const GrGLInterface* GrGLCreateNativeInterface() { GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi"); const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION)); GrGLVersion version = GrGLGetVersionFromString(verStr); GrGLStandard standard = GrGLGetStandardInUseFromString(verStr); GrGLExtensions extensions; if (!extensions.init(standard, glGetString, getStringi, glGetIntegerv)) { return NULL; } GrGLInterface* interface = NULL; if (kGLES_GrGLStandard == standard) { interface = create_es_interface(version, &extensions); } else if (kGL_GrGLStandard == standard) { interface = create_desktop_interface(version, extensions); } if (NULL != interface) { interface->fExtensions.swap(&extensions); } return interface; }
bool GrGLContextInfo::initialize(const GrGLInterface* interface) { this->reset(); // We haven't validated the GrGLInterface yet, so check for GetString // function pointer if (interface->fGetString) { const GrGLubyte* verUByte; GR_GL_CALL_RET(interface, verUByte, GetString(GR_GL_VERSION)); const char* ver = reinterpret_cast<const char*>(verUByte); GrGLBinding binding = GrGLGetBindingInUseFromString(ver); if (0 != binding && interface->validate(binding) && fExtensions.init(binding, interface)) { fBindingInUse = binding; fGLVersion = GrGLGetVersionFromString(ver); fGLSLGeneration = GrGetGLSLGeneration(fBindingInUse, interface); fVendor = GrGLGetVendor(interface); fIsMesa = GrGLIsMesaFromVersionString(ver); fGLCaps->init(*this, interface); return true; } } return false; }
SkGLContext::GLFenceSync* SkGLContext::GLFenceSync::CreateIfSupported(const SkGLContext* ctx) { SkAutoTDelete<GLFenceSync> ret(new GLFenceSync); if (kGL_GrGLStandard == ctx->gl()->fStandard) { const GrGLubyte* versionStr; SK_GL_RET(*ctx, versionStr, GetString(GR_GL_VERSION)); GrGLVersion version = GrGLGetVersionFromString(reinterpret_cast<const char*>(versionStr)); if (version < GR_GL_VER(3,2) && !ctx->gl()->hasExtension("GL_ARB_sync")) { return nullptr; } ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>( ctx->onPlatformGetProcAddress("glFenceSync")); ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>( ctx->onPlatformGetProcAddress("glClientWaitSync")); ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>( ctx->onPlatformGetProcAddress("glDeleteSync")); } else { if (!ctx->gl()->hasExtension("GL_APPLE_sync")) { return nullptr; } ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>( ctx->onPlatformGetProcAddress("glFenceSyncAPPLE")); ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>( ctx->onPlatformGetProcAddress("glClientWaitSyncAPPLE")); ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>( ctx->onPlatformGetProcAddress("glDeleteSyncAPPLE")); } if (!ret->fGLFenceSync || !ret->fGLClientWaitSync || !ret->fGLDeleteSync) { return nullptr; } return ret.detach(); }
bool GrGLExtensions::init(GrGLStandard standard, GrGLGetStringProc getString, GrGLGetStringiProc getStringi, GrGLGetIntegervProc getIntegerv) { fInitialized = false; fStrings->reset(); if (NULL == getString) { return false; } // glGetStringi and indexed extensions were added in version 3.0 of desktop GL and ES. const GrGLubyte* verString = getString(GR_GL_VERSION); GrGLVersion version = GrGLGetVersionFromString((const char*) verString); if (GR_GL_INVALID_VER == version) { return false; } bool indexed = version >= GR_GL_VER(3, 0); if (indexed) { if (NULL == getStringi || NULL == getIntegerv) { return false; } GrGLint extensionCnt = 0; getIntegerv(GR_GL_NUM_EXTENSIONS, &extensionCnt); fStrings->push_back_n(extensionCnt); for (int i = 0; i < extensionCnt; ++i) { const char* ext = (const char*) getStringi(GR_GL_EXTENSIONS, i); (*fStrings)[i] = ext; } } else { const char* extensions = (const char*) getString(GR_GL_EXTENSIONS); if (NULL == extensions) { return false; } while (true) { // skip over multiple spaces between extensions while (' ' == *extensions) { ++extensions; } // quit once we reach the end of the string. if ('\0' == *extensions) { break; } // we found an extension size_t length = strcspn(extensions, " "); fStrings->push_back().set(extensions, length); extensions += length; } } if (!fStrings->empty()) { SkTLessFunctionToFunctorAdaptor<SkString, extension_compare> cmp; SkTQSort(&fStrings->front(), &fStrings->back(), cmp); } fInitialized = true; return true; }
extern "C" bool SkiaGrGLInterfaceGLVersionGreaterThanOrEqualTo(SkiaGrGLInterfaceRef aGrGLInterface, int32_t major, int32_t minor) { const GrGLubyte* versionUByte; GR_GL_CALL_RET(static_cast<const GrGLInterface*>(aGrGLInterface), versionUByte, GetString(GR_GL_VERSION)); const char* version = reinterpret_cast<const char*>(versionUByte); GrGLVersion glVersion = GrGLGetVersionFromString(version); return GR_GL_INVALID_VER != glVersion && glVersion >= GR_GL_VER(major, minor); }
bool GrGLExtensions::init(GrGLBinding binding, GrGLGetStringProc getString, GrGLGetStringiProc getStringi, GrGLGetIntegervProc getIntegerv) { fStrings.reset(); if (NULL == getString) { return false; } bool indexed = false; if (kDesktop_GrGLBinding == binding) { const GrGLubyte* verString = getString(GR_GL_VERSION); if (NULL == verString) { return false; } GrGLVersion version = GrGLGetVersionFromString((const char*) verString); indexed = version >= GR_GL_VER(3, 0); } if (indexed) { if (NULL == getStringi || NULL == getIntegerv) { return false; } GrGLint extensionCnt = 0; getIntegerv(GR_GL_NUM_EXTENSIONS, &extensionCnt); fStrings.push_back_n(extensionCnt); for (int i = 0; i < extensionCnt; ++i) { const char* ext = (const char*) getStringi(GR_GL_EXTENSIONS, i); fStrings[i] = ext; } } else { const char* extensions = (const char*) getString(GR_GL_EXTENSIONS); if (NULL == extensions) { return false; } while (true) { // skip over multiple spaces between extensions while (' ' == *extensions) { ++extensions; } // quit once we reach the end of the string. if ('\0' == *extensions) { break; } // we found an extension size_t length = strcspn(extensions, " "); fStrings.push_back().set(extensions, length); extensions += length; } } if (0 != fStrings.count()) { SkTLessFunctionToFunctorAdaptor<SkString, extension_compare> cmp; SkTQSort(&fStrings.front(), &fStrings.back(), cmp); } return true; }
bool GrGLExtensions::init(GrGLStandard standard, GrGLFunction<GrGLGetStringProc> getString, GrGLFunction<GrGLGetStringiProc> getStringi, GrGLFunction<GrGLGetIntegervProc> getIntegerv, GrGLFunction<GrEGLQueryStringProc> queryString, GrEGLDisplay eglDisplay) { fInitialized = false; fStrings->reset(); if (!getString) { return false; } // glGetStringi and indexed extensions were added in version 3.0 of desktop GL and ES. const GrGLubyte* verString = getString(GR_GL_VERSION); GrGLVersion version = GrGLGetVersionFromString((const char*) verString); if (GR_GL_INVALID_VER == version) { return false; } bool indexed = version >= GR_GL_VER(3, 0); if (indexed) { if (!getStringi || !getIntegerv) { return false; } GrGLint extensionCnt = 0; getIntegerv(GR_GL_NUM_EXTENSIONS, &extensionCnt); fStrings->push_back_n(extensionCnt); for (int i = 0; i < extensionCnt; ++i) { const char* ext = (const char*) getStringi(GR_GL_EXTENSIONS, i); (*fStrings)[i] = ext; } } else { const char* extensions = (const char*) getString(GR_GL_EXTENSIONS); if (!extensions) { return false; } eat_space_sep_strings(fStrings.get(), extensions); } if (queryString) { const char* extensions = queryString(eglDisplay, GR_EGL_EXTENSIONS); eat_space_sep_strings(fStrings.get(), extensions); } if (!fStrings->empty()) { SkTLessFunctionToFunctorAdaptor<SkString, extension_compare> cmp; SkTQSort(&fStrings->front(), &fStrings->back(), cmp); } fInitialized = true; return true; }
bool GrGLContextInfo::initialize(const GrGLInterface* interface) { this->reset(); // We haven't validated the GrGLInterface yet, so check for GetString // function pointer if (interface->fFunctions.fGetString) { const GrGLubyte* verUByte; GR_GL_CALL_RET(interface, verUByte, GetString(GR_GL_VERSION)); const char* ver = reinterpret_cast<const char*>(verUByte); const GrGLubyte* rendererUByte; GR_GL_CALL_RET(interface, rendererUByte, GetString(GR_GL_RENDERER)); const char* renderer = reinterpret_cast<const char*>(rendererUByte); if (interface->validate()) { fGLVersion = GrGLGetVersionFromString(ver); if (GR_GL_INVALID_VER == fGLVersion) { return false; } if (!GrGetGLSLGeneration(interface, &fGLSLGeneration)) { return false; } fVendor = GrGLGetVendor(interface); /* * Qualcomm drivers have a horrendous bug with some drivers. Though they claim to * support GLES 3.00, some perfectly valid GLSL300 shaders will only compile with * #version 100, and will fail to compile with #version 300 es. In the long term, we * need to lock this down to a specific driver version. */ if (kQualcomm_GrGLVendor == fVendor) { fGLSLGeneration = k110_GrGLSLGeneration; } fRenderer = GrGLGetRendererFromString(renderer); fIsMesa = GrGLIsMesaFromVersionString(ver); fIsChromium = GrGLIsChromiumFromRendererString(renderer); // This must occur before caps init. fInterface.reset(SkRef(interface)); return fGLCaps->init(*this, interface); } } return false; }
const GrGLInterface* GrGLCreateNativeInterface() { GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi"); const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION)); GrGLVersion version = GrGLGetVersionFromString(verStr); GrGLBinding binding = GrGLGetBindingInUseFromString(verStr); GrGLExtensions extensions; if (!extensions.init(binding, glGetString, getStringi, glGetIntegerv)) { return NULL; } if (kES_GrGLBinding == binding) { return create_es_interface(version, extensions); } else if (kDesktop_GrGLBinding == binding) { return create_desktop_interface(version, extensions); } else { return NULL; } }
const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) { GET_PROC_LOCAL(GetString); GET_PROC_LOCAL(GetStringi); GET_PROC_LOCAL(GetIntegerv); // GetStringi may be nullptr depending on the GL version. if (nullptr == GetString || nullptr == GetIntegerv) { return nullptr; } const char* versionString = (const char*) GetString(GR_GL_VERSION); GrGLVersion glVer = GrGLGetVersionFromString(versionString); if (glVer < GR_GL_VER(1,5) || GR_GL_INVALID_VER == glVer) { // We must have array and element_array buffer objects. return nullptr; } GrEGLQueryStringProc queryString; GrEGLDisplay display; get_egl_query_and_display(&queryString, &display, ctx, get); GrGLExtensions extensions; if (!extensions.init(kGL_GrGLStandard, GetString, GetStringi, GetIntegerv, queryString, display)) { return nullptr; } GrGLInterface* interface = new GrGLInterface(); GrGLInterface::Functions* functions = &interface->fFunctions; GET_PROC(ActiveTexture); GET_PROC(AttachShader); GET_PROC(BindAttribLocation); GET_PROC(BindBuffer); if (glVer >= GR_GL_VER(3,0)) { GET_PROC(BindFragDataLocation); } GET_PROC(BeginQuery); GET_PROC(BindTexture); if (extensions.has("GL_KHR_blend_equation_advanced")) { GET_PROC_SUFFIX(BlendBarrier, KHR); } else if (extensions.has("GL_NV_blend_equation_advanced")) { GET_PROC_SUFFIX(BlendBarrier, NV); } if (glVer >= GR_GL_VER(1,4) || extensions.has("GL_ARB_imaging")) { GET_PROC(BlendColor); } else if (extensions.has("GL_EXT_blend_color")) { GET_PROC_SUFFIX(BlendColor, EXT); } if (glVer >= GR_GL_VER(1,4) || extensions.has("GL_ARB_imaging")) { GET_PROC(BlendEquation); } else if (extensions.has("GL_EXT_blend_subtract")) { GET_PROC_SUFFIX(BlendEquation, EXT); } GET_PROC(BlendFunc); GET_PROC(BufferData); GET_PROC(BufferSubData); GET_PROC(Clear); GET_PROC(ClearColor); GET_PROC(ClearStencil); GET_PROC(ColorMask); GET_PROC(CompileShader); GET_PROC(CompressedTexImage2D); GET_PROC(CompressedTexSubImage2D); GET_PROC(CopyTexSubImage2D); GET_PROC(CreateProgram); GET_PROC(CreateShader); GET_PROC(CullFace); GET_PROC(DeleteBuffers); GET_PROC(DeleteProgram); GET_PROC(DeleteQueries); GET_PROC(DeleteShader); GET_PROC(DeleteTextures); GET_PROC(DepthMask); GET_PROC(Disable); GET_PROC(DisableVertexAttribArray); GET_PROC(DrawArrays); GET_PROC(DrawBuffer); GET_PROC(DrawBuffers); GET_PROC(DrawElements); if (glVer >= GR_GL_VER(3,1) || extensions.has("GL_ARB_draw_instanced") || extensions.has("GL_EXT_draw_instanced")) { GET_PROC(DrawArraysInstanced); GET_PROC(DrawElementsInstanced); } if (glVer >= GR_GL_VER(4,0)) { // We don't use ARB_draw_indirect because it does not support a base instance. GET_PROC(DrawArraysIndirect); GET_PROC(DrawElementsIndirect); } GET_PROC(Enable); GET_PROC(EnableVertexAttribArray); GET_PROC(EndQuery); GET_PROC(Finish); GET_PROC(Flush); GET_PROC(FrontFace); GET_PROC(GenBuffers); GET_PROC(GenerateMipmap); GET_PROC(GetBufferParameteriv); GET_PROC(GetError); GET_PROC(GetIntegerv); GET_PROC(GetQueryObjectiv); GET_PROC(GetQueryObjectuiv); if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { GET_PROC(GetQueryObjecti64v); GET_PROC(GetQueryObjectui64v); GET_PROC(QueryCounter); } else if (extensions.has("GL_EXT_timer_query")) { GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); } GET_PROC(GetQueryiv); GET_PROC(GetProgramInfoLog); GET_PROC(GetProgramiv); GET_PROC(GetShaderInfoLog); GET_PROC(GetShaderiv); GET_PROC(GetString); GET_PROC(GetStringi); GET_PROC(GetShaderPrecisionFormat); GET_PROC(GetTexLevelParameteriv); GET_PROC(GenQueries); GET_PROC(GenTextures); GET_PROC(GetUniformLocation); GET_PROC(IsTexture); GET_PROC(LineWidth); GET_PROC(LinkProgram); GET_PROC(MapBuffer); GET_PROC(PixelStorei); if (extensions.has("GL_EXT_raster_multisample")) { GET_PROC_SUFFIX(RasterSamples, EXT); } GET_PROC(ReadBuffer); GET_PROC(ReadPixels); GET_PROC(Scissor); GET_PROC(ShaderSource); GET_PROC(StencilFunc); GET_PROC(StencilFuncSeparate); GET_PROC(StencilMask); GET_PROC(StencilMaskSeparate); GET_PROC(StencilOp); GET_PROC(StencilOpSeparate); GET_PROC(TexImage2D); GET_PROC(TexParameteri); GET_PROC(TexParameteriv); if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) { GET_PROC(TexStorage2D); } else if (extensions.has("GL_EXT_texture_storage")) { GET_PROC_SUFFIX(TexStorage2D, EXT); } GET_PROC(TexSubImage2D); if (glVer >= GR_GL_VER(4,5) || extensions.has("GL_ARB_texture_barrier")) { GET_PROC(TextureBarrier); } else if (extensions.has("GL_NV_texture_barrier")) { GET_PROC_SUFFIX(TextureBarrier, NV); } GET_PROC(Uniform1f); GET_PROC(Uniform1i); GET_PROC(Uniform1fv); GET_PROC(Uniform1iv); GET_PROC(Uniform2f); GET_PROC(Uniform2i); GET_PROC(Uniform2fv); GET_PROC(Uniform2iv); GET_PROC(Uniform3f); GET_PROC(Uniform3i); GET_PROC(Uniform3fv); GET_PROC(Uniform3iv); GET_PROC(Uniform4f); GET_PROC(Uniform4i); GET_PROC(Uniform4fv); GET_PROC(Uniform4iv); GET_PROC(UniformMatrix2fv); GET_PROC(UniformMatrix3fv); GET_PROC(UniformMatrix4fv); GET_PROC(UnmapBuffer); GET_PROC(UseProgram); GET_PROC(VertexAttrib1f); GET_PROC(VertexAttrib2fv); GET_PROC(VertexAttrib3fv); GET_PROC(VertexAttrib4fv); if (glVer >= GR_GL_VER(3,2) || extensions.has("GL_ARB_instanced_arrays")) { GET_PROC(VertexAttribDivisor); } if (glVer >= GR_GL_VER(3,0)) { GET_PROC(VertexAttribIPointer); } GET_PROC(VertexAttribPointer); GET_PROC(Viewport); GET_PROC(BindFragDataLocationIndexed); if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) { // no ARB suffix for GL_ARB_vertex_array_object GET_PROC(BindVertexArray); GET_PROC(GenVertexArrays); GET_PROC(DeleteVertexArrays); } else if (extensions.has("GL_APPLE_vertex_array_object")) { GET_PROC_SUFFIX(BindVertexArray, APPLE); GET_PROC_SUFFIX(GenVertexArrays, APPLE); GET_PROC_SUFFIX(DeleteVertexArrays, APPLE); } if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_map_buffer_range")) { GET_PROC(MapBufferRange); GET_PROC(FlushMappedBufferRange); } // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since // GL_ARB_framebuffer_object doesn't use ARB suffix.) if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) { GET_PROC(GenFramebuffers); GET_PROC(GetFramebufferAttachmentParameteriv); GET_PROC(GetRenderbufferParameteriv); GET_PROC(BindFramebuffer); GET_PROC(FramebufferTexture2D); GET_PROC(CheckFramebufferStatus); GET_PROC(DeleteFramebuffers); GET_PROC(RenderbufferStorage); GET_PROC(GenRenderbuffers); GET_PROC(DeleteRenderbuffers); GET_PROC(FramebufferRenderbuffer); GET_PROC(BindRenderbuffer); GET_PROC(RenderbufferStorageMultisample); GET_PROC(BlitFramebuffer); } else if (extensions.has("GL_EXT_framebuffer_object")) { GET_PROC_SUFFIX(GenFramebuffers, EXT); GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); GET_PROC_SUFFIX(BindFramebuffer, EXT); GET_PROC_SUFFIX(FramebufferTexture2D, EXT); GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); GET_PROC_SUFFIX(DeleteFramebuffers, EXT); GET_PROC_SUFFIX(RenderbufferStorage, EXT); GET_PROC_SUFFIX(GenRenderbuffers, EXT); GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); GET_PROC_SUFFIX(BindRenderbuffer, EXT); if (extensions.has("GL_EXT_framebuffer_multisample")) { GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); } if (extensions.has("GL_EXT_framebuffer_blit")) { GET_PROC_SUFFIX(BlitFramebuffer, EXT); } } else { // we must have FBOs delete interface; return nullptr; } if (extensions.has("GL_NV_path_rendering")) { GET_PROC_SUFFIX(MatrixLoadf, EXT); GET_PROC_SUFFIX(MatrixLoadIdentity, EXT); GET_PROC_SUFFIX(PathCommands, NV); GET_PROC_SUFFIX(PathParameteri, NV); GET_PROC_SUFFIX(PathParameterf, NV); GET_PROC_SUFFIX(GenPaths, NV); GET_PROC_SUFFIX(DeletePaths, NV); GET_PROC_SUFFIX(IsPath, NV); GET_PROC_SUFFIX(PathStencilFunc, NV); GET_PROC_SUFFIX(StencilFillPath, NV); GET_PROC_SUFFIX(StencilStrokePath, NV); GET_PROC_SUFFIX(StencilFillPathInstanced, NV); GET_PROC_SUFFIX(StencilStrokePathInstanced, NV); GET_PROC_SUFFIX(CoverFillPath, NV); GET_PROC_SUFFIX(CoverStrokePath, NV); GET_PROC_SUFFIX(CoverFillPathInstanced, NV); GET_PROC_SUFFIX(CoverStrokePathInstanced, NV); GET_PROC_SUFFIX(StencilThenCoverFillPath, NV); GET_PROC_SUFFIX(StencilThenCoverStrokePath, NV); GET_PROC_SUFFIX(StencilThenCoverFillPathInstanced, NV); GET_PROC_SUFFIX(StencilThenCoverStrokePathInstanced, NV); GET_PROC_SUFFIX(ProgramPathFragmentInputGen, NV); } if (extensions.has("GL_NV_framebuffer_mixed_samples")) { GET_PROC_SUFFIX(CoverageModulation, NV); } if (extensions.has("GL_EXT_debug_marker")) { GET_PROC_SUFFIX(InsertEventMarker, EXT); GET_PROC_SUFFIX(PushGroupMarker, EXT); GET_PROC_SUFFIX(PopGroupMarker, EXT); } if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_ARB_invalidate_subdata")) { GET_PROC(InvalidateBufferData); GET_PROC(InvalidateBufferSubData); GET_PROC(InvalidateFramebuffer); GET_PROC(InvalidateSubFramebuffer); GET_PROC(InvalidateTexImage); GET_PROC(InvalidateTexSubImage); } if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_ARB_program_interface_query")) { GET_PROC(GetProgramResourceLocation); } if (glVer >= GR_GL_VER(4,3)) { // We don't use ARB_multi_draw_indirect because it does not support GL_DRAW_INDIRECT_BUFFER. GET_PROC(MultiDrawArraysIndirect); GET_PROC(MultiDrawElementsIndirect); } if (extensions.has("GL_NV_bindless_texture")) { GET_PROC_SUFFIX(GetTextureHandle, NV); GET_PROC_SUFFIX(GetTextureSamplerHandle, NV); GET_PROC_SUFFIX(MakeTextureHandleResident, NV); GET_PROC_SUFFIX(MakeTextureHandleNonResident, NV); GET_PROC_SUFFIX(GetImageHandle, NV); GET_PROC_SUFFIX(MakeImageHandleResident, NV); GET_PROC_SUFFIX(MakeImageHandleNonResident, NV); GET_PROC_SUFFIX(IsTextureHandleResident, NV); GET_PROC_SUFFIX(IsImageHandleResident, NV); GET_PROC_SUFFIX(UniformHandleui64, NV); GET_PROC_SUFFIX(UniformHandleui64v, NV); GET_PROC_SUFFIX(ProgramUniformHandleui64, NV); GET_PROC_SUFFIX(ProgramUniformHandleui64v, NV); } if (extensions.has("GL_EXT_direct_state_access")) { GET_PROC_SUFFIX(TextureParameteri, EXT); GET_PROC_SUFFIX(TextureParameteriv, EXT); GET_PROC_SUFFIX(TextureParameterf, EXT); GET_PROC_SUFFIX(TextureParameterfv, EXT); GET_PROC_SUFFIX(TextureImage1D, EXT); GET_PROC_SUFFIX(TextureImage2D, EXT); GET_PROC_SUFFIX(TextureSubImage1D, EXT); GET_PROC_SUFFIX(TextureSubImage2D, EXT); GET_PROC_SUFFIX(CopyTextureImage1D, EXT); GET_PROC_SUFFIX(CopyTextureImage2D, EXT); GET_PROC_SUFFIX(CopyTextureSubImage1D, EXT); GET_PROC_SUFFIX(CopyTextureSubImage2D, EXT); GET_PROC_SUFFIX(GetTextureImage, EXT); GET_PROC_SUFFIX(GetTextureParameterfv, EXT); GET_PROC_SUFFIX(GetTextureParameteriv, EXT); GET_PROC_SUFFIX(GetTextureLevelParameterfv, EXT); GET_PROC_SUFFIX(GetTextureLevelParameteriv, EXT); if (glVer >= GR_GL_VER(1,2)) { GET_PROC_SUFFIX(TextureImage3D, EXT); GET_PROC_SUFFIX(TextureSubImage3D, EXT); GET_PROC_SUFFIX(CopyTextureSubImage3D, EXT); GET_PROC_SUFFIX(CompressedTextureImage3D, EXT); GET_PROC_SUFFIX(CompressedTextureImage2D, EXT); GET_PROC_SUFFIX(CompressedTextureImage1D, EXT); GET_PROC_SUFFIX(CompressedTextureSubImage3D, EXT); GET_PROC_SUFFIX(CompressedTextureSubImage2D, EXT); GET_PROC_SUFFIX(CompressedTextureSubImage1D, EXT); GET_PROC_SUFFIX(GetCompressedTextureImage, EXT); } if (glVer >= GR_GL_VER(1,5)) { GET_PROC_SUFFIX(NamedBufferData, EXT); GET_PROC_SUFFIX(NamedBufferSubData, EXT); GET_PROC_SUFFIX(MapNamedBuffer, EXT); GET_PROC_SUFFIX(UnmapNamedBuffer, EXT); GET_PROC_SUFFIX(GetNamedBufferParameteriv, EXT); GET_PROC_SUFFIX(GetNamedBufferPointerv, EXT); GET_PROC_SUFFIX(GetNamedBufferSubData, EXT); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC_SUFFIX(ProgramUniform1f, EXT); GET_PROC_SUFFIX(ProgramUniform2f, EXT); GET_PROC_SUFFIX(ProgramUniform3f, EXT); GET_PROC_SUFFIX(ProgramUniform4f, EXT); GET_PROC_SUFFIX(ProgramUniform1i, EXT); GET_PROC_SUFFIX(ProgramUniform2i, EXT); GET_PROC_SUFFIX(ProgramUniform3i, EXT); GET_PROC_SUFFIX(ProgramUniform4i, EXT); GET_PROC_SUFFIX(ProgramUniform1fv, EXT); GET_PROC_SUFFIX(ProgramUniform2fv, EXT); GET_PROC_SUFFIX(ProgramUniform3fv, EXT); GET_PROC_SUFFIX(ProgramUniform4fv, EXT); GET_PROC_SUFFIX(ProgramUniform1iv, EXT); GET_PROC_SUFFIX(ProgramUniform2iv, EXT); GET_PROC_SUFFIX(ProgramUniform3iv, EXT); GET_PROC_SUFFIX(ProgramUniform4iv, EXT); GET_PROC_SUFFIX(ProgramUniformMatrix2fv, EXT); GET_PROC_SUFFIX(ProgramUniformMatrix3fv, EXT); GET_PROC_SUFFIX(ProgramUniformMatrix4fv, EXT); } if (glVer >= GR_GL_VER(2,1)) { GET_PROC_SUFFIX(ProgramUniformMatrix2x3fv, EXT); GET_PROC_SUFFIX(ProgramUniformMatrix3x2fv, EXT); GET_PROC_SUFFIX(ProgramUniformMatrix2x4fv, EXT); GET_PROC_SUFFIX(ProgramUniformMatrix4x2fv, EXT); GET_PROC_SUFFIX(ProgramUniformMatrix3x4fv, EXT); GET_PROC_SUFFIX(ProgramUniformMatrix4x3fv, EXT); } if (glVer >= GR_GL_VER(3,0)) { GET_PROC_SUFFIX(NamedRenderbufferStorage, EXT); GET_PROC_SUFFIX(GetNamedRenderbufferParameteriv, EXT); GET_PROC_SUFFIX(NamedRenderbufferStorageMultisample, EXT); GET_PROC_SUFFIX(CheckNamedFramebufferStatus, EXT); GET_PROC_SUFFIX(NamedFramebufferTexture1D, EXT); GET_PROC_SUFFIX(NamedFramebufferTexture2D, EXT); GET_PROC_SUFFIX(NamedFramebufferTexture3D, EXT); GET_PROC_SUFFIX(NamedFramebufferRenderbuffer, EXT); GET_PROC_SUFFIX(GetNamedFramebufferAttachmentParameteriv, EXT); GET_PROC_SUFFIX(GenerateTextureMipmap, EXT); GET_PROC_SUFFIX(FramebufferDrawBuffer, EXT); GET_PROC_SUFFIX(FramebufferDrawBuffers, EXT); GET_PROC_SUFFIX(FramebufferReadBuffer, EXT); GET_PROC_SUFFIX(GetFramebufferParameteriv, EXT); GET_PROC_SUFFIX(NamedCopyBufferSubData, EXT); GET_PROC_SUFFIX(VertexArrayVertexOffset, EXT); GET_PROC_SUFFIX(VertexArrayColorOffset, EXT); GET_PROC_SUFFIX(VertexArrayEdgeFlagOffset, EXT); GET_PROC_SUFFIX(VertexArrayIndexOffset, EXT); GET_PROC_SUFFIX(VertexArrayNormalOffset, EXT); GET_PROC_SUFFIX(VertexArrayTexCoordOffset, EXT); GET_PROC_SUFFIX(VertexArrayMultiTexCoordOffset, EXT); GET_PROC_SUFFIX(VertexArrayFogCoordOffset, EXT); GET_PROC_SUFFIX(VertexArraySecondaryColorOffset, EXT); GET_PROC_SUFFIX(VertexArrayVertexAttribOffset, EXT); GET_PROC_SUFFIX(VertexArrayVertexAttribIOffset, EXT); GET_PROC_SUFFIX(EnableVertexArray, EXT); GET_PROC_SUFFIX(DisableVertexArray, EXT); GET_PROC_SUFFIX(EnableVertexArrayAttrib, EXT); GET_PROC_SUFFIX(DisableVertexArrayAttrib, EXT); GET_PROC_SUFFIX(GetVertexArrayIntegerv, EXT); GET_PROC_SUFFIX(GetVertexArrayPointerv, EXT); GET_PROC_SUFFIX(GetVertexArrayIntegeri_v, EXT); GET_PROC_SUFFIX(GetVertexArrayPointeri_v, EXT); GET_PROC_SUFFIX(MapNamedBufferRange, EXT); GET_PROC_SUFFIX(FlushMappedNamedBufferRange, EXT); } } if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_KHR_debug")) { // KHR_debug defines these methods to have no suffix in an OpenGL (not ES) context. GET_PROC(DebugMessageControl); GET_PROC(DebugMessageInsert); GET_PROC(DebugMessageCallback); GET_PROC(GetDebugMessageLog); GET_PROC(PushDebugGroup); GET_PROC(PopDebugGroup); GET_PROC(ObjectLabel); } if (extensions.has("EGL_KHR_image") || extensions.has("EGL_KHR_image_base")) { GET_EGL_PROC_SUFFIX(CreateImage, KHR); GET_EGL_PROC_SUFFIX(DestroyImage, KHR); } interface->fStandard = kGL_GrGLStandard; interface->fExtensions.swap(&extensions); return interface; }
