//------------------------------------------------------------------------ SUIArgumentsRet SUIEventSystemLuaCallback::SEventSystemListener::OnEvent( const SUIEvent& event ) { assert(m_pOwner && m_pEventSystem); m_pOwner->OnEvent(m_pEventSystem, event); return SUIArguments(); }
// ui functions void CUIMultiPlayer::EnteredGame() { m_pUIFunctions->SendEvent(SUIEvent(m_EventMap[EUIE_EnteredGame], SUIArguments())); }