const GrGLInterface* GrGLCreateNativeInterface() {

    GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");

    const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION));
    GrGLVersion version = GrGLGetVersionFromString(verStr);
    GrGLStandard standard = GrGLGetStandardInUseFromString(verStr);

    GrGLExtensions extensions;
    if (!extensions.init(standard, glGetString, getStringi, glGetIntegerv)) {
        return NULL;
    }

    GrGLInterface* interface = NULL;
    if (kGLES_GrGLStandard == standard) {
        interface = create_es_interface(version, &extensions);
    } else if (kGL_GrGLStandard == standard) {
        interface = create_desktop_interface(version, extensions);
    }

    if (NULL != interface) {
        interface->fExtensions.swap(&extensions);
    }

    return interface;
}
bool GrGLContextInfo::initialize(const GrGLInterface* interface) {
    this->reset();
    // We haven't validated the GrGLInterface yet, so check for GetString
    // function pointer
    if (interface->fGetString) {
        const GrGLubyte* verUByte;
        GR_GL_CALL_RET(interface, verUByte, GetString(GR_GL_VERSION));
        const char* ver = reinterpret_cast<const char*>(verUByte);
        GrGLBinding binding = GrGLGetBindingInUseFromString(ver);

        if (0 != binding && interface->validate(binding) && fExtensions.init(binding, interface)) {
            fBindingInUse = binding;

            fGLVersion = GrGLGetVersionFromString(ver);

            fGLSLGeneration = GrGetGLSLGeneration(fBindingInUse, interface);

            fVendor = GrGLGetVendor(interface);

            fIsMesa = GrGLIsMesaFromVersionString(ver);

            fGLCaps->init(*this, interface);
            return true;
        }
    }
    return false;
}
Пример #3
0
SkGLContext::GLFenceSync* SkGLContext::GLFenceSync::CreateIfSupported(const SkGLContext* ctx) {
    SkAutoTDelete<GLFenceSync> ret(new GLFenceSync);

    if (kGL_GrGLStandard == ctx->gl()->fStandard) {
        const GrGLubyte* versionStr;
        SK_GL_RET(*ctx, versionStr, GetString(GR_GL_VERSION));
        GrGLVersion version = GrGLGetVersionFromString(reinterpret_cast<const char*>(versionStr));
        if (version < GR_GL_VER(3,2) && !ctx->gl()->hasExtension("GL_ARB_sync")) {
            return nullptr;
        }
        ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
            ctx->onPlatformGetProcAddress("glFenceSync"));
        ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
            ctx->onPlatformGetProcAddress("glClientWaitSync"));
        ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
            ctx->onPlatformGetProcAddress("glDeleteSync"));
    } else {
        if (!ctx->gl()->hasExtension("GL_APPLE_sync")) {
            return nullptr;
        }
        ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
            ctx->onPlatformGetProcAddress("glFenceSyncAPPLE"));
        ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
            ctx->onPlatformGetProcAddress("glClientWaitSyncAPPLE"));
        ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
            ctx->onPlatformGetProcAddress("glDeleteSyncAPPLE"));
    }

    if (!ret->fGLFenceSync || !ret->fGLClientWaitSync || !ret->fGLDeleteSync) {
        return nullptr;
    }

    return ret.detach();
}
Пример #4
0
bool GrGLExtensions::init(GrGLStandard standard,
                          GrGLGetStringProc getString,
                          GrGLGetStringiProc getStringi,
                          GrGLGetIntegervProc getIntegerv) {
    fInitialized = false;
    fStrings->reset();

    if (NULL == getString) {
        return false;
    }

    // glGetStringi and indexed extensions were added in version 3.0 of desktop GL and ES.
    const GrGLubyte* verString = getString(GR_GL_VERSION);
    GrGLVersion version = GrGLGetVersionFromString((const char*) verString);
    if (GR_GL_INVALID_VER == version) {
        return false;
    }

    bool indexed = version >= GR_GL_VER(3, 0);

    if (indexed) {
        if (NULL == getStringi || NULL == getIntegerv) {
            return false;
        }
        GrGLint extensionCnt = 0;
        getIntegerv(GR_GL_NUM_EXTENSIONS, &extensionCnt);
        fStrings->push_back_n(extensionCnt);
        for (int i = 0; i < extensionCnt; ++i) {
            const char* ext = (const char*) getStringi(GR_GL_EXTENSIONS, i);
            (*fStrings)[i] = ext;
        }
    } else {
        const char* extensions = (const char*) getString(GR_GL_EXTENSIONS);
        if (NULL == extensions) {
            return false;
        }
        while (true) {
            // skip over multiple spaces between extensions
            while (' ' == *extensions) {
                ++extensions;
            }
            // quit once we reach the end of the string.
            if ('\0' == *extensions) {
                break;
            }
            // we found an extension
            size_t length = strcspn(extensions, " ");
            fStrings->push_back().set(extensions, length);
            extensions += length;
        }
    }
    if (!fStrings->empty()) {
        SkTLessFunctionToFunctorAdaptor<SkString, extension_compare> cmp;
        SkTQSort(&fStrings->front(), &fStrings->back(), cmp);
    }
    fInitialized = true;
    return true;
}
Пример #5
0
extern "C" bool
SkiaGrGLInterfaceGLVersionGreaterThanOrEqualTo(SkiaGrGLInterfaceRef aGrGLInterface, int32_t major, int32_t minor) {
    const GrGLubyte* versionUByte;
    GR_GL_CALL_RET(static_cast<const GrGLInterface*>(aGrGLInterface), versionUByte, GetString(GR_GL_VERSION));
    const char* version = reinterpret_cast<const char*>(versionUByte);

    GrGLVersion glVersion = GrGLGetVersionFromString(version);
    return GR_GL_INVALID_VER != glVersion && glVersion >= GR_GL_VER(major, minor);
}
bool GrGLExtensions::init(GrGLBinding binding,
                          GrGLGetStringProc getString,
                          GrGLGetStringiProc getStringi,
                          GrGLGetIntegervProc getIntegerv) {
    fStrings.reset();
    if (NULL == getString) {
        return false;
    }
    bool indexed = false;
    if (kDesktop_GrGLBinding == binding) {
        const GrGLubyte* verString = getString(GR_GL_VERSION);
        if (NULL == verString) {
            return false;
        }
        GrGLVersion version = GrGLGetVersionFromString((const char*) verString);
        indexed = version >= GR_GL_VER(3, 0);
    }
    if (indexed) {
        if (NULL == getStringi || NULL == getIntegerv) {
            return false;
        }
        GrGLint extensionCnt = 0;
        getIntegerv(GR_GL_NUM_EXTENSIONS, &extensionCnt);
        fStrings.push_back_n(extensionCnt);
        for (int i = 0; i < extensionCnt; ++i) {
            const char* ext = (const char*) getStringi(GR_GL_EXTENSIONS, i);
            fStrings[i] = ext;
        }
    } else {
        const char* extensions = (const char*) getString(GR_GL_EXTENSIONS);
        if (NULL == extensions) {
            return false;
        }
        while (true) {
            // skip over multiple spaces between extensions
            while (' ' == *extensions) {
                ++extensions;
            }
            // quit once we reach the end of the string.
            if ('\0' == *extensions) {
                break;
            }
            // we found an extension
            size_t length = strcspn(extensions, " ");
            fStrings.push_back().set(extensions, length);
            extensions += length;
        }
    }
    if (0 != fStrings.count()) {
        SkTLessFunctionToFunctorAdaptor<SkString, extension_compare> cmp;
        SkTQSort(&fStrings.front(), &fStrings.back(), cmp);
    }
    return true;
}
Пример #7
0
bool GrGLExtensions::init(GrGLStandard standard,
                          GrGLFunction<GrGLGetStringProc> getString,
                          GrGLFunction<GrGLGetStringiProc> getStringi,
                          GrGLFunction<GrGLGetIntegervProc> getIntegerv,
                          GrGLFunction<GrEGLQueryStringProc> queryString,
                          GrEGLDisplay eglDisplay) {
    fInitialized = false;
    fStrings->reset();

    if (!getString) {
        return false;
    }

    // glGetStringi and indexed extensions were added in version 3.0 of desktop GL and ES.
    const GrGLubyte* verString = getString(GR_GL_VERSION);
    GrGLVersion version = GrGLGetVersionFromString((const char*) verString);
    if (GR_GL_INVALID_VER == version) {
        return false;
    }

    bool indexed = version >= GR_GL_VER(3, 0);

    if (indexed) {
        if (!getStringi || !getIntegerv) {
            return false;
        }
        GrGLint extensionCnt = 0;
        getIntegerv(GR_GL_NUM_EXTENSIONS, &extensionCnt);
        fStrings->push_back_n(extensionCnt);
        for (int i = 0; i < extensionCnt; ++i) {
            const char* ext = (const char*) getStringi(GR_GL_EXTENSIONS, i);
            (*fStrings)[i] = ext;
        }
    } else {
        const char* extensions = (const char*) getString(GR_GL_EXTENSIONS);
        if (!extensions) {
            return false;
        }
        eat_space_sep_strings(fStrings.get(), extensions);
    }
    if (queryString) {
        const char* extensions = queryString(eglDisplay, GR_EGL_EXTENSIONS);

        eat_space_sep_strings(fStrings.get(), extensions);
    }
    if (!fStrings->empty()) {
        SkTLessFunctionToFunctorAdaptor<SkString, extension_compare> cmp;
        SkTQSort(&fStrings->front(), &fStrings->back(), cmp);
    }
    fInitialized = true;
    return true;
}
Пример #8
0
bool GrGLContextInfo::initialize(const GrGLInterface* interface) {
    this->reset();
    // We haven't validated the GrGLInterface yet, so check for GetString
    // function pointer
    if (interface->fFunctions.fGetString) {
        const GrGLubyte* verUByte;
        GR_GL_CALL_RET(interface, verUByte, GetString(GR_GL_VERSION));
        const char* ver = reinterpret_cast<const char*>(verUByte);

        const GrGLubyte* rendererUByte;
        GR_GL_CALL_RET(interface, rendererUByte, GetString(GR_GL_RENDERER));
        const char* renderer = reinterpret_cast<const char*>(rendererUByte);

        if (interface->validate()) {

            fGLVersion = GrGLGetVersionFromString(ver);
            if (GR_GL_INVALID_VER == fGLVersion) {
                return false;
            }

            if (!GrGetGLSLGeneration(interface, &fGLSLGeneration)) {
                return false;
            }

            fVendor = GrGLGetVendor(interface);

            /*
             * Qualcomm drivers have a horrendous bug with some drivers. Though they claim to
             * support GLES 3.00, some perfectly valid GLSL300 shaders will only compile with
             * #version 100, and will fail to compile with #version 300 es.  In the long term, we
             * need to lock this down to a specific driver version.
             */
            if (kQualcomm_GrGLVendor == fVendor) {
                fGLSLGeneration = k110_GrGLSLGeneration;
            }

            fRenderer = GrGLGetRendererFromString(renderer);

            fIsMesa = GrGLIsMesaFromVersionString(ver);

            fIsChromium = GrGLIsChromiumFromRendererString(renderer);

            // This must occur before caps init.
            fInterface.reset(SkRef(interface));

            return fGLCaps->init(*this, interface);
        }
    }
    return false;
}
const GrGLInterface* GrGLCreateNativeInterface() {

    GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");

    const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION));
    GrGLVersion version = GrGLGetVersionFromString(verStr);
    GrGLBinding binding = GrGLGetBindingInUseFromString(verStr);

    GrGLExtensions extensions;
    if (!extensions.init(binding, glGetString, getStringi, glGetIntegerv)) {
        return NULL;
    }

    if (kES_GrGLBinding == binding) {
        return create_es_interface(version, extensions);
    } else if (kDesktop_GrGLBinding == binding) {
        return create_desktop_interface(version, extensions);
    } else {
        return NULL;
    }
}
Пример #10
0
const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
    GET_PROC_LOCAL(GetString);
    GET_PROC_LOCAL(GetStringi);
    GET_PROC_LOCAL(GetIntegerv);

    // GetStringi may be nullptr depending on the GL version.
    if (nullptr == GetString || nullptr == GetIntegerv) {
        return nullptr;
    }

    const char* versionString = (const char*) GetString(GR_GL_VERSION);
    GrGLVersion glVer = GrGLGetVersionFromString(versionString);

    if (glVer < GR_GL_VER(1,5) || GR_GL_INVALID_VER == glVer) {
        // We must have array and element_array buffer objects.
        return nullptr;
    }

    GrEGLQueryStringProc queryString;
    GrEGLDisplay display;
    get_egl_query_and_display(&queryString, &display, ctx, get);
    GrGLExtensions extensions;
    if (!extensions.init(kGL_GrGLStandard, GetString, GetStringi, GetIntegerv, queryString,
                         display)) {
        return nullptr;
    }

    GrGLInterface* interface = new GrGLInterface();
    GrGLInterface::Functions* functions = &interface->fFunctions;

    GET_PROC(ActiveTexture);
    GET_PROC(AttachShader);
    GET_PROC(BindAttribLocation);
    GET_PROC(BindBuffer);
    if (glVer >= GR_GL_VER(3,0)) {
        GET_PROC(BindFragDataLocation);
    }
    GET_PROC(BeginQuery);
    GET_PROC(BindTexture);

    if (extensions.has("GL_KHR_blend_equation_advanced")) {
        GET_PROC_SUFFIX(BlendBarrier, KHR);
    } else if (extensions.has("GL_NV_blend_equation_advanced")) {
        GET_PROC_SUFFIX(BlendBarrier, NV);
    }

    if (glVer >= GR_GL_VER(1,4) ||
        extensions.has("GL_ARB_imaging")) {
        GET_PROC(BlendColor);
    } else if (extensions.has("GL_EXT_blend_color")) {
        GET_PROC_SUFFIX(BlendColor, EXT);
    }

    if (glVer >= GR_GL_VER(1,4) ||
        extensions.has("GL_ARB_imaging")) {
        GET_PROC(BlendEquation);
    } else if (extensions.has("GL_EXT_blend_subtract")) {
        GET_PROC_SUFFIX(BlendEquation, EXT);
    }

    GET_PROC(BlendFunc);
    GET_PROC(BufferData);
    GET_PROC(BufferSubData);
    GET_PROC(Clear);
    GET_PROC(ClearColor);
    GET_PROC(ClearStencil);
    GET_PROC(ColorMask);
    GET_PROC(CompileShader);
    GET_PROC(CompressedTexImage2D);
    GET_PROC(CompressedTexSubImage2D);
    GET_PROC(CopyTexSubImage2D);
    GET_PROC(CreateProgram);
    GET_PROC(CreateShader);
    GET_PROC(CullFace);
    GET_PROC(DeleteBuffers);
    GET_PROC(DeleteProgram);
    GET_PROC(DeleteQueries);
    GET_PROC(DeleteShader);
    GET_PROC(DeleteTextures);
    GET_PROC(DepthMask);
    GET_PROC(Disable);
    GET_PROC(DisableVertexAttribArray);
    GET_PROC(DrawArrays);
    GET_PROC(DrawBuffer);
    GET_PROC(DrawBuffers);
    GET_PROC(DrawElements);

    if (glVer >= GR_GL_VER(3,1) || extensions.has("GL_ARB_draw_instanced") ||
        extensions.has("GL_EXT_draw_instanced")) {
        GET_PROC(DrawArraysInstanced);
        GET_PROC(DrawElementsInstanced);
    }

    if (glVer >= GR_GL_VER(4,0)) {
        // We don't use ARB_draw_indirect because it does not support a base instance.
        GET_PROC(DrawArraysIndirect);
        GET_PROC(DrawElementsIndirect);
    }

