예제 #1
0
파일: sokobanstate.cpp 프로젝트: Hkau/kth
SokobanState::SokobanState(const SokobanLevel &level) :
        level(level),
        num_boxes(level.NumBoxes()),
        free_goals((1<<num_boxes)-1),
        player(level.GetPlayer()),
        boxes(new Position[num_boxes]),
        parent(NULL),
        last_move(0),
        last_box(-1),
        last_move_distance(0),
        scribble(level.GetScribble(free_goals))
{
    for (int i = 0; i < num_boxes; ++i)
        boxes[i] = level.GetBox(i);
    CalcCost();
}
예제 #2
0
파일: queue.c 프로젝트: pstrinkle/misc-umbc
void BuildQueue(TRACKPTR * queueheadnodePtr, FILE * ifp)
{
   /* declare variables to be used repeatedly within function */
   CAR newcar;
   NODEPTR temp;

   /* allocate memory for the incoming track queue */
   (*queueheadnodePtr) = (TRACKPTR)malloc(sizeof(TRACK));
   if (*queueheadnodePtr == NULL)
   {
      fprintf(stderr, "Not enough memory free.\n");
      exit(-3);
   }

   /* initialize the head node for the incoming track queue */
   InitiateTrack(queueheadnodePtr);

   /* initilize the car struct to be used within the while loop for building the queue */
   InitializeCar(&newcar);

   /* read through the data file and build the queue */
   while(fscanf(ifp, "%d %s %s %s %d %d", &newcar.carNum, newcar.cargo, newcar.origin, newcar.destination, &newcar.weight, &newcar.miles) != -1)
   {
      /* calculates the cost of moving the specific car */
      CalcCost(&newcar);

      /* finds memory for the new node and stores in temp */
      temp = CreateNode();

      /* sets data from newcar struct into the new node */
      SetData(&temp, newcar);

      /* get the track id for the specific node */
      temp -> trackId = GetTrackId(temp -> data.destination); 

      /* insert the node into the queue */
      InsertNode(&temp, queueheadnodePtr);
   }
}
예제 #3
0
파일: termcap.c 프로젝트: Distrotech/screen
/*
 * Compile the terminal capabilities for a display.
 * Input: tgetent(, D_termname) extra_incap, extra_outcap.
 * Effect: display initialisation.
 */
int InitTermcap(int width, int height)
{
	char *s;
	int i;
	char tbuf[TERMCAP_BUFSIZE], *tp;
	int t, xue, xse, xme;

	memset(tbuf, 0, sizeof(tbuf));
	if (*D_termname == 0 || e_tgetent(tbuf, D_termname) != 1) {
		Msg(0, "Cannot find terminfo entry for '%s'.", D_termname);
		return -1;
	}

	if ((D_tentry = malloc(TERMCAP_BUFSIZE + (extra_incap ? strlen(extra_incap) + 1 : 0))) == 0) {
		Msg(0, "%s", strnomem);
		return -1;
	}

	/*
	 * loop through all needed capabilities, record their values in the display
	 */
	tp = D_tentry;
	for (i = 0; i < T_N; i++) {
		switch (term[i].type) {
		case T_FLG:
			D_tcs[i].flg = e_tgetflag(term[i].tcname);
			break;
		case T_NUM:
			D_tcs[i].num = e_tgetnum(term[i].tcname);
			break;
		case T_STR:
			D_tcs[i].str = e_tgetstr(term[i].tcname, &tp);
			/* no empty strings, please */
			if (D_tcs[i].str && *D_tcs[i].str == 0)
				D_tcs[i].str = 0;
			break;
		default:
			Panic(0, "Illegal tc type in entry #%d", i);
		 /*NOTREACHED*/}
	}