bool SkGLContextHelper::init(int width, int height) { if (fGL) { fGL->unref(); this->destroyGLContext(); } fGL = this->createGLContext(); if (fGL) { const GrGLubyte* temp; GrGLBinding bindingInUse = GrGLGetBindingInUse(this->gl()); if (!fGL->validate(bindingInUse) || !fExtensions.init(bindingInUse, fGL)) { fGL = NULL; this->destroyGLContext(); return false; } SK_GL_RET(*this, temp, GetString(GR_GL_VERSION)); const char* versionStr = reinterpret_cast<const char*>(temp); GrGLVersion version = GrGLGetVersionFromString(versionStr); // clear any existing GL erorrs GrGLenum error; do { SK_GL_RET(*this, error, GetError()); } while (GR_GL_NO_ERROR != error); SK_GL(*this, GenFramebuffers(1, &fFBO)); SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO)); SK_GL(*this, GenRenderbuffers(1, &fColorBufferID)); SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fColorBufferID)); if (kES_GrGLBinding == bindingInUse) { SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, GR_GL_RGBA8, width, height)); } else { SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, GR_GL_RGBA, width, height)); } SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER, fColorBufferID)); SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID)); SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID)); // Some drivers that support packed depth stencil will only succeed // in binding a packed format an FBO. However, we can't rely on packed // depth stencil being available. bool supportsPackedDepthStencil; if (kES_GrGLBinding == bindingInUse) { supportsPackedDepthStencil = version >= GR_GL_VER(3,0) || this->hasExtension("GL_OES_packed_depth_stencil"); } else { supportsPackedDepthStencil = version >= GR_GL_VER(3,0) || this->hasExtension("GL_EXT_packed_depth_stencil") || this->hasExtension("GL_ARB_framebuffer_object"); } if (supportsPackedDepthStencil) { // ES2 requires sized internal formats for RenderbufferStorage // On Desktop we let the driver decide. GrGLenum format = kES_GrGLBinding == bindingInUse ? GR_GL_DEPTH24_STENCIL8 : GR_GL_DEPTH_STENCIL; SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, format, width, height)); SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, fDepthStencilBufferID)); } else { GrGLenum format = kES_GrGLBinding == bindingInUse ? GR_GL_STENCIL_INDEX8 : GR_GL_STENCIL_INDEX; SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, format, width, height)); } SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER, fDepthStencilBufferID)); SK_GL(*this, Viewport(0, 0, width, height)); SK_GL(*this, ClearStencil(0)); SK_GL(*this, Clear(GR_GL_STENCIL_BUFFER_BIT)); SK_GL_RET(*this, error, GetError()); GrGLenum status; SK_GL_RET(*this, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); if (GR_GL_FRAMEBUFFER_COMPLETE != status || GR_GL_NO_ERROR != error) { fFBO = 0; fColorBufferID = 0; fDepthStencilBufferID = 0; fGL->unref(); fGL = NULL; this->destroyGLContext(); return false; } else { return true; } } return false; }
const GrGLInterface* GrGLAssembleGLESInterface(void* ctx, GrGLGetProc get) { GET_PROC_LOCAL(GetString); if (nullptr == GetString) { return nullptr; } const char* verStr = reinterpret_cast<const char*>(GetString(GR_GL_VERSION)); GrGLVersion version = GrGLGetVersionFromString(verStr); if (version < GR_GL_VER(2,0)) { return nullptr; } GET_PROC_LOCAL(GetIntegerv); GET_PROC_LOCAL(GetStringi); GrEGLQueryStringProc queryString; GrEGLDisplay display; get_egl_query_and_display(&queryString, &display, ctx, get); GrGLExtensions extensions; if (!extensions.init(kGLES_GrGLStandard, GetString, GetStringi, GetIntegerv, queryString, display)) { return nullptr; } GrGLInterface* interface = new GrGLInterface; GrGLInterface::Functions* functions = &interface->fFunctions; GET_PROC(ActiveTexture); GET_PROC(AttachShader); GET_PROC(BindAttribLocation); GET_PROC(BindBuffer); GET_PROC(BindTexture); GET_PROC_SUFFIX(BindVertexArray, OES); if (version >= GR_GL_VER(3,0) && extensions.has("GL_EXT_blend_func_extended")) { GET_PROC_SUFFIX(BindFragDataLocation, EXT); GET_PROC_SUFFIX(BindFragDataLocationIndexed, EXT); } if (extensions.has("GL_KHR_blend_equation_advanced")) { GET_PROC_SUFFIX(BlendBarrier, KHR); } else if (extensions.has("GL_NV_blend_equation_advanced")) { GET_PROC_SUFFIX(BlendBarrier, NV); } GET_PROC(BlendColor); GET_PROC(BlendEquation); GET_PROC(BlendFunc); GET_PROC(BufferData); GET_PROC(BufferSubData); GET_PROC(Clear); GET_PROC(ClearColor); GET_PROC(ClearStencil); GET_PROC(ColorMask); GET_PROC(CompileShader); GET_PROC(CompressedTexImage2D); GET_PROC(CompressedTexSubImage2D); GET_PROC(CopyTexSubImage2D); GET_PROC(CreateProgram); GET_PROC(CreateShader); GET_PROC(CullFace); GET_PROC(DeleteBuffers); GET_PROC(DeleteProgram); GET_PROC(DeleteShader); GET_PROC(DeleteTextures); GET_PROC_SUFFIX(DeleteVertexArrays, OES); GET_PROC(DepthMask); GET_PROC(Disable); GET_PROC(DisableVertexAttribArray); GET_PROC(DrawArrays); if (version >= GR_GL_VER(3,0)) { GET_PROC(DrawArraysInstanced); GET_PROC(DrawElementsInstanced); } else if (extensions.has("GL_EXT_draw_instanced")) { GET_PROC_SUFFIX(DrawArraysInstanced, EXT); GET_PROC_SUFFIX(DrawElementsInstanced, EXT); } if (version >= GR_GL_VER(3,1)) { GET_PROC(DrawArraysIndirect); GET_PROC(DrawElementsIndirect); } GET_PROC(DrawElements); GET_PROC(Enable); GET_PROC(EnableVertexAttribArray); GET_PROC(Finish); GET_PROC(Flush); GET_PROC(FrontFace); GET_PROC(GenBuffers); GET_PROC(GenerateMipmap); GET_PROC(GenTextures); GET_PROC_SUFFIX(GenVertexArrays, OES); GET_PROC(GetBufferParameteriv); GET_PROC(GetError); GET_PROC(GetIntegerv); GET_PROC(GetProgramInfoLog); GET_PROC(GetProgramiv); GET_PROC(GetShaderInfoLog); GET_PROC(GetShaderPrecisionFormat); GET_PROC(GetShaderiv); GET_PROC(GetString); GET_PROC(GetStringi); GET_PROC(GetUniformLocation); GET_PROC(IsTexture); GET_PROC(LineWidth); GET_PROC(LinkProgram); GET_PROC(PixelStorei); if (extensions.has("GL_EXT_raster_multisample")) { GET_PROC_SUFFIX(RasterSamples, EXT); } GET_PROC(ReadPixels); GET_PROC(Scissor); GET_PROC(ShaderSource); GET_PROC(StencilFunc); GET_PROC(StencilFuncSeparate); GET_PROC(StencilMask); GET_PROC(StencilMaskSeparate); GET_PROC(StencilOp); GET_PROC(StencilOpSeparate); GET_PROC(TexImage2D); GET_PROC(TexParameteri); GET_PROC(TexParameteriv); GET_PROC(TexSubImage2D); if (version >= GR_GL_VER(3,0)) { GET_PROC(TexStorage2D); } else { GET_PROC_SUFFIX(TexStorage2D, EXT); } if (extensions.has("GL_NV_texture_barrier")) { GET_PROC_SUFFIX(TextureBarrier, NV); } GET_PROC_SUFFIX(DiscardFramebuffer, EXT); GET_PROC(Uniform1f); GET_PROC(Uniform1i); GET_PROC(Uniform1fv); GET_PROC(Uniform1iv); GET_PROC(Uniform2f); GET_PROC(Uniform2i); GET_PROC(Uniform2fv); GET_PROC(Uniform2iv); GET_PROC(Uniform3f); GET_PROC(Uniform3i); GET_PROC(Uniform3fv); GET_PROC(Uniform3iv); GET_PROC(Uniform4f); GET_PROC(Uniform4i); GET_PROC(Uniform4fv); GET_PROC(Uniform4iv); GET_PROC(UniformMatrix2fv); GET_PROC(UniformMatrix3fv); GET_PROC(UniformMatrix4fv); GET_PROC(UseProgram); GET_PROC(VertexAttrib1f); GET_PROC(VertexAttrib2fv); GET_PROC(VertexAttrib3fv); GET_PROC(VertexAttrib4fv); if (version >= GR_GL_VER(3,0)) { GET_PROC(VertexAttribDivisor); } else if (extensions.has("GL_EXT_instanced_arrays")) { GET_PROC_SUFFIX(VertexAttribDivisor, EXT); } if (version >= GR_GL_VER(3,0)) { GET_PROC(VertexAttribIPointer); } GET_PROC(VertexAttribPointer); GET_PROC(Viewport); GET_PROC(BindFramebuffer); GET_PROC(BindRenderbuffer); GET_PROC(CheckFramebufferStatus); GET_PROC(DeleteFramebuffers); GET_PROC(DeleteRenderbuffers); GET_PROC(FramebufferRenderbuffer); GET_PROC(FramebufferTexture2D); if (extensions.has("GL_CHROMIUM_framebuffer_multisample")) { GET_PROC_SUFFIX(RenderbufferStorageMultisample, CHROMIUM); GET_PROC_SUFFIX(BlitFramebuffer, CHROMIUM); } else if (version >= GR_GL_VER(3,0)) { GET_PROC(RenderbufferStorageMultisample); GET_PROC(BlitFramebuffer); } if (extensions.has("GL_CHROMIUM_map_sub")) { GET_PROC_SUFFIX(MapBufferSubData, CHROMIUM); GET_PROC_SUFFIX(MapTexSubImage2D, CHROMIUM); GET_PROC_SUFFIX(UnmapBufferSubData, CHROMIUM); GET_PROC_SUFFIX(UnmapTexSubImage2D, CHROMIUM); } if (extensions.has("GL_EXT_multisampled_render_to_texture")) { GET_PROC_SUFFIX(FramebufferTexture2DMultisample, EXT); functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleEXT"); } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) { GET_PROC_SUFFIX(FramebufferTexture2DMultisample, IMG); functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleIMG"); } else if (extensions.has("GL_APPLE_framebuffer_multisample")) { functions->fRenderbufferStorageMultisampleES2APPLE = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleAPPLE"); GET_PROC_SUFFIX(ResolveMultisampleFramebuffer, APPLE); } GET_PROC(GenFramebuffers); GET_PROC(GenRenderbuffers); GET_PROC(GetFramebufferAttachmentParameteriv); GET_PROC(GetRenderbufferParameteriv); GET_PROC(RenderbufferStorage); GET_PROC_SUFFIX(MapBuffer, OES); GET_PROC_SUFFIX(UnmapBuffer, OES); if (version >= GR_GL_VER(3,0)) { GET_PROC(MapBufferRange); GET_PROC(FlushMappedBufferRange); } else if (extensions.has("GL_EXT_map_buffer_range")) { GET_PROC_SUFFIX(MapBufferRange, EXT); GET_PROC_SUFFIX(FlushMappedBufferRange, EXT); } if (extensions.has("GL_EXT_debug_marker")) { GET_PROC(InsertEventMarker); GET_PROC(PushGroupMarker); GET_PROC(PopGroupMarker); // The below check is here because a device has been found that has the extension string but // returns nullptr from the eglGetProcAddress for the functions if (nullptr == functions->fInsertEventMarker || nullptr == functions->fPushGroupMarker || nullptr == functions->fPopGroupMarker) { extensions.remove("GL_EXT_debug_marker"); } } GET_PROC(InvalidateFramebuffer); GET_PROC(InvalidateSubFramebuffer); GET_PROC(InvalidateBufferData); GET_PROC(InvalidateBufferSubData); GET_PROC(InvalidateTexImage); GET_PROC(InvalidateTexSubImage); if (version >= GR_GL_VER(3,1)) { GET_PROC(GetProgramResourceLocation); } if (extensions.has("GL_NV_path_rendering")) { GET_PROC_SUFFIX(MatrixLoadf, EXT); GET_PROC_SUFFIX(MatrixLoadIdentity, EXT); GET_PROC_SUFFIX(PathCommands, NV); GET_PROC_SUFFIX(PathParameteri, NV); GET_PROC_SUFFIX(PathParameterf, NV); GET_PROC_SUFFIX(GenPaths, NV); GET_PROC_SUFFIX(DeletePaths, NV); GET_PROC_SUFFIX(IsPath, NV); GET_PROC_SUFFIX(PathStencilFunc, NV); GET_PROC_SUFFIX(StencilFillPath, NV); GET_PROC_SUFFIX(StencilStrokePath, NV); GET_PROC_SUFFIX(StencilFillPathInstanced, NV); GET_PROC_SUFFIX(StencilStrokePathInstanced, NV); GET_PROC_SUFFIX(CoverFillPath, NV); GET_PROC_SUFFIX(CoverStrokePath, NV); GET_PROC_SUFFIX(CoverFillPathInstanced, NV); GET_PROC_SUFFIX(CoverStrokePathInstanced, NV); GET_PROC_SUFFIX(StencilThenCoverFillPath, NV); GET_PROC_SUFFIX(StencilThenCoverStrokePath, NV); GET_PROC_SUFFIX(StencilThenCoverFillPathInstanced, NV); GET_PROC_SUFFIX(StencilThenCoverStrokePathInstanced, NV); GET_PROC_SUFFIX(ProgramPathFragmentInputGen, NV); } if (extensions.has("GL_CHROMIUM_path_rendering")) { GET_PROC_SUFFIX(MatrixLoadf, CHROMIUM); GET_PROC_SUFFIX(MatrixLoadIdentity, CHROMIUM); GET_PROC_SUFFIX(PathCommands, CHROMIUM); GET_PROC_SUFFIX(PathParameteri, CHROMIUM); GET_PROC_SUFFIX(PathParameterf, CHROMIUM); GET_PROC_SUFFIX(GenPaths, CHROMIUM); GET_PROC_SUFFIX(DeletePaths, CHROMIUM); GET_PROC_SUFFIX(IsPath, CHROMIUM); GET_PROC_SUFFIX(PathStencilFunc, CHROMIUM); GET_PROC_SUFFIX(StencilFillPath, CHROMIUM); GET_PROC_SUFFIX(StencilStrokePath, CHROMIUM); GET_PROC_SUFFIX(StencilFillPathInstanced, CHROMIUM); GET_PROC_SUFFIX(StencilStrokePathInstanced, CHROMIUM); GET_PROC_SUFFIX(CoverFillPath, CHROMIUM); GET_PROC_SUFFIX(CoverStrokePath, CHROMIUM); GET_PROC_SUFFIX(CoverFillPathInstanced, CHROMIUM); GET_PROC_SUFFIX(CoverStrokePathInstanced, CHROMIUM); GET_PROC_SUFFIX(StencilThenCoverFillPath, CHROMIUM); GET_PROC_SUFFIX(StencilThenCoverStrokePath, CHROMIUM); GET_PROC_SUFFIX(StencilThenCoverFillPathInstanced, CHROMIUM); GET_PROC_SUFFIX(StencilThenCoverStrokePathInstanced, CHROMIUM); GET_PROC_SUFFIX(ProgramPathFragmentInputGen, CHROMIUM); // GL_CHROMIUM_path_rendering additions: GET_PROC_SUFFIX(BindFragmentInputLocation, CHROMIUM); } if (extensions.has("GL_NV_framebuffer_mixed_samples")) { GET_PROC_SUFFIX(CoverageModulation, NV); } if (extensions.has("GL_CHROMIUM_framebuffer_mixed_samples")) { GET_PROC_SUFFIX(CoverageModulation, CHROMIUM); } if (extensions.has("GL_EXT_multi_draw_indirect")) { GET_PROC_SUFFIX(MultiDrawArraysIndirect, EXT); GET_PROC_SUFFIX(MultiDrawElementsIndirect, EXT); } if (extensions.has("GL_NV_bindless_texture")) { GET_PROC_SUFFIX(GetTextureHandle, NV); GET_PROC_SUFFIX(GetTextureSamplerHandle, NV); GET_PROC_SUFFIX(MakeTextureHandleResident, NV); GET_PROC_SUFFIX(MakeTextureHandleNonResident, NV); GET_PROC_SUFFIX(GetImageHandle, NV); GET_PROC_SUFFIX(MakeImageHandleResident, NV); GET_PROC_SUFFIX(MakeImageHandleNonResident, NV); GET_PROC_SUFFIX(IsTextureHandleResident, NV); GET_PROC_SUFFIX(IsImageHandleResident, NV); GET_PROC_SUFFIX(UniformHandleui64, NV); GET_PROC_SUFFIX(UniformHandleui64v, NV); GET_PROC_SUFFIX(ProgramUniformHandleui64, NV); GET_PROC_SUFFIX(ProgramUniformHandleui64v, NV); } if (extensions.has("GL_KHR_debug")) { GET_PROC_SUFFIX(DebugMessageControl, KHR); GET_PROC_SUFFIX(DebugMessageInsert, KHR); GET_PROC_SUFFIX(DebugMessageCallback, KHR); GET_PROC_SUFFIX(GetDebugMessageLog, KHR); GET_PROC_SUFFIX(PushDebugGroup, KHR); GET_PROC_SUFFIX(PopDebugGroup, KHR); GET_PROC_SUFFIX(ObjectLabel, KHR); // In general we have a policy against removing extension strings when the driver does // not provide function pointers for an advertised extension. However, because there is a // known device that advertises GL_KHR_debug but fails to provide the functions and this is // a debugging- only extension we've made an exception. This also can happen when using // APITRACE. if (!interface->fFunctions.fDebugMessageControl) { extensions.remove("GL_KHR_debug"); } } if (extensions.has("GL_CHROMIUM_bind_uniform_location")) { GET_PROC_SUFFIX(BindUniformLocation, CHROMIUM); } if (extensions.has("EGL_KHR_image") || extensions.has("EGL_KHR_image_base")) { GET_EGL_PROC_SUFFIX(CreateImage, KHR); GET_EGL_PROC_SUFFIX(DestroyImage, KHR); } interface->fStandard = kGLES_GrGLStandard; interface->fExtensions.swap(&extensions); return interface; }
const GrGLInterface* GrGLCreateNativeInterface() { if (NULL != glXGetCurrentContext()) { const char* versionString = (const char*) glGetString(GL_VERSION); const char* extString = (const char*) glGetString(GL_EXTENSIONS); GrGLVersion glVer = GrGLGetVersionFromString(versionString); if (glVer < GR_GL_VER(1,5)) { // We must have array and element_array buffer objects. return NULL; } GrGLInterface* interface = new GrGLInterface(); interface->fActiveTexture = glActiveTexture; GR_GL_GET_PROC(AttachShader); GR_GL_GET_PROC(BindAttribLocation); GR_GL_GET_PROC(BindBuffer); GR_GL_GET_PROC(BindFragDataLocation); GR_GL_GET_PROC(BeginQuery); interface->fBindTexture = glBindTexture; interface->fBlendFunc = glBlendFunc; if (glVer >= GR_GL_VER(1,4) || GrGLHasExtensionFromString("GL_ARB_imaging", extString)) { GR_GL_GET_PROC(BlendColor); GR_GL_GET_PROC(BlendEquation); } else { if (GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) { GR_GL_GET_PROC_SUFFIX(BlendColor, EXT); } if (GrGLHasExtensionFromString("GL_EXT_blend_minmax", extString) || GrGLHasExtensionFromString("GL_EXT_blend_subtract", extString)) { GR_GL_GET_PROC_SUFFIX(BlendEquation, EXT); } } GR_GL_GET_PROC(BufferData); GR_GL_GET_PROC(BufferSubData); interface->fClear = glClear; interface->fClearColor = glClearColor; interface->fClearStencil = glClearStencil; interface->fColorMask = glColorMask; interface->fColorPointer = glColorPointer; GR_GL_GET_PROC(CompileShader); interface->fCompressedTexImage2D = glCompressedTexImage2D; GR_GL_GET_PROC(CreateProgram); GR_GL_GET_PROC(CreateShader); interface->fCullFace = glCullFace; GR_GL_GET_PROC(DeleteBuffers); GR_GL_GET_PROC(DeleteProgram); GR_GL_GET_PROC(DeleteQueries); GR_GL_GET_PROC(DeleteShader); interface->fDeleteTextures = glDeleteTextures; interface->fDepthMask = glDepthMask; interface->fDisable = glDisable; GR_GL_GET_PROC(DisableVertexAttribArray); interface->fDrawArrays = glDrawArrays; interface->fDrawBuffer = glDrawBuffer; GR_GL_GET_PROC(DrawBuffers); interface->fDrawElements = glDrawElements; interface->fEnable = glEnable; GR_GL_GET_PROC(EnableVertexAttribArray); GR_GL_GET_PROC(EndQuery); interface->fFinish = glFinish; interface->fFlush = glFlush; interface->fFrontFace = glFrontFace; GR_GL_GET_PROC(GenBuffers); GR_GL_GET_PROC(GetBufferParameteriv); interface->fGetError = glGetError; interface->fGetIntegerv = glGetIntegerv; GR_GL_GET_PROC(GetQueryObjectiv); GR_GL_GET_PROC(GetQueryObjectuiv); if (glVer >= GR_GL_VER(3,3) || GrGLHasExtensionFromString("GL_ARB_timer_query", extString)) { GR_GL_GET_PROC(GetQueryObjecti64v); GR_GL_GET_PROC(GetQueryObjectui64v); GR_GL_GET_PROC(QueryCounter); } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extString)) { GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); } GR_GL_GET_PROC(GetQueryiv); GR_GL_GET_PROC(GetProgramInfoLog); GR_GL_GET_PROC(GetProgramiv); GR_GL_GET_PROC(GetShaderInfoLog); GR_GL_GET_PROC(GetShaderiv); interface->fGetString = glGetString; interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv; GR_GL_GET_PROC(GenQueries); interface->fGenTextures = glGenTextures; GR_GL_GET_PROC(GetUniformLocation); interface->fLineWidth = glLineWidth; GR_GL_GET_PROC(LinkProgram); GR_GL_GET_PROC(MapBuffer); interface->fPixelStorei = glPixelStorei; interface->fReadBuffer = glReadBuffer; interface->fReadPixels = glReadPixels; if (GrGLHasExtensionFromString("GL_NV_framebuffer_multisample_coverage", extString)) { GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisampleCoverage, NV); } interface->fScissor = glScissor; GR_GL_GET_PROC(ShaderSource); interface->fStencilFunc = glStencilFunc; GR_GL_GET_PROC(StencilFuncSeparate); interface->fStencilMask = glStencilMask; GR_GL_GET_PROC(StencilMaskSeparate); interface->fStencilOp = glStencilOp; GR_GL_GET_PROC(StencilOpSeparate); interface->fTexImage2D = glTexImage2D; interface->fTexParameteri = glTexParameteri; if (glVer >= GR_GL_VER(4,2) || GrGLHasExtensionFromString("GL_ARB_texture_storage", extString)) { GR_GL_GET_PROC(TexStorage2D); } else if (GrGLHasExtensionFromString("GL_EXT_texture_storage", extString)) { GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); } interface->fTexSubImage2D = glTexSubImage2D; GR_GL_GET_PROC(Uniform1f); GR_GL_GET_PROC(Uniform1i); GR_GL_GET_PROC(Uniform1fv); GR_GL_GET_PROC(Uniform1iv); GR_GL_GET_PROC(Uniform2f); GR_GL_GET_PROC(Uniform2i); GR_GL_GET_PROC(Uniform2fv); GR_GL_GET_PROC(Uniform2iv); GR_GL_GET_PROC(Uniform3f); GR_GL_GET_PROC(Uniform3i); GR_GL_GET_PROC(Uniform3fv); GR_GL_GET_PROC(Uniform3iv); GR_GL_GET_PROC(Uniform4f); GR_GL_GET_PROC(Uniform4i); GR_GL_GET_PROC(Uniform4fv); GR_GL_GET_PROC(Uniform4iv); GR_GL_GET_PROC(UniformMatrix2fv); GR_GL_GET_PROC(UniformMatrix3fv); GR_GL_GET_PROC(UniformMatrix4fv); GR_GL_GET_PROC(UnmapBuffer); GR_GL_GET_PROC(UseProgram); GR_GL_GET_PROC(VertexAttrib4fv); GR_GL_GET_PROC(VertexAttribPointer); interface->fViewport = glViewport; GR_GL_GET_PROC(BindFragDataLocationIndexed); // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since // GL_ARB_framebuffer_object doesn't use ARB suffix.) if (glVer >= GR_GL_VER(3,0) || GrGLHasExtensionFromString("GL_ARB_framebuffer_object", extString)) { GR_GL_GET_PROC(GenFramebuffers); GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv); GR_GL_GET_PROC(GetRenderbufferParameteriv); GR_GL_GET_PROC(BindFramebuffer); GR_GL_GET_PROC(FramebufferTexture2D); GR_GL_GET_PROC(CheckFramebufferStatus); GR_GL_GET_PROC(DeleteFramebuffers); GR_GL_GET_PROC(RenderbufferStorage); GR_GL_GET_PROC(GenRenderbuffers); GR_GL_GET_PROC(DeleteRenderbuffers); GR_GL_GET_PROC(FramebufferRenderbuffer); GR_GL_GET_PROC(BindRenderbuffer); GR_GL_GET_PROC(RenderbufferStorageMultisample); GR_GL_GET_PROC(BlitFramebuffer); } else if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object", extString)) { GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT); GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT); GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT); GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT); GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT); GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT); GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT); if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample", extString)) { GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); } if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit", extString)) { GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT); } } else { // we must have FBOs delete interface; return NULL; } interface->fBindingsExported = kDesktop_GrGLBinding; return interface; } else { return NULL; } }