    GET_PROC(Enable);
    GET_PROC(EnableVertexAttribArray);
    GET_PROC(EndQuery);
    GET_PROC(Finish);
    GET_PROC(Flush);
    GET_PROC(FrontFace);
    GET_PROC(GenBuffers);
    GET_PROC(GenerateMipmap);
    GET_PROC(GetBufferParameteriv);
    GET_PROC(GetError);
    GET_PROC(GetIntegerv);
    GET_PROC(GetQueryObjectiv);
    GET_PROC(GetQueryObjectuiv);
    if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
        GET_PROC(GetQueryObjecti64v);
        GET_PROC(GetQueryObjectui64v);
        GET_PROC(QueryCounter);
    } else if (extensions.has("GL_EXT_timer_query")) {
        GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
        GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
    }
    GET_PROC(GetQueryiv);
    GET_PROC(GetProgramInfoLog);
    GET_PROC(GetProgramiv);
    GET_PROC(GetShaderInfoLog);
    GET_PROC(GetShaderiv);
    GET_PROC(GetString);
    GET_PROC(GetStringi);
    GET_PROC(GetShaderPrecisionFormat);
    GET_PROC(GetTexLevelParameteriv);
    GET_PROC(GenQueries);
    GET_PROC(GenTextures);
    GET_PROC(GetUniformLocation);
    GET_PROC(IsTexture);
    GET_PROC(LineWidth);
    GET_PROC(LinkProgram);
    GET_PROC(MapBuffer);
    GET_PROC(PixelStorei);
    if (extensions.has("GL_EXT_raster_multisample")) {
        GET_PROC_SUFFIX(RasterSamples, EXT);
    }
    GET_PROC(ReadBuffer);
    GET_PROC(ReadPixels);
    GET_PROC(Scissor);
    GET_PROC(ShaderSource);
    GET_PROC(StencilFunc);
    GET_PROC(StencilFuncSeparate);
    GET_PROC(StencilMask);
    GET_PROC(StencilMaskSeparate);
    GET_PROC(StencilOp);
    GET_PROC(StencilOpSeparate);
    GET_PROC(TexImage2D);
    GET_PROC(TexParameteri);
    GET_PROC(TexParameteriv);
    if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) {
        GET_PROC(TexStorage2D);
    } else if (extensions.has("GL_EXT_texture_storage")) {
        GET_PROC_SUFFIX(TexStorage2D, EXT);
    }
    GET_PROC(TexSubImage2D);
    if (glVer >= GR_GL_VER(4,5) || extensions.has("GL_ARB_texture_barrier")) {
        GET_PROC(TextureBarrier);
    } else if (extensions.has("GL_NV_texture_barrier")) {
        GET_PROC_SUFFIX(TextureBarrier, NV);
    }
    GET_PROC(Uniform1f);
    GET_PROC(Uniform1i);
    GET_PROC(Uniform1fv);
    GET_PROC(Uniform1iv);
    GET_PROC(Uniform2f);
    GET_PROC(Uniform2i);
    GET_PROC(Uniform2fv);
    GET_PROC(Uniform2iv);
    GET_PROC(Uniform3f);
    GET_PROC(Uniform3i);
    GET_PROC(Uniform3fv);
    GET_PROC(Uniform3iv);
    GET_PROC(Uniform4f);
    GET_PROC(Uniform4i);
    GET_PROC(Uniform4fv);
    GET_PROC(Uniform4iv);
    GET_PROC(UniformMatrix2fv);
    GET_PROC(UniformMatrix3fv);
    GET_PROC(UniformMatrix4fv);
    GET_PROC(UnmapBuffer);
    GET_PROC(UseProgram);
    GET_PROC(VertexAttrib1f);
    GET_PROC(VertexAttrib2fv);
    GET_PROC(VertexAttrib3fv);
    GET_PROC(VertexAttrib4fv);

    if (glVer >= GR_GL_VER(3,2) || extensions.has("GL_ARB_instanced_arrays")) {
        GET_PROC(VertexAttribDivisor);
    }

    if (glVer >= GR_GL_VER(3,0)) {
        GET_PROC(VertexAttribIPointer);
    }

    GET_PROC(VertexAttribPointer);
    GET_PROC(Viewport);
    GET_PROC(BindFragDataLocationIndexed);

    if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
        // no ARB suffix for GL_ARB_vertex_array_object
        GET_PROC(BindVertexArray);
        GET_PROC(GenVertexArrays);
        GET_PROC(DeleteVertexArrays);
    } else if (extensions.has("GL_APPLE_vertex_array_object")) {
        GET_PROC_SUFFIX(BindVertexArray, APPLE);
        GET_PROC_SUFFIX(GenVertexArrays, APPLE);
        GET_PROC_SUFFIX(DeleteVertexArrays, APPLE);
    }

    if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_map_buffer_range")) {
        GET_PROC(MapBufferRange);
        GET_PROC(FlushMappedBufferRange);
    }

    // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
    // GL_ARB_framebuffer_object doesn't use ARB suffix.)
    if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
        GET_PROC(GenFramebuffers);
        GET_PROC(GetFramebufferAttachmentParameteriv);
        GET_PROC(GetRenderbufferParameteriv);
        GET_PROC(BindFramebuffer);
        GET_PROC(FramebufferTexture2D);
        GET_PROC(CheckFramebufferStatus);
        GET_PROC(DeleteFramebuffers);
        GET_PROC(RenderbufferStorage);
        GET_PROC(GenRenderbuffers);
        GET_PROC(DeleteRenderbuffers);
        GET_PROC(FramebufferRenderbuffer);
        GET_PROC(BindRenderbuffer);
        GET_PROC(RenderbufferStorageMultisample);
        GET_PROC(BlitFramebuffer);
    } else if (extensions.has("GL_EXT_framebuffer_object")) {
        GET_PROC_SUFFIX(GenFramebuffers, EXT);
        GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
        GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
        GET_PROC_SUFFIX(BindFramebuffer, EXT);
        GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
        GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
        GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
        GET_PROC_SUFFIX(RenderbufferStorage, EXT);
        GET_PROC_SUFFIX(GenRenderbuffers, EXT);
        GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
        GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
        GET_PROC_SUFFIX(BindRenderbuffer, EXT);
        if (extensions.has("GL_EXT_framebuffer_multisample")) {
            GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
        }
        if (extensions.has("GL_EXT_framebuffer_blit")) {
            GET_PROC_SUFFIX(BlitFramebuffer, EXT);
        }
    } else {
        // we must have FBOs
        delete interface;
        return nullptr;
    }

    if (extensions.has("GL_NV_path_rendering")) {
        GET_PROC_SUFFIX(MatrixLoadf, EXT);
        GET_PROC_SUFFIX(MatrixLoadIdentity, EXT);
        GET_PROC_SUFFIX(PathCommands, NV);
        GET_PROC_SUFFIX(PathParameteri, NV);
        GET_PROC_SUFFIX(PathParameterf, NV);
        GET_PROC_SUFFIX(GenPaths, NV);
        GET_PROC_SUFFIX(DeletePaths, NV);
        GET_PROC_SUFFIX(IsPath, NV);
        GET_PROC_SUFFIX(PathStencilFunc, NV);
        GET_PROC_SUFFIX(StencilFillPath, NV);
        GET_PROC_SUFFIX(StencilStrokePath, NV);
        GET_PROC_SUFFIX(StencilFillPathInstanced, NV);
        GET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
        GET_PROC_SUFFIX(CoverFillPath, NV);
        GET_PROC_SUFFIX(CoverStrokePath, NV);
        GET_PROC_SUFFIX(CoverFillPathInstanced, NV);
        GET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
        GET_PROC_SUFFIX(StencilThenCoverFillPath, NV);
        GET_PROC_SUFFIX(StencilThenCoverStrokePath, NV);
        GET_PROC_SUFFIX(StencilThenCoverFillPathInstanced, NV);
        GET_PROC_SUFFIX(StencilThenCoverStrokePathInstanced, NV);
        GET_PROC_SUFFIX(ProgramPathFragmentInputGen, NV);
    }

    if (extensions.has("GL_NV_framebuffer_mixed_samples")) {
        GET_PROC_SUFFIX(CoverageModulation, NV);
    }

    if (extensions.has("GL_EXT_debug_marker")) {
        GET_PROC_SUFFIX(InsertEventMarker, EXT);
        GET_PROC_SUFFIX(PushGroupMarker, EXT);
        GET_PROC_SUFFIX(PopGroupMarker, EXT);
    }

    if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_ARB_invalidate_subdata")) {
        GET_PROC(InvalidateBufferData);
        GET_PROC(InvalidateBufferSubData);
        GET_PROC(InvalidateFramebuffer);
        GET_PROC(InvalidateSubFramebuffer);
        GET_PROC(InvalidateTexImage);
        GET_PROC(InvalidateTexSubImage);
    }

    if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_ARB_program_interface_query")) {
        GET_PROC(GetProgramResourceLocation);
    }

    if (glVer >= GR_GL_VER(4,3)) {
        // We don't use ARB_multi_draw_indirect because it does not support GL_DRAW_INDIRECT_BUFFER.
        GET_PROC(MultiDrawArraysIndirect);
        GET_PROC(MultiDrawElementsIndirect);
    }

    if (extensions.has("GL_NV_bindless_texture")) {
        GET_PROC_SUFFIX(GetTextureHandle, NV);
        GET_PROC_SUFFIX(GetTextureSamplerHandle, NV);
        GET_PROC_SUFFIX(MakeTextureHandleResident, NV);
        GET_PROC_SUFFIX(MakeTextureHandleNonResident, NV);
        GET_PROC_SUFFIX(GetImageHandle, NV);
        GET_PROC_SUFFIX(MakeImageHandleResident, NV);
        GET_PROC_SUFFIX(MakeImageHandleNonResident, NV);
        GET_PROC_SUFFIX(IsTextureHandleResident, NV);
        GET_PROC_SUFFIX(IsImageHandleResident, NV);
        GET_PROC_SUFFIX(UniformHandleui64, NV);
        GET_PROC_SUFFIX(UniformHandleui64v, NV);
        GET_PROC_SUFFIX(ProgramUniformHandleui64, NV);
        GET_PROC_SUFFIX(ProgramUniformHandleui64v, NV);
    }

    if (extensions.has("GL_EXT_direct_state_access")) {
        GET_PROC_SUFFIX(TextureParameteri, EXT);
        GET_PROC_SUFFIX(TextureParameteriv, EXT);
        GET_PROC_SUFFIX(TextureParameterf, EXT);
        GET_PROC_SUFFIX(TextureParameterfv, EXT);
        GET_PROC_SUFFIX(TextureImage1D, EXT);
        GET_PROC_SUFFIX(TextureImage2D, EXT);
        GET_PROC_SUFFIX(TextureSubImage1D, EXT);
        GET_PROC_SUFFIX(TextureSubImage2D, EXT);
        GET_PROC_SUFFIX(CopyTextureImage1D, EXT);
        GET_PROC_SUFFIX(CopyTextureImage2D, EXT);
        GET_PROC_SUFFIX(CopyTextureSubImage1D, EXT);
        GET_PROC_SUFFIX(CopyTextureSubImage2D, EXT);
        GET_PROC_SUFFIX(GetTextureImage, EXT);
        GET_PROC_SUFFIX(GetTextureParameterfv, EXT);
        GET_PROC_SUFFIX(GetTextureParameteriv, EXT);
        GET_PROC_SUFFIX(GetTextureLevelParameterfv, EXT);
        GET_PROC_SUFFIX(GetTextureLevelParameteriv, EXT);
        if (glVer >= GR_GL_VER(1,2)) {
            GET_PROC_SUFFIX(TextureImage3D, EXT);
            GET_PROC_SUFFIX(TextureSubImage3D, EXT);
            GET_PROC_SUFFIX(CopyTextureSubImage3D, EXT);
            GET_PROC_SUFFIX(CompressedTextureImage3D, EXT);
            GET_PROC_SUFFIX(CompressedTextureImage2D, EXT);
            GET_PROC_SUFFIX(CompressedTextureImage1D, EXT);
            GET_PROC_SUFFIX(CompressedTextureSubImage3D, EXT);
            GET_PROC_SUFFIX(CompressedTextureSubImage2D, EXT);
            GET_PROC_SUFFIX(CompressedTextureSubImage1D, EXT);
            GET_PROC_SUFFIX(GetCompressedTextureImage, EXT);
        }
        if (glVer >= GR_GL_VER(1,5)) {
            GET_PROC_SUFFIX(NamedBufferData, EXT);
            GET_PROC_SUFFIX(NamedBufferSubData, EXT);
            GET_PROC_SUFFIX(MapNamedBuffer, EXT);
            GET_PROC_SUFFIX(UnmapNamedBuffer, EXT);
            GET_PROC_SUFFIX(GetNamedBufferParameteriv, EXT);
            GET_PROC_SUFFIX(GetNamedBufferPointerv, EXT);
            GET_PROC_SUFFIX(GetNamedBufferSubData, EXT);
        }
        if (glVer >= GR_GL_VER(2,0)) {
            GET_PROC_SUFFIX(ProgramUniform1f, EXT);
            GET_PROC_SUFFIX(ProgramUniform2f, EXT);
            GET_PROC_SUFFIX(ProgramUniform3f, EXT);
            GET_PROC_SUFFIX(ProgramUniform4f, EXT);
            GET_PROC_SUFFIX(ProgramUniform1i, EXT);
            GET_PROC_SUFFIX(ProgramUniform2i, EXT);
            GET_PROC_SUFFIX(ProgramUniform3i, EXT);
            GET_PROC_SUFFIX(ProgramUniform4i, EXT);
            GET_PROC_SUFFIX(ProgramUniform1fv, EXT);
            GET_PROC_SUFFIX(ProgramUniform2fv, EXT);
            GET_PROC_SUFFIX(ProgramUniform3fv, EXT);
            GET_PROC_SUFFIX(ProgramUniform4fv, EXT);
            GET_PROC_SUFFIX(ProgramUniform1iv, EXT);
            GET_PROC_SUFFIX(ProgramUniform2iv, EXT);
            GET_PROC_SUFFIX(ProgramUniform3iv, EXT);
            GET_PROC_SUFFIX(ProgramUniform4iv, EXT);
            GET_PROC_SUFFIX(ProgramUniformMatrix2fv, EXT);
            GET_PROC_SUFFIX(ProgramUniformMatrix3fv, EXT);
            GET_PROC_SUFFIX(ProgramUniformMatrix4fv, EXT);
        }
        if (glVer >= GR_GL_VER(2,1)) {
            GET_PROC_SUFFIX(ProgramUniformMatrix2x3fv, EXT);
            GET_PROC_SUFFIX(ProgramUniformMatrix3x2fv, EXT);
            GET_PROC_SUFFIX(ProgramUniformMatrix2x4fv, EXT);
            GET_PROC_SUFFIX(ProgramUniformMatrix4x2fv, EXT);
            GET_PROC_SUFFIX(ProgramUniformMatrix3x4fv, EXT);
            GET_PROC_SUFFIX(ProgramUniformMatrix4x3fv, EXT);
        }
        if (glVer >= GR_GL_VER(3,0)) {
            GET_PROC_SUFFIX(NamedRenderbufferStorage, EXT);
            GET_PROC_SUFFIX(GetNamedRenderbufferParameteriv, EXT);
            GET_PROC_SUFFIX(NamedRenderbufferStorageMultisample, EXT);
            GET_PROC_SUFFIX(CheckNamedFramebufferStatus, EXT);
            GET_PROC_SUFFIX(NamedFramebufferTexture1D, EXT);
            GET_PROC_SUFFIX(NamedFramebufferTexture2D, EXT);
            GET_PROC_SUFFIX(NamedFramebufferTexture3D, EXT);
            GET_PROC_SUFFIX(NamedFramebufferRenderbuffer, EXT);
            GET_PROC_SUFFIX(GetNamedFramebufferAttachmentParameteriv, EXT);
            GET_PROC_SUFFIX(GenerateTextureMipmap, EXT);
            GET_PROC_SUFFIX(FramebufferDrawBuffer, EXT);
            GET_PROC_SUFFIX(FramebufferDrawBuffers, EXT);
            GET_PROC_SUFFIX(FramebufferReadBuffer, EXT);
            GET_PROC_SUFFIX(GetFramebufferParameteriv, EXT);
            GET_PROC_SUFFIX(NamedCopyBufferSubData, EXT);
            GET_PROC_SUFFIX(VertexArrayVertexOffset, EXT);
            GET_PROC_SUFFIX(VertexArrayColorOffset, EXT);
            GET_PROC_SUFFIX(VertexArrayEdgeFlagOffset, EXT);
            GET_PROC_SUFFIX(VertexArrayIndexOffset, EXT);
            GET_PROC_SUFFIX(VertexArrayNormalOffset, EXT);
            GET_PROC_SUFFIX(VertexArrayTexCoordOffset, EXT);
            GET_PROC_SUFFIX(VertexArrayMultiTexCoordOffset, EXT);
            GET_PROC_SUFFIX(VertexArrayFogCoordOffset, EXT);
            GET_PROC_SUFFIX(VertexArraySecondaryColorOffset, EXT);
            GET_PROC_SUFFIX(VertexArrayVertexAttribOffset, EXT);
            GET_PROC_SUFFIX(VertexArrayVertexAttribIOffset, EXT);
            GET_PROC_SUFFIX(EnableVertexArray, EXT);
            GET_PROC_SUFFIX(DisableVertexArray, EXT);
            GET_PROC_SUFFIX(EnableVertexArrayAttrib, EXT);
            GET_PROC_SUFFIX(DisableVertexArrayAttrib, EXT);
            GET_PROC_SUFFIX(GetVertexArrayIntegerv, EXT);
            GET_PROC_SUFFIX(GetVertexArrayPointerv, EXT);
            GET_PROC_SUFFIX(GetVertexArrayIntegeri_v, EXT);
            GET_PROC_SUFFIX(GetVertexArrayPointeri_v, EXT);
            GET_PROC_SUFFIX(MapNamedBufferRange, EXT);
            GET_PROC_SUFFIX(FlushMappedNamedBufferRange, EXT);
        }
    }

    if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_KHR_debug")) {
        // KHR_debug defines these methods to have no suffix in an OpenGL (not ES) context.
        GET_PROC(DebugMessageControl);
        GET_PROC(DebugMessageInsert);
        GET_PROC(DebugMessageCallback);
        GET_PROC(GetDebugMessageLog);
        GET_PROC(PushDebugGroup);
        GET_PROC(PopDebugGroup);
        GET_PROC(ObjectLabel);
    }

    if (extensions.has("EGL_KHR_image") || extensions.has("EGL_KHR_image_base")) {
        GET_EGL_PROC_SUFFIX(CreateImage, KHR);
        GET_EGL_PROC_SUFFIX(DestroyImage, KHR);
    }

    interface->fStandard = kGL_GrGLStandard;
    interface->fExtensions.swap(&extensions);

    return interface;
}
bool SkGLContextHelper::init(int width, int height) {
    if (fGL) {
        fGL->unref();
        this->destroyGLContext();
    }

    fGL = this->createGLContext();
    if (fGL) {
        const GrGLubyte* temp;

