void structPointEditor :: v_play (double a_tmin, double a_tmax) { if (d_sound.data) { Sound_playPart (d_sound.data, a_tmin, a_tmax, theFunctionEditor_playCallback, this); } else { PointProcess_playPart ((PointProcess) data, a_tmin, a_tmax); } }
void PointProcess_play (PointProcess me) { PointProcess_playPart (me, my xmin, my xmax); }