예제 #1
0
파일: Window.cpp 프로젝트: yuen33/Neutron
		ProcessingUnitPtr Window::create( Device* owner )
		{
			return ProcessingUnitPtr( new Window( owner ) );
		}
예제 #2
0
		ProcessingUnitPtr ProcessingModule::createProcessingUnitModule( Device* owner )
		{
			return ProcessingUnitPtr( new ProcessingModule( owner ) );
		}
예제 #3
0
ProcessingUnitPtr RendererD3D11::createRenderer( Device* owner )
{
    return ProcessingUnitPtr( new RendererD3D11( owner ) );
}