Пример #1
0
void CSurfaceDlg::OnBtnPatchnatural() {
	Select_SetTexture (&g_qeglobals.d_texturewin.texdef, &g_qeglobals.d_texturewin.brushprimit_texdef, false);
	Patch_NaturalizeSelected();
	g_pParentWnd->GetCamera()->MarkWorldDirty ();
	g_changed_surface = true;
	Sys_UpdateWindows(W_ALL);
}
// ---> sikk - Merged Patch Inspector into Surface Inspector
void CSurfaceDlg::OnBtnPatchfit( void ) {
// sikk - I don't think this should be done
//	Select_SetTexture( &g_qeglobals.d_texturewin.texdef, &g_qeglobals.d_texturewin.brushprimit_texdef, false );
	Patch_NaturalizeSelected( false, false, true );
	g_pParentWnd->GetCamera()->MarkWorldDirty();
	g_changed_surface = true;
	Sys_UpdateWindows( W_ALL );
}
Пример #3
0
void CSurfaceDlg::OnBtnPatchdetails() {
	Patch_NaturalizeSelected(true);
	g_pParentWnd->GetCamera()->MarkWorldDirty ();
	Sys_UpdateWindows(W_ALL);
}
Пример #4
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void CPatchDialog::OnBtnPatchnatural()
{
	Patch_NaturalizeSelected();
	Sys_UpdateWindows( W_ALL );
}
Пример #5
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void CPatchDialog::OnBtnPatchdetails()
{
	Patch_NaturalizeSelected( true );
	Sys_UpdateWindows( W_ALL );
}
Пример #6
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static void OnBtnPatchnatural( GtkWidget *widget, gpointer data ){
	Patch_NaturalizeSelected();
	Sys_UpdateWindows( W_ALL );
}
Пример #7
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void CSurfaceDlg::OnBtnPatchnatural() 
{
  Patch_NaturalizeSelected();
  Sys_UpdateWindows(W_ALL);
}
Пример #8
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void CSurfaceDlg::OnBtnPatchdetails() 
{
  Patch_NaturalizeSelected(true);
  Sys_UpdateWindows(W_ALL);
}