        GrGLBinding bindingInUse = GrGLGetBindingInUse(this->gl());

        if (!fGL->validate(bindingInUse) || !fExtensions.init(bindingInUse, fGL)) {
            fGL = NULL;
            this->destroyGLContext();
            return false;
        }

        SK_GL_RET(*this, temp, GetString(GR_GL_VERSION));
        const char* versionStr = reinterpret_cast<const char*>(temp);
        GrGLVersion version = GrGLGetVersionFromString(versionStr);

        // clear any existing GL erorrs
        GrGLenum error;
        do {
            SK_GL_RET(*this, error, GetError());
        } while (GR_GL_NO_ERROR != error);

        SK_GL(*this, GenFramebuffers(1, &fFBO));
        SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO));
        SK_GL(*this, GenRenderbuffers(1, &fColorBufferID));
        SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fColorBufferID));
        if (kES_GrGLBinding == bindingInUse) {
            SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
                                             GR_GL_RGBA8,
                                             width, height));
        } else {
            SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
                                             GR_GL_RGBA,
                                             width, height));
        }
        SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
                                             GR_GL_COLOR_ATTACHMENT0,
                                             GR_GL_RENDERBUFFER,
                                             fColorBufferID));
        SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID));
        SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID));

        // Some drivers that support packed depth stencil will only succeed
        // in binding a packed format an FBO. However, we can't rely on packed
        // depth stencil being available.
        bool supportsPackedDepthStencil;
        if (kES_GrGLBinding == bindingInUse) {
            supportsPackedDepthStencil = version >= GR_GL_VER(3,0) ||
                                         this->hasExtension("GL_OES_packed_depth_stencil");
        } else {
            supportsPackedDepthStencil = version >= GR_GL_VER(3,0) ||
                                         this->hasExtension("GL_EXT_packed_depth_stencil") ||
                                         this->hasExtension("GL_ARB_framebuffer_object");
        }

        if (supportsPackedDepthStencil) {
            // ES2 requires sized internal formats for RenderbufferStorage
            // On Desktop we let the driver decide.
            GrGLenum format = kES_GrGLBinding == bindingInUse ?
                                    GR_GL_DEPTH24_STENCIL8 :
                                    GR_GL_DEPTH_STENCIL;
            SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
                                             format,
                                             width, height));
            SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
                                                 GR_GL_DEPTH_ATTACHMENT,
                                                 GR_GL_RENDERBUFFER,
                                                 fDepthStencilBufferID));
        } else {
            GrGLenum format = kES_GrGLBinding == bindingInUse ?
                                    GR_GL_STENCIL_INDEX8 :
                                    GR_GL_STENCIL_INDEX;
            SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
                                             format,
                                             width, height));
        }
        SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
                                             GR_GL_STENCIL_ATTACHMENT,
                                             GR_GL_RENDERBUFFER,
                                             fDepthStencilBufferID));
        SK_GL(*this, Viewport(0, 0, width, height));
        SK_GL(*this, ClearStencil(0));
        SK_GL(*this, Clear(GR_GL_STENCIL_BUFFER_BIT));

        SK_GL_RET(*this, error, GetError());
        GrGLenum status;
        SK_GL_RET(*this, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));

        if (GR_GL_FRAMEBUFFER_COMPLETE != status ||
            GR_GL_NO_ERROR != error) {
            fFBO = 0;
            fColorBufferID = 0;
            fDepthStencilBufferID = 0;
            fGL->unref();
            fGL = NULL;
            this->destroyGLContext();
            return false;
        } else {
            return true;
        }
    }
    return false;
}
Пример #12
0
const GrGLInterface* GrGLAssembleGLESInterface(void* ctx, GrGLGetProc get) {
    GET_PROC_LOCAL(GetString);
    if (nullptr == GetString) {
        return nullptr;
    }

    const char* verStr = reinterpret_cast<const char*>(GetString(GR_GL_VERSION));
    GrGLVersion version = GrGLGetVersionFromString(verStr);

    if (version < GR_GL_VER(2,0)) {
        return nullptr;
    }

    GET_PROC_LOCAL(GetIntegerv);
    GET_PROC_LOCAL(GetStringi);
    GrEGLQueryStringProc queryString;
    GrEGLDisplay display;
    get_egl_query_and_display(&queryString, &display, ctx, get);
    GrGLExtensions extensions;
    if (!extensions.init(kGLES_GrGLStandard, GetString, GetStringi, GetIntegerv, queryString,
                         display)) {
        return nullptr;
    }

    GrGLInterface* interface = new GrGLInterface;
    GrGLInterface::Functions* functions = &interface->fFunctions;

    GET_PROC(ActiveTexture);
    GET_PROC(AttachShader);
    GET_PROC(BindAttribLocation);
    GET_PROC(BindBuffer);
    GET_PROC(BindTexture);
    GET_PROC_SUFFIX(BindVertexArray, OES);

    if (version >= GR_GL_VER(3,0) && extensions.has("GL_EXT_blend_func_extended")) {
        GET_PROC_SUFFIX(BindFragDataLocation, EXT);
        GET_PROC_SUFFIX(BindFragDataLocationIndexed, EXT);
    }

    if (extensions.has("GL_KHR_blend_equation_advanced")) {
        GET_PROC_SUFFIX(BlendBarrier, KHR);
    } else if (extensions.has("GL_NV_blend_equation_advanced")) {
        GET_PROC_SUFFIX(BlendBarrier, NV);
    }

    GET_PROC(BlendColor);
    GET_PROC(BlendEquation);
    GET_PROC(BlendFunc);
    GET_PROC(BufferData);
    GET_PROC(BufferSubData);
    GET_PROC(Clear);
    GET_PROC(ClearColor);
    GET_PROC(ClearStencil);
    GET_PROC(ColorMask);
    GET_PROC(CompileShader);
    GET_PROC(CompressedTexImage2D);
    GET_PROC(CompressedTexSubImage2D);
    GET_PROC(CopyTexSubImage2D);
    GET_PROC(CreateProgram);
    GET_PROC(CreateShader);
    GET_PROC(CullFace);
    GET_PROC(DeleteBuffers);
    GET_PROC(DeleteProgram);
    GET_PROC(DeleteShader);
    GET_PROC(DeleteTextures);
    GET_PROC_SUFFIX(DeleteVertexArrays, OES);
    GET_PROC(DepthMask);
    GET_PROC(Disable);
    GET_PROC(DisableVertexAttribArray);
    GET_PROC(DrawArrays);

    if (version >= GR_GL_VER(3,0)) {
        GET_PROC(DrawArraysInstanced);
        GET_PROC(DrawElementsInstanced);
    } else if (extensions.has("GL_EXT_draw_instanced")) {
        GET_PROC_SUFFIX(DrawArraysInstanced, EXT);
        GET_PROC_SUFFIX(DrawElementsInstanced, EXT);
    }

    if (version >= GR_GL_VER(3,1)) {
        GET_PROC(DrawArraysIndirect);
        GET_PROC(DrawElementsIndirect);
    }

    GET_PROC(DrawElements);
    GET_PROC(Enable);
    GET_PROC(EnableVertexAttribArray);
    GET_PROC(Finish);
    GET_PROC(Flush);
    GET_PROC(FrontFace);
    GET_PROC(GenBuffers);
    GET_PROC(GenerateMipmap);
    GET_PROC(GenTextures);
    GET_PROC_SUFFIX(GenVertexArrays, OES);
    GET_PROC(GetBufferParameteriv);
    GET_PROC(GetError);
    GET_PROC(GetIntegerv);
    GET_PROC(GetProgramInfoLog);
    GET_PROC(GetProgramiv);
    GET_PROC(GetShaderInfoLog);
    GET_PROC(GetShaderPrecisionFormat);
    GET_PROC(GetShaderiv);
    GET_PROC(GetString);
    GET_PROC(GetStringi);
    GET_PROC(GetUniformLocation);
    GET_PROC(IsTexture);
    GET_PROC(LineWidth);
    GET_PROC(LinkProgram);
    GET_PROC(PixelStorei);

    if (extensions.has("GL_EXT_raster_multisample")) {
        GET_PROC_SUFFIX(RasterSamples, EXT);
    }

    GET_PROC(ReadPixels);
    GET_PROC(Scissor);
    GET_PROC(ShaderSource);
    GET_PROC(StencilFunc);
    GET_PROC(StencilFuncSeparate);
    GET_PROC(StencilMask);
    GET_PROC(StencilMaskSeparate);
    GET_PROC(StencilOp);
    GET_PROC(StencilOpSeparate);
    GET_PROC(TexImage2D);
    GET_PROC(TexParameteri);
    GET_PROC(TexParameteriv);
    GET_PROC(TexSubImage2D);

    if (version >= GR_GL_VER(3,0)) {
        GET_PROC(TexStorage2D);
    } else {
        GET_PROC_SUFFIX(TexStorage2D, EXT);
    }

    if (extensions.has("GL_NV_texture_barrier")) {
        GET_PROC_SUFFIX(TextureBarrier, NV);
    }

    GET_PROC_SUFFIX(DiscardFramebuffer, EXT);
    GET_PROC(Uniform1f);
    GET_PROC(Uniform1i);
    GET_PROC(Uniform1fv);
    GET_PROC(Uniform1iv);
    GET_PROC(Uniform2f);
    GET_PROC(Uniform2i);
    GET_PROC(Uniform2fv);
    GET_PROC(Uniform2iv);
    GET_PROC(Uniform3f);
    GET_PROC(Uniform3i);
    GET_PROC(Uniform3fv);
    GET_PROC(Uniform3iv);
    GET_PROC(Uniform4f);
    GET_PROC(Uniform4i);
    GET_PROC(Uniform4fv);
    GET_PROC(Uniform4iv);
    GET_PROC(UniformMatrix2fv);
    GET_PROC(UniformMatrix3fv);
    GET_PROC(UniformMatrix4fv);
    GET_PROC(UseProgram);
    GET_PROC(VertexAttrib1f);
    GET_PROC(VertexAttrib2fv);
    GET_PROC(VertexAttrib3fv);
    GET_PROC(VertexAttrib4fv);

    if (version >= GR_GL_VER(3,0)) {
        GET_PROC(VertexAttribDivisor);
    } else if (extensions.has("GL_EXT_instanced_arrays")) {
        GET_PROC_SUFFIX(VertexAttribDivisor, EXT);
    }

    if (version >= GR_GL_VER(3,0)) {
        GET_PROC(VertexAttribIPointer);
    }

    GET_PROC(VertexAttribPointer);
    GET_PROC(Viewport);
    GET_PROC(BindFramebuffer);
    GET_PROC(BindRenderbuffer);
    GET_PROC(CheckFramebufferStatus);
    GET_PROC(DeleteFramebuffers);
    GET_PROC(DeleteRenderbuffers);
    GET_PROC(FramebufferRenderbuffer);
    GET_PROC(FramebufferTexture2D);

    if (extensions.has("GL_CHROMIUM_framebuffer_multisample")) {
        GET_PROC_SUFFIX(RenderbufferStorageMultisample, CHROMIUM);
        GET_PROC_SUFFIX(BlitFramebuffer, CHROMIUM);
    } else if (version >= GR_GL_VER(3,0)) {
        GET_PROC(RenderbufferStorageMultisample);
        GET_PROC(BlitFramebuffer);
    }

    if (extensions.has("GL_CHROMIUM_map_sub")) {
        GET_PROC_SUFFIX(MapBufferSubData, CHROMIUM);
        GET_PROC_SUFFIX(MapTexSubImage2D, CHROMIUM);
        GET_PROC_SUFFIX(UnmapBufferSubData, CHROMIUM);
        GET_PROC_SUFFIX(UnmapTexSubImage2D, CHROMIUM);
    }

    if (extensions.has("GL_EXT_multisampled_render_to_texture")) {
        GET_PROC_SUFFIX(FramebufferTexture2DMultisample, EXT);
        functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleEXT");
    } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) {
        GET_PROC_SUFFIX(FramebufferTexture2DMultisample, IMG);
        functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleIMG");
    } else if (extensions.has("GL_APPLE_framebuffer_multisample")) {
        functions->fRenderbufferStorageMultisampleES2APPLE = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleAPPLE");
        GET_PROC_SUFFIX(ResolveMultisampleFramebuffer, APPLE);
    }

    GET_PROC(GenFramebuffers);
    GET_PROC(GenRenderbuffers);
    GET_PROC(GetFramebufferAttachmentParameteriv);
    GET_PROC(GetRenderbufferParameteriv);
    GET_PROC(RenderbufferStorage);

    GET_PROC_SUFFIX(MapBuffer, OES);
    GET_PROC_SUFFIX(UnmapBuffer, OES);

    if (version >= GR_GL_VER(3,0)) {
        GET_PROC(MapBufferRange);
        GET_PROC(FlushMappedBufferRange);
    } else if (extensions.has("GL_EXT_map_buffer_range")) {
        GET_PROC_SUFFIX(MapBufferRange, EXT);
        GET_PROC_SUFFIX(FlushMappedBufferRange, EXT);
    }

    if (extensions.has("GL_EXT_debug_marker")) {
        GET_PROC(InsertEventMarker);
        GET_PROC(PushGroupMarker);
        GET_PROC(PopGroupMarker);
        // The below check is here because a device has been found that has the extension string but
        // returns nullptr from the eglGetProcAddress for the functions
        if (nullptr == functions->fInsertEventMarker ||
            nullptr == functions->fPushGroupMarker ||
            nullptr == functions->fPopGroupMarker) {
            extensions.remove("GL_EXT_debug_marker");
        }
    }

