// Recalc object sprite when we receive a new object type to build void RecvProxy_ObjectType( const CRecvProxyData *pData, void *pStruct, void *pOut ) { // Pass to normal Int recvproxy RecvProxy_Int32ToInt32( pData, pStruct, pOut ); // Reset the object sprite C_TFWeaponBuilder *pBuilder = ( C_TFWeaponBuilder * )pStruct; pBuilder->SetupObjectSelectionSprite(); }
void RecvProxy_ChangedTeam( const CRecvProxyData *pData, void *pStruct, void *pOut ) { // Have the regular proxy store the data. RecvProxy_Int32ToInt32( pData, pStruct, pOut ); if ( g_PR ) { g_PR->TeamChanged(); } }