cZombie::cZombie(bool IsVillagerZombie) : super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8), m_bIsConverting(false), m_bIsVillagerZombie(IsVillagerZombie) { SetBurnsInDaylight(true); }
cSkeleton::cSkeleton(bool IsWither) : super("Skeleton", mtSkeleton, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8), m_bIsWither(IsWither) { SetBurnsInDaylight(true); }
cSkeleton::cSkeleton(void) : super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8) { SetBurnsInDaylight(true); }