static int SetScrolling( T* p, lua_State *L ){ p->SetScrolling( BArg(1), FArg(2) ); return 0; }
static int EnablePreserveTexture( T* p, lua_State *L ) { p->EnablePreserveTexture(BArg(1)); COMMON_RETURN_SELF; }
static int SetDecodeMovie(T* p, lua_State *L) { p->m_DecodeMovie= BArg(1); COMMON_RETURN_SELF; }
static int EnableFloat( T* p, lua_State *L ) { p->EnableFloat(BArg(1)); COMMON_RETURN_SELF; }
static int EnableAlphaBuffer( T* p, lua_State *L ) { p->EnableAlphaBuffer(BArg(1)); COMMON_RETURN_SELF; }
static int SetLoop( T* p, lua_State *L ) { p->SetLoop(BArg(1)); return 0; }
static int SetFastCatchup( T* p, lua_State *L ) { p->SetFastCatchup(BArg(1)); return 0; }
static int SetScrolling( T* p, lua_State *L ){ p->SetScrolling( BArg(1), FArg(2) ); COMMON_RETURN_SELF; }