	/*
	 * Now a good deal of sanity checks on the retrieved capabilities.
	 */
	if (D_HC) {
		Msg(0, "You can't run screen on a hardcopy terminal.");
		return -1;
	}
	if (D_OS) {
		Msg(0, "You can't run screen on a terminal that overstrikes.");
		return -1;
	}
	if (!D_CL) {
		Msg(0, "Clear screen capability required.");
		return -1;
	}
	if (!D_CM) {
		Msg(0, "Addressable cursor capability required.");
		return -1;
	}
	if ((s = getenv("COLUMNS")) && (i = atoi(s)) > 0)
		D_CO = i;
	if ((s = getenv("LINES")) && (i = atoi(s)) > 0)
		D_LI = i;
	if (width)
		D_CO = width;
	if (height)
		D_LI = height;
	if (D_CO <= 0)
		D_CO = 80;
	if (D_LI <= 0)
		D_LI = 24;

	if (D_CTF) {
		/* standard fixes for xterms etc */
		/* assume color for everything that looks ansi-compatible */
		if (!D_CAF && D_ME && (InStr(D_ME, "\033[m") || InStr(D_ME, "\033[0m"))) {
			D_CAF = "\033[3%p1%dm";
			D_CAB = "\033[4%p1%dm";
		}
		if (D_OP && InStr(D_OP, "\033[39;49m"))
			D_CAX = 1;
		if (D_OP && (InStr(D_OP, "\033[m") || InStr(D_OP, "\033[0m")))
			D_OP = 0;
		/* ISO2022 */
		if ((D_EA && InStr(D_EA, "\033(B")) || (D_AS && InStr(D_AS, "\033(0")))
			D_CG0 = 1;
		if (InStr(D_termname, "xterm") || InStr(D_termname, "rxvt") || (D_CKM && InStr(D_CKM, "\033[M")))
			D_CXT = 1;
		/* "be" seems to be standard for xterms... */
		if (D_CXT)
			D_BE = 1;
	}
	if (nwin_options.flowflag == nwin_undef.flowflag)
		nwin_default.flowflag = D_CNF ? FLOW_OFF : D_NX ? FLOW_ON : FLOW_AUTOFLAG;
	D_CLP |= (!D_AM || D_XV || D_XN);
	if (!D_BL)
		D_BL = "\007";
	if (!D_BC) {
		if (D_BS)
			D_BC = "\b";
		else
			D_BC = D_LE;
	}
	if (!D_CR)
		D_CR = "\r";
	if (!D_NL)
		D_NL = "\n";

	/*
	 *  Set up attribute handling.
	 *  This is rather complicated because termcap has different
	 *  attribute groups.
	 */

	if (D_UG > 0)
		D_US = D_UE = 0;
	if (D_SG > 0)
		D_SO = D_SE = 0;
	/* Unfortunately there is no 'mg' capability.
	 * For now we think that mg > 0 if sg and ug > 0.
	 */
	if (D_UG > 0 && D_SG > 0)
		D_MH = D_MD = D_MR = D_MB = D_ME = 0;

	xue = ATYP_U;
	xse = ATYP_S;
	xme = ATYP_M;

	if (D_SO && D_SE == 0) {
		Msg(0, "Warning: 'so' but no 'se' capability.");
		if (D_ME)
			xse = xme;
		else
			D_SO = 0;
	}
	if (D_US && D_UE == 0) {
		Msg(0, "Warning: 'us' but no 'ue' capability.");
		if (D_ME)
			xue = xme;
		else
			D_US = 0;
	}
	if ((D_MH || D_MD || D_MR || D_MB) && D_ME == 0) {
		Msg(0, "Warning: 'm?' but no 'me' capability.");
		D_MH = D_MD = D_MR = D_MB = 0;
	}
	/*
	 * Does ME also reverse the effect of SO and/or US?  This is not
	 * clearly specified by the termcap manual. Anyway, we should at
	 * least look whether ME and SE/UE are equal:
	 */
	if (D_UE && D_SE && strcmp(D_SE, D_UE) == 0)
		xse = xue;
	if (D_SE && D_ME && strcmp(D_ME, D_SE) == 0)
		xse = xme;
	if (D_UE && D_ME && strcmp(D_ME, D_UE) == 0)
		xue = xme;

	for (i = 0; i < NATTR; i++) {
		D_attrtab[i] = D_tcs[T_ATTR + i].str;
		D_attrtyp[i] = i == ATTR_SO ? xse : (i == ATTR_US ? xue : xme);
	}

