Пример #1
0
		ProcessingUnitPtr Window::create( Device* owner )
		{
			return ProcessingUnitPtr( new Window( owner ) );
		}
Пример #2
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		ProcessingUnitPtr ProcessingModule::createProcessingUnitModule( Device* owner )
		{
			return ProcessingUnitPtr( new ProcessingModule( owner ) );
		}
Пример #3
0
ProcessingUnitPtr RendererD3D11::createRenderer( Device* owner )
{
    return ProcessingUnitPtr( new RendererD3D11( owner ) );
}