void PicturePause (void) { id0_int_t y; id0_unsigned_t source; source = displayofs+panadjust; // VW_ColorBorder (15); VW_SetLineWidth (40); VW_SetScreen (0,0); if (source<0x10000l-200*64) { // // copy top line first // for (y=0;y<200;y++) VW_ScreenToScreen (source+y*64,y*40,40,1); } else { // // copy bottom line first // for (y=199;y>=0;y--) VW_ScreenToScreen (source+y*64,y*40,40,1); } IN_Shutdown (); VW_WaitVBL(70); BE_ST_BiosScanCode(0); VW_WaitVBL(70); Quit (NULL); }
void VW_FixRefreshBuffer (void) { #if GRMODE == EGAGR VW_ScreenToScreen (displayofs,bufferofs,PORTTILESWIDE*4*CHARWIDTH, (PORTTILESHIGH-1)*16); #endif }
void DreamsIntro::render() { if(mStep == 1) { VW_ScreenToScreen (64*200,0,40,200); } else if(mStep == 2) { VW_ScreenToScreen (64*200,0,40,200); } else { displayofs = 0; VWB_Bar(0,0,320,200,FIRSTCOLOR); US_DisplayHighScores(-1); } }
//------------------------------------------------------------------------- // Display640() //------------------------------------------------------------------------- void Display640(void) { // Can you believe it takes all this just to change to 640 mode!!???! // VW_ScreenToScreen(0,FREESTART-STATUSLEN,40,80); VW_SetLineWidth(80); MoveScreen(0,0); VW_Bar (0,0,640,200,0); VW_SetScreenMode(EGA640GR); VW_SetLineWidth(80); BlackPalette(); }
//------------------------------------------------------------------------- // Display320() //------------------------------------------------------------------------- void Display320(void) { // Can you believe it takes all this just to change to 320 mode!!???! // VW_ColorBorder(0); VW_FadeOut(); VW_SetLineWidth(40); MoveScreen(0,0); VW_Bar (0,0,320,200,0); VW_SetScreenMode(EGA320GR); VW_SetLineWidth(40); BlackPalette(); VW_ScreenToScreen(FREESTART-STATUSLEN,0,40,80); }
void VW_FixRefreshBuffer (void) { if (GRMODE == EGAGR) VW_ScreenToScreen (displayofs,bufferofs,PORTTILESWIDE*4*CHARWIDTH_EGA, PORTTILESHIGH*16); }
void DemoLoop (void) { //id0_char_t *s; //id0_word_t move; //id0_longword_t lasttime; const id0_char_t *FileName1; struct Shape FileShape1; #if CREDITS const id0_char_t *FileName2; struct Shape FileShape2; #endif //struct ffblk ffblk; //WindowRec mywin; id0_int_t bufsave = bufferofs; id0_int_t dissave = displayofs; #if FRILLS // // check for launch from ted // if (tedlevel) { NewGame(); gamestate.mapon = tedlevelnum; GameLoop(); TEDDeath(); } #endif // // demo loop // US_SetLoadSaveHooks(LoadGame,SaveGame,ResetGame); restartgame = gd_Continue; BE_FILE_T handle = BE_Cross_open_for_reading("KDREAMS.CMP"); //int handle = open("KDREAMS.CMP" ,O_BINARY | O_RDONLY); if (!BE_Cross_IsFileValid(handle)) //if (handle == -1) Quit("Couldn't find KDREAMS.CMP"); BE_Cross_close(handle); #if 0 if (findfirst("KDREAMS.CMP", &ffblk, 0) == -1) Quit("Couldn't find KDREAMS.CMP"); #endif while (true) { loadedgame = false; FileName1 = "TITLESCR.LBM"; if (LoadLIBShape("KDREAMS.CMP", FileName1, &FileShape1)) Quit("Can't load TITLE SCREEN"); #if CREDITS FileName2 = "CREDITS.LBM"; if (LoadLIBShape("KDREAMS.CMP", FileName2, &FileShape2)) Quit("Can't load CREDITS SCREEN"); #endif while (!restartgame && !loadedgame) { VW_InitDoubleBuffer(); IN_ClearKeysDown(); while (true) { VW_SetScreen(0, 0); MoveGfxDst(0, 200); UnpackEGAShapeToScreen(&FileShape1, 0, 0); VW_ScreenToScreen (64*200,0,40,200); #if CREDITS if (IN_UserInput(TickBase * 8, false)) break; #else if (IN_UserInput(TickBase * 4, false)) break; #endif #if CREDITS MoveGfxDst(0, 200); UnpackEGAShapeToScreen(&FileShape2, 0, 0); VW_ScreenToScreen (64*200,0,40,200); if (IN_UserInput(TickBase * 7, false)) break; #else MoveGfxDst(0, 200); UnpackEGAShapeToScreen(&FileShape1, 0, 0); VW_ScreenToScreen (64*200,0,40,200); if (IN_UserInput(TickBase * 3, false)) break; #endif displayofs = 0; VWB_Bar(0,0,320,200,FIRSTCOLOR); US_DisplayHighScores(-1); if (IN_UserInput(TickBase * 6, false)) break; } bufferofs = bufsave; displayofs = dissave; VW_FixRefreshBuffer(); US_ControlPanel (); } if (!loadedgame) NewGame(); FreeShape(&FileShape1); #if CREDITS FreeShape(&FileShape2); #endif GameLoop(); } }