	/* Set up missing entries (attributes are priority ordered) */
	s = 0;
	t = 0;
	for (i = 0; i < NATTR; i++)
		if ((s = D_attrtab[i])) {
			t = D_attrtyp[i];
			break;
		}
	for (i = 0; i < NATTR; i++) {
		if (D_attrtab[i] == 0) {
			D_attrtab[i] = s;
			D_attrtyp[i] = t;
		} else {
			s = D_attrtab[i];
			t = D_attrtyp[i];
		}
	}
	if (D_CAF || D_CAB || D_CSF || D_CSB)
		D_hascolor = 1;
	if (D_UT)
		D_BE = 1;	/* screen erased with background color */

	if (!D_DO)
		D_DO = D_NL;
	if (!D_SF)
		D_SF = D_NL;
	if (D_IN)
		D_IC = D_IM = 0;
	if (D_EI == 0)
		D_IM = 0;
	/* some strange termcap entries have IC == IM */
	if (D_IC && D_IM && strcmp(D_IC, D_IM) == 0)
		D_IC = 0;
	if (D_KE == 0)
		D_KS = 0;
	if (D_CVN == 0)
		D_CVR = 0;
	if (D_VE == 0)
		D_VI = D_VS = 0;
	if (D_CCE == 0)
		D_CCS = 0;

	if (D_CG0) {
		if (D_CS0 == 0)
			D_CS0 = "\033(%p1%c";
		if (D_CE0 == 0)
			D_CE0 = "\033(B";
		D_AC = 0;
		D_EA = 0;
	} else if (D_AC || (D_AS && D_AE)) {	/* some kind of graphics */
		D_CS0 = (D_AS && D_AE) ? D_AS : "";
		D_CE0 = (D_AS && D_AE) ? D_AE : "";
		D_CC0 = D_AC;
	} else {
		D_CS0 = D_CE0 = "";
		D_CC0 = 0;
		D_AC = "";	/* enable default string */
	}

	for (i = 0; i < 256; i++)
		D_c0_tab[i] = i;
	if (D_AC) {
		/* init with default string first */
		s = "l+m+k+j+u+t+v+w+q-x|n+o~s_p\"r#`+a:f'g#~o.v-^+<,>h#I#0#y<z>";
		for (i = (strlen(s) - 2) & ~1; i >= 0; i -= 2)
			D_c0_tab[(int)(unsigned char)s[i]] = s[i + 1];
	}
	if (D_CC0)
		for (i = (strlen(D_CC0) - 2) & ~1; i >= 0; i -= 2)
			D_c0_tab[(int)(unsigned char)D_CC0[i]] = D_CC0[i + 1];
	if (D_PF == 0)
		D_PO = 0;

	if (D_CXC)
		if (CreateTransTable(D_CXC))
			return -1;

	/* Termcap fields Z0 & Z1 contain width-changing sequences. */
	if (D_CZ1 == 0)
		D_CZ0 = 0;

	CheckScreenSize(0);

	if (D_TS == 0 || D_FS == 0 || D_DS == 0)
		D_HS = 0;
	if (D_HS) {
		if (D_WS < 0)
			D_WS = 0;
	}
	D_has_hstatus = hardstatusemu & ~HSTATUS_ALWAYS;
	if (D_HS && !(hardstatusemu & HSTATUS_ALWAYS))
		D_has_hstatus = HSTATUS_HS;

	if (D_CKJ) {
		int enc = FindEncoding(D_CKJ);
		if (enc != -1)
			D_encoding = enc;
	}
	if (!D_tcs[T_NAVIGATE].str && D_tcs[T_NAVIGATE + 1].str)
		D_tcs[T_NAVIGATE].str = D_tcs[T_NAVIGATE + 1].str;	/* kh = @1 */
	if (!D_tcs[T_NAVIGATE + 2].str && D_tcs[T_NAVIGATE + 3].str)
		D_tcs[T_NAVIGATE + 2].str = D_tcs[T_NAVIGATE + 3].str;	/* kH = @7 */

