Пример #1
0
// Recalc object sprite when we receive a new object type to build
void RecvProxy_ObjectType( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
	// Pass to normal Int recvproxy
	RecvProxy_Int32ToInt32( pData, pStruct, pOut );

	// Reset the object sprite
	C_TFWeaponBuilder *pBuilder = ( C_TFWeaponBuilder * )pStruct;
	pBuilder->SetupObjectSelectionSprite();
}
Пример #2
0
void RecvProxy_ChangedTeam( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
	// Have the regular proxy store the data.
	RecvProxy_Int32ToInt32( pData, pStruct, pOut );

	if ( g_PR )
	{
		g_PR->TeamChanged();
	}
}