예제 #1
0
bool VaapiEncPicture::doRender()
{
    RENDER_OBJECT(m_sequence);
    RENDER_OBJECT(m_packedHeaders);
    RENDER_OBJECT(m_miscParams);
    RENDER_OBJECT(m_picture);
    RENDER_OBJECT(m_slices);
    return true;
}
예제 #2
0
bool VaapiDecPicture::doRender()
{
    RENDER_OBJECT(m_picture);
    RENDER_OBJECT(m_probTable);
    RENDER_OBJECT(m_iqMatrix);
    RENDER_OBJECT(m_bitPlane);
    RENDER_OBJECT(m_hufTable);
    RENDER_OBJECT(m_slices);
    return true;
}
예제 #3
0
void __fastcall object_Normal_3(EScene::mapObject_Node *N)	 {RENDER_OBJECT(3,false); }
예제 #4
0
void __fastcall object_StrictB2F_3(EScene::mapObject_Node *N){RENDER_OBJECT(3,true);}
예제 #5
0
bool VaapiVppPicture::doRender()
{
    RENDER_OBJECT(m_vppParam);
    return true;
}