int CClientSettingsDlg::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QDialog::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: GUIDesignChanged(); break; case 1: AudioChannelsChanged(); break; case 2: OnTimerStatus(); break; case 3: OnNetBufValueChanged((*reinterpret_cast< int(*)>(_a[1]))); break; case 4: OnNetBufServerValueChanged((*reinterpret_cast< int(*)>(_a[1]))); break; case 5: OnSliderSndCrdBufferDelay((*reinterpret_cast< int(*)>(_a[1]))); break; case 6: OnAutoJitBufStateChanged((*reinterpret_cast< int(*)>(_a[1]))); break; case 7: OnGUIDesignFancyStateChanged((*reinterpret_cast< int(*)>(_a[1]))); break; case 8: OnDefaultCentralServerStateChanged((*reinterpret_cast< int(*)>(_a[1]))); break; case 9: OnCentralServerAddressEditingFinished(); break; case 10: OnSndCrdBufferDelayButtonGroupClicked((*reinterpret_cast< QAbstractButton*(*)>(_a[1]))); break; case 11: OnSoundcardActivated((*reinterpret_cast< int(*)>(_a[1]))); break; case 12: OnLInChanActivated((*reinterpret_cast< int(*)>(_a[1]))); break; case 13: OnRInChanActivated((*reinterpret_cast< int(*)>(_a[1]))); break; case 14: OnLOutChanActivated((*reinterpret_cast< int(*)>(_a[1]))); break; case 15: OnROutChanActivated((*reinterpret_cast< int(*)>(_a[1]))); break; case 16: OnAudioChannelsActivated((*reinterpret_cast< int(*)>(_a[1]))); break; case 17: OnAudioQualityActivated((*reinterpret_cast< int(*)>(_a[1]))); break; case 18: OnDriverSetupClicked(); break; default: ; } _id -= 19; } return _id; }
/* Implementation *************************************************************/ CClientDlg::CClientDlg ( CClient* pNCliP, CSettings* pNSetP, const bool bNewConnectOnStartup, const bool bNewShowComplRegConnList, const bool bShowAnalyzerConsole, QWidget* parent, Qt::WindowFlags f ) : QDialog ( parent, f ), pClient ( pNCliP ), pSettings ( pNSetP ), ClientSettingsDlg ( pNCliP, parent, Qt::Window ), ChatDlg ( parent, Qt::Window ), ConnectDlg ( bNewShowComplRegConnList, parent, Qt::Dialog ), AnalyzerConsole ( pNCliP, parent, Qt::Window ) { setupUi ( this ); // Add help text to controls ----------------------------------------------- // input level meter QString strInpLevH = tr ( "<b>Input Level Meter:</b> The input level " "indicators show the input level of the two stereo channels " "of the current selected audio input.<br>" "Make sure not to clip the input signal to avoid distortions of the " "audio signal." ); QString strInpLevHTT = tr ( "If the " ) + APP_NAME + tr ( " software is connected and " "you play your instrument/sing in the microphone, the LED level " "meter should flicker. If this is not the case, you have " "probably selected the wrong input channel (e.g. line in instead " "of the microphone input) or set the input gain too low in the " "(Windows) audio mixer.<br>For a proper usage of the " ) + APP_NAME + tr ( " software, " "you should not hear your singing/instrument in the loudspeaker or " "your headphone when the " ) + APP_NAME + tr ( " software is not connected. This can " "be achieved by muting your input audio channel in the Playback " "mixer (<b>not</b> the Recording mixer!)." ) + TOOLTIP_COM_END_TEXT; QString strInpLevHAccText = tr ( "Input level meter" ); QString strInpLevHAccDescr = tr ( "Simulates an analog LED level meter." ); lblInputLEDMeter->setWhatsThis ( strInpLevH ); lblLevelMeterLeft->setWhatsThis ( strInpLevH ); lblLevelMeterRight->setWhatsThis ( strInpLevH ); lbrInputLevelL->setWhatsThis ( strInpLevH ); lbrInputLevelL->setAccessibleName ( strInpLevHAccText ); lbrInputLevelL->setAccessibleDescription ( strInpLevHAccDescr ); lbrInputLevelL->setToolTip ( strInpLevHTT ); lbrInputLevelR->setWhatsThis ( strInpLevH ); lbrInputLevelR->setAccessibleName ( strInpLevHAccText ); lbrInputLevelR->setAccessibleDescription ( strInpLevHAccDescr ); lbrInputLevelR->setToolTip ( strInpLevHTT ); // connect/disconnect button butConnect->setWhatsThis ( tr ( "<b>Connect / Disconnect Button:" "</b> Push this button to connect a server. A dialog where you can " "select a server will open. If you are connected, pressing this " "button will end the session." ) ); butConnect->setAccessibleName ( tr ( "Connect and disconnect toggle button" ) ); butConnect->setAccessibleDescription ( tr ( "Clicking on this " "button changes the caption of the button from Connect to " "Disconnect, i.e., it implements a toggle functionality for connecting " "and disconnecting the " ) + APP_NAME + tr ( " software." ) ); // fader tag QString strFaderTag = tr ( "<b>Your Alias/Instrument:</b> Set your name " "or an alias here so that the other musicians you want to play with " "know who you are. Additionally you may set an instrument picture of " "the instrument you play. " "What you set here will appear at your fader on the mixer board when " "you are connected to a " ) + APP_NAME + tr ( " server. This tag will " "also show up at each client which is connected to the same server as " "you. If the fader tag is empty, the IP address is shown instead." ); QString strFaderTagTT = tr ( "Set your name and/or instrument and/or " "pseoudonym here so that the other musicians can identify you." ) + TOOLTIP_COM_END_TEXT; lblServerTag->setWhatsThis ( strFaderTag ); lblServerTag->setToolTip ( strFaderTagTT ); edtFaderTag->setWhatsThis ( strFaderTag ); edtFaderTag->setToolTip ( strFaderTagTT ); edtFaderTag->setAccessibleName ( tr ( "Fader tag edit box" ) ); butInstPicture->setWhatsThis ( strFaderTag ); butInstPicture->setToolTip ( strFaderTagTT ); butInstPicture->setAccessibleName ( tr ( "Instrument picture button" ) ); // local audio input fader QString strAudFader = tr ( "<b>Local Audio Input Fader:</b> With the " "audio fader, the relative levels of the left and right local audio " "channels can be changed. For a mono signal it acts like a panning " "between the two channels. If, e.g., a microphone is connected to " "the right input channel and an instrument is connected to the left " "input channel which is much louder than the microphone, move the " "audio fader in a direction where the label above the fader shows " "<i>L -x</i>, where <i>x</i> is the current attenuation indicator." ); lblAudioPan->setWhatsThis ( strAudFader ); lblAudioPanValue->setWhatsThis ( strAudFader ); sldAudioPan->setWhatsThis ( strAudFader ); sldAudioPan->setAccessibleName ( tr ( "Local audio input fader (left/right)" ) ); // reverberation level QString strAudReverb = tr ( "<b>Reverberation Level:</b> A reverberation " "effect can be applied to one local mono audio channel or to both " "channels in stereo mode. The mone channel selection and the " "reverberation level can be modified. If, e.g., " "the microphone signal is fed into the right audio channel of the " "sound card and a reverberation effect shall be applied, set the " "channel selector to right and move the fader upwards until the " "desired reverberation level is reached.<br>" "The reverberation effect requires significant CPU so that it should " "only be used on fast PCs. If the reverberation level fader is set to " "minimum (which is the default setting), the reverberation effect is " "switched off and does not cause any additional CPU usage." ); lblAudioReverb->setWhatsThis ( strAudReverb ); sldAudioReverb->setWhatsThis ( strAudReverb ); sldAudioReverb->setAccessibleName ( tr ( "Reverberation effect level setting" ) ); // reverberation channel selection QString strRevChanSel = tr ( "<b>Reverberation Channel Selection:</b> " "With