void CSurfaceDlg::OnBtnPatchnatural() { Select_SetTexture (&g_qeglobals.d_texturewin.texdef, &g_qeglobals.d_texturewin.brushprimit_texdef, false); Patch_NaturalizeSelected(); g_pParentWnd->GetCamera()->MarkWorldDirty (); g_changed_surface = true; Sys_UpdateWindows(W_ALL); }
// ---> sikk - Merged Patch Inspector into Surface Inspector void CSurfaceDlg::OnBtnPatchfit( void ) { // sikk - I don't think this should be done // Select_SetTexture( &g_qeglobals.d_texturewin.texdef, &g_qeglobals.d_texturewin.brushprimit_texdef, false ); Patch_NaturalizeSelected( false, false, true ); g_pParentWnd->GetCamera()->MarkWorldDirty(); g_changed_surface = true; Sys_UpdateWindows( W_ALL ); }
void CSurfaceDlg::OnBtnPatchdetails() { Patch_NaturalizeSelected(true); g_pParentWnd->GetCamera()->MarkWorldDirty (); Sys_UpdateWindows(W_ALL); }
void CPatchDialog::OnBtnPatchnatural() { Patch_NaturalizeSelected(); Sys_UpdateWindows( W_ALL ); }
void CPatchDialog::OnBtnPatchdetails() { Patch_NaturalizeSelected( true ); Sys_UpdateWindows( W_ALL ); }
static void OnBtnPatchnatural( GtkWidget *widget, gpointer data ){ Patch_NaturalizeSelected(); Sys_UpdateWindows( W_ALL ); }
void CSurfaceDlg::OnBtnPatchnatural() { Patch_NaturalizeSelected(); Sys_UpdateWindows(W_ALL); }
void CSurfaceDlg::OnBtnPatchdetails() { Patch_NaturalizeSelected(true); Sys_UpdateWindows(W_ALL); }