    GET_PROC(InvalidateFramebuffer);
    GET_PROC(InvalidateSubFramebuffer);
    GET_PROC(InvalidateBufferData);
    GET_PROC(InvalidateBufferSubData);
    GET_PROC(InvalidateTexImage);
    GET_PROC(InvalidateTexSubImage);

    if (version >= GR_GL_VER(3,1)) {
        GET_PROC(GetProgramResourceLocation);
    }

    if (extensions.has("GL_NV_path_rendering")) {
        GET_PROC_SUFFIX(MatrixLoadf, EXT);
        GET_PROC_SUFFIX(MatrixLoadIdentity, EXT);
        GET_PROC_SUFFIX(PathCommands, NV);
        GET_PROC_SUFFIX(PathParameteri, NV);
        GET_PROC_SUFFIX(PathParameterf, NV);
        GET_PROC_SUFFIX(GenPaths, NV);
        GET_PROC_SUFFIX(DeletePaths, NV);
        GET_PROC_SUFFIX(IsPath, NV);
        GET_PROC_SUFFIX(PathStencilFunc, NV);
        GET_PROC_SUFFIX(StencilFillPath, NV);
        GET_PROC_SUFFIX(StencilStrokePath, NV);
        GET_PROC_SUFFIX(StencilFillPathInstanced, NV);
        GET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
        GET_PROC_SUFFIX(CoverFillPath, NV);
        GET_PROC_SUFFIX(CoverStrokePath, NV);
        GET_PROC_SUFFIX(CoverFillPathInstanced, NV);
        GET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
        GET_PROC_SUFFIX(StencilThenCoverFillPath, NV);
        GET_PROC_SUFFIX(StencilThenCoverStrokePath, NV);
        GET_PROC_SUFFIX(StencilThenCoverFillPathInstanced, NV);
        GET_PROC_SUFFIX(StencilThenCoverStrokePathInstanced, NV);
        GET_PROC_SUFFIX(ProgramPathFragmentInputGen, NV);
    }

    if (extensions.has("GL_CHROMIUM_path_rendering")) {
        GET_PROC_SUFFIX(MatrixLoadf, CHROMIUM);
        GET_PROC_SUFFIX(MatrixLoadIdentity, CHROMIUM);
        GET_PROC_SUFFIX(PathCommands, CHROMIUM);
        GET_PROC_SUFFIX(PathParameteri, CHROMIUM);
        GET_PROC_SUFFIX(PathParameterf, CHROMIUM);
        GET_PROC_SUFFIX(GenPaths, CHROMIUM);
        GET_PROC_SUFFIX(DeletePaths, CHROMIUM);
        GET_PROC_SUFFIX(IsPath, CHROMIUM);
        GET_PROC_SUFFIX(PathStencilFunc, CHROMIUM);
        GET_PROC_SUFFIX(StencilFillPath, CHROMIUM);
        GET_PROC_SUFFIX(StencilStrokePath, CHROMIUM);
        GET_PROC_SUFFIX(StencilFillPathInstanced, CHROMIUM);
        GET_PROC_SUFFIX(StencilStrokePathInstanced, CHROMIUM);
        GET_PROC_SUFFIX(CoverFillPath, CHROMIUM);
        GET_PROC_SUFFIX(CoverStrokePath, CHROMIUM);
        GET_PROC_SUFFIX(CoverFillPathInstanced, CHROMIUM);
        GET_PROC_SUFFIX(CoverStrokePathInstanced, CHROMIUM);
        GET_PROC_SUFFIX(StencilThenCoverFillPath, CHROMIUM);
        GET_PROC_SUFFIX(StencilThenCoverStrokePath, CHROMIUM);
        GET_PROC_SUFFIX(StencilThenCoverFillPathInstanced, CHROMIUM);
        GET_PROC_SUFFIX(StencilThenCoverStrokePathInstanced, CHROMIUM);
        GET_PROC_SUFFIX(ProgramPathFragmentInputGen, CHROMIUM);
        // GL_CHROMIUM_path_rendering additions:
        GET_PROC_SUFFIX(BindFragmentInputLocation, CHROMIUM);
    }

    if (extensions.has("GL_NV_framebuffer_mixed_samples")) {
        GET_PROC_SUFFIX(CoverageModulation, NV);
    }
    if (extensions.has("GL_CHROMIUM_framebuffer_mixed_samples")) {
        GET_PROC_SUFFIX(CoverageModulation, CHROMIUM);
    }

    if (extensions.has("GL_EXT_multi_draw_indirect")) {
        GET_PROC_SUFFIX(MultiDrawArraysIndirect, EXT);
        GET_PROC_SUFFIX(MultiDrawElementsIndirect, EXT);
    }

    if (extensions.has("GL_NV_bindless_texture")) {
        GET_PROC_SUFFIX(GetTextureHandle, NV);
        GET_PROC_SUFFIX(GetTextureSamplerHandle, NV);
        GET_PROC_SUFFIX(MakeTextureHandleResident, NV);
        GET_PROC_SUFFIX(MakeTextureHandleNonResident, NV);
        GET_PROC_SUFFIX(GetImageHandle, NV);
        GET_PROC_SUFFIX(MakeImageHandleResident, NV);
        GET_PROC_SUFFIX(MakeImageHandleNonResident, NV);
        GET_PROC_SUFFIX(IsTextureHandleResident, NV);
        GET_PROC_SUFFIX(IsImageHandleResident, NV);
        GET_PROC_SUFFIX(UniformHandleui64, NV);
        GET_PROC_SUFFIX(UniformHandleui64v, NV);
        GET_PROC_SUFFIX(ProgramUniformHandleui64, NV);
        GET_PROC_SUFFIX(ProgramUniformHandleui64v, NV);
    }

    if (extensions.has("GL_KHR_debug")) {
        GET_PROC_SUFFIX(DebugMessageControl, KHR);
        GET_PROC_SUFFIX(DebugMessageInsert, KHR);
        GET_PROC_SUFFIX(DebugMessageCallback, KHR);
        GET_PROC_SUFFIX(GetDebugMessageLog, KHR);
        GET_PROC_SUFFIX(PushDebugGroup, KHR);
        GET_PROC_SUFFIX(PopDebugGroup, KHR);
        GET_PROC_SUFFIX(ObjectLabel, KHR);
        // In general we have a policy against removing extension strings when the driver does
        // not provide function pointers for an advertised extension. However, because there is a
        // known device that advertises GL_KHR_debug but fails to provide the functions and this is
        // a debugging- only extension we've made an exception. This also can happen when using
        // APITRACE.
        if (!interface->fFunctions.fDebugMessageControl) {
            extensions.remove("GL_KHR_debug");
        }
    }

    if (extensions.has("GL_CHROMIUM_bind_uniform_location")) {
        GET_PROC_SUFFIX(BindUniformLocation, CHROMIUM);
    }

    if (extensions.has("EGL_KHR_image") || extensions.has("EGL_KHR_image_base")) {
        GET_EGL_PROC_SUFFIX(CreateImage, KHR);
        GET_EGL_PROC_SUFFIX(DestroyImage, KHR);
    }

    interface->fStandard = kGLES_GrGLStandard;
    interface->fExtensions.swap(&extensions);

    return interface;
}
const GrGLInterface* GrGLCreateNativeInterface() {
    if (NULL != glXGetCurrentContext()) {
        const char* versionString = (const char*) glGetString(GL_VERSION);
        const char* extString = (const char*) glGetString(GL_EXTENSIONS);
        GrGLVersion glVer = GrGLGetVersionFromString(versionString);

        if (glVer < GR_GL_VER(1,5)) {
            // We must have array and element_array buffer objects.
            return NULL;
        }

        GrGLInterface* interface = new GrGLInterface();

        interface->fActiveTexture = glActiveTexture;
        GR_GL_GET_PROC(AttachShader);
        GR_GL_GET_PROC(BindAttribLocation);
        GR_GL_GET_PROC(BindBuffer);
        GR_GL_GET_PROC(BindFragDataLocation);
        GR_GL_GET_PROC(BeginQuery);
        interface->fBindTexture = glBindTexture;
        interface->fBlendFunc = glBlendFunc;

        if (glVer >= GR_GL_VER(1,4) ||
            GrGLHasExtensionFromString("GL_ARB_imaging", extString)) {
            GR_GL_GET_PROC(BlendColor);
            GR_GL_GET_PROC(BlendEquation);
        } else {
            if (GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) {
                GR_GL_GET_PROC_SUFFIX(BlendColor, EXT);
            } 
            if (GrGLHasExtensionFromString("GL_EXT_blend_minmax", extString) ||
                GrGLHasExtensionFromString("GL_EXT_blend_subtract", extString)) {
                GR_GL_GET_PROC_SUFFIX(BlendEquation, EXT);
            } 
        } 

        GR_GL_GET_PROC(BufferData);
        GR_GL_GET_PROC(BufferSubData);
        interface->fClear = glClear;
        interface->fClearColor = glClearColor;
        interface->fClearStencil = glClearStencil;
        interface->fColorMask = glColorMask;
        interface->fColorPointer = glColorPointer;
        GR_GL_GET_PROC(CompileShader);
        interface->fCompressedTexImage2D = glCompressedTexImage2D;
        GR_GL_GET_PROC(CreateProgram);
        GR_GL_GET_PROC(CreateShader);
        interface->fCullFace = glCullFace;
        GR_GL_GET_PROC(DeleteBuffers);
        GR_GL_GET_PROC(DeleteProgram);
        GR_GL_GET_PROC(DeleteQueries);
        GR_GL_GET_PROC(DeleteShader);
        interface->fDeleteTextures = glDeleteTextures;
        interface->fDepthMask = glDepthMask;
        interface->fDisable = glDisable;
        GR_GL_GET_PROC(DisableVertexAttribArray);
        interface->fDrawArrays = glDrawArrays;
        interface->fDrawBuffer = glDrawBuffer;
        GR_GL_GET_PROC(DrawBuffers);
        interface->fDrawElements = glDrawElements;
        interface->fEnable = glEnable;
        GR_GL_GET_PROC(EnableVertexAttribArray);
        GR_GL_GET_PROC(EndQuery);
        interface->fFinish = glFinish;
        interface->fFlush = glFlush;
        interface->fFrontFace = glFrontFace;
        GR_GL_GET_PROC(GenBuffers);
        GR_GL_GET_PROC(GetBufferParameteriv);
        interface->fGetError = glGetError;
        interface->fGetIntegerv = glGetIntegerv;
        GR_GL_GET_PROC(GetQueryObjectiv);
        GR_GL_GET_PROC(GetQueryObjectuiv);
        if (glVer >= GR_GL_VER(3,3) ||
            GrGLHasExtensionFromString("GL_ARB_timer_query", extString)) {
            GR_GL_GET_PROC(GetQueryObjecti64v);
            GR_GL_GET_PROC(GetQueryObjectui64v);
            GR_GL_GET_PROC(QueryCounter);
        } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extString)) {
            GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
            GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
        }
        GR_GL_GET_PROC(GetQueryiv);
        GR_GL_GET_PROC(GetProgramInfoLog);
        GR_GL_GET_PROC(GetProgramiv);
        GR_GL_GET_PROC(GetShaderInfoLog);
        GR_GL_GET_PROC(GetShaderiv);
        interface->fGetString = glGetString;
        interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv;
        GR_GL_GET_PROC(GenQueries);
        interface->fGenTextures = glGenTextures;
        GR_GL_GET_PROC(GetUniformLocation);
        interface->fLineWidth = glLineWidth;
        GR_GL_GET_PROC(LinkProgram);
        GR_GL_GET_PROC(MapBuffer);
        interface->fPixelStorei = glPixelStorei;
        interface->fReadBuffer = glReadBuffer;
        interface->fReadPixels = glReadPixels;
        if (GrGLHasExtensionFromString("GL_NV_framebuffer_multisample_coverage",
                                       extString)) {
            GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisampleCoverage, NV);
        }
        interface->fScissor = glScissor;
        GR_GL_GET_PROC(ShaderSource);
        interface->fStencilFunc = glStencilFunc;
        GR_GL_GET_PROC(StencilFuncSeparate);
        interface->fStencilMask = glStencilMask;
        GR_GL_GET_PROC(StencilMaskSeparate);
        interface->fStencilOp = glStencilOp;
        GR_GL_GET_PROC(StencilOpSeparate);
        interface->fTexImage2D = glTexImage2D;
        interface->fTexParameteri = glTexParameteri;
        if (glVer >= GR_GL_VER(4,2) ||
            GrGLHasExtensionFromString("GL_ARB_texture_storage", extString)) {
            GR_GL_GET_PROC(TexStorage2D);
        } else if (GrGLHasExtensionFromString("GL_EXT_texture_storage", extString)) {
            GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT);
        }
        interface->fTexSubImage2D = glTexSubImage2D;
        GR_GL_GET_PROC(Uniform1f);
        GR_GL_GET_PROC(Uniform1i);
        GR_GL_GET_PROC(Uniform1fv);
        GR_GL_GET_PROC(Uniform1iv);
        GR_GL_GET_PROC(Uniform2f);
        GR_GL_GET_PROC(Uniform2i);
        GR_GL_GET_PROC(Uniform2fv);
        GR_GL_GET_PROC(Uniform2iv);
        GR_GL_GET_PROC(Uniform3f);
        GR_GL_GET_PROC(Uniform3i);
        GR_GL_GET_PROC(Uniform3fv);
        GR_GL_GET_PROC(Uniform3iv);
        GR_GL_GET_PROC(Uniform4f);
        GR_GL_GET_PROC(Uniform4i);
        GR_GL_GET_PROC(Uniform4fv);
        GR_GL_GET_PROC(Uniform4iv);
        GR_GL_GET_PROC(UniformMatrix2fv);
        GR_GL_GET_PROC(UniformMatrix3fv);
        GR_GL_GET_PROC(UniformMatrix4fv);
        GR_GL_GET_PROC(UnmapBuffer);
        GR_GL_GET_PROC(UseProgram);
        GR_GL_GET_PROC(VertexAttrib4fv);
        GR_GL_GET_PROC(VertexAttribPointer);
        interface->fViewport = glViewport;
        GR_GL_GET_PROC(BindFragDataLocationIndexed);

        // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
        // GL_ARB_framebuffer_object doesn't use ARB suffix.)
        if (glVer >= GR_GL_VER(3,0) ||
            GrGLHasExtensionFromString("GL_ARB_framebuffer_object",
                                       extString)) {
            GR_GL_GET_PROC(GenFramebuffers);
            GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv);
            GR_GL_GET_PROC(GetRenderbufferParameteriv);
            GR_GL_GET_PROC(BindFramebuffer);
            GR_GL_GET_PROC(FramebufferTexture2D);
            GR_GL_GET_PROC(CheckFramebufferStatus);
            GR_GL_GET_PROC(DeleteFramebuffers);
            GR_GL_GET_PROC(RenderbufferStorage);
            GR_GL_GET_PROC(GenRenderbuffers);
            GR_GL_GET_PROC(DeleteRenderbuffers);
            GR_GL_GET_PROC(FramebufferRenderbuffer);
            GR_GL_GET_PROC(BindRenderbuffer);
            GR_GL_GET_PROC(RenderbufferStorageMultisample);
            GR_GL_GET_PROC(BlitFramebuffer);
        } else if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object",
                                              extString)) {
            GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
            GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
            GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
            GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
            GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
            GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
            GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
            GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
            GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
            GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
            GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
            GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
            if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample",
                                             extString)) {
                GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
            }
            if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit",
                                             extString)) {
                GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
            }
        } else {
            // we must have FBOs
            delete interface;
            return NULL;
        }
        interface->fBindingsExported = kDesktop_GrGLBinding;

        return interface;
    } else {
        return NULL;
    }
}
Пример #14
0
const GrGLInterface* GrGLCreateMesaInterface() {
    if (NULL != OSMesaGetCurrentContext()) {
        GrGLGetStringProc getString = (GrGLGetStringProc) OSMesaGetProcAddress("glGetString");
        const char* versionString = (const char*) getString(GL_VERSION);
        const char* extString = (const char*) getString(GL_EXTENSIONS);
        GrGLVersion glVer = GrGLGetVersionFromString(versionString);

        if (glVer < GR_GL_VER(1,5)) {
            // We must have array and element_array buffer objects.
            return NULL;
        }
        GrGLInterface* interface = new GrGLInterface();