const GrGLInterface* GrGLCreateMesaInterface() { if (NULL != OSMesaGetCurrentContext()) { GrGLGetStringProc getString = (GrGLGetStringProc) OSMesaGetProcAddress("glGetString"); const char* versionString = (const char*) getString(GL_VERSION); const char* extString = (const char*) getString(GL_EXTENSIONS); GrGLVersion glVer = GrGLGetVersionFromString(versionString); if (glVer < GR_GL_VER(1,5)) { // We must have array and element_array buffer objects. return NULL; } GrGLInterface* interface = new GrGLInterface(); GR_GL_GET_PROC(ActiveTexture); GR_GL_GET_PROC(BeginQuery); GR_GL_GET_PROC(AttachShader); GR_GL_GET_PROC(BindAttribLocation); GR_GL_GET_PROC(BindBuffer); GR_GL_GET_PROC(BindFragDataLocation); GR_GL_GET_PROC(BindTexture); GR_GL_GET_PROC(BlendColor); GR_GL_GET_PROC(BlendFunc); GR_GL_GET_PROC(BufferData); GR_GL_GET_PROC(BufferSubData); GR_GL_GET_PROC(Clear); GR_GL_GET_PROC(ClearColor); GR_GL_GET_PROC(ClearStencil); GR_GL_GET_PROC(ColorMask); GR_GL_GET_PROC(CompileShader); GR_GL_GET_PROC(CompressedTexImage2D); GR_GL_GET_PROC(CreateProgram); GR_GL_GET_PROC(CreateShader); GR_GL_GET_PROC(CullFace); GR_GL_GET_PROC(DeleteBuffers); GR_GL_GET_PROC(DeleteProgram); GR_GL_GET_PROC(DeleteQueries); GR_GL_GET_PROC(DeleteShader); GR_GL_GET_PROC(DeleteTextures); GR_GL_GET_PROC(DepthMask); GR_GL_GET_PROC(Disable); GR_GL_GET_PROC(DisableVertexAttribArray); GR_GL_GET_PROC(DrawArrays); GR_GL_GET_PROC(DrawBuffer); GR_GL_GET_PROC(DrawBuffers); GR_GL_GET_PROC(DrawElements); GR_GL_GET_PROC(Enable); GR_GL_GET_PROC(EnableVertexAttribArray); GR_GL_GET_PROC(EndQuery); GR_GL_GET_PROC(Finish); GR_GL_GET_PROC(Flush); GR_GL_GET_PROC(FrontFace); GR_GL_GET_PROC(GenBuffers); GR_GL_GET_PROC(GenQueries); GR_GL_GET_PROC(GetBufferParameteriv); GR_GL_GET_PROC(GetError); GR_GL_GET_PROC(GetIntegerv); GR_GL_GET_PROC(GetProgramInfoLog); GR_GL_GET_PROC(GetProgramiv); if (glVer >= GR_GL_VER(3,3) || GrGLHasExtensionFromString("GL_ARB_timer_query", extString)) { GR_GL_GET_PROC(GetQueryObjecti64v); GR_GL_GET_PROC(GetQueryObjectui64v) GR_GL_GET_PROC(QueryCounter); } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extString)) { GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); } GR_GL_GET_PROC(GetQueryObjectiv); GR_GL_GET_PROC(GetQueryObjectuiv); GR_GL_GET_PROC(GetQueryiv); GR_GL_GET_PROC(GetShaderInfoLog); GR_GL_GET_PROC(GetShaderiv); GR_GL_GET_PROC(GetString); GR_GL_GET_PROC(GetTexLevelParameteriv); GR_GL_GET_PROC(GenTextures); GR_GL_GET_PROC(GetUniformLocation); GR_GL_GET_PROC(LineWidth); GR_GL_GET_PROC(LinkProgram); GR_GL_GET_PROC(MapBuffer); GR_GL_GET_PROC(PixelStorei); GR_GL_GET_PROC(ReadBuffer); GR_GL_GET_PROC(ReadPixels); GR_GL_GET_PROC(Scissor); GR_GL_GET_PROC(ShaderSource); GR_GL_GET_PROC(StencilFunc); GR_GL_GET_PROC(StencilFuncSeparate); GR_GL_GET_PROC(StencilMask); GR_GL_GET_PROC(StencilMaskSeparate); GR_GL_GET_PROC(StencilOp); GR_GL_GET_PROC(StencilOpSeparate); GR_GL_GET_PROC(TexImage2D) GR_GL_GET_PROC(TexParameteri); GR_GL_GET_PROC(TexStorage2D); if (NULL == interface->fTexStorage2D) { GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); } GR_GL_GET_PROC(TexSubImage2D); GR_GL_GET_PROC(Uniform1f); GR_GL_GET_PROC(Uniform1i); GR_GL_GET_PROC(Uniform1fv); GR_GL_GET_PROC(Uniform1iv); GR_GL_GET_PROC(Uniform2f); GR_GL_GET_PROC(Uniform2i); GR_GL_GET_PROC(Uniform2fv); GR_GL_GET_PROC(Uniform2iv); GR_GL_GET_PROC(Uniform3f); GR_GL_GET_PROC(Uniform3i); GR_GL_GET_PROC(Uniform3fv); GR_GL_GET_PROC(Uniform3iv); GR_GL_GET_PROC(Uniform4f); GR_GL_GET_PROC(Uniform4i); GR_GL_GET_PROC(Uniform4fv); GR_GL_GET_PROC(Uniform4iv); GR_GL_GET_PROC(UniformMatrix2fv); GR_GL_GET_PROC(UniformMatrix3fv); GR_GL_GET_PROC(UniformMatrix4fv); GR_GL_GET_PROC(UnmapBuffer); GR_GL_GET_PROC(UseProgram); GR_GL_GET_PROC(VertexAttrib4fv); GR_GL_GET_PROC(VertexAttribPointer); GR_GL_GET_PROC(Viewport); // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since // GL_ARB_framebuffer_object doesn't use ARB suffix.) if (glVer >= GR_GL_VER(3,0) || GrGLHasExtensionFromString("GL_ARB_framebuffer_object", extString)) { GR_GL_GET_PROC(GenFramebuffers); GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv); GR_GL_GET_PROC(GetRenderbufferParameteriv); GR_GL_GET_PROC(BindFramebuffer); GR_GL_GET_PROC(FramebufferTexture2D); GR_GL_GET_PROC(CheckFramebufferStatus); GR_GL_GET_PROC(DeleteFramebuffers); GR_GL_GET_PROC(RenderbufferStorage); GR_GL_GET_PROC(GenRenderbuffers); GR_GL_GET_PROC(DeleteRenderbuffers); GR_GL_GET_PROC(FramebufferRenderbuffer); GR_GL_GET_PROC(BindRenderbuffer); GR_GL_GET_PROC(RenderbufferStorageMultisample); GR_GL_GET_PROC(BlitFramebuffer); } else if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object", extString)) { GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT); GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT); GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT); GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT); GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT); GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT); GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT); if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample", extString)) { GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); } if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit", extString)) { GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT); } } else { // we must have FBOs delete interface; return NULL; } GR_GL_GET_PROC(BindFragDataLocationIndexed); interface->fBindingsExported = kDesktop_GrGLBinding; return interface; } else { return NULL; } }
const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) { GET_PROC_LOCAL(GetString); GET_PROC_LOCAL(GetStringi); GET_PROC_LOCAL(GetIntegerv); // GetStringi may be NULL depending on the GL version. if (NULL == GetString || NULL == GetIntegerv) { return NULL; } const char* versionString = (const char*) GetString(GR_GL_VERSION); GrGLVersion glVer = GrGLGetVersionFromString(versionString); if (glVer < GR_GL_VER(1,5) || GR_GL_INVALID_VER == glVer) { // We must have array and element_array buffer objects. return NULL; } GrGLExtensions extensions; if (!extensions.init(kGL_GrGLStandard, GetString, GetStringi, GetIntegerv)) { return NULL; } GrGLInterface* interface = SkNEW(GrGLInterface()); GrGLInterface::Functions* functions = &interface->fFunctions; GET_PROC(ActiveTexture); GET_PROC(AttachShader); GET_PROC(BindAttribLocation); GET_PROC(BindBuffer); if (glVer >= GR_GL_VER(3,0)) { GET_PROC(BindFragDataLocation); } GET_PROC(BeginQuery); GET_PROC(BindTexture); GET_PROC(BlendFunc); if (glVer >= GR_GL_VER(1,4) || extensions.has("GL_ARB_imaging") || extensions.has("GL_EXT_blend_color")) { GET_PROC(BlendColor); } GET_PROC(BufferData); GET_PROC(BufferSubData); GET_PROC(Clear); GET_PROC(ClearColor); GET_PROC(ClearStencil); GET_PROC(ColorMask); GET_PROC(CompileShader); GET_PROC(CompressedTexImage2D); GET_PROC(CompressedTexSubImage2D); GET_PROC(CopyTexSubImage2D); GET_PROC(CreateProgram); GET_PROC(CreateShader); GET_PROC(CullFace); GET_PROC(DeleteBuffers); GET_PROC(DeleteProgram); GET_PROC(DeleteQueries); GET_PROC(DeleteShader); GET_PROC(DeleteTextures); GET_PROC(DepthMask); GET_PROC(Disable); GET_PROC(DisableVertexAttribArray); GET_PROC(DrawArrays); GET_PROC(DrawBuffer); GET_PROC(DrawBuffers); GET_PROC(DrawElements); GET_PROC(Enable); GET_PROC(EnableVertexAttribArray); GET_PROC(EndQuery); GET_PROC(Finish); GET_PROC(Flush); GET_PROC(FrontFace); GET_PROC(GenBuffers); GET_PROC(GenerateMipmap); GET_PROC(GetBufferParameteriv); GET_PROC(GetError); GET_PROC(GetIntegerv); GET_PROC(GetQueryObjectiv); GET_PROC(GetQueryObjectuiv); if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { GET_PROC(GetQueryObjecti64v); GET_PROC(GetQueryObjectui64v); GET_PROC(QueryCounter); } else if (extensions.has("GL_EXT_timer_query")) { GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); } GET_PROC(GetQueryiv); GET_PROC(GetProgramInfoLog); GET_PROC(GetProgramiv); GET_PROC(GetShaderInfoLog); GET_PROC(GetShaderiv); GET_PROC(GetString); GET_PROC(GetStringi); GET_PROC(GetTexLevelParameteriv); GET_PROC(GenQueries); GET_PROC(GenTextures); GET_PROC(GetUniformLocation); GET_PROC(LineWidth); GET_PROC(LinkProgram); GET_PROC(MapBuffer); if (extensions.has("GL_EXT_direct_state_access")) { GET_PROC_SUFFIX(MatrixLoadf, EXT); GET_PROC_SUFFIX(MatrixLoadIdentity, EXT); } GET_PROC(PixelStorei); GET_PROC(ReadBuffer); GET_PROC(ReadPixels); GET_PROC(Scissor); GET_PROC(ShaderSource); GET_PROC(StencilFunc); GET_PROC(StencilFuncSeparate); GET_PROC(StencilMask); GET_PROC(StencilMaskSeparate); GET_PROC(StencilOp); GET_PROC(StencilOpSeparate); GET_PROC(TexImage2D); GET_PROC(TexParameteri); GET_PROC(TexParameteriv); if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) { GET_PROC(TexStorage2D); } else if (extensions.has("GL_EXT_texture_storage")) { GET_PROC_SUFFIX(TexStorage2D, EXT); } GET_PROC(TexSubImage2D); GET_PROC(Uniform1f); GET_PROC(Uniform1i); GET_PROC(Uniform1fv); GET_PROC(Uniform1iv); GET_PROC(Uniform2f); GET_PROC(Uniform2i); GET_PROC(Uniform2fv); GET_PROC(Uniform2iv); GET_PROC(Uniform3f); GET_PROC(Uniform3i); GET_PROC(Uniform3fv); GET_PROC(Uniform3iv); GET_PROC(Uniform4f); GET_PROC(Uniform4i); GET_PROC(Uniform4fv); GET_PROC(Uniform4iv); GET_PROC(UniformMatrix2fv); GET_PROC(UniformMatrix3fv); GET_PROC(UniformMatrix4fv); GET_PROC(UnmapBuffer); GET_PROC(UseProgram); GET_PROC(VertexAttrib1f); GET_PROC(VertexAttrib2fv); GET_PROC(VertexAttrib3fv); GET_PROC(VertexAttrib4fv); GET_PROC(VertexAttribPointer); GET_PROC(Viewport); GET_PROC(BindFragDataLocationIndexed); if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) { // no ARB suffix for GL_ARB_vertex_array_object GET_PROC(BindVertexArray); GET_PROC(GenVertexArrays); GET_PROC(DeleteVertexArrays); } if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_map_buffer_range")) { GET_PROC(MapBufferRange); GET_PROC(FlushMappedBufferRange); } // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since // GL_ARB_framebuffer_object doesn't use ARB suffix.) if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) { GET_PROC(GenFramebuffers); GET_PROC(GetFramebufferAttachmentParameteriv); GET_PROC(GetRenderbufferParameteriv); GET_PROC(BindFramebuffer); GET_PROC(FramebufferTexture2D); GET_PROC(CheckFramebufferStatus); GET_PROC(DeleteFramebuffers); GET_PROC(RenderbufferStorage); GET_PROC(GenRenderbuffers); GET_PROC(DeleteRenderbuffers); GET_PROC(FramebufferRenderbuffer); GET_PROC(BindRenderbuffer); GET_PROC(RenderbufferStorageMultisample); GET_PROC(BlitFramebuffer); } else if (extensions.has("GL_EXT_framebuffer_object")) { GET_PROC_SUFFIX(GenFramebuffers, EXT); GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); GET_PROC_SUFFIX(BindFramebuffer, EXT); GET_PROC_SUFFIX(FramebufferTexture2D, EXT); GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); GET_PROC_SUFFIX(DeleteFramebuffers, EXT); GET_PROC_SUFFIX(RenderbufferStorage, EXT); GET_PROC_SUFFIX(GenRenderbuffers, EXT); GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); GET_PROC_SUFFIX(BindRenderbuffer, EXT); if (extensions.has("GL_EXT_framebuffer_multisample")) { GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); } if (extensions.has("GL_EXT_framebuffer_blit")) { GET_PROC_SUFFIX(BlitFramebuffer, EXT); } } else { // we must have FBOs delete interface; return NULL; } if (extensions.has("GL_NV_path_rendering")) { GET_PROC_SUFFIX(PathCommands, NV); GET_PROC_SUFFIX(PathCoords, NV); GET_PROC_SUFFIX(PathParameteri, NV); GET_PROC_SUFFIX(PathParameterf, NV); GET_PROC_SUFFIX(GenPaths, NV); GET_PROC_SUFFIX(DeletePaths, NV); GET_PROC_SUFFIX(IsPath, NV); GET_PROC_SUFFIX(PathStencilFunc, NV); GET_PROC_SUFFIX(StencilFillPath, NV); GET_PROC_SUFFIX(StencilStrokePath, NV); GET_PROC_SUFFIX(StencilFillPathInstanced, NV); GET_PROC_SUFFIX(StencilStrokePathInstanced, NV); GET_PROC_SUFFIX(PathTexGen, NV); GET_PROC_SUFFIX(CoverFillPath, NV); GET_PROC_SUFFIX(CoverStrokePath, NV); GET_PROC_SUFFIX(CoverFillPathInstanced, NV); GET_PROC_SUFFIX(CoverStrokePathInstanced, NV); // NV_path_rendering v1.2 (These methods may not be present) GET_PROC_SUFFIX(StencilThenCoverFillPath, NV); GET_PROC_SUFFIX(StencilThenCoverStrokePath, NV); GET_PROC_SUFFIX(StencilThenCoverFillPathInstanced, NV); GET_PROC_SUFFIX(StencilThenCoverStrokePathInstanced, NV); // NV_path_rendering v1.3 (These methods may not be present) GET_PROC_SUFFIX(ProgramPathFragmentInputGen, NV); GET_PROC_SUFFIX(PathMemoryGlyphIndexArray, NV); } if (extensions.has("GL_EXT_debug_marker")) { GET_PROC_SUFFIX(InsertEventMarker, EXT); GET_PROC_SUFFIX(PushGroupMarker, EXT); GET_PROC_SUFFIX(PopGroupMarker, EXT); } if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_ARB_invalidate_subdata")) { GET_PROC(InvalidateBufferData); GET_PROC(InvalidateBufferSubData); GET_PROC(InvalidateFramebuffer); GET_PROC(InvalidateSubFramebuffer); GET_PROC(InvalidateTexImage); GET_PROC(InvalidateTexSubImage); } if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_ARB_program_interface_query")) { GET_PROC(GetProgramResourceLocation); } interface->fStandard = kGL_GrGLStandard; interface->fExtensions.swap(&extensions); return interface; }
