예제 #1
0
extern "C" void Java_uk_co_armedpineapple_corsixth_SDLActivity_nativeRunAudioThread(
                                    JNIEnv* env, jclass cls)
{
    /* This is the audio thread, with a different environment */
    mAudioEnv = env;

    Android_RunAudioThread();
}
예제 #2
0
extern "C" void Java_org_libsdl_app_SDLActivity_nativeRunAudioThread(
                                    JNIEnv* env, jclass cls)
{
    /* This is the audio thread, with a different environment */
    mAudioEnv = env;

    Android_RunAudioThread();
}
예제 #3
0
extern "C" void Java_paulscode_android_mupen64plusae_NativeMethods_runAudioThread(
                                    JNIEnv* env, jclass cls)
{
    /* This is the audio thread, with a different environment */
    mAudioEnv = env;

    Android_RunAudioThread();
}
예제 #4
0
extern "C" void Java_fr_mydedibox_utility_UtilitySDL_nativeRunAudioThread(
                                    JNIEnv* env, jclass cls)
{
    /* This is the audio thread, with a different environment */
    mAudioEnv = env;

    Android_RunAudioThread();
}
예제 #5
0
extern "C" void Java_fr_mydedibox_libafba_sdl_SDLJni_nativeRunAudioThread(
                                    JNIEnv* env, jclass cls)
{
    //This is the audio thread, with a different environment 
    mAudioEnv = env;

    Android_RunAudioThread();
}
extern "C" void Java_com_dreamdance_android_th_SDLActivity_nativeRunAudioThread(
                                    JNIEnv* env, jclass cls)
{
    /* This is the audio thread, with a different environment */
    mAudioEnv = env;

    Android_RunAudioThread();
}
예제 #7
0
extern "C" void Java_com_silentlexx_instead_SDLActivity_nativeRunAudioThread(
                                    JNIEnv* env, jclass cls)
{
    /* This is the audio thread, with a different environment */
    mAudioEnv = env;

    Android_RunAudioThread();
}
예제 #8
0
extern "C" void NATIVE_FUNCTION(nativeRunAudioThread)(
                                    JNIEnv* env, jclass cls)
{
    /* This is the audio thread, with a different environment */
    mAudioEnv = env;

    Android_RunAudioThread();
}
예제 #9
0
extern "C" void Java_org_libsdl_app_SDLActivity_nativeRunAudioThread(
                                    JNIEnv* env, jclass cls)
{
    /* This is the audio thread, with a different environment */
    mAudioEnv = env;
    __android_log_print(ANDROID_LOG_INFO, "SDL", "Audio Thread: %i", getpid ());

    Android_RunAudioThread();
}