	D_UPcost = CalcCost(D_UP);
	D_DOcost = CalcCost(D_DO);
	D_NLcost = CalcCost(D_NL);
	D_LEcost = CalcCost(D_BC);
	D_NDcost = CalcCost(D_ND);
	D_CRcost = CalcCost(D_CR);
	D_IMcost = CalcCost(D_IM);
	D_EIcost = CalcCost(D_EI);

	if (D_CAN) {
		D_auto_nuke = true;
	}
	if (D_COL > 0) {
		D_obufmax = D_COL;
		D_obuflenmax = D_obuflen - D_obufmax;
	}

	/* Some xterm entries set F0 and F10 to the same string. Nuke F0. */
	if (D_tcs[T_CAPS].str && D_tcs[T_CAPS + 10].str && !strcmp(D_tcs[T_CAPS].str, D_tcs[T_CAPS + 10].str))
		D_tcs[T_CAPS].str = 0;
	/* Some xterm entries set kD to ^?. Nuke it. */
	if (D_tcs[T_NAVIGATE_DELETE].str && !strcmp(D_tcs[T_NAVIGATE_DELETE].str, "\0177"))
		D_tcs[T_NAVIGATE_DELETE].str = 0;
	/* wyse52 entries have kcub1 == kb == ^H. Nuke... */
	if (D_tcs[T_CURSOR + 3].str && !strcmp(D_tcs[T_CURSOR + 3].str, "\008"))
		D_tcs[T_CURSOR + 3].str = 0;

	D_nseqs = 0;
	for (i = 0; i < T_OCAPS - T_CAPS; i++)
		remap(i, 1);
	for (i = 0; i < kmap_extn; i++)
		remap(i + (KMAP_KEYS + KMAP_AKEYS), 1);
	D_seqp = D_kmaps + 3;
	D_seql = 0;
	D_seqh = 0;

	D_tcinited = 1;
	MakeTermcap(0);
	CheckEscape();
	return 0;
}
예제 #4
0
파일: ai.cpp 프로젝트: bellinat0r/Epiar
/**\brief chooses who the AI should target given the list of the AI's enemies
 *
 */
int AI::ChooseTarget( lua_State *L ){
	//printf("choosing target\n");
	SpriteManager *sprites = Simulation_Lua::GetSimulation(L)->GetSpriteManager();
	list<Sprite*> *nearbySprites = sprites->GetSpritesNear(this->GetWorldPosition(), COMBAT_RANGE, DRAW_ORDER_SHIP);
	
	nearbySprites->sort(CompareAI);
	list<Sprite*>::iterator it;
	list<enemy>::iterator enemyIt=enemies.begin();
	//printf("printing list of enemies\n");
	//printf("the size of enemies = %d\n", enemies.size() );
	for(enemyIt=enemies.begin(); enemyIt!=enemies.end();){
		if(sprites->GetSpriteByID( enemyIt->id)==NULL){
			enemyIt=enemies.erase(enemyIt);
		}
		else {
			enemyIt++;
		}
	}
	
	//printf("printing list of nearby it->GetTarget()\n");
	//int nearbySpritesSize=(*nearbySprites).size();
	//printf("the size of nearbySprites = %d\n",nearbySpritesSize);
	/*for(it=nearbySprites->begin(); it!=nearbySprites->end(); it++){
		if( (*it)->GetDrawOrder() ==DRAW_ORDER_SHIP )
			printf("it->GetTarget() = %d\n",((AI*)(*it))->GetTarget() );
		printf("it->GetID() = %d\n",(*it)->GetID() );

	}*/
	it=nearbySprites->begin();
	enemyIt=enemies.begin();
	int max=0,currTarget=-1;
	int threat=0;
	//printf("starting sprite iteration\n");
		
	for(it= nearbySprites->begin(); it!=nearbySprites->end() && enemyIt!=enemies.end() ; it++){
		if( (*it)->GetID()== this->GetID() )
			continue;


