void FceuGraphics::Init() { LOG_DBG("FceuGraphics::Init()\n"); PSGLGraphics::Init(m_resolutionId, m_pal60Hz); int32_t ret = PSGLInit(); if (ret == CELL_OK) { PSGLGraphics::SetResolution(); GetAllAvailableResolutions(); } }
void PS3Graphics::Init() { PSGLInitDevice(NULL, m_pal60Hz); int32_t ret = PSGLInit(); if (ret == CELL_OK) { SetResolution(); } GetAllAvailableResolutions(); // TODO : Initially set to false. This will be overridden later SetAspectRatio(false); }