const GrGLInterface* GrGLAssembleGLESInterface(void* ctx, GrGLGetProc get) { GET_PROC_LOCAL(GetString); if (NULL == GetString) { return NULL; } const char* verStr = reinterpret_cast<const char*>(GetString(GR_GL_VERSION)); GrGLVersion version = GrGLGetVersionFromString(verStr); if (version < GR_GL_VER(2,0)) { return NULL; } GET_PROC_LOCAL(GetIntegerv); GET_PROC_LOCAL(GetStringi); GrGLExtensions extensions; if (!extensions.init(kGLES_GrGLStandard, GetString, GetStringi, GetIntegerv)) { return NULL; } GrGLInterface* interface = SkNEW(GrGLInterface); GrGLInterface::Functions* functions = &interface->fFunctions; GET_PROC(ActiveTexture); GET_PROC(AttachShader); GET_PROC(BindAttribLocation); GET_PROC(BindBuffer); GET_PROC(BindTexture); GET_PROC_SUFFIX(BindVertexArray, OES); GET_PROC(BlendColor); GET_PROC(BlendFunc); GET_PROC(BufferData); GET_PROC(BufferSubData); GET_PROC(Clear); GET_PROC(ClearColor); GET_PROC(ClearStencil); GET_PROC(ColorMask); GET_PROC(CompileShader); GET_PROC(CompressedTexImage2D); GET_PROC(CompressedTexSubImage2D); GET_PROC(CopyTexSubImage2D); GET_PROC(CreateProgram); GET_PROC(CreateShader); GET_PROC(CullFace); GET_PROC(DeleteBuffers); GET_PROC(DeleteProgram); GET_PROC(DeleteShader); GET_PROC(DeleteTextures); GET_PROC_SUFFIX(DeleteVertexArrays, OES); GET_PROC(DepthMask); GET_PROC(Disable); GET_PROC(DisableVertexAttribArray); GET_PROC(DrawArrays); GET_PROC(DrawElements); GET_PROC(Enable); GET_PROC(EnableVertexAttribArray); GET_PROC(Finish); GET_PROC(Flush); GET_PROC(FrontFace); GET_PROC(GenBuffers); GET_PROC(GenerateMipmap); GET_PROC(GenTextures); GET_PROC_SUFFIX(GenVertexArrays, OES); GET_PROC(GetBufferParameteriv); GET_PROC(GetError); GET_PROC(GetIntegerv); GET_PROC(GetProgramInfoLog); GET_PROC(GetProgramiv); GET_PROC(GetShaderInfoLog); GET_PROC(GetShaderiv); GET_PROC(GetString); GET_PROC(GetStringi); GET_PROC(GetUniformLocation); GET_PROC(LineWidth); GET_PROC(LinkProgram); GET_PROC(PixelStorei); GET_PROC(ReadPixels); GET_PROC(Scissor); GET_PROC(ShaderSource); GET_PROC(StencilFunc); GET_PROC(StencilFuncSeparate); GET_PROC(StencilMask); GET_PROC(StencilMaskSeparate); GET_PROC(StencilOp); GET_PROC(StencilOpSeparate); GET_PROC(TexImage2D); GET_PROC(TexParameteri); GET_PROC(TexParameteriv); GET_PROC(TexSubImage2D); if (version >= GR_GL_VER(3,0)) { GET_PROC(TexStorage2D); } else { GET_PROC_SUFFIX(TexStorage2D, EXT); } GET_PROC_SUFFIX(DiscardFramebuffer, EXT); GET_PROC(Uniform1f); GET_PROC(Uniform1i); GET_PROC(Uniform1fv); GET_PROC(Uniform1iv); GET_PROC(Uniform2f); GET_PROC(Uniform2i); GET_PROC(Uniform2fv); GET_PROC(Uniform2iv); GET_PROC(Uniform3f); GET_PROC(Uniform3i); GET_PROC(Uniform3fv); GET_PROC(Uniform3iv); GET_PROC(Uniform4f); GET_PROC(Uniform4i); GET_PROC(Uniform4fv); GET_PROC(Uniform4iv); GET_PROC(UniformMatrix2fv); GET_PROC(UniformMatrix3fv); GET_PROC(UniformMatrix4fv); GET_PROC(UseProgram); GET_PROC(VertexAttrib1f); GET_PROC(VertexAttrib2fv); GET_PROC(VertexAttrib3fv); GET_PROC(VertexAttrib4fv); GET_PROC(VertexAttribPointer); GET_PROC(Viewport); GET_PROC(BindFramebuffer); GET_PROC(BindRenderbuffer); GET_PROC(CheckFramebufferStatus); GET_PROC(DeleteFramebuffers); GET_PROC(DeleteRenderbuffers); GET_PROC(FramebufferRenderbuffer); GET_PROC(FramebufferTexture2D); if (version >= GR_GL_VER(3,0)) { GET_PROC(RenderbufferStorageMultisample); GET_PROC(BlitFramebuffer); } if (extensions.has("GL_EXT_multisampled_render_to_texture")) { GET_PROC_SUFFIX(FramebufferTexture2DMultisample, EXT); functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleEXT"); } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) { GET_PROC_SUFFIX(FramebufferTexture2DMultisample, IMG); functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleIMG"); } else if (extensions.has("GL_APPLE_framebuffer_multisample")) { functions->fRenderbufferStorageMultisampleES2APPLE = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleAPPLE"); GET_PROC_SUFFIX(ResolveMultisampleFramebuffer, APPLE); } GET_PROC(GenFramebuffers); GET_PROC(GenRenderbuffers); GET_PROC(GetFramebufferAttachmentParameteriv); GET_PROC(GetRenderbufferParameteriv); GET_PROC(RenderbufferStorage); GET_PROC_SUFFIX(MapBuffer, OES); GET_PROC_SUFFIX(UnmapBuffer, OES); if (version >= GR_GL_VER(3,0)) { GET_PROC(MapBufferRange); GET_PROC(FlushMappedBufferRange); } else if (extensions.has("GL_EXT_map_buffer_range")) { GET_PROC_SUFFIX(MapBufferRange, EXT); GET_PROC_SUFFIX(FlushMappedBufferRange, EXT); } if (extensions.has("GL_EXT_debug_marker")) { GET_PROC(InsertEventMarker); GET_PROC(PushGroupMarker); GET_PROC(PopGroupMarker); // The below check is here because a device has been found that has the extension string but // returns NULL from the eglGetProcAddress for the functions if (NULL == functions->fInsertEventMarker || NULL == functions->fPushGroupMarker || NULL == functions->fPopGroupMarker) { extensions.remove("GL_EXT_debug_marker"); } } GET_PROC(InvalidateFramebuffer); GET_PROC(InvalidateSubFramebuffer); GET_PROC(InvalidateBufferData); GET_PROC(InvalidateBufferSubData); GET_PROC(InvalidateTexImage); GET_PROC(InvalidateTexSubImage); if (version >= GR_GL_VER(3,1)) { GET_PROC(GetProgramResourceLocation); } if (extensions.has("GL_NV_path_rendering")) { GET_PROC_SUFFIX(MatrixLoadf, EXT); GET_PROC_SUFFIX(MatrixLoadIdentity, EXT); GET_PROC_SUFFIX(PathCommands, NV); GET_PROC_SUFFIX(PathCoords, NV); GET_PROC_SUFFIX(PathParameteri, NV); GET_PROC_SUFFIX(PathParameterf, NV); GET_PROC_SUFFIX(GenPaths, NV); GET_PROC_SUFFIX(DeletePaths, NV); GET_PROC_SUFFIX(IsPath, NV); GET_PROC_SUFFIX(PathStencilFunc, NV); GET_PROC_SUFFIX(StencilFillPath, NV); GET_PROC_SUFFIX(StencilStrokePath, NV); GET_PROC_SUFFIX(StencilFillPathInstanced, NV); GET_PROC_SUFFIX(StencilStrokePathInstanced, NV); GET_PROC_SUFFIX(CoverFillPath, NV); GET_PROC_SUFFIX(CoverStrokePath, NV); GET_PROC_SUFFIX(CoverFillPathInstanced, NV); GET_PROC_SUFFIX(CoverStrokePathInstanced, NV); GET_PROC_SUFFIX(StencilThenCoverFillPath, NV); GET_PROC_SUFFIX(StencilThenCoverStrokePath, NV); GET_PROC_SUFFIX(StencilThenCoverFillPathInstanced, NV); GET_PROC_SUFFIX(StencilThenCoverStrokePathInstanced, NV); GET_PROC_SUFFIX(ProgramPathFragmentInputGen, NV); GET_PROC_SUFFIX(PathMemoryGlyphIndexArray, NV); } interface->fStandard = kGLES_GrGLStandard; interface->fExtensions.swap(&extensions); return interface; }
std::unique_ptr<GrGLContext> GrGLContext::Make(sk_sp<const GrGLInterface> interface, const GrContextOptions& options) { if (!interface->validate()) { return nullptr; } const GrGLubyte* verUByte; GR_GL_CALL_RET(interface.get(), verUByte, GetString(GR_GL_VERSION)); const char* ver = reinterpret_cast<const char*>(verUByte); const GrGLubyte* rendererUByte; GR_GL_CALL_RET(interface.get(), rendererUByte, GetString(GR_GL_RENDERER)); const char* renderer = reinterpret_cast<const char*>(rendererUByte); ConstructorArgs args; args.fGLVersion = GrGLGetVersionFromString(ver); if (GR_GL_INVALID_VER == args.fGLVersion) { return nullptr; } if (!GrGLGetGLSLGeneration(interface.get(), &args.fGLSLGeneration)) { return nullptr; } args.fVendor = GrGLGetVendor(interface.get()); args.fRenderer = GrGLGetRendererFromStrings(renderer, interface->fExtensions); GrGLGetANGLEInfoFromString(renderer, &args.fANGLEBackend, &args.fANGLEVendor, &args.fANGLERenderer); /* * Qualcomm drivers for the 3xx series have a horrendous bug with some drivers. Though they * claim to support GLES 3.00, some perfectly valid GLSL300 shaders will only compile with * #version 100, and will fail to compile with #version 300 es. In the long term, we * need to lock this down to a specific driver version. * ?????/2015 - This bug is still present in Lollipop pre-mr1 * 06/18/2015 - This bug does not affect the nexus 6 (which has an Adreno 4xx). */ if (kAdreno3xx_GrGLRenderer == args.fRenderer) { args.fGLSLGeneration = k110_GrGLSLGeneration; } // Many ES3 drivers only advertise the ES2 image_external extension, but support the _essl3 // extension, and require that it be enabled to work with ESSL3. Other devices require the ES2 // extension to be enabled, even when using ESSL3. Some devices appear to only support the ES2 // extension. As an extreme (optional) solution, we can fallback to using ES2 shading language // if we want to prioritize external texture support. skbug.com/7713 if (GR_IS_GR_GL_ES(interface->fStandard) && options.fPreferExternalImagesOverES3 && !options.fDisableDriverCorrectnessWorkarounds && interface->hasExtension("GL_OES_EGL_image_external") && args.fGLSLGeneration >= k330_GrGLSLGeneration && !interface->hasExtension("GL_OES_EGL_image_external_essl3") && !interface->hasExtension("OES_EGL_image_external_essl3")) { args.fGLSLGeneration = k110_GrGLSLGeneration; } GrGLGetDriverInfo(interface->fStandard, args.fVendor, renderer, ver, &args.fDriver, &args.fDriverVersion); args.fContextOptions = &options; args.fInterface = std::move(interface); return std::unique_ptr<GrGLContext>(new GrGLContext(std::move(args))); }
GrGLVersion GrGLGetVersion(const GrGLInterface* gl) { const GrGLubyte* v; GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION)); return GrGLGetVersionFromString((const char*) v); }
sk_sp<const GrGLInterface> GrGLMakeAssembledWebGLInterface(void *ctx, GrGLGetProc get) { GET_PROC_LOCAL(GetString); if (nullptr == GetString) { return nullptr; } const char* verStr = reinterpret_cast<const char*>(GetString(GR_GL_VERSION)); GrGLVersion glVer = GrGLGetVersionFromString(verStr); if (glVer < GR_GL_VER(1,0)) { return nullptr; } GET_PROC_LOCAL(GetIntegerv); GET_PROC_LOCAL(GetStringi); GrEGLQueryStringFn* queryString; GrEGLDisplay display; GrGetEGLQueryAndDisplay(&queryString, &display, ctx, get); GrGLExtensions extensions; if (!extensions.init(kWebGL_GrGLStandard, GetString, GetStringi, GetIntegerv, queryString, display)) { return nullptr; } sk_sp<GrGLInterface> interface(new GrGLInterface); GrGLInterface::Functions* functions = &interface->fFunctions; // Autogenerated content follows GET_PROC(ActiveTexture); GET_PROC(AttachShader); GET_PROC(BindAttribLocation); GET_PROC(BindBuffer); GET_PROC(BindTexture); GET_PROC(BlendColor); GET_PROC(BlendEquation); GET_PROC(BlendFunc); GET_PROC(BufferData); GET_PROC(BufferSubData); GET_PROC(Clear); GET_PROC(ClearColor); GET_PROC(ClearStencil); GET_PROC(ColorMask); GET_PROC(CompileShader); GET_PROC(CompressedTexImage2D); GET_PROC(CompressedTexSubImage2D); GET_PROC(CopyTexSubImage2D); GET_PROC(CreateProgram); GET_PROC(CreateShader); GET_PROC(CullFace); GET_PROC(DeleteBuffers); GET_PROC(DeleteProgram); GET_PROC(DeleteShader); GET_PROC(DeleteTextures); GET_PROC(DepthMask); GET_PROC(Disable); GET_PROC(DisableVertexAttribArray); GET_PROC(DrawArrays); GET_PROC(DrawElements); GET_PROC(Enable); GET_PROC(EnableVertexAttribArray); GET_PROC(Finish); GET_PROC(Flush); GET_PROC(FrontFace); GET_PROC(GenBuffers); GET_PROC(GenTextures); GET_PROC(GetBufferParameteriv); GET_PROC(GetError); GET_PROC(GetIntegerv); GET_PROC(GetProgramInfoLog); GET_PROC(GetProgramiv); GET_PROC(GetShaderInfoLog); GET_PROC(GetShaderiv); GET_PROC(GetString); GET_PROC(GetUniformLocation); GET_PROC(IsTexture); GET_PROC(LineWidth); GET_PROC(LinkProgram); GET_PROC(PixelStorei); GET_PROC(ReadPixels); GET_PROC(Scissor); GET_PROC(ShaderSource); GET_PROC(StencilFunc); GET_PROC(StencilFuncSeparate); GET_PROC(StencilMask); GET_PROC(StencilMaskSeparate); GET_PROC(StencilOp); GET_PROC(StencilOpSeparate); GET_PROC(TexImage2D); GET_PROC(TexParameterf); GET_PROC(TexParameterfv); GET_PROC(TexParameteri); GET_PROC(TexParameteriv); GET_PROC(TexSubImage2D); GET_PROC(Uniform1f); GET_PROC(Uniform1fv); GET_PROC(Uniform1i); GET_PROC(Uniform1iv); GET_PROC(Uniform2f); GET_PROC(Uniform2fv); GET_PROC(Uniform2i); GET_PROC(Uniform2iv); GET_PROC(Uniform3f); GET_PROC(Uniform3fv); GET_PROC(Uniform3i); GET_PROC(Uniform3iv); GET_PROC(Uniform4f); GET_PROC(Uniform4fv); GET_PROC(Uniform4i); GET_PROC(Uniform4iv); GET_PROC(UniformMatrix2fv); GET_PROC(UniformMatrix3fv); GET_PROC(UniformMatrix4fv); GET_PROC(UseProgram); GET_PROC(VertexAttrib1f); GET_PROC(VertexAttrib2fv); GET_PROC(VertexAttrib3fv); GET_PROC(VertexAttrib4fv); GET_PROC(VertexAttribPointer); GET_PROC(Viewport); if (glVer >= GR_GL_VER(2,0)) { GET_PROC(GetStringi); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(BindVertexArray); GET_PROC(DeleteVertexArrays); GET_PROC(GenVertexArrays); } else if (extensions.has("GL_OES_vertex_array_object")) { GET_PROC_SUFFIX(BindVertexArray, OES); GET_PROC_SUFFIX(DeleteVertexArrays, OES); GET_PROC_SUFFIX(GenVertexArrays, OES); } else if (extensions.has("OES_vertex_array_object")) { GET_PROC_SUFFIX(BindVertexArray, OES); GET_PROC_SUFFIX(DeleteVertexArrays, OES); GET_PROC_SUFFIX(GenVertexArrays, OES); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(DrawArraysInstanced); GET_PROC(DrawElementsInstanced); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(DrawBuffers); GET_PROC(ReadBuffer); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(DrawRangeElements); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(TexStorage2D); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(VertexAttribIPointer); } GET_PROC(BindFramebuffer); GET_PROC(BindRenderbuffer); GET_PROC(CheckFramebufferStatus); GET_PROC(DeleteFramebuffers); GET_PROC(DeleteRenderbuffers); GET_PROC(FramebufferRenderbuffer); GET_PROC(FramebufferTexture2D); GET_PROC(GenFramebuffers); GET_PROC(GenRenderbuffers); GET_PROC(GenerateMipmap); GET_PROC(GetFramebufferAttachmentParameteriv); GET_PROC(GetRenderbufferParameteriv); GET_PROC(RenderbufferStorage); if (glVer >= GR_GL_VER(2,0)) { GET_PROC(RenderbufferStorageMultisample); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(ClientWaitSync); GET_PROC(DeleteSync); GET_PROC(FenceSync); GET_PROC(IsSync); GET_PROC(WaitSync); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(BindSampler); GET_PROC(DeleteSamplers); GET_PROC(GenSamplers); GET_PROC(SamplerParameteri); GET_PROC(SamplerParameteriv); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(InvalidateFramebuffer); GET_PROC(InvalidateSubFramebuffer); } GET_PROC(GetShaderPrecisionFormat); // End autogenerated content interface->fStandard = kWebGL_GrGLStandard; interface->fExtensions.swap(&extensions); return std::move(interface); }
const GrGLInterface* GrGLCreateNativeInterface() { // The gl functions are not context-specific so we create one global // interface static SkAutoTUnref<GrGLInterface> glInterface; if (!glInterface.get()) { GrGLInterface* interface = new GrGLInterface; glInterface.reset(interface); const char* verStr = (const char*) glGetString(GL_VERSION); GrGLVersion ver = GrGLGetVersionFromString(verStr); const char* extStr = (const char*) glGetString(GL_EXTENSIONS); interface->fBindingsExported = kDesktop_GrGLBinding; interface->fActiveTexture = glActiveTexture; interface->fAttachShader = glAttachShader; interface->fBeginQuery = glBeginQuery; interface->fBindAttribLocation = glBindAttribLocation; interface->fBindBuffer = glBindBuffer; if (ver >= GR_GL_VER(3,0)) { #if GL_VERSION_3_0 interface->fBindFragDataLocation = glBindFragDataLocation; #else interface->fBindFragDataLocation = GET_PROC(BindFragDataLocation); #endif } interface->fBindTexture = glBindTexture; interface->fBlendFunc = glBlendFunc; if (ver >= GR_GL_VER(1,4)) { interface->fBlendColor = glBlendColor; } else if (GrGLHasExtensionFromString("GL_ARB_imaging", extStr) || GrGLHasExtensionFromString("GL_EXT_blend_color", extStr)) { GET_PROC(BlendColor); } interface->fBufferData = glBufferData; interface->fBufferSubData = glBufferSubData; interface->fClear = glClear; interface->fClearColor = glClearColor; interface->fClearStencil = glClearStencil; interface->fColorMask = glColorMask; interface->fCompileShader = glCompileShader; interface->fCompressedTexImage2D = glCompressedTexImage2D; interface->fCreateProgram = glCreateProgram; interface->fCreateShader = glCreateShader; interface->fCullFace = glCullFace; interface->fDeleteBuffers = glDeleteBuffers; interface->fDeleteProgram = glDeleteProgram; interface->fDeleteQueries = glDeleteQueries; interface->fDeleteShader = glDeleteShader; interface->fDeleteTextures = glDeleteTextures; interface->fDepthMask = glDepthMask; interface->fDisable = glDisable; interface->fDisableVertexAttribArray = glDisableVertexAttribArray; interface->fDrawArrays = glDrawArrays; interface->fDrawBuffer = glDrawBuffer; interface->fDrawBuffers = glDrawBuffers; interface->fDrawElements = glDrawElements; interface->fEnable = glEnable; interface->fEnableVertexAttribArray = glEnableVertexAttribArray; interface->fEndQuery = glEndQuery; interface->fFinish = glFinish; interface->fFlush = glFlush; interface->fFrontFace = glFrontFace; interface->fGenBuffers = glGenBuffers; interface->fGenQueries = glGenQueries; interface->fGetBufferParameteriv = glGetBufferParameteriv; interface->fGetError = glGetError; interface->fGetIntegerv = glGetIntegerv; interface->fGetProgramInfoLog = glGetProgramInfoLog; interface->fGetProgramiv = glGetProgramiv; interface->fGetQueryiv = glGetQueryiv; interface->fGetQueryObjectiv = glGetQueryObjectiv; interface->fGetQueryObjectuiv = glGetQueryObjectuiv; interface->fGetShaderInfoLog = glGetShaderInfoLog; interface->fGetShaderiv = glGetShaderiv; interface->fGetString = glGetString; interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv; interface->fGenTextures = glGenTextures; interface->fGetUniformLocation = glGetUniformLocation; interface->fLineWidth = glLineWidth; interface->fLinkProgram = glLinkProgram; interface->fMapBuffer = glMapBuffer; interface->fPixelStorei = glPixelStorei; interface->fReadBuffer = glReadBuffer; interface->fReadPixels = glReadPixels; interface->fScissor = glScissor; interface->fShaderSource = glShaderSource; interface->fStencilFunc = glStencilFunc; interface->fStencilFuncSeparate = glStencilFuncSeparate; interface->fStencilMask = glStencilMask; interface->fStencilMaskSeparate = glStencilMaskSeparate; interface->fStencilOp = glStencilOp; interface->fStencilOpSeparate = glStencilOpSeparate; // mac uses GLenum for internalFormat param (non-standard) // amounts to int vs. uint. interface->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D; interface->fTexParameteri = glTexParameteri; interface->fTexParameteriv = glTexParameteriv; #if GL_ARB_texture_storage || GL_VERSION_4_2 interface->fTexStorage2D = glTexStorage2D #elif GL_EXT_texture_storage interface->fTexStorage2D = glTexStorage2DEXT; #else if (ver >= GR_GL_VER(4,2) || GrGLHasExtensionFromString("GL_ARB_texture_storage", extStr)) { GET_PROC(TexStorage2D); } else if (GrGLHasExtensionFromString("GL_EXT_texture_storage", extStr)) { GET_PROC_SUFFIX(TexStorage2D, EXT); } #endif interface->fTexSubImage2D = glTexSubImage2D; interface->fUniform1f = glUniform1f; interface->fUniform1i = glUniform1i; interface->fUniform1fv = glUniform1fv; interface->fUniform1iv = glUniform1iv; interface->fUniform2f = glUniform2f; interface->fUniform2i = glUniform2i; interface->fUniform2fv = glUniform2fv; interface->fUniform2iv = glUniform2iv; interface->fUniform3f = glUniform3f; interface->fUniform3i = glUniform3i; interface->fUniform3fv = glUniform3fv; interface->fUniform3iv = glUniform3iv; interface->fUniform4f = glUniform4f; interface->fUniform4i = glUniform4i; interface->fUniform4fv = glUniform4fv; interface->fUniform4iv = glUniform4iv; interface->fUniform4fv = glUniform4fv; interface->fUniformMatrix2fv = glUniformMatrix2fv; interface->fUniformMatrix3fv = glUniformMatrix3fv; interface->fUniformMatrix4fv = glUniformMatrix4fv; interface->fUnmapBuffer = glUnmapBuffer; interface->fUseProgram = glUseProgram; interface->fVertexAttrib4fv = glVertexAttrib4fv; interface->fVertexAttribPointer = glVertexAttribPointer; interface->fViewport = glViewport; if (ver >= GR_GL_VER(3,3) || GrGLHasExtensionFromString("GL_ARB_timer_query", extStr)) { // ARB extension doesn't use the ARB suffix on the function name #if GL_ARB_timer_query || GL_VERSION_3_3 interface->fQueryCounter = glQueryCounter; interface->fGetQueryObjecti64v = glGetQueryObjecti64v; interface->fGetQueryObjectui64v = glGetQueryObjectui64v; #else interface->fQueryCounter = GET_PROC(QueryCounter); interface->fGetQueryObjecti64v = GET_PROC(GetQueryObjecti64v); interface->fGetQueryObjectui64v = GET_PROC(GetQueryObjectui64v); #endif } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extStr)) { #if GL_EXT_timer_query interface->fGetQueryObjecti64v = glGetQueryObjecti64vEXT; interface->fGetQueryObjectui64v = glGetQueryObjectui64vEXT; #else interface->fGetQueryObjecti64v = GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); interface->fGetQueryObjectui64v = GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); #endif } if (ver >= GR_GL_VER(3,0) || GrGLHasExtensionFromString("GL_ARB_framebuffer_object", extStr)) { // ARB extension doesn't use the ARB suffix on the function names #if GL_VERSION_3_0 || GL_ARB_framebuffer_object interface->fGenFramebuffers = glGenFramebuffers; interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv; interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv; interface->fBindFramebuffer = glBindFramebuffer; interface->fFramebufferTexture2D = glFramebufferTexture2D; interface->fCheckFramebufferStatus = glCheckFramebufferStatus; interface->fDeleteFramebuffers = glDeleteFramebuffers; interface->fRenderbufferStorage = glRenderbufferStorage; interface->fGenRenderbuffers = glGenRenderbuffers; interface->fDeleteRenderbuffers = glDeleteRenderbuffers; interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer; interface->fBindRenderbuffer = glBindRenderbuffer; interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisample; interface->fBlitFramebuffer = glBlitFramebuffer; #else interface->fGenFramebuffers = GET_PROC(GenFramebuffers); interface->fGetFramebufferAttachmentParameteriv = GET_PROC(GetFramebufferAttachmentParameteriv); interface->fGetRenderbufferParameteriv = GET_PROC(GetRenderbufferParameteriv); interface->fBindFramebuffer = GET_PROC(BindFramebuffer); interface->fFramebufferTexture2D = GET_PROC(FramebufferTexture2D); interface->fCheckFramebufferStatus = GET_PROC(CheckFramebufferStatus); interface->fDeleteFramebuffers = GET_PROC(DeleteFramebuffers); interface->fRenderbufferStorage = GET_PROC(RenderbufferStorage); interface->fGenRenderbuffers = GET_PROC(GenRenderbuffers); interface->fDeleteRenderbuffers = GET_PROC(DeleteRenderbuffers); interface->fFramebufferRenderbuffer = GET_PROC(FramebufferRenderbuffer); interface->fBindRenderbuffer = GET_PROC(BindRenderbuffer); interface->fRenderbufferStorageMultisample = GET_PROC(RenderbufferStorageMultisample); interface->fBlitFramebuffer = GET_PROC(BlitFramebuffer); #endif } else { if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object", extStr)) { #if GL_EXT_framebuffer_object interface->fGenFramebuffers = glGenFramebuffersEXT; interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT; interface->fGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT; interface->fBindFramebuffer = glBindFramebufferEXT; interface->fFramebufferTexture2D = glFramebufferTexture2DEXT; interface->fCheckFramebufferStatus = glCheckFramebufferStatusEXT; interface->fDeleteFramebuffers = glDeleteFramebuffersEXT; interface->fRenderbufferStorage = glRenderbufferStorageEXT; interface->fGenRenderbuffers = glGenRenderbuffersEXT; interface->fDeleteRenderbuffers = glDeleteRenderbuffersEXT; interface->fFramebufferRenderbuffer = glFramebufferRenderbufferEXT; interface->fBindRenderbuffer = glBindRenderbufferEXT; #else interface->fGenFramebuffers = GET_PROC_SUFFIX(GenFramebuffers, EXT); interface->fGetFramebufferAttachmentParameteriv = GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); interface->fGetRenderbufferParameteriv = GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); interface->fBindFramebuffer = GET_PROC_SUFFIX(BindFramebuffer, EXT); interface->fFramebufferTexture2D = GET_PROC_SUFFIX(FramebufferTexture2D, EXT); interface->fCheckFramebufferStatus = GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); interface->fDeleteFramebuffers = GET_PROC_SUFFIX(DeleteFramebuffers, EXT); interface->fRenderbufferStorage = GET_PROC_SUFFIX(RenderbufferStorage, EXT); interface->fGenRenderbuffers = GET_PROC_SUFFIX(GenRenderbuffers, EXT); interface->fDeleteRenderbuffers = GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); interface->fFramebufferRenderbuffer = GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); interface->fBindRenderbuffer = GET_PROC_SUFFIX(BindRenderbuffer, EXT); #endif } if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample", extStr)) { #if GL_EXT_framebuffer_multisample interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT; #else interface->fRenderbufferStorageMultisample = GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); #endif } if (GrGLHasExtensionFromString("", extStr)) { #if GL_EXT_framebuffer_blit interface->fBlitFramebuffer = glBlitFramebufferEXT; #else interface->fBlitFramebuffer = GET_PROC_SUFFIX(BlitFramebuffer, EXT); #endif } } if (ver >= GR_GL_VER(3,3) || GrGLHasExtensionFromString("GL_ARB_blend_func_extended", extStr)) { // ARB extension doesn't use the ARB suffix on the function name #if GL_VERSION_3_3 || GL_ARB_blend_func_extended interface->fBindFragDataLocationIndexed = glBindFragDataLocationIndexed; #else interface->fBindFragDataLocationIndexed = GET_PROC(BindFragDataLocationIndexed); #endif } interface->fBindingsExported = kDesktop_GrGLBinding; } glInterface.get()->ref(); return glInterface.get(); }
const GrGLInterface* GrGLCreateNativeInterface() { if (NULL != glXGetCurrentContext()) { const char* versionString = (const char*) glGetString(GL_VERSION); GrGLVersion glVer = GrGLGetVersionFromString(versionString); // This may or may not succeed depending on the gl version. GrGLGetStringiProc glGetStringi = (GrGLGetStringiProc) glXGetProcAddress(reinterpret_cast<const GLubyte*>("glGetStringi")); GrGLExtensions extensions; if (!extensions.init(kGL_GrGLStandard, glGetString, glGetStringi, glGetIntegerv)) { return NULL; } if (glVer < GR_GL_VER(1,5)) { // We must have array and element_array buffer objects. return NULL; } GrGLInterface* interface = SkNEW(GrGLInterface()); interface->fActiveTexture = glActiveTexture; GR_GL_GET_PROC(AttachShader); GR_GL_GET_PROC(BindAttribLocation); GR_GL_GET_PROC(BindBuffer); GR_GL_GET_PROC(BindFragDataLocation); GR_GL_GET_PROC(BeginQuery); interface->fBindTexture = glBindTexture; interface->fBlendFunc = glBlendFunc; if (glVer >= GR_GL_VER(1,4) || extensions.has("GL_ARB_imaging") || extensions.has("GL_EXT_blend_color")) { GR_GL_GET_PROC(BlendColor); } GR_GL_GET_PROC(BufferData); GR_GL_GET_PROC(BufferSubData); interface->fClear = glClear; interface->fClearColor = glClearColor; interface->fClearStencil = glClearStencil; interface->fClientActiveTexture = glClientActiveTexture; interface->fColorMask = glColorMask; GR_GL_GET_PROC(CompileShader); interface->fCompressedTexImage2D = glCompressedTexImage2D; interface->fCopyTexSubImage2D = glCopyTexSubImage2D; GR_GL_GET_PROC(CreateProgram); GR_GL_GET_PROC(CreateShader); interface->fCullFace = glCullFace; GR_GL_GET_PROC(DeleteBuffers); GR_GL_GET_PROC(DeleteProgram); GR_GL_GET_PROC(DeleteQueries); GR_GL_GET_PROC(DeleteShader); interface->fDeleteTextures = glDeleteTextures; interface->fDepthMask = glDepthMask; interface->fDisable = glDisable; interface->fDisableClientState = glDisableClientState; GR_GL_GET_PROC(DisableVertexAttribArray); interface->fDrawArrays = glDrawArrays; interface->fDrawBuffer = glDrawBuffer; GR_GL_GET_PROC(DrawBuffers); interface->fDrawElements = glDrawElements; interface->fEnable = glEnable; interface->fEnableClientState = glEnableClientState; GR_GL_GET_PROC(EnableVertexAttribArray); GR_GL_GET_PROC(EndQuery); interface->fFinish = glFinish; interface->fFlush = glFlush; interface->fFrontFace = glFrontFace; GR_GL_GET_PROC(GenBuffers); GR_GL_GET_PROC(GenerateMipmap); GR_GL_GET_PROC(GetBufferParameteriv); interface->fGetError = glGetError; interface->fGetIntegerv = glGetIntegerv; GR_GL_GET_PROC(GetQueryObjectiv); GR_GL_GET_PROC(GetQueryObjectuiv); if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { GR_GL_GET_PROC(GetQueryObjecti64v); GR_GL_GET_PROC(GetQueryObjectui64v); GR_GL_GET_PROC(QueryCounter); } else if (extensions.has("GL_EXT_timer_query")) { GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); } GR_GL_GET_PROC(GetQueryiv); GR_GL_GET_PROC(GetProgramInfoLog); GR_GL_GET_PROC(GetProgramiv); GR_GL_GET_PROC(GetShaderInfoLog); GR_GL_GET_PROC(GetShaderiv); interface->fGetString = glGetString; GR_GL_GET_PROC(GetStringi); interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv; GR_GL_GET_PROC(GenQueries); interface->fGenTextures = glGenTextures; GR_GL_GET_PROC(GetUniformLocation); interface->fLineWidth = glLineWidth; GR_GL_GET_PROC(LinkProgram); GR_GL_GET_PROC(MapBuffer); interface->fPixelStorei = glPixelStorei; interface->fReadBuffer = glReadBuffer; interface->fReadPixels = glReadPixels; interface->fScissor = glScissor; GR_GL_GET_PROC(ShaderSource); interface->fStencilFunc = glStencilFunc; GR_GL_GET_PROC(StencilFuncSeparate); interface->fStencilMask = glStencilMask; GR_GL_GET_PROC(StencilMaskSeparate); interface->fStencilOp = glStencilOp; GR_GL_GET_PROC(StencilOpSeparate); interface->fTexImage2D = glTexImage2D; interface->fTexGenf = glTexGenf; interface->fTexGenfv = glTexGenfv; interface->fTexGeni = glTexGeni; interface->fTexParameteri = glTexParameteri; interface->fTexParameteriv = glTexParameteriv; if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) { GR_GL_GET_PROC(TexStorage2D); } else if (extensions.has("GL_EXT_texture_storage")) { GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); } interface->fTexSubImage2D = glTexSubImage2D; GR_GL_GET_PROC(Uniform1f); GR_GL_GET_PROC(Uniform1i); GR_GL_GET_PROC(Uniform1fv); GR_GL_GET_PROC(Uniform1iv); GR_GL_GET_PROC(Uniform2f); GR_GL_GET_PROC(Uniform2i); GR_GL_GET_PROC(Uniform2fv); GR_GL_GET_PROC(Uniform2iv); GR_GL_GET_PROC(Uniform3f); GR_GL_GET_PROC(Uniform3i); GR_GL_GET_PROC(Uniform3fv); GR_GL_GET_PROC(Uniform3iv); GR_GL_GET_PROC(Uniform4f); GR_GL_GET_PROC(Uniform4i); GR_GL_GET_PROC(Uniform4fv); GR_GL_GET_PROC(Uniform4iv); GR_GL_GET_PROC(UniformMatrix2fv); GR_GL_GET_PROC(UniformMatrix3fv); GR_GL_GET_PROC(UniformMatrix4fv); GR_GL_GET_PROC(UnmapBuffer); GR_GL_GET_PROC(UseProgram); GR_GL_GET_PROC(VertexAttrib4fv); GR_GL_GET_PROC(VertexAttribPointer); GR_GL_GET_PROC(VertexPointer); interface->fViewport = glViewport; GR_GL_GET_PROC(BindFragDataLocationIndexed); if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) { // no ARB suffix for GL_ARB_vertex_array_object GR_GL_GET_PROC(BindVertexArray); GR_GL_GET_PROC(GenVertexArrays); GR_GL_GET_PROC(DeleteVertexArrays); } // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since // GL_ARB_framebuffer_object doesn't use ARB suffix.) if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) { GR_GL_GET_PROC(GenFramebuffers); GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv); GR_GL_GET_PROC(GetRenderbufferParameteriv); GR_GL_GET_PROC(BindFramebuffer); GR_GL_GET_PROC(FramebufferTexture2D); GR_GL_GET_PROC(CheckFramebufferStatus); GR_GL_GET_PROC(DeleteFramebuffers); GR_GL_GET_PROC(RenderbufferStorage); GR_GL_GET_PROC(GenRenderbuffers); GR_GL_GET_PROC(DeleteRenderbuffers); GR_GL_GET_PROC(FramebufferRenderbuffer); GR_GL_GET_PROC(BindRenderbuffer); GR_GL_GET_PROC(RenderbufferStorageMultisample); GR_GL_GET_PROC(BlitFramebuffer); } else if (extensions.has("GL_EXT_framebuffer_object")) { GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT); GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT); GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT); GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT); GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT); GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT); GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT); if (extensions.has("GL_EXT_framebuffer_multisample")) { GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); } if (extensions.has("GL_EXT_framebuffer_blit")) { GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT); } } else { // we must have FBOs delete interface; return NULL; } GR_GL_GET_PROC(LoadIdentity); GR_GL_GET_PROC(LoadMatrixf); GR_GL_GET_PROC(MatrixMode); if (extensions.has("GL_NV_path_rendering")) { GR_GL_GET_PROC_SUFFIX(PathCommands, NV); GR_GL_GET_PROC_SUFFIX(PathCoords, NV); GR_GL_GET_PROC_SUFFIX(PathSubCommands, NV); GR_GL_GET_PROC_SUFFIX(PathSubCoords, NV); GR_GL_GET_PROC_SUFFIX(PathString, NV); GR_GL_GET_PROC_SUFFIX(PathGlyphs, NV); GR_GL_GET_PROC_SUFFIX(PathGlyphRange, NV); GR_GL_GET_PROC_SUFFIX(WeightPaths, NV); GR_GL_GET_PROC_SUFFIX(CopyPath, NV); GR_GL_GET_PROC_SUFFIX(InterpolatePaths, NV); GR_GL_GET_PROC_SUFFIX(TransformPath, NV); GR_GL_GET_PROC_SUFFIX(PathParameteriv, NV); GR_GL_GET_PROC_SUFFIX(PathParameteri, NV); GR_GL_GET_PROC_SUFFIX(PathParameterfv, NV); GR_GL_GET_PROC_SUFFIX(PathParameterf, NV); GR_GL_GET_PROC_SUFFIX(PathDashArray, NV); GR_GL_GET_PROC_SUFFIX(GenPaths, NV); GR_GL_GET_PROC_SUFFIX(DeletePaths, NV); GR_GL_GET_PROC_SUFFIX(IsPath, NV); GR_GL_GET_PROC_SUFFIX(PathStencilFunc, NV); GR_GL_GET_PROC_SUFFIX(PathStencilDepthOffset, NV); GR_GL_GET_PROC_SUFFIX(StencilFillPath, NV); GR_GL_GET_PROC_SUFFIX(StencilStrokePath, NV); GR_GL_GET_PROC_SUFFIX(StencilFillPathInstanced, NV); GR_GL_GET_PROC_SUFFIX(StencilStrokePathInstanced, NV); GR_GL_GET_PROC_SUFFIX(PathCoverDepthFunc, NV); GR_GL_GET_PROC_SUFFIX(PathColorGen, NV); GR_GL_GET_PROC_SUFFIX(PathTexGen, NV); GR_GL_GET_PROC_SUFFIX(PathFogGen, NV); GR_GL_GET_PROC_SUFFIX(CoverFillPath, NV); GR_GL_GET_PROC_SUFFIX(CoverStrokePath, NV); GR_GL_GET_PROC_SUFFIX(CoverFillPathInstanced, NV); GR_GL_GET_PROC_SUFFIX(CoverStrokePathInstanced, NV); GR_GL_GET_PROC_SUFFIX(GetPathParameteriv, NV); GR_GL_GET_PROC_SUFFIX(GetPathParameterfv, NV); GR_GL_GET_PROC_SUFFIX(GetPathCommands, NV); GR_GL_GET_PROC_SUFFIX(GetPathCoords, NV); GR_GL_GET_PROC_SUFFIX(GetPathDashArray, NV); GR_GL_GET_PROC_SUFFIX(GetPathMetrics, NV); GR_GL_GET_PROC_SUFFIX(GetPathMetricRange, NV); GR_GL_GET_PROC_SUFFIX(GetPathSpacing, NV); GR_GL_GET_PROC_SUFFIX(GetPathColorGeniv, NV); GR_GL_GET_PROC_SUFFIX(GetPathColorGenfv, NV); GR_GL_GET_PROC_SUFFIX(GetPathTexGeniv, NV); GR_GL_GET_PROC_SUFFIX(GetPathTexGenfv, NV); GR_GL_GET_PROC_SUFFIX(IsPointInFillPath, NV); GR_GL_GET_PROC_SUFFIX(IsPointInStrokePath, NV); GR_GL_GET_PROC_SUFFIX(GetPathLength, NV); GR_GL_GET_PROC_SUFFIX(PointAlongPath, NV); } interface->fStandard = kGL_GrGLStandard; return interface; } else { return NULL; } }