/* virtual */ void HouseScopeResolver::SetTriggers(int triggers) const { assert(!this->not_yet_constructed && IsValidTile(this->tile) && IsTileType(this->tile, MP_HOUSE)); SetHouseTriggers(this->tile, triggers); }
static void HouseSetTriggers(const ResolverObject *object, int triggers) { const TileIndex tile = object->u.house.tile; if (IsTileType(tile, MP_HOUSE)) SetHouseTriggers(tile, triggers); }