        GR_GL_GET_PROC(ActiveTexture);
        GR_GL_GET_PROC(BeginQuery);
        GR_GL_GET_PROC(AttachShader);
        GR_GL_GET_PROC(BindAttribLocation);
        GR_GL_GET_PROC(BindBuffer);
        GR_GL_GET_PROC(BindFragDataLocation);
        GR_GL_GET_PROC(BindTexture);
        GR_GL_GET_PROC(BlendColor);
        GR_GL_GET_PROC(BlendFunc);
        GR_GL_GET_PROC(BufferData);
        GR_GL_GET_PROC(BufferSubData);
        GR_GL_GET_PROC(Clear);
        GR_GL_GET_PROC(ClearColor);
        GR_GL_GET_PROC(ClearStencil);
        GR_GL_GET_PROC(ColorMask);
        GR_GL_GET_PROC(CompileShader);
        GR_GL_GET_PROC(CompressedTexImage2D);
        GR_GL_GET_PROC(CreateProgram);
        GR_GL_GET_PROC(CreateShader);
        GR_GL_GET_PROC(CullFace);
        GR_GL_GET_PROC(DeleteBuffers);
        GR_GL_GET_PROC(DeleteProgram);
        GR_GL_GET_PROC(DeleteQueries);
        GR_GL_GET_PROC(DeleteShader);
        GR_GL_GET_PROC(DeleteTextures);
        GR_GL_GET_PROC(DepthMask);
        GR_GL_GET_PROC(Disable);
        GR_GL_GET_PROC(DisableVertexAttribArray);
        GR_GL_GET_PROC(DrawArrays);
        GR_GL_GET_PROC(DrawBuffer);
        GR_GL_GET_PROC(DrawBuffers);
        GR_GL_GET_PROC(DrawElements);
        GR_GL_GET_PROC(Enable);
        GR_GL_GET_PROC(EnableVertexAttribArray);
        GR_GL_GET_PROC(EndQuery);
        GR_GL_GET_PROC(Finish);
        GR_GL_GET_PROC(Flush);
        GR_GL_GET_PROC(FrontFace);
        GR_GL_GET_PROC(GenBuffers);
        GR_GL_GET_PROC(GenQueries);
        GR_GL_GET_PROC(GetBufferParameteriv);
        GR_GL_GET_PROC(GetError);
        GR_GL_GET_PROC(GetIntegerv);
        GR_GL_GET_PROC(GetProgramInfoLog);
        GR_GL_GET_PROC(GetProgramiv);
        if (glVer >= GR_GL_VER(3,3) ||
            GrGLHasExtensionFromString("GL_ARB_timer_query", extString)) {
            GR_GL_GET_PROC(GetQueryObjecti64v);
            GR_GL_GET_PROC(GetQueryObjectui64v)
            GR_GL_GET_PROC(QueryCounter);
        } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extString)) {
            GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
            GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
        }
        GR_GL_GET_PROC(GetQueryObjectiv);
        GR_GL_GET_PROC(GetQueryObjectuiv);
        GR_GL_GET_PROC(GetQueryiv);
        GR_GL_GET_PROC(GetShaderInfoLog);
        GR_GL_GET_PROC(GetShaderiv);
        GR_GL_GET_PROC(GetString);
        GR_GL_GET_PROC(GetTexLevelParameteriv);
        GR_GL_GET_PROC(GenTextures);
        GR_GL_GET_PROC(GetUniformLocation);
        GR_GL_GET_PROC(LineWidth);
        GR_GL_GET_PROC(LinkProgram);
        GR_GL_GET_PROC(MapBuffer);
        GR_GL_GET_PROC(PixelStorei);
        GR_GL_GET_PROC(ReadBuffer);
        GR_GL_GET_PROC(ReadPixels);
        GR_GL_GET_PROC(Scissor);
        GR_GL_GET_PROC(ShaderSource);
        GR_GL_GET_PROC(StencilFunc);
        GR_GL_GET_PROC(StencilFuncSeparate);
        GR_GL_GET_PROC(StencilMask);
        GR_GL_GET_PROC(StencilMaskSeparate);
        GR_GL_GET_PROC(StencilOp);
        GR_GL_GET_PROC(StencilOpSeparate);
        GR_GL_GET_PROC(TexImage2D)
        GR_GL_GET_PROC(TexParameteri);
        GR_GL_GET_PROC(TexStorage2D);
        if (NULL == interface->fTexStorage2D) {
            GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT);
        }
        GR_GL_GET_PROC(TexSubImage2D);
        GR_GL_GET_PROC(Uniform1f);
        GR_GL_GET_PROC(Uniform1i);
        GR_GL_GET_PROC(Uniform1fv);
        GR_GL_GET_PROC(Uniform1iv);
        GR_GL_GET_PROC(Uniform2f);
        GR_GL_GET_PROC(Uniform2i);
        GR_GL_GET_PROC(Uniform2fv);
        GR_GL_GET_PROC(Uniform2iv);
        GR_GL_GET_PROC(Uniform3f);
        GR_GL_GET_PROC(Uniform3i);
        GR_GL_GET_PROC(Uniform3fv);
        GR_GL_GET_PROC(Uniform3iv);
        GR_GL_GET_PROC(Uniform4f);
        GR_GL_GET_PROC(Uniform4i);
        GR_GL_GET_PROC(Uniform4fv);
        GR_GL_GET_PROC(Uniform4iv);
        GR_GL_GET_PROC(UniformMatrix2fv);
        GR_GL_GET_PROC(UniformMatrix3fv);
        GR_GL_GET_PROC(UniformMatrix4fv);
        GR_GL_GET_PROC(UnmapBuffer);
        GR_GL_GET_PROC(UseProgram);
        GR_GL_GET_PROC(VertexAttrib4fv);
        GR_GL_GET_PROC(VertexAttribPointer);
        GR_GL_GET_PROC(Viewport);

        // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
        // GL_ARB_framebuffer_object doesn't use ARB suffix.)
        if (glVer >= GR_GL_VER(3,0) ||
            GrGLHasExtensionFromString("GL_ARB_framebuffer_object",
                                        extString)) {
            GR_GL_GET_PROC(GenFramebuffers);
            GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv);
            GR_GL_GET_PROC(GetRenderbufferParameteriv);
            GR_GL_GET_PROC(BindFramebuffer);
            GR_GL_GET_PROC(FramebufferTexture2D);
            GR_GL_GET_PROC(CheckFramebufferStatus);
            GR_GL_GET_PROC(DeleteFramebuffers);
            GR_GL_GET_PROC(RenderbufferStorage);
            GR_GL_GET_PROC(GenRenderbuffers);
            GR_GL_GET_PROC(DeleteRenderbuffers);
            GR_GL_GET_PROC(FramebufferRenderbuffer);
            GR_GL_GET_PROC(BindRenderbuffer);
            GR_GL_GET_PROC(RenderbufferStorageMultisample);
            GR_GL_GET_PROC(BlitFramebuffer);
        } else if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object",
                                              extString)) {
            GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
            GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
            GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
            GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
            GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
            GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
            GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
            GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
            GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
            GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
            GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
            GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
            if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample",
                                           extString)) {
                GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
            }
            if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit",
                                           extString)) {
                GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
            }
        } else {
            // we must have FBOs
            delete interface;
            return NULL;
        }
        GR_GL_GET_PROC(BindFragDataLocationIndexed);
        interface->fBindingsExported = kDesktop_GrGLBinding;
        return interface;
    } else {
        return NULL;
    }
}
Пример #15
0
const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
    GET_PROC_LOCAL(GetString);
    GET_PROC_LOCAL(GetStringi);
    GET_PROC_LOCAL(GetIntegerv);

    // GetStringi may be NULL depending on the GL version.
    if (NULL == GetString || NULL == GetIntegerv) {
        return NULL;
    }

    const char* versionString = (const char*) GetString(GR_GL_VERSION);
    GrGLVersion glVer = GrGLGetVersionFromString(versionString);

    if (glVer < GR_GL_VER(1,5) || GR_GL_INVALID_VER == glVer) {
        // We must have array and element_array buffer objects.
        return NULL;
    }

    GrGLExtensions extensions;
    if (!extensions.init(kGL_GrGLStandard, GetString, GetStringi, GetIntegerv)) {
        return NULL;
    }

    GrGLInterface* interface = SkNEW(GrGLInterface());
    GrGLInterface::Functions* functions = &interface->fFunctions;

    GET_PROC(ActiveTexture);
    GET_PROC(AttachShader);
    GET_PROC(BindAttribLocation);
    GET_PROC(BindBuffer);
    if (glVer >= GR_GL_VER(3,0)) {
        GET_PROC(BindFragDataLocation);
    }
    GET_PROC(BeginQuery);
    GET_PROC(BindTexture);
    GET_PROC(BlendFunc);

    if (glVer >= GR_GL_VER(1,4) ||
        extensions.has("GL_ARB_imaging") ||
        extensions.has("GL_EXT_blend_color")) {
        GET_PROC(BlendColor);
    }

    GET_PROC(BufferData);
    GET_PROC(BufferSubData);
    GET_PROC(Clear);
    GET_PROC(ClearColor);
    GET_PROC(ClearStencil);
    GET_PROC(ColorMask);
    GET_PROC(CompileShader);
    GET_PROC(CompressedTexImage2D);
    GET_PROC(CompressedTexSubImage2D);
    GET_PROC(CopyTexSubImage2D);
    GET_PROC(CreateProgram);
    GET_PROC(CreateShader);
    GET_PROC(CullFace);
    GET_PROC(DeleteBuffers);
    GET_PROC(DeleteProgram);
    GET_PROC(DeleteQueries);
    GET_PROC(DeleteShader);
    GET_PROC(DeleteTextures);
    GET_PROC(DepthMask);
    GET_PROC(Disable);
    GET_PROC(DisableVertexAttribArray);
    GET_PROC(DrawArrays);
    GET_PROC(DrawBuffer);
    GET_PROC(DrawBuffers);
    GET_PROC(DrawElements);
    GET_PROC(Enable);
    GET_PROC(EnableVertexAttribArray);
    GET_PROC(EndQuery);
    GET_PROC(Finish);
    GET_PROC(Flush);
    GET_PROC(FrontFace);
    GET_PROC(GenBuffers);
    GET_PROC(GenerateMipmap);
    GET_PROC(GetBufferParameteriv);
    GET_PROC(GetError);
    GET_PROC(GetIntegerv);
    GET_PROC(GetQueryObjectiv);
    GET_PROC(GetQueryObjectuiv);
    if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
        GET_PROC(GetQueryObjecti64v);
        GET_PROC(GetQueryObjectui64v);
        GET_PROC(QueryCounter);
    } else if (extensions.has("GL_EXT_timer_query")) {
        GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
        GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
    }
    GET_PROC(GetQueryiv);
    GET_PROC(GetProgramInfoLog);
    GET_PROC(GetProgramiv);
    GET_PROC(GetShaderInfoLog);
    GET_PROC(GetShaderiv);
    GET_PROC(GetString);
    GET_PROC(GetStringi);
    GET_PROC(GetTexLevelParameteriv);
    GET_PROC(GenQueries);
    GET_PROC(GenTextures);
    GET_PROC(GetUniformLocation);
    GET_PROC(LineWidth);
    GET_PROC(LinkProgram);
    GET_PROC(MapBuffer);
    if (extensions.has("GL_EXT_direct_state_access")) {
        GET_PROC_SUFFIX(MatrixLoadf, EXT);
        GET_PROC_SUFFIX(MatrixLoadIdentity, EXT);
    }
    GET_PROC(PixelStorei);
    GET_PROC(ReadBuffer);
    GET_PROC(ReadPixels);
    GET_PROC(Scissor);
    GET_PROC(ShaderSource);
    GET_PROC(StencilFunc);
    GET_PROC(StencilFuncSeparate);
    GET_PROC(StencilMask);
    GET_PROC(StencilMaskSeparate);
    GET_PROC(StencilOp);
    GET_PROC(StencilOpSeparate);
    GET_PROC(TexImage2D);
    GET_PROC(TexParameteri);
    GET_PROC(TexParameteriv);
    if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) {
        GET_PROC(TexStorage2D);
    } else if (extensions.has("GL_EXT_texture_storage")) {
        GET_PROC_SUFFIX(TexStorage2D, EXT);
    }
    GET_PROC(TexSubImage2D);
    GET_PROC(Uniform1f);
    GET_PROC(Uniform1i);
    GET_PROC(Uniform1fv);
    GET_PROC(Uniform1iv);
    GET_PROC(Uniform2f);
    GET_PROC(Uniform2i);
    GET_PROC(Uniform2fv);
    GET_PROC(Uniform2iv);
    GET_PROC(Uniform3f);
    GET_PROC(Uniform3i);
    GET_PROC(Uniform3fv);
    GET_PROC(Uniform3iv);
    GET_PROC(Uniform4f);
    GET_PROC(Uniform4i);
    GET_PROC(Uniform4fv);
    GET_PROC(Uniform4iv);
    GET_PROC(UniformMatrix2fv);
    GET_PROC(UniformMatrix3fv);
    GET_PROC(UniformMatrix4fv);
    GET_PROC(UnmapBuffer);
    GET_PROC(UseProgram);
    GET_PROC(VertexAttrib1f);
    GET_PROC(VertexAttrib2fv);
    GET_PROC(VertexAttrib3fv);
    GET_PROC(VertexAttrib4fv);
    GET_PROC(VertexAttribPointer);
    GET_PROC(Viewport);
    GET_PROC(BindFragDataLocationIndexed);

    if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
        // no ARB suffix for GL_ARB_vertex_array_object
        GET_PROC(BindVertexArray);
        GET_PROC(GenVertexArrays);
        GET_PROC(DeleteVertexArrays);
    }

    if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_map_buffer_range")) {
        GET_PROC(MapBufferRange);
        GET_PROC(FlushMappedBufferRange);
    }

    // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
    // GL_ARB_framebuffer_object doesn't use ARB suffix.)
    if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
        GET_PROC(GenFramebuffers);
        GET_PROC(GetFramebufferAttachmentParameteriv);
        GET_PROC(GetRenderbufferParameteriv);
        GET_PROC(BindFramebuffer);
        GET_PROC(FramebufferTexture2D);
        GET_PROC(CheckFramebufferStatus);
        GET_PROC(DeleteFramebuffers);
        GET_PROC(RenderbufferStorage);
        GET_PROC(GenRenderbuffers);
        GET_PROC(DeleteRenderbuffers);
        GET_PROC(FramebufferRenderbuffer);
        GET_PROC(BindRenderbuffer);
        GET_PROC(RenderbufferStorageMultisample);
        GET_PROC(BlitFramebuffer);
    } else if (extensions.has("GL_EXT_framebuffer_object")) {
        GET_PROC_SUFFIX(GenFramebuffers, EXT);
        GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
        GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
        GET_PROC_SUFFIX(BindFramebuffer, EXT);
        GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
        GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
        GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
        GET_PROC_SUFFIX(RenderbufferStorage, EXT);
        GET_PROC_SUFFIX(GenRenderbuffers, EXT);
        GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
        GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
        GET_PROC_SUFFIX(BindRenderbuffer, EXT);
        if (extensions.has("GL_EXT_framebuffer_multisample")) {
            GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
        }
        if (extensions.has("GL_EXT_framebuffer_blit")) {
            GET_PROC_SUFFIX(BlitFramebuffer, EXT);
        }
    } else {
        // we must have FBOs
        delete interface;
        return NULL;
    }

    if (extensions.has("GL_NV_path_rendering")) {
        GET_PROC_SUFFIX(PathCommands, NV);
        GET_PROC_SUFFIX(PathCoords, NV);
        GET_PROC_SUFFIX(PathParameteri, NV);
        GET_PROC_SUFFIX(PathParameterf, NV);
        GET_PROC_SUFFIX(GenPaths, NV);
        GET_PROC_SUFFIX(DeletePaths, NV);
        GET_PROC_SUFFIX(IsPath, NV);
        GET_PROC_SUFFIX(PathStencilFunc, NV);
        GET_PROC_SUFFIX(StencilFillPath, NV);
        GET_PROC_SUFFIX(StencilStrokePath, NV);
        GET_PROC_SUFFIX(StencilFillPathInstanced, NV);
        GET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
        GET_PROC_SUFFIX(PathTexGen, NV);
        GET_PROC_SUFFIX(CoverFillPath, NV);
        GET_PROC_SUFFIX(CoverStrokePath, NV);
        GET_PROC_SUFFIX(CoverFillPathInstanced, NV);
        GET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
        // NV_path_rendering v1.2 (These methods may not be present)
        GET_PROC_SUFFIX(StencilThenCoverFillPath, NV);
        GET_PROC_SUFFIX(StencilThenCoverStrokePath, NV);
        GET_PROC_SUFFIX(StencilThenCoverFillPathInstanced, NV);
        GET_PROC_SUFFIX(StencilThenCoverStrokePathInstanced, NV);
        // NV_path_rendering v1.3 (These methods may not be present)
        GET_PROC_SUFFIX(ProgramPathFragmentInputGen, NV);
        GET_PROC_SUFFIX(PathMemoryGlyphIndexArray, NV);
    }

    if (extensions.has("GL_EXT_debug_marker")) {
        GET_PROC_SUFFIX(InsertEventMarker, EXT);
        GET_PROC_SUFFIX(PushGroupMarker, EXT);
        GET_PROC_SUFFIX(PopGroupMarker, EXT);
    }

    if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_ARB_invalidate_subdata")) {
        GET_PROC(InvalidateBufferData);
        GET_PROC(InvalidateBufferSubData);
        GET_PROC(InvalidateFramebuffer);
        GET_PROC(InvalidateSubFramebuffer);
        GET_PROC(InvalidateTexImage);
        GET_PROC(InvalidateTexSubImage);
    }

    if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_ARB_program_interface_query")) {
        GET_PROC(GetProgramResourceLocation);
    }

    interface->fStandard = kGL_GrGLStandard;
    interface->fExtensions.swap(&extensions);

    return interface;
}
Пример #16
0
const GrGLInterface* GrGLAssembleGLESInterface(void* ctx, GrGLGetProc get) {
    GET_PROC_LOCAL(GetString);
    if (NULL == GetString) {
        return NULL;
    }

    const char* verStr = reinterpret_cast<const char*>(GetString(GR_GL_VERSION));
    GrGLVersion version = GrGLGetVersionFromString(verStr);

    if (version < GR_GL_VER(2,0)) {
        return NULL;
    }

    GET_PROC_LOCAL(GetIntegerv);
    GET_PROC_LOCAL(GetStringi);
    GrGLExtensions extensions;
    if (!extensions.init(kGLES_GrGLStandard, GetString, GetStringi, GetIntegerv)) {
        return NULL;
    }