these radio buttons the audio input channel on which the " "reverberation effect is applied can be chosen. Either the left " "or right input channel can be selected." ); rbtReverbSelL->setWhatsThis ( strRevChanSel ); rbtReverbSelL->setAccessibleName ( tr ( "Left channel selection for reverberation" ) ); rbtReverbSelR->setWhatsThis ( strRevChanSel ); rbtReverbSelR->setAccessibleName ( tr ( "Right channel selection for reverberation" ) ); // delay LED QString strLEDDelay = tr ( "<b>Delay Status LED:</b> " "The delay status LED indicator shows the current audio delay " "status. If the light is green, the delay is perfect for a jam " "session. If the ligth is yellow, a session is still possible but " "it may be harder to play. If the light is red, the delay is too " "large for jamming." ); lblDelay->setWhatsThis ( strLEDDelay ); ledDelay->setWhatsThis ( strLEDDelay ); ledDelay->setToolTip ( tr ( "If this LED indicator turns red, " "you will not have much fun using the " ) + APP_NAME + tr ( " software." ) + TOOLTIP_COM_END_TEXT ); ledDelay->setAccessibleName ( tr ( "Delay status LED indicator" ) ); // buffers LED QString strLEDBuffers = tr ( "<b>Buffers Status LED:</b> " "The buffers status LED indicator shows the current audio/streaming " "status. If the light is green, there are no buffer overruns/underruns " "and the audio stream is not interrupted. If the light is red, the " "audio stream is interrupted caused by one of the following problems:" "<ul>" "<li>The network jitter buffer is not large enough for the current " "network/audio interface jitter.</li>" "<li>The sound card buffer delay (buffer size) is set to a too small " "value.</li>" "<li>The upload or download stream rate is too high for the current " "available internet bandwidth.</li>" "<li>The CPU of the client or server is at 100%.</li>" "</ul>" ); lblBuffers->setWhatsThis ( strLEDBuffers ); ledBuffers->setWhatsThis ( strLEDBuffers ); ledBuffers->setAccessibleName ( tr ( "Buffers status LED indicator" ) ); // init GUI design SetGUIDesign ( pClient->GetGUIDesign() ); // reset mixer board MainMixerBoard->HideAll(); // restore fader settings MainMixerBoard->vecStoredFaderTags = pClient->vecStoredFaderTags; MainMixerBoard->vecStoredFaderLevels = pClient->vecStoredFaderLevels; MainMixerBoard->vecStoredFaderIsSolo = pClient->vecStoredFaderIsSolo; // init fader tag line edit and instrument picture edtFaderTag->setText ( pClient->ChannelInfo.strName ); butInstPicture->setIcon ( QIcon ( CInstPictures::GetResourceReference ( pClient->ChannelInfo.iInstrument ) ) ); // init status label OnTimerStatus(); // init connection button text butConnect->setText ( CON_BUT_CONNECTTEXT ); // init input level meter bars lbrInputLevelL->setValue ( 0 ); lbrInputLevelR->setValue ( 0 ); // init status LEDs ledBuffers->Reset(); ledDelay->Reset(); // init slider controls --- // audio in fader sldAudioPan->setRange ( AUD_FADER_IN_MIN, AUD_FADER_IN_MAX ); sldAudioPan->setTickInterval ( AUD_FADER_IN_MAX / 5 ); UpdateAudioFaderSlider(); // audio reverberation sldAudioReverb->setRange ( 0, AUD_REVERB_MAX ); const int iCurAudReverb = pClient->GetReverbLevel(); sldAudioReverb->setValue ( iCurAudReverb ); sldAudioReverb->setTickInterval ( AUD_REVERB_MAX / 5 ); // init reverb channel UpdateRevSelection(); // set window title (with no clients connected -> "0") SetMyWindowTitle ( 0 ); // Connect on startup ------------------------------------------------------ if ( bNewConnectOnStartup ) { // per definition use the last connection (first entry in the // stored address list) const QString strSelectedAddress = pClient->vstrIPAddress[0]; // only if address is not empty, start the client if ( !strSelectedAddress.isEmpty() ) { // initiate