/* This file makes heavy use of the aliasing of NV vertex attributes * with the legacy attributes, and also with ARB and Material * attributes as currently implemented. */ static void VertexAttrib1fvNV(struct gl_context *ctx, GLint target, const GLfloat *v) { CALL_VertexAttrib1fvNV(ctx->Exec, (target, v)); }
static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v) { CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); }