    GrGLInterface* interface = SkNEW(GrGLInterface);
    GrGLInterface::Functions* functions = &interface->fFunctions;

    GET_PROC(ActiveTexture);
    GET_PROC(AttachShader);
    GET_PROC(BindAttribLocation);
    GET_PROC(BindBuffer);
    GET_PROC(BindTexture);
    GET_PROC_SUFFIX(BindVertexArray, OES);
    GET_PROC(BlendColor);
    GET_PROC(BlendFunc);
    GET_PROC(BufferData);
    GET_PROC(BufferSubData);
    GET_PROC(Clear);
    GET_PROC(ClearColor);
    GET_PROC(ClearStencil);
    GET_PROC(ColorMask);
    GET_PROC(CompileShader);
    GET_PROC(CompressedTexImage2D);
    GET_PROC(CompressedTexSubImage2D);
    GET_PROC(CopyTexSubImage2D);
    GET_PROC(CreateProgram);
    GET_PROC(CreateShader);
    GET_PROC(CullFace);
    GET_PROC(DeleteBuffers);
    GET_PROC(DeleteProgram);
    GET_PROC(DeleteShader);
    GET_PROC(DeleteTextures);
    GET_PROC_SUFFIX(DeleteVertexArrays, OES);
    GET_PROC(DepthMask);
    GET_PROC(Disable);
    GET_PROC(DisableVertexAttribArray);
    GET_PROC(DrawArrays);
    GET_PROC(DrawElements);
    GET_PROC(Enable);
    GET_PROC(EnableVertexAttribArray);
    GET_PROC(Finish);
    GET_PROC(Flush);
    GET_PROC(FrontFace);
    GET_PROC(GenBuffers);
    GET_PROC(GenerateMipmap);
    GET_PROC(GenTextures);
    GET_PROC_SUFFIX(GenVertexArrays, OES);
    GET_PROC(GetBufferParameteriv);
    GET_PROC(GetError);
    GET_PROC(GetIntegerv);
    GET_PROC(GetProgramInfoLog);
    GET_PROC(GetProgramiv);
    GET_PROC(GetShaderInfoLog);
    GET_PROC(GetShaderiv);
    GET_PROC(GetString);
    GET_PROC(GetStringi);
    GET_PROC(GetUniformLocation);
    GET_PROC(LineWidth);
    GET_PROC(LinkProgram);
    GET_PROC(PixelStorei);
    GET_PROC(ReadPixels);
    GET_PROC(Scissor);
    GET_PROC(ShaderSource);
    GET_PROC(StencilFunc);
    GET_PROC(StencilFuncSeparate);
    GET_PROC(StencilMask);
    GET_PROC(StencilMaskSeparate);
    GET_PROC(StencilOp);
    GET_PROC(StencilOpSeparate);
    GET_PROC(TexImage2D);
    GET_PROC(TexParameteri);
    GET_PROC(TexParameteriv);
    GET_PROC(TexSubImage2D);

    if (version >= GR_GL_VER(3,0)) {
        GET_PROC(TexStorage2D);
    } else {
        GET_PROC_SUFFIX(TexStorage2D, EXT);
    }

    GET_PROC_SUFFIX(DiscardFramebuffer, EXT);
    GET_PROC(Uniform1f);
    GET_PROC(Uniform1i);
    GET_PROC(Uniform1fv);
    GET_PROC(Uniform1iv);
    GET_PROC(Uniform2f);
    GET_PROC(Uniform2i);
    GET_PROC(Uniform2fv);
    GET_PROC(Uniform2iv);
    GET_PROC(Uniform3f);
    GET_PROC(Uniform3i);
    GET_PROC(Uniform3fv);
    GET_PROC(Uniform3iv);
    GET_PROC(Uniform4f);
    GET_PROC(Uniform4i);
    GET_PROC(Uniform4fv);
    GET_PROC(Uniform4iv);
    GET_PROC(UniformMatrix2fv);
    GET_PROC(UniformMatrix3fv);
    GET_PROC(UniformMatrix4fv);
    GET_PROC(UseProgram);
    GET_PROC(VertexAttrib1f);
    GET_PROC(VertexAttrib2fv);
    GET_PROC(VertexAttrib3fv);
    GET_PROC(VertexAttrib4fv);
    GET_PROC(VertexAttribPointer);
    GET_PROC(Viewport);
    GET_PROC(BindFramebuffer);
    GET_PROC(BindRenderbuffer);
    GET_PROC(CheckFramebufferStatus);
    GET_PROC(DeleteFramebuffers);
    GET_PROC(DeleteRenderbuffers);
    GET_PROC(FramebufferRenderbuffer);
    GET_PROC(FramebufferTexture2D);

    if (version >= GR_GL_VER(3,0)) {
        GET_PROC(RenderbufferStorageMultisample);
        GET_PROC(BlitFramebuffer);
    }

    if (extensions.has("GL_EXT_multisampled_render_to_texture")) {
        GET_PROC_SUFFIX(FramebufferTexture2DMultisample, EXT);
        functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleEXT");
    } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) {
        GET_PROC_SUFFIX(FramebufferTexture2DMultisample, IMG);
        functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleIMG");
    } else if (extensions.has("GL_APPLE_framebuffer_multisample")) {
        functions->fRenderbufferStorageMultisampleES2APPLE = (GrGLRenderbufferStorageMultisampleProc) get(ctx, "glRenderbufferStorageMultisampleAPPLE");
        GET_PROC_SUFFIX(ResolveMultisampleFramebuffer, APPLE);
    }

    GET_PROC(GenFramebuffers);
    GET_PROC(GenRenderbuffers);
    GET_PROC(GetFramebufferAttachmentParameteriv);
    GET_PROC(GetRenderbufferParameteriv);
    GET_PROC(RenderbufferStorage);

    GET_PROC_SUFFIX(MapBuffer, OES);
    GET_PROC_SUFFIX(UnmapBuffer, OES);

    if (version >= GR_GL_VER(3,0)) {
        GET_PROC(MapBufferRange);
        GET_PROC(FlushMappedBufferRange);
    } else if (extensions.has("GL_EXT_map_buffer_range")) {
        GET_PROC_SUFFIX(MapBufferRange, EXT);
        GET_PROC_SUFFIX(FlushMappedBufferRange, EXT);
    }

    if (extensions.has("GL_EXT_debug_marker")) {
        GET_PROC(InsertEventMarker);
        GET_PROC(PushGroupMarker);
        GET_PROC(PopGroupMarker);
        // The below check is here because a device has been found that has the extension string but
        // returns NULL from the eglGetProcAddress for the functions
        if (NULL == functions->fInsertEventMarker ||
            NULL == functions->fPushGroupMarker ||
            NULL == functions->fPopGroupMarker) {
            extensions.remove("GL_EXT_debug_marker");
        }
    }

    GET_PROC(InvalidateFramebuffer);
    GET_PROC(InvalidateSubFramebuffer);
    GET_PROC(InvalidateBufferData);
    GET_PROC(InvalidateBufferSubData);
    GET_PROC(InvalidateTexImage);
    GET_PROC(InvalidateTexSubImage);

    if (version >= GR_GL_VER(3,1)) {
        GET_PROC(GetProgramResourceLocation);
    }

    if (extensions.has("GL_NV_path_rendering")) {
        GET_PROC_SUFFIX(MatrixLoadf, EXT);
        GET_PROC_SUFFIX(MatrixLoadIdentity, EXT);
        GET_PROC_SUFFIX(PathCommands, NV);
        GET_PROC_SUFFIX(PathCoords, NV);
        GET_PROC_SUFFIX(PathParameteri, NV);
        GET_PROC_SUFFIX(PathParameterf, NV);
        GET_PROC_SUFFIX(GenPaths, NV);
        GET_PROC_SUFFIX(DeletePaths, NV);
        GET_PROC_SUFFIX(IsPath, NV);
        GET_PROC_SUFFIX(PathStencilFunc, NV);
        GET_PROC_SUFFIX(StencilFillPath, NV);
        GET_PROC_SUFFIX(StencilStrokePath, NV);
        GET_PROC_SUFFIX(StencilFillPathInstanced, NV);
        GET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
        GET_PROC_SUFFIX(CoverFillPath, NV);
        GET_PROC_SUFFIX(CoverStrokePath, NV);
        GET_PROC_SUFFIX(CoverFillPathInstanced, NV);
        GET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
        GET_PROC_SUFFIX(StencilThenCoverFillPath, NV);
        GET_PROC_SUFFIX(StencilThenCoverStrokePath, NV);
        GET_PROC_SUFFIX(StencilThenCoverFillPathInstanced, NV);
        GET_PROC_SUFFIX(StencilThenCoverStrokePathInstanced, NV);
        GET_PROC_SUFFIX(ProgramPathFragmentInputGen, NV);
        GET_PROC_SUFFIX(PathMemoryGlyphIndexArray, NV);
    }

    interface->fStandard = kGLES_GrGLStandard;
    interface->fExtensions.swap(&extensions);

    return interface;
}
Пример #17
0
std::unique_ptr<GrGLContext> GrGLContext::Make(sk_sp<const GrGLInterface> interface,
                                               const GrContextOptions& options) {
    if (!interface->validate()) {
        return nullptr;
    }

    const GrGLubyte* verUByte;
    GR_GL_CALL_RET(interface.get(), verUByte, GetString(GR_GL_VERSION));
    const char* ver = reinterpret_cast<const char*>(verUByte);

    const GrGLubyte* rendererUByte;
    GR_GL_CALL_RET(interface.get(), rendererUByte, GetString(GR_GL_RENDERER));
    const char* renderer = reinterpret_cast<const char*>(rendererUByte);

    ConstructorArgs args;
    args.fGLVersion = GrGLGetVersionFromString(ver);
    if (GR_GL_INVALID_VER == args.fGLVersion) {
        return nullptr;
    }

    if (!GrGLGetGLSLGeneration(interface.get(), &args.fGLSLGeneration)) {
        return nullptr;
    }

    args.fVendor = GrGLGetVendor(interface.get());

    args.fRenderer = GrGLGetRendererFromStrings(renderer, interface->fExtensions);

    GrGLGetANGLEInfoFromString(renderer, &args.fANGLEBackend, &args.fANGLEVendor,
                               &args.fANGLERenderer);
    /*
     * Qualcomm drivers for the 3xx series have a horrendous bug with some drivers. Though they
     * claim to support GLES 3.00, some perfectly valid GLSL300 shaders will only compile with
     * #version 100, and will fail to compile with #version 300 es.  In the long term, we
     * need to lock this down to a specific driver version.
     * ?????/2015 - This bug is still present in Lollipop pre-mr1
     * 06/18/2015 - This bug does not affect the nexus 6 (which has an Adreno 4xx).
     */
    if (kAdreno3xx_GrGLRenderer == args.fRenderer) {
        args.fGLSLGeneration = k110_GrGLSLGeneration;
    }

    // Many ES3 drivers only advertise the ES2 image_external extension, but support the _essl3
    // extension, and require that it be enabled to work with ESSL3. Other devices require the ES2
    // extension to be enabled, even when using ESSL3. Some devices appear to only support the ES2
    // extension. As an extreme (optional) solution, we can fallback to using ES2 shading language
    // if we want to prioritize external texture support. skbug.com/7713
    if (GR_IS_GR_GL_ES(interface->fStandard) &&
        options.fPreferExternalImagesOverES3 &&
        !options.fDisableDriverCorrectnessWorkarounds &&
        interface->hasExtension("GL_OES_EGL_image_external") &&
        args.fGLSLGeneration >= k330_GrGLSLGeneration &&
        !interface->hasExtension("GL_OES_EGL_image_external_essl3") &&
        !interface->hasExtension("OES_EGL_image_external_essl3")) {
        args.fGLSLGeneration = k110_GrGLSLGeneration;
    }

    GrGLGetDriverInfo(interface->fStandard, args.fVendor, renderer, ver,
                      &args.fDriver, &args.fDriverVersion);

    args.fContextOptions = &options;
    args.fInterface = std::move(interface);

    return std::unique_ptr<GrGLContext>(new GrGLContext(std::move(args)));
}
GrGLVersion GrGLGetVersion(const GrGLInterface* gl) {
    const GrGLubyte* v;
    GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION));
    return GrGLGetVersionFromString((const char*) v);
}
Пример #19
0
sk_sp<const GrGLInterface> GrGLMakeAssembledWebGLInterface(void *ctx, GrGLGetProc get) {
    GET_PROC_LOCAL(GetString);
    if (nullptr == GetString) {
        return nullptr;
    }

    const char* verStr = reinterpret_cast<const char*>(GetString(GR_GL_VERSION));
    GrGLVersion glVer = GrGLGetVersionFromString(verStr);

    if (glVer < GR_GL_VER(1,0)) {
        return nullptr;
    }

    GET_PROC_LOCAL(GetIntegerv);
    GET_PROC_LOCAL(GetStringi);
    GrEGLQueryStringFn* queryString;
    GrEGLDisplay display;
    GrGetEGLQueryAndDisplay(&queryString, &display, ctx, get);
    GrGLExtensions extensions;
    if (!extensions.init(kWebGL_GrGLStandard, GetString, GetStringi, GetIntegerv, queryString,
                         display)) {
        return nullptr;
    }

    sk_sp<GrGLInterface> interface(new GrGLInterface);
    GrGLInterface::Functions* functions = &interface->fFunctions;