void CheckKeys (void) { int i; byte scan; unsigned temp; if (screenfaded || demoplayback) // don't do anything with a faded screen return; scan = LastScan; #ifdef SPEAR // // SECRET CHEAT CODE: TAB-G-F10 // if (Keyboard[sc_Tab] && Keyboard[sc_G] && Keyboard[sc_F10]) { WindowH = 160; if (godmode) { Message ("God mode OFF"); SD_PlaySound (NOBONUSSND); } else { Message ("God mode ON"); SD_PlaySound (ENDBONUS2SND); } IN_Ack(); godmode ^= 1; DrawAllPlayBorderSides (); IN_ClearKeysDown(); return; } #endif // // SECRET CHEAT CODE: 'MLI' // if (Keyboard[sc_M] && Keyboard[sc_L] && Keyboard[sc_I]) { gamestate.health = 100; gamestate.ammo = 99; gamestate.keys = 3; gamestate.score = 0; gamestate.TimeCount += 42000L; GiveWeapon (wp_chaingun); DrawWeapon(); DrawHealth(); DrawKeys(); DrawAmmo(); DrawScore(); ClearMemory (); CA_CacheGrChunk (STARTFONT+1); ClearSplitVWB (); VW_ScreenToScreen (displayofs,bufferofs,80,160); Message(STR_CHEATER1"\n" STR_CHEATER2"\n\n" STR_CHEATER3"\n" STR_CHEATER4"\n" STR_CHEATER5); UNCACHEGRCHUNK(STARTFONT+1); PM_CheckMainMem (); IN_ClearKeysDown(); IN_Ack(); DrawAllPlayBorder (); } // // OPEN UP DEBUG KEYS // #ifndef SPEAR if (Keyboard[sc_BackSpace] && Keyboard[sc_LShift] && Keyboard[sc_Alt] && MS_CheckParm("goobers")) #else if (Keyboard[sc_BackSpace] && Keyboard[sc_LShift] && Keyboard[sc_Alt] && MS_CheckParm("debugmode")) #endif { ClearMemory (); CA_CacheGrChunk (STARTFONT+1); ClearSplitVWB (); VW_ScreenToScreen (displayofs,bufferofs,80,160); Message("Debugging keys are\nnow available!"); UNCACHEGRCHUNK(STARTFONT+1); PM_CheckMainMem (); IN_ClearKeysDown(); IN_Ack(); DrawAllPlayBorderSides (); DebugOk=1; } // // TRYING THE KEEN CHEAT CODE! // if (Keyboard[sc_B] && Keyboard[sc_A] && Keyboard[sc_T]) { ClearMemory (); CA_CacheGrChunk (STARTFONT+1); ClearSplitVWB (); VW_ScreenToScreen (displayofs,bufferofs,80,160); Message("Commander Keen is also\n" "available from Apogee, but\n" "then, you already know\n" "that - right, Cheatmeister?!"); UNCACHEGRCHUNK(STARTFONT+1); PM_CheckMainMem (); IN_ClearKeysDown(); IN_Ack(); DrawAllPlayBorder (); } // // pause key weirdness can't be checked as a scan code // if (Paused) { bufferofs = displayofs; LatchDrawPic (20-4,80-2*8,PAUSEDPIC); SD_MusicOff(); IN_Ack(); IN_ClearKeysDown (); SD_MusicOn(); Paused = False; //if (MousePresent) // PORT // Mouse(MDelta); // Clear accumulated mouse movement return; } // // F1-F7/ESC to enter control panel // if ( #ifndef DEBCHECK scan == sc_F10 || #endif scan == sc_F9 || scan == sc_F7 || scan == sc_F8) // pop up quit dialog { ClearMemory (); ClearSplitVWB (); VW_ScreenToScreen (displayofs,bufferofs,80,160); US_ControlPanel(scan); DrawAllPlayBorderSides (); if (scan == sc_F9) StartMusic (); PM_CheckMainMem (); SETFONTCOLOR(0,15); IN_ClearKeysDown(); return; } if ( (scan >= sc_F1 && scan <= sc_F9) || scan == sc_Escape) { StopMusic (); ClearMemory (); VW_FadeOut (); US_ControlPanel(scan); SETFONTCOLOR(0,15); IN_ClearKeysDown(); DrawPlayScreen (); if (!startgame && !loadedgame) { VW_FadeIn (); StartMusic (); } if (loadedgame) playstate = ex_abort; lasttimecount = TimeCount; //if (MousePresent) // PORT // Mouse(MDelta); // Clear accumulated mouse movement PM_CheckMainMem (); return; } // // TAB-? debug keys // if (Keyboard[sc_Tab] && DebugOk) { CA_CacheGrChunk (STARTFONT); fontnumber=0; SETFONTCOLOR(0,15); DebugKeys(); //if (MousePresent) // PORT // Mouse(MDelta); // Clear accumulated mouse movement lasttimecount = TimeCount; return; } }
void CheckKeys (void) { boolean one_eighty=false; Uint8 scan; static boolean Plus_KeyReleased; static boolean Minus_KeyReleased; static boolean I_KeyReleased; static boolean S_KeyReleased; #if IN_DEVELOPMENT || BETA_TEST // if (DebugOk && (Keyboard[sc_p] || PP_step)) // PicturePause (); #endif if (screenfaded || demoplayback) // don't do anything with a faded screen return; scan = LastScan; #if IN_DEVELOPMENT #ifdef ACTIVATE_TERMINAL if (Keyboard[sc_9] && Keyboard[sc_0]) ActivateTerminal(true); #endif #endif // // SECRET CHEAT CODE: 'JAM' // #if GAME_VERSION != SHAREWARE_VERSION if (Keyboard[sc_j] || Keyboard[sc_a] || Keyboard[sc_m]) { if (jam_buff[sizeof(jam_buff_cmp)-1] != LastScan) { memcpy(jam_buff,jam_buff+1,sizeof(jam_buff_cmp)-1); jam_buff[sizeof(jam_buff_cmp)-1] = LastScan; } } #endif CheckMusicToggle(); if (gamestate.rpower) { if (in_is_binding_pressed(e_bi_