		if( (*it)->GetDrawOrder() ==DRAW_ORDER_SHIP){

			if( enemyIt->id < ((AI*) (*it))->GetTarget() ){
				//printf("starting enemyIt iteration\n");
				while ( enemyIt!=enemies.end() && enemyIt->id < ( (AI*) (*it) )->GetTarget() ) {
				//	printf("enemyIt = %d\n",enemyIt->id);
				//	printf("it->GetTarget() = %d\n", ((AI*) (*it))->GetTarget() );
					if ( !InRange( sprites->GetSpriteByID(enemyIt->id)->GetWorldPosition() , this->GetWorldPosition() ) ) {
						enemyIt=enemies.erase(enemyIt);
						threat=0;
						continue;
					}
					int cost= CalcCost( threat + ( (Ship*)sprites->GetSpriteByID(enemyIt->id))->GetTotalCost() , enemyIt->damage); //damage might need to be scaled so that the damage can be adquately compared to the treat level
					if(currTarget==-1 || max<cost){
						currTarget=enemyIt->id;
						max=cost;
					}
					threat=0;
					enemyIt++;
				}
				//printf("successfully completed enemyIt iteration\n");
				it--;
				continue;
			}
			if( enemyIt->id == ((AI*) (*it))->GetTarget() )
				threat-= ( (Ship*)(*it) )->GetTotalCost();
		}
		else{
			LogMsg( ERR, "Error Sprite %d is not an AI\n", (*it)->GetID() );
		}
	
	}
	// printf("finished sprite iteration\n");

	// cout<<"enemies.size()="<<enemies.size()<<'\n';
	while (enemyIt!=enemies.end()) {
		//printf("starting enemyIt iteration mark2\n");
		if ( !InRange( sprites->GetSpriteByID(enemyIt->id)->GetWorldPosition() , this->GetWorldPosition() ) ) {
			enemyIt=enemies.erase(enemyIt);
			threat=0;
			continue;
		}
		//printf("finished In range check\n");
		//printf("calculate cost\n");
		int cost= CalcCost( threat + ( (Ship*)sprites->GetSpriteByID(enemyIt->id))->GetTotalCost() , enemyIt->damage); //damage might need to be scaled so that the damage can be adquately compared to the treat level
		threat=0;
		//printf("finished calculating cost\n");
		if( currTarget==-1 || max < cost){
			max=cost;
			currTarget=enemyIt->id;
		}
		//printf("successfully completed enemyIt iteration mark 2\n");

		enemyIt++;
	}
	//printf("finished choosing target.  %d is the target\n",currTarget);
	return currTarget;
	
}
예제 #5
0
파일: sokobanstate.cpp 프로젝트: Hkau/kth
// create new state with one new move applied
// note: (assumed to be valid, check before)
SokobanState::SokobanState(const SokobanState &state, int box, char move, int distance, int free_goals):
        level(state.level),
        num_boxes(state.num_boxes),
        free_goals(free_goals),
        player(state.player),
        boxes(new Position[num_boxes]),
        parent(&state),
        last_move(move),
        last_box(box),
        last_move_distance(distance),
        scribble(level.GetScribble(free_goals))
{
    for (int i = 0; i < num_boxes; ++i)
        boxes[i] = state.boxes[i];

	// The player is where the box was before the move
	// (gets modified for longer pushes)
    player = boxes[box];

	// Make the push and sort and make sure the boxes are sorted in the array
    switch (move)
    {
    case MOVE_UP:
        boxes[box].y -= distance;
        player.y -= distance-1;
        for (int idx = box - 1; idx >= 0; --idx)
        {
            if (boxes[idx] < boxes[box])
                break; // done, all earlier in order
            Position p = boxes[idx];
            boxes[idx] = boxes[box];
            boxes[box] = p;
            box --;
        }
        break;
    case MOVE_DOWN:
        boxes[box].y += distance;
        player.y += distance-1;
        for (int idx = box + 1; idx < num_boxes; ++idx)
        {
            if (boxes[box] < boxes[idx])
                break; // done, all earlier in order
            Position p = boxes[idx];
            boxes[idx] = boxes[box];
            boxes[box] = p;
            box ++;
        }
        break;
    case MOVE_LEFT:
        // will be sorted, or collide, but move is assumed to be valid
        boxes[box].x -= distance;
        player.x -= distance-1;
        break;
    case MOVE_RIGHT:
        // will be sorted, or collide, but move is assumed to be valid
        boxes[box].x += distance;
        player.x += distance-1;
        break;
    default:
        assert(0);
    }
    last_box = box;
    CalcCost();
}