    // Autogenerated content follows
    GET_PROC(ActiveTexture);
    GET_PROC(AttachShader);
    GET_PROC(BindAttribLocation);
    GET_PROC(BindBuffer);
    GET_PROC(BindTexture);
    GET_PROC(BlendColor);
    GET_PROC(BlendEquation);
    GET_PROC(BlendFunc);
    GET_PROC(BufferData);
    GET_PROC(BufferSubData);
    GET_PROC(Clear);
    GET_PROC(ClearColor);
    GET_PROC(ClearStencil);
    GET_PROC(ColorMask);
    GET_PROC(CompileShader);
    GET_PROC(CompressedTexImage2D);
    GET_PROC(CompressedTexSubImage2D);
    GET_PROC(CopyTexSubImage2D);
    GET_PROC(CreateProgram);
    GET_PROC(CreateShader);
    GET_PROC(CullFace);
    GET_PROC(DeleteBuffers);
    GET_PROC(DeleteProgram);
    GET_PROC(DeleteShader);
    GET_PROC(DeleteTextures);
    GET_PROC(DepthMask);
    GET_PROC(Disable);
    GET_PROC(DisableVertexAttribArray);
    GET_PROC(DrawArrays);
    GET_PROC(DrawElements);
    GET_PROC(Enable);
    GET_PROC(EnableVertexAttribArray);
    GET_PROC(Finish);
    GET_PROC(Flush);
    GET_PROC(FrontFace);
    GET_PROC(GenBuffers);
    GET_PROC(GenTextures);
    GET_PROC(GetBufferParameteriv);
    GET_PROC(GetError);
    GET_PROC(GetIntegerv);
    GET_PROC(GetProgramInfoLog);
    GET_PROC(GetProgramiv);
    GET_PROC(GetShaderInfoLog);
    GET_PROC(GetShaderiv);
    GET_PROC(GetString);
    GET_PROC(GetUniformLocation);
    GET_PROC(IsTexture);
    GET_PROC(LineWidth);
    GET_PROC(LinkProgram);
    GET_PROC(PixelStorei);
    GET_PROC(ReadPixels);
    GET_PROC(Scissor);
    GET_PROC(ShaderSource);
    GET_PROC(StencilFunc);
    GET_PROC(StencilFuncSeparate);
    GET_PROC(StencilMask);
    GET_PROC(StencilMaskSeparate);
    GET_PROC(StencilOp);
    GET_PROC(StencilOpSeparate);
    GET_PROC(TexImage2D);
    GET_PROC(TexParameterf);
    GET_PROC(TexParameterfv);
    GET_PROC(TexParameteri);
    GET_PROC(TexParameteriv);
    GET_PROC(TexSubImage2D);
    GET_PROC(Uniform1f);
    GET_PROC(Uniform1fv);
    GET_PROC(Uniform1i);
    GET_PROC(Uniform1iv);
    GET_PROC(Uniform2f);
    GET_PROC(Uniform2fv);
    GET_PROC(Uniform2i);
    GET_PROC(Uniform2iv);
    GET_PROC(Uniform3f);
    GET_PROC(Uniform3fv);
    GET_PROC(Uniform3i);
    GET_PROC(Uniform3iv);
    GET_PROC(Uniform4f);
    GET_PROC(Uniform4fv);
    GET_PROC(Uniform4i);
    GET_PROC(Uniform4iv);
    GET_PROC(UniformMatrix2fv);
    GET_PROC(UniformMatrix3fv);
    GET_PROC(UniformMatrix4fv);
    GET_PROC(UseProgram);
    GET_PROC(VertexAttrib1f);
    GET_PROC(VertexAttrib2fv);
    GET_PROC(VertexAttrib3fv);
    GET_PROC(VertexAttrib4fv);
    GET_PROC(VertexAttribPointer);
    GET_PROC(Viewport);

    if (glVer >= GR_GL_VER(2,0)) {
        GET_PROC(GetStringi);
    }

    if (glVer >= GR_GL_VER(2,0)) {
        GET_PROC(BindVertexArray);
        GET_PROC(DeleteVertexArrays);
        GET_PROC(GenVertexArrays);
    } else if (extensions.has("GL_OES_vertex_array_object")) {
        GET_PROC_SUFFIX(BindVertexArray, OES);
        GET_PROC_SUFFIX(DeleteVertexArrays, OES);
        GET_PROC_SUFFIX(GenVertexArrays, OES);
    } else if (extensions.has("OES_vertex_array_object")) {
        GET_PROC_SUFFIX(BindVertexArray, OES);
        GET_PROC_SUFFIX(DeleteVertexArrays, OES);
        GET_PROC_SUFFIX(GenVertexArrays, OES);
    }

    if (glVer >= GR_GL_VER(2,0)) {
        GET_PROC(DrawArraysInstanced);
        GET_PROC(DrawElementsInstanced);
    }

    if (glVer >= GR_GL_VER(2,0)) {
        GET_PROC(DrawBuffers);
        GET_PROC(ReadBuffer);
    }

    if (glVer >= GR_GL_VER(2,0)) {
        GET_PROC(DrawRangeElements);
    }

    if (glVer >= GR_GL_VER(2,0)) {
        GET_PROC(TexStorage2D);
    }

    if (glVer >= GR_GL_VER(2,0)) {
        GET_PROC(VertexAttribIPointer);
    }

    GET_PROC(BindFramebuffer);
    GET_PROC(BindRenderbuffer);
    GET_PROC(CheckFramebufferStatus);
    GET_PROC(DeleteFramebuffers);
    GET_PROC(DeleteRenderbuffers);
    GET_PROC(FramebufferRenderbuffer);
    GET_PROC(FramebufferTexture2D);
    GET_PROC(GenFramebuffers);
    GET_PROC(GenRenderbuffers);
    GET_PROC(GenerateMipmap);
    GET_PROC(GetFramebufferAttachmentParameteriv);
    GET_PROC(GetRenderbufferParameteriv);
    GET_PROC(RenderbufferStorage);

    if (glVer >= GR_GL_VER(2,0)) {
        GET_PROC(RenderbufferStorageMultisample);
    }

    if (glVer >= GR_GL_VER(2,0)) {
        GET_PROC(ClientWaitSync);
        GET_PROC(DeleteSync);
        GET_PROC(FenceSync);
        GET_PROC(IsSync);
        GET_PROC(WaitSync);
    }

    if (glVer >= GR_GL_VER(2,0)) {
        GET_PROC(BindSampler);
        GET_PROC(DeleteSamplers);
        GET_PROC(GenSamplers);
        GET_PROC(SamplerParameteri);
        GET_PROC(SamplerParameteriv);
    }

    if (glVer >= GR_GL_VER(2,0)) {
        GET_PROC(InvalidateFramebuffer);
        GET_PROC(InvalidateSubFramebuffer);
    }

    GET_PROC(GetShaderPrecisionFormat);


    // End autogenerated content

    interface->fStandard = kWebGL_GrGLStandard;
    interface->fExtensions.swap(&extensions);

    return std::move(interface);
}
const GrGLInterface* GrGLCreateNativeInterface() {
    // The gl functions are not context-specific so we create one global
    // interface
    static SkAutoTUnref<GrGLInterface> glInterface;
    if (!glInterface.get()) {
        GrGLInterface* interface = new GrGLInterface;
        glInterface.reset(interface);
        const char* verStr = (const char*) glGetString(GL_VERSION);
        GrGLVersion ver = GrGLGetVersionFromString(verStr);
        const char* extStr = (const char*) glGetString(GL_EXTENSIONS);

        interface->fBindingsExported = kDesktop_GrGLBinding;
        interface->fActiveTexture = glActiveTexture;
        interface->fAttachShader = glAttachShader;
        interface->fBeginQuery = glBeginQuery;
        interface->fBindAttribLocation = glBindAttribLocation;
        interface->fBindBuffer = glBindBuffer;
        if (ver >= GR_GL_VER(3,0)) {
            #if GL_VERSION_3_0
                interface->fBindFragDataLocation = glBindFragDataLocation;
            #else
                interface->fBindFragDataLocation = GET_PROC(BindFragDataLocation);
            #endif
        }
        interface->fBindTexture = glBindTexture;
        interface->fBlendFunc = glBlendFunc;

        if (ver >= GR_GL_VER(1,4)) {
            interface->fBlendColor = glBlendColor;
        } else if (GrGLHasExtensionFromString("GL_ARB_imaging", extStr) ||
                   GrGLHasExtensionFromString("GL_EXT_blend_color", extStr)) {
            GET_PROC(BlendColor);
        }

        interface->fBufferData = glBufferData;
        interface->fBufferSubData = glBufferSubData;
        interface->fClear = glClear;
        interface->fClearColor = glClearColor;
        interface->fClearStencil = glClearStencil;
        interface->fColorMask = glColorMask;
        interface->fCompileShader = glCompileShader;
        interface->fCompressedTexImage2D = glCompressedTexImage2D;
        interface->fCreateProgram = glCreateProgram;
        interface->fCreateShader = glCreateShader;
        interface->fCullFace = glCullFace;
        interface->fDeleteBuffers = glDeleteBuffers;
        interface->fDeleteProgram = glDeleteProgram;
        interface->fDeleteQueries = glDeleteQueries;
        interface->fDeleteShader = glDeleteShader;
        interface->fDeleteTextures = glDeleteTextures;
        interface->fDepthMask = glDepthMask;
        interface->fDisable = glDisable;
        interface->fDisableVertexAttribArray =
                                            glDisableVertexAttribArray;
        interface->fDrawArrays = glDrawArrays;
        interface->fDrawBuffer = glDrawBuffer;
        interface->fDrawBuffers = glDrawBuffers;
        interface->fDrawElements = glDrawElements;
        interface->fEnable = glEnable;
        interface->fEnableVertexAttribArray = glEnableVertexAttribArray;
        interface->fEndQuery = glEndQuery;
        interface->fFinish = glFinish;
        interface->fFlush = glFlush;
        interface->fFrontFace = glFrontFace;
        interface->fGenBuffers = glGenBuffers;
        interface->fGenQueries = glGenQueries;
        interface->fGetBufferParameteriv = glGetBufferParameteriv;
        interface->fGetError = glGetError;
        interface->fGetIntegerv = glGetIntegerv;
        interface->fGetProgramInfoLog = glGetProgramInfoLog;
        interface->fGetProgramiv = glGetProgramiv;
        interface->fGetQueryiv = glGetQueryiv;
        interface->fGetQueryObjectiv = glGetQueryObjectiv;
        interface->fGetQueryObjectuiv = glGetQueryObjectuiv;
        interface->fGetShaderInfoLog = glGetShaderInfoLog;
        interface->fGetShaderiv = glGetShaderiv;
        interface->fGetString = glGetString;
        interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv;
        interface->fGenTextures = glGenTextures;
        interface->fGetUniformLocation = glGetUniformLocation;
        interface->fLineWidth = glLineWidth;
        interface->fLinkProgram = glLinkProgram;
        interface->fMapBuffer = glMapBuffer;
        interface->fPixelStorei = glPixelStorei;
        interface->fReadBuffer = glReadBuffer;
        interface->fReadPixels = glReadPixels;
        interface->fScissor = glScissor;
        interface->fShaderSource = glShaderSource;
        interface->fStencilFunc = glStencilFunc;
        interface->fStencilFuncSeparate = glStencilFuncSeparate;
        interface->fStencilMask = glStencilMask;
        interface->fStencilMaskSeparate = glStencilMaskSeparate;
        interface->fStencilOp = glStencilOp;
        interface->fStencilOpSeparate = glStencilOpSeparate;
        // mac uses GLenum for internalFormat param (non-standard)
        // amounts to int vs. uint.
        interface->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
        interface->fTexParameteri = glTexParameteri;
        interface->fTexParameteriv = glTexParameteriv;
    #if GL_ARB_texture_storage || GL_VERSION_4_2
        interface->fTexStorage2D = glTexStorage2D
    #elif GL_EXT_texture_storage
        interface->fTexStorage2D = glTexStorage2DEXT;
    #else
        if (ver >= GR_GL_VER(4,2) ||
            GrGLHasExtensionFromString("GL_ARB_texture_storage", extStr)) {
            GET_PROC(TexStorage2D);
        } else if (GrGLHasExtensionFromString("GL_EXT_texture_storage", extStr)) {
            GET_PROC_SUFFIX(TexStorage2D, EXT);
        }
    #endif
        interface->fTexSubImage2D = glTexSubImage2D;
        interface->fUniform1f = glUniform1f;
        interface->fUniform1i = glUniform1i;
        interface->fUniform1fv = glUniform1fv;
        interface->fUniform1iv = glUniform1iv;
        interface->fUniform2f = glUniform2f;
        interface->fUniform2i = glUniform2i;
        interface->fUniform2fv = glUniform2fv;
        interface->fUniform2iv = glUniform2iv;
        interface->fUniform3f = glUniform3f;
        interface->fUniform3i = glUniform3i;
        interface->fUniform3fv = glUniform3fv;
        interface->fUniform3iv = glUniform3iv;
        interface->fUniform4f = glUniform4f;
        interface->fUniform4i = glUniform4i;
        interface->fUniform4fv = glUniform4fv;
        interface->fUniform4iv = glUniform4iv;
        interface->fUniform4fv = glUniform4fv;
        interface->fUniformMatrix2fv = glUniformMatrix2fv;
        interface->fUniformMatrix3fv = glUniformMatrix3fv;
        interface->fUniformMatrix4fv = glUniformMatrix4fv;
        interface->fUnmapBuffer = glUnmapBuffer;
        interface->fUseProgram = glUseProgram;
        interface->fVertexAttrib4fv = glVertexAttrib4fv;
        interface->fVertexAttribPointer = glVertexAttribPointer;
        interface->fViewport = glViewport;

        if (ver >= GR_GL_VER(3,3) || GrGLHasExtensionFromString("GL_ARB_timer_query", extStr)) {
            // ARB extension doesn't use the ARB suffix on the function name
            #if GL_ARB_timer_query || GL_VERSION_3_3
                interface->fQueryCounter = glQueryCounter;
                interface->fGetQueryObjecti64v = glGetQueryObjecti64v;
                interface->fGetQueryObjectui64v = glGetQueryObjectui64v;
            #else
                interface->fQueryCounter = GET_PROC(QueryCounter);
                interface->fGetQueryObjecti64v = GET_PROC(GetQueryObjecti64v);
                interface->fGetQueryObjectui64v = GET_PROC(GetQueryObjectui64v);
            #endif
        } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extStr)) {
            #if GL_EXT_timer_query
                interface->fGetQueryObjecti64v = glGetQueryObjecti64vEXT;
                interface->fGetQueryObjectui64v = glGetQueryObjectui64vEXT;
            #else
                interface->fGetQueryObjecti64v = GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
                interface->fGetQueryObjectui64v = GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
            #endif
        }

