -101, -101, 0, 0); Scene_Loop_Set_Default(0); }
void ScriptKP05::InitializeScene() { if (Game_Flag_Query(577)) { Setup_Scene_Information(-868.0f, 0.0f, -68.0f, 520); } else if (Game_Flag_Query(574)) { Setup_Scene_Information(-1142.0f, 0.0f, 932.0f, 276); } else { Setup_Scene_Information(-802.0f, 0.0f, 972.0f, 800); } Scene_Exit_Add_2D_Exit(0, 589, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); Scene_Exit_Add_2D_Exit(2, 0, 0, 257, 204, 0); Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1); Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1); Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1); Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); }
void SceneScriptMA02::InitializeScene() { if (Game_Flag_Query(36)) { Setup_Scene_Information(-172.0f, -144.13f, 6.27f, 500); } else { Setup_Scene_Information(23.19f, -144.12f, 378.27f, 750); if (Global_Variable_Query(1) == 4) { Actor_Set_Goal_Number(kActorRajif, 300); } Game_Flag_Reset(711); } Scene_Exit_Add_2D_Exit(0, 538, 84, 639, 327, 1); Scene_Exit_Add_2D_Exit(1, 56, 98, 150, 260, 0); if (Global_Variable_Query(1) >= 4 && Global_Variable_Query(1) == 5 && Game_Flag_Query(653)) { Actor_Set_Goal_Number(kActorMaggie, 599); Actor_Change_Animation_Mode(kActorMaggie, 88); Actor_Put_In_Set(kActorMaggie, 10); Actor_Set_At_XYZ(kActorMaggie, -35.51f, -144.12f, 428.0f, 0); Actor_Retired_Here(kActorMaggie, 24, 24, 1, -1); } Ambient_Sounds_Add_Looping_Sound(104, 12, 0, 1); Ambient_Sounds_Add_Looping_Sound(71, 25, 0, 1); Ambient_Sounds_Add_Sound(72, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(73, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(74, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(87, 10, 60, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(68, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0); if (sub_401F7C()) { Ambient_Sounds_Add_Sound(403, 3, 3, 27, 27, -100, -100, -100, -100, 99, 0); } if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(kActorMcCoy, kClueCrystalsCigarette)) { Overlay_Play("MA02OVER", 0, 1, 0, 0); } }
void SceneScriptBB01::InitializeScene() { if (Game_Flag_Query(265)) { Setup_Scene_Information(-253.0f, 9.0f, 715.0f, 266); } else if (Game_Flag_Query(263)) { Setup_Scene_Information(-128.0f, 9.0f, 342.0f, 266); } else { Setup_Scene_Information(43.0f, 0.0f, 1058.0f, 0); } Scene_Exit_Add_2D_Exit(0, 0, 0, 72, 299, 3); Scene_Exit_Add_2D_Exit(1, 151, 218, 322, 290, 3); if (Game_Flag_Query(kFlagSpinnerToBB01)) { Scene_Exit_Add_2D_Exit(2, 0, 311, 312, 479, 2); } Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1); Ambient_Sounds_Add_Looping_Sound(105, 25, -100, 0); Ambient_Sounds_Add_Sound(82, 5, 60, 40, 60, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(83, 5, 60, 40, 65, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(84, 5, 60, 40, 60, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(67, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(66, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(378, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(380, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); if (Game_Flag_Query(kFlagSpinnerToBB01) && !Game_Flag_Query(265) && !Game_Flag_Query(263)) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); } else if (Game_Flag_Query(kFlagSpinnerToBB01) && Game_Flag_Query(265)) { Scene_Loop_Set_Default(1); } else if (Game_Flag_Query(kFlagSpinnerToBB01) && Game_Flag_Query(263)) { Scene_Loop_Set_Default(1); } else { Scene_Loop_Set_Default(5); } }
void SceneScriptHF04::InitializeScene() { Setup_Scene_Information(-33.85f, -0.31f, 395.0f, 0); Game_Flag_Reset(kFlagHF03toHF04); Scene_Exit_Add_2D_Exit(0, 602, 104, 639, 177, 1); Ambient_Sounds_Add_Looping_Sound(kSfxBOOLOOP2, 35, 0, 1); Ambient_Sounds_Add_Looping_Sound(kSfxBRBED3, 40, 0, 1); Ambient_Sounds_Add_Sound(kSfxSWEEP2, 6, 70, 14, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSWEEP3, 3, 70, 14, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 70, 14, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(kFlagHF04DoorsClosed)) { Scene_Loop_Set_Default(kHF04LoopMainDoorsClosed); } else { Scene_Loop_Set_Default(kHF04LoopMainLoop); } }