Exemplo n.º 1
0
//------------------------------------------------------------------------
SUIArgumentsRet SUIEventSystemLuaCallback::SEventSystemListener::OnEvent( const SUIEvent& event )
{
	assert(m_pOwner && m_pEventSystem);
	m_pOwner->OnEvent(m_pEventSystem, event);
	return SUIArguments();
}
Exemplo n.º 2
0
// ui functions
void CUIMultiPlayer::EnteredGame()
{
	m_pUIFunctions->SendEvent(SUIEvent(m_EventMap[EUIE_EnteredGame], SUIArguments()));
}