        if (ver >= GR_GL_VER(3,0) || GrGLHasExtensionFromString("GL_ARB_framebuffer_object", extStr)) {
            // ARB extension doesn't use the ARB suffix on the function names
            #if GL_VERSION_3_0 || GL_ARB_framebuffer_object
                interface->fGenFramebuffers = glGenFramebuffers;
                interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
                interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
                interface->fBindFramebuffer = glBindFramebuffer;
                interface->fFramebufferTexture2D = glFramebufferTexture2D;
                interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
                interface->fDeleteFramebuffers = glDeleteFramebuffers;
                interface->fRenderbufferStorage = glRenderbufferStorage;
                interface->fGenRenderbuffers = glGenRenderbuffers;
                interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
                interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
                interface->fBindRenderbuffer = glBindRenderbuffer;
                interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisample;
                interface->fBlitFramebuffer = glBlitFramebuffer;
            #else
                interface->fGenFramebuffers = GET_PROC(GenFramebuffers);
                interface->fGetFramebufferAttachmentParameteriv = GET_PROC(GetFramebufferAttachmentParameteriv);
                interface->fGetRenderbufferParameteriv = GET_PROC(GetRenderbufferParameteriv);
                interface->fBindFramebuffer = GET_PROC(BindFramebuffer);
                interface->fFramebufferTexture2D = GET_PROC(FramebufferTexture2D);
                interface->fCheckFramebufferStatus = GET_PROC(CheckFramebufferStatus);
                interface->fDeleteFramebuffers = GET_PROC(DeleteFramebuffers);
                interface->fRenderbufferStorage = GET_PROC(RenderbufferStorage);
                interface->fGenRenderbuffers = GET_PROC(GenRenderbuffers);
                interface->fDeleteRenderbuffers = GET_PROC(DeleteRenderbuffers);
                interface->fFramebufferRenderbuffer = GET_PROC(FramebufferRenderbuffer);
                interface->fBindRenderbuffer = GET_PROC(BindRenderbuffer);
                interface->fRenderbufferStorageMultisample = GET_PROC(RenderbufferStorageMultisample);
                interface->fBlitFramebuffer = GET_PROC(BlitFramebuffer);
            #endif
        } else {
            if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object", extStr)) {
                #if GL_EXT_framebuffer_object
                    interface->fGenFramebuffers = glGenFramebuffersEXT;
                    interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT;
                    interface->fGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT;
                    interface->fBindFramebuffer = glBindFramebufferEXT;
                    interface->fFramebufferTexture2D = glFramebufferTexture2DEXT;
                    interface->fCheckFramebufferStatus = glCheckFramebufferStatusEXT;
                    interface->fDeleteFramebuffers = glDeleteFramebuffersEXT;
                    interface->fRenderbufferStorage = glRenderbufferStorageEXT;
                    interface->fGenRenderbuffers = glGenRenderbuffersEXT;
                    interface->fDeleteRenderbuffers = glDeleteRenderbuffersEXT;
                    interface->fFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
                    interface->fBindRenderbuffer = glBindRenderbufferEXT;
                #else
                    interface->fGenFramebuffers = GET_PROC_SUFFIX(GenFramebuffers, EXT);
                    interface->fGetFramebufferAttachmentParameteriv = GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
                    interface->fGetRenderbufferParameteriv = GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
                    interface->fBindFramebuffer = GET_PROC_SUFFIX(BindFramebuffer, EXT);
                    interface->fFramebufferTexture2D = GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
                    interface->fCheckFramebufferStatus = GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
                    interface->fDeleteFramebuffers = GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
                    interface->fRenderbufferStorage = GET_PROC_SUFFIX(RenderbufferStorage, EXT);
                    interface->fGenRenderbuffers = GET_PROC_SUFFIX(GenRenderbuffers, EXT);
                    interface->fDeleteRenderbuffers = GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
                    interface->fFramebufferRenderbuffer = GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
                    interface->fBindRenderbuffer = GET_PROC_SUFFIX(BindRenderbuffer, EXT);
                #endif
            }
            if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample", extStr)) {
                #if GL_EXT_framebuffer_multisample
                    interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT;
                #else
                    interface->fRenderbufferStorageMultisample = GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
                #endif
            }
            if (GrGLHasExtensionFromString("", extStr)) {
                #if GL_EXT_framebuffer_blit
                    interface->fBlitFramebuffer = glBlitFramebufferEXT;
                #else
                    interface->fBlitFramebuffer = GET_PROC_SUFFIX(BlitFramebuffer, EXT);
                #endif
            }
        }
        if (ver >= GR_GL_VER(3,3) || GrGLHasExtensionFromString("GL_ARB_blend_func_extended", extStr)) {
            // ARB extension doesn't use the ARB suffix on the function name
            #if GL_VERSION_3_3 || GL_ARB_blend_func_extended
                interface->fBindFragDataLocationIndexed = glBindFragDataLocationIndexed;
            #else
                interface->fBindFragDataLocationIndexed = GET_PROC(BindFragDataLocationIndexed);
            #endif
        }

        interface->fBindingsExported = kDesktop_GrGLBinding;
    }
    glInterface.get()->ref();
    return glInterface.get();
}
const GrGLInterface* GrGLCreateNativeInterface() {
    if (NULL != glXGetCurrentContext()) {

        const char* versionString = (const char*) glGetString(GL_VERSION);
        GrGLVersion glVer = GrGLGetVersionFromString(versionString);

        // This may or may not succeed depending on the gl version.
        GrGLGetStringiProc glGetStringi =
            (GrGLGetStringiProc) glXGetProcAddress(reinterpret_cast<const GLubyte*>("glGetStringi"));

        GrGLExtensions extensions;
        if (!extensions.init(kGL_GrGLStandard, glGetString, glGetStringi, glGetIntegerv)) {
            return NULL;
        }

        if (glVer < GR_GL_VER(1,5)) {
            // We must have array and element_array buffer objects.
            return NULL;
        }

        GrGLInterface* interface = SkNEW(GrGLInterface());

        interface->fActiveTexture = glActiveTexture;
        GR_GL_GET_PROC(AttachShader);
        GR_GL_GET_PROC(BindAttribLocation);
        GR_GL_GET_PROC(BindBuffer);
        GR_GL_GET_PROC(BindFragDataLocation);
        GR_GL_GET_PROC(BeginQuery);
        interface->fBindTexture = glBindTexture;
        interface->fBlendFunc = glBlendFunc;

        if (glVer >= GR_GL_VER(1,4) ||
            extensions.has("GL_ARB_imaging") ||
            extensions.has("GL_EXT_blend_color")) {
            GR_GL_GET_PROC(BlendColor);
        }

        GR_GL_GET_PROC(BufferData);
        GR_GL_GET_PROC(BufferSubData);
        interface->fClear = glClear;
        interface->fClearColor = glClearColor;
        interface->fClearStencil = glClearStencil;
        interface->fClientActiveTexture = glClientActiveTexture;
        interface->fColorMask = glColorMask;
        GR_GL_GET_PROC(CompileShader);
        interface->fCompressedTexImage2D = glCompressedTexImage2D;
        interface->fCopyTexSubImage2D = glCopyTexSubImage2D;
        GR_GL_GET_PROC(CreateProgram);
        GR_GL_GET_PROC(CreateShader);
        interface->fCullFace = glCullFace;
        GR_GL_GET_PROC(DeleteBuffers);
        GR_GL_GET_PROC(DeleteProgram);
        GR_GL_GET_PROC(DeleteQueries);
        GR_GL_GET_PROC(DeleteShader);
        interface->fDeleteTextures = glDeleteTextures;
        interface->fDepthMask = glDepthMask;
        interface->fDisable = glDisable;
        interface->fDisableClientState = glDisableClientState;
        GR_GL_GET_PROC(DisableVertexAttribArray);
        interface->fDrawArrays = glDrawArrays;
        interface->fDrawBuffer = glDrawBuffer;
        GR_GL_GET_PROC(DrawBuffers);
        interface->fDrawElements = glDrawElements;
        interface->fEnable = glEnable;
        interface->fEnableClientState = glEnableClientState;
        GR_GL_GET_PROC(EnableVertexAttribArray);
        GR_GL_GET_PROC(EndQuery);
        interface->fFinish = glFinish;
        interface->fFlush = glFlush;
        interface->fFrontFace = glFrontFace;
        GR_GL_GET_PROC(GenBuffers);
        GR_GL_GET_PROC(GenerateMipmap);
        GR_GL_GET_PROC(GetBufferParameteriv);
        interface->fGetError = glGetError;
        interface->fGetIntegerv = glGetIntegerv;
        GR_GL_GET_PROC(GetQueryObjectiv);
        GR_GL_GET_PROC(GetQueryObjectuiv);
        if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
            GR_GL_GET_PROC(GetQueryObjecti64v);
            GR_GL_GET_PROC(GetQueryObjectui64v);
            GR_GL_GET_PROC(QueryCounter);
        } else if (extensions.has("GL_EXT_timer_query")) {
            GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
            GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
        }
        GR_GL_GET_PROC(GetQueryiv);
        GR_GL_GET_PROC(GetProgramInfoLog);
        GR_GL_GET_PROC(GetProgramiv);
        GR_GL_GET_PROC(GetShaderInfoLog);
        GR_GL_GET_PROC(GetShaderiv);
        interface->fGetString = glGetString;
        GR_GL_GET_PROC(GetStringi);
        interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv;
        GR_GL_GET_PROC(GenQueries);
        interface->fGenTextures = glGenTextures;
        GR_GL_GET_PROC(GetUniformLocation);
        interface->fLineWidth = glLineWidth;
        GR_GL_GET_PROC(LinkProgram);
        GR_GL_GET_PROC(MapBuffer);
        interface->fPixelStorei = glPixelStorei;
        interface->fReadBuffer = glReadBuffer;
        interface->fReadPixels = glReadPixels;
        interface->fScissor = glScissor;
        GR_GL_GET_PROC(ShaderSource);
        interface->fStencilFunc = glStencilFunc;
        GR_GL_GET_PROC(StencilFuncSeparate);
        interface->fStencilMask = glStencilMask;
        GR_GL_GET_PROC(StencilMaskSeparate);
        interface->fStencilOp = glStencilOp;
        GR_GL_GET_PROC(StencilOpSeparate);
        interface->fTexImage2D = glTexImage2D;
        interface->fTexGenf = glTexGenf;
        interface->fTexGenfv = glTexGenfv;
        interface->fTexGeni = glTexGeni;
        interface->fTexParameteri = glTexParameteri;
        interface->fTexParameteriv = glTexParameteriv;
        if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) {
            GR_GL_GET_PROC(TexStorage2D);
        } else if (extensions.has("GL_EXT_texture_storage")) {
            GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT);
        }
        interface->fTexSubImage2D = glTexSubImage2D;
        GR_GL_GET_PROC(Uniform1f);
        GR_GL_GET_PROC(Uniform1i);
        GR_GL_GET_PROC(Uniform1fv);
        GR_GL_GET_PROC(Uniform1iv);
        GR_GL_GET_PROC(Uniform2f);
        GR_GL_GET_PROC(Uniform2i);
        GR_GL_GET_PROC(Uniform2fv);
        GR_GL_GET_PROC(Uniform2iv);
        GR_GL_GET_PROC(Uniform3f);
        GR_GL_GET_PROC(Uniform3i);
        GR_GL_GET_PROC(Uniform3fv);
        GR_GL_GET_PROC(Uniform3iv);
        GR_GL_GET_PROC(Uniform4f);
        GR_GL_GET_PROC(Uniform4i);
        GR_GL_GET_PROC(Uniform4fv);
        GR_GL_GET_PROC(Uniform4iv);
        GR_GL_GET_PROC(UniformMatrix2fv);
        GR_GL_GET_PROC(UniformMatrix3fv);
        GR_GL_GET_PROC(UniformMatrix4fv);
        GR_GL_GET_PROC(UnmapBuffer);
        GR_GL_GET_PROC(UseProgram);
        GR_GL_GET_PROC(VertexAttrib4fv);
        GR_GL_GET_PROC(VertexAttribPointer);
        GR_GL_GET_PROC(VertexPointer);
        interface->fViewport = glViewport;
        GR_GL_GET_PROC(BindFragDataLocationIndexed);

        if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
            // no ARB suffix for GL_ARB_vertex_array_object
            GR_GL_GET_PROC(BindVertexArray);
            GR_GL_GET_PROC(GenVertexArrays);
            GR_GL_GET_PROC(DeleteVertexArrays);
        }

        // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
        // GL_ARB_framebuffer_object doesn't use ARB suffix.)
        if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
            GR_GL_GET_PROC(GenFramebuffers);
            GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv);
            GR_GL_GET_PROC(GetRenderbufferParameteriv);
            GR_GL_GET_PROC(BindFramebuffer);
            GR_GL_GET_PROC(FramebufferTexture2D);
            GR_GL_GET_PROC(CheckFramebufferStatus);
            GR_GL_GET_PROC(DeleteFramebuffers);
            GR_GL_GET_PROC(RenderbufferStorage);
            GR_GL_GET_PROC(GenRenderbuffers);
            GR_GL_GET_PROC(DeleteRenderbuffers);
            GR_GL_GET_PROC(FramebufferRenderbuffer);
            GR_GL_GET_PROC(BindRenderbuffer);
            GR_GL_GET_PROC(RenderbufferStorageMultisample);
            GR_GL_GET_PROC(BlitFramebuffer);
        } else if (extensions.has("GL_EXT_framebuffer_object")) {
            GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
            GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
            GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
            GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
            GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
            GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
            GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
            GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
            GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
            GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
            GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
            GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
            if (extensions.has("GL_EXT_framebuffer_multisample")) {
                GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
            }
            if (extensions.has("GL_EXT_framebuffer_blit")) {
                GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
            }
        } else {
            // we must have FBOs
            delete interface;
            return NULL;
        }

        GR_GL_GET_PROC(LoadIdentity);
        GR_GL_GET_PROC(LoadMatrixf);
        GR_GL_GET_PROC(MatrixMode);

        if (extensions.has("GL_NV_path_rendering")) {
            GR_GL_GET_PROC_SUFFIX(PathCommands, NV);
            GR_GL_GET_PROC_SUFFIX(PathCoords, NV);
            GR_GL_GET_PROC_SUFFIX(PathSubCommands, NV);
            GR_GL_GET_PROC_SUFFIX(PathSubCoords, NV);
            GR_GL_GET_PROC_SUFFIX(PathString, NV);
            GR_GL_GET_PROC_SUFFIX(PathGlyphs, NV);
            GR_GL_GET_PROC_SUFFIX(PathGlyphRange, NV);
            GR_GL_GET_PROC_SUFFIX(WeightPaths, NV);
            GR_GL_GET_PROC_SUFFIX(CopyPath, NV);
            GR_GL_GET_PROC_SUFFIX(InterpolatePaths, NV);
            GR_GL_GET_PROC_SUFFIX(TransformPath, NV);
            GR_GL_GET_PROC_SUFFIX(PathParameteriv, NV);
            GR_GL_GET_PROC_SUFFIX(PathParameteri, NV);
            GR_GL_GET_PROC_SUFFIX(PathParameterfv, NV);
            GR_GL_GET_PROC_SUFFIX(PathParameterf, NV);
            GR_GL_GET_PROC_SUFFIX(PathDashArray, NV);
            GR_GL_GET_PROC_SUFFIX(GenPaths, NV);
            GR_GL_GET_PROC_SUFFIX(DeletePaths, NV);
            GR_GL_GET_PROC_SUFFIX(IsPath, NV);
            GR_GL_GET_PROC_SUFFIX(PathStencilFunc, NV);
            GR_GL_GET_PROC_SUFFIX(PathStencilDepthOffset, NV);
            GR_GL_GET_PROC_SUFFIX(StencilFillPath, NV);
            GR_GL_GET_PROC_SUFFIX(StencilStrokePath, NV);
            GR_GL_GET_PROC_SUFFIX(StencilFillPathInstanced, NV);
            GR_GL_GET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
            GR_GL_GET_PROC_SUFFIX(PathCoverDepthFunc, NV);
            GR_GL_GET_PROC_SUFFIX(PathColorGen, NV);
            GR_GL_GET_PROC_SUFFIX(PathTexGen, NV);
            GR_GL_GET_PROC_SUFFIX(PathFogGen, NV);
            GR_GL_GET_PROC_SUFFIX(CoverFillPath, NV);
            GR_GL_GET_PROC_SUFFIX(CoverStrokePath, NV);
            GR_GL_GET_PROC_SUFFIX(CoverFillPathInstanced, NV);
            GR_GL_GET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
            GR_GL_GET_PROC_SUFFIX(GetPathParameteriv, NV);
            GR_GL_GET_PROC_SUFFIX(GetPathParameterfv, NV);
            GR_GL_GET_PROC_SUFFIX(GetPathCommands, NV);
            GR_GL_GET_PROC_SUFFIX(GetPathCoords, NV);
            GR_GL_GET_PROC_SUFFIX(GetPathDashArray, NV);
            GR_GL_GET_PROC_SUFFIX(GetPathMetrics, NV);
            GR_GL_GET_PROC_SUFFIX(GetPathMetricRange, NV);
            GR_GL_GET_PROC_SUFFIX(GetPathSpacing, NV);
            GR_GL_GET_PROC_SUFFIX(GetPathColorGeniv, NV);
            GR_GL_GET_PROC_SUFFIX(GetPathColorGenfv, NV);
            GR_GL_GET_PROC_SUFFIX(GetPathTexGeniv, NV);
            GR_GL_GET_PROC_SUFFIX(GetPathTexGenfv, NV);
            GR_GL_GET_PROC_SUFFIX(IsPointInFillPath, NV);
            GR_GL_GET_PROC_SUFFIX(IsPointInStrokePath, NV);
            GR_GL_GET_PROC_SUFFIX(GetPathLength, NV);
            GR_GL_GET_PROC_SUFFIX(PointAlongPath, NV);
        }

        interface->fStandard = kGL_GrGLStandard;

        return interface;
    } else {
        return NULL;
    }
}