void nofFisher::Serialize_nofFisher(SerializedGameData* sgd) const { Serialize_nofFarmhand(sgd); sgd->PushUnsignedChar(fishing_dir); sgd->PushBool(successful); }
void nofCharburner::Serialize(SerializedGameData* sgd) const { Serialize_nofFarmhand(sgd); sgd->PushBool(harvest); sgd->PushUnsignedChar(static_cast<unsigned char>(wt)); }
void nofFarmer::Serialize_nofFarmer(SerializedGameData * sgd) const { Serialize_nofFarmhand(sgd); sgd->PushBool(harvest); }