예제 #1
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파일: Banner.cpp 프로젝트: Ancaro/stepmania
	static int SetScrolling( T* p, lua_State *L ){ p->SetScrolling( BArg(1), FArg(2) ); return 0; }
	static int EnablePreserveTexture( T* p, lua_State *L )		{ p->EnablePreserveTexture(BArg(1)); COMMON_RETURN_SELF; }
예제 #3
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	static int SetDecodeMovie(T* p, lua_State *L)
	{
		p->m_DecodeMovie= BArg(1);
		COMMON_RETURN_SELF;
	}
	static int EnableFloat( T* p, lua_State *L )			{ p->EnableFloat(BArg(1)); COMMON_RETURN_SELF; }
	static int EnableAlphaBuffer( T* p, lua_State *L )		{ p->EnableAlphaBuffer(BArg(1)); COMMON_RETURN_SELF; }
예제 #6
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	static int SetLoop( T* p, lua_State *L )			{ p->SetLoop(BArg(1)); return 0; }
예제 #7
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	static int SetFastCatchup( T* p, lua_State *L )			{ p->SetFastCatchup(BArg(1)); return 0; }
예제 #8
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	static int SetScrolling( T* p, lua_State *L ){ p->SetScrolling( BArg(1), FArg(2) ); COMMON_RETURN_SELF; }