connection (always show the address in the mixer board // (no alias)) Connect ( strSelectedAddress, strSelectedAddress ); } } // Mac Workaround: // If the connect button is the default button, on Mac it is highlighted // by fading in and out a blue backgroud color. This operation consumes so // much CPU that we get audio interruptions. // Better solution: increase thread priority of worker thread (since the // user can always highlight the button manually, too) -> TODO #if defined ( __APPLE__ ) || defined ( __MACOSX ) butConnect->setDefault ( false ); #endif // View menu -------------------------------------------------------------- pViewMenu = new QMenu ( "&View", this ); pViewMenu->addAction ( tr ( "&Connection Setup..." ), this, SLOT ( OnOpenConnectionSetupDialog() ) ); pViewMenu->addAction ( tr ( "C&hat..." ), this, SLOT ( OnOpenChatDialog() ) ); pViewMenu->addAction ( tr ( "&Settings..." ), this, SLOT ( OnOpenGeneralSettings() ) ); // optionally show analyzer console entry if ( bShowAnalyzerConsole ) { pViewMenu->addAction ( tr ( "&Analyzer Console..." ), this, SLOT ( OnOpenAnalyzerConsole() ) ); } pViewMenu->addSeparator(); pViewMenu->addAction ( tr ( "E&xit" ), this, SLOT ( close() ), QKeySequence ( Qt::CTRL + Qt::Key_Q ) ); // Main menu bar ----------------------------------------------------------- pMenu = new QMenuBar ( this ); pMenu->addMenu ( pViewMenu ); pMenu->addMenu ( new CHelpMenu ( this ) ); // Now tell the layout about the menu layout()->setMenuBar ( pMenu ); // Instrument pictures popup menu ------------------------------------------ pInstrPictPopupMenu = new QMenu ( this ); // add an entry for all known instruments for ( int iCurInst = 0; iCurInst < CInstPictures::GetNumAvailableInst(); iCurInst++ ) { // create a menu action with text and image QAction* pCurAction = new QAction ( QIcon ( CInstPictures::GetResourceReference ( iCurInst ) ), CInstPictures::GetName ( iCurInst ), this ); // add data to identify the action data when it is triggered pCurAction->setData ( iCurInst ); pInstrPictPopupMenu->addAction ( pCurAction ); } // Window positions -------------------------------------------------------- // main window if ( !pClient->vecWindowPosMain.isEmpty() && !pClient->vecWindowPosMain.isNull() ) { restoreGeometry ( pClient->vecWindowPosMain ); } // settings window if ( !pClient->vecWindowPosSettings.isEmpty() && !pClient->vecWindowPosSettings.isNull() ) { ClientSettingsDlg.restoreGeometry ( pClient->vecWindowPosSettings ); } if ( pClient->bWindowWasShownSettings ) { ShowGeneralSettings(); } // chat window if ( !pClient->vecWindowPosChat.isEmpty() && !pClient->vecWindowPosChat.isNull() ) { ChatDlg.restoreGeometry ( pClient->vecWindowPosChat ); } if ( pClient->bWindowWasShownChat ) { ShowChatWindow(); } // connection setup window if ( !pClient->vecWindowPosConnect.isEmpty() && !pClient->vecWindowPosConnect.isNull() ) { ConnectDlg.restoreGeometry ( pClient->vecWindowPosConnect ); } if ( pClient->bWindowWasShownConnect ) { ShowConnectionSetupDialog(); } // Connections ------------------------------------------------------------- // push buttons QObject::connect ( butConnect, SIGNAL ( clicked() ), this, SLOT ( OnConnectDisconBut() ) ); QObject::connect ( butInstPicture, SIGNAL ( clicked() ), this, SLOT ( OnInstPictureBut() ) ); // check boxes QObject::connect ( chbSettings, SIGNAL ( stateChanged ( int ) ), this, SLOT ( OnSettingsStateChanged ( int ) ) ); QObject::connect ( chbChat, SIGNAL ( stateChanged ( int ) ), this, SLOT ( OnChatStateChanged ( int ) ) ); // timers QObject::connect ( &TimerSigMet, SIGNAL ( timeout() ), this, SLOT ( OnTimerSigMet() ) ); QObject::connect ( &TimerBuffersLED, SIGNAL ( timeout() ), this, SLOT ( OnTimerBuffersLED() ) ); QObject::connect ( &TimerStatus, SIGNAL ( timeout() ), this, SLOT ( OnTimerStatus() ) ); QObject::connect ( &TimerPing, SIGNAL ( timeout() ), this, SLOT ( OnTimerPing() ) ); // sliders QObject::connect ( sldAudioPan, SIGNAL ( valueChanged ( int ) ), this, SLOT ( OnAudioPanValueChanged ( int ) ) ); QObject::connect ( sldAudioReverb, SIGNAL ( valueChanged ( int ) ), this, SLOT ( OnAudioReverbValueChanged ( int ) ) ); // radio buttons QObject::connect ( rbtReverbSelL, SIGNAL ( clicked() ), this, SLOT ( OnReverbSelLClicked() ) ); QObject::connect ( rbtReverbSelR, SIGNAL ( clicked() ), this, SLOT ( OnReverbSelRClicked() ) ); // line edits QObject::connect ( edtFaderTag, SIGNAL ( textChanged ( const QString& ) ), this, SLOT ( OnFaderTagTextChanged ( const QString& ) ) ); // menus QObject::connect ( pInstrPictPopupMenu, SIGNAL ( triggered ( QAction* ) ), this, SLOT ( OnInstPicturesMenuTriggered ( QAction* ) ) ); // other QObject::connect ( pClient, SIGNAL ( ConClientListNameMesReceived ( CVector<CChannelInfo> ) ), this, SLOT ( OnConClientListMesReceived ( CVector<CChannelInfo> ) ) ); QObject::connect ( pClient, SIGNAL ( ConClientListMesReceived ( CVector<CChannelInfo> ) ), this, SLOT ( OnConClientListMesReceived ( CVector<CChannelInfo> ) ) ); QObject::connect ( pClient, SIGNAL ( Disconnected() ), this, SLOT ( OnDisconnected() ) ); QObject::connect ( pClient, SIGNAL ( ChatTextReceived ( QString ) ), this, SLOT ( OnChatTextReceived ( QString ) ) ); QObject::connect ( pClient, SIGNAL ( PingTimeReceived ( int ) ), this, SLOT ( OnPingTimeResult ( int ) ) ); QObject::connect ( pClient, SIGNAL ( CLServerListReceived ( CHostAddress, CVector<CServerInfo> ) ), this, SLOT ( OnCLServerListReceived ( CHostAddress, CVector<CServerInfo> ) ) ); QObject::connect ( pClient, SIGNAL ( CLPingTimeWithNumClientsReceived ( CHostAddress, int, int ) ), this, SLOT ( OnCLPingTimeWithNumClientsReceived ( CHostAddress, int, int ) ) ); #ifdef ENABLE_CLIENT_VERSION_AND_OS_DEBUGGING QObject::connect ( pClient, SIGNAL ( CLVersionAndOSReceived ( CHostAddress, COSUtil::EOpSystemType, QString ) ), this, SLOT ( OnCLVersionAndOSReceived ( CHostAddress, COSUtil::EOpSystemType, QString ) ) ); #endif QObject::connect ( pClient, SIGNAL ( UpstreamRateChanged() ), this, SLOT ( OnUpstreamRateChanged() ) ); QObject::connect ( QCoreApplication::instance(), SIGNAL ( aboutToQuit() ), this, SLOT ( OnAboutToQuit() ) ); QObject::connect ( &ClientSettingsDlg, SIGNAL ( GUIDesignChanged() ), this, SLOT ( OnGUIDesignChanged() ) ); QObject::connect ( &ClientSettingsDlg, SIGNAL ( AudioChannelsChanged() ), this, SLOT ( OnAudioChannelsChanged() ) ); QObject::connect ( MainMixerBoard, SIGNAL ( ChangeChanGain ( int, double ) ), this, SLOT ( OnChangeChanGain ( int, double ) ) ); QObject::connect ( MainMixerBoard, SIGNAL ( NumClientsChanged ( int ) ), this, SLOT ( OnNumClientsChanged ( int ) ) ); QObject::connect ( &ChatDlg, SIGNAL ( NewLocalInputText ( QString ) ), this, SLOT ( OnNewLocalInputText ( QString ) ) ); QObject::connect ( &ConnectDlg, SIGNAL ( ReqServerListQuery ( CHostAddress ) ), this, SLOT ( OnReqServerListQuery ( CHostAddress ) ) ); QObject::connect ( &ConnectDlg, SIGNAL ( CreateCLServerListPingMes ( CHostAddress ) ), this, SLOT ( OnCreateCLServerListPingMes ( CHostAddress ) ) ); QObject::connect ( &ConnectDlg, SIGNAL ( CreateCLServerListReqVerAndOSMes ( CHostAddress ) ), this, SLOT ( OnCreateCLServerListReqVerAndOSMes ( CHostAddress ) ) ); QObject::connect ( &ConnectDlg, SIGNAL ( accepted() ), this, SLOT ( OnConnectDlgAccepted() ) ); // Timers ------------------------------------------------------------------ // start timer for status bar TimerStatus.start ( LED_BAR_UPDATE_TIME_MS ); }