예제 #1
0
void CFuncTank::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
	Use_(pActivator, pCaller, useType, value);
}
예제 #2
0
void CGunTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
	Use_(pActivator, pCaller, useType, value);
}
예제 #3
0
void CEnvExplosion::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
	Use_(pActivator, pCaller, useType, value);
}
예제 #4
0
void CMomentaryDoor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
	Use_(pActivator, pCaller, useType, value);
}
예제 #5
0
void CGamePlayerTeam::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
	Use_(pActivator, pCaller, useType, value);
}
예제 #6
0
void CMultiSource::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
	Use_(pActivator, pCaller, useType, value);
}