Пример #1
0
void structPointEditor :: v_play (double a_tmin, double a_tmax) {
	if (d_sound.data) {
		Sound_playPart (d_sound.data, a_tmin, a_tmax, theFunctionEditor_playCallback, this);
	} else {
		PointProcess_playPart ((PointProcess) data, a_tmin, a_tmax);
	}
}
Пример #2
0
void PointProcess_play (PointProcess me) {
	PointProcess_playPart (me, my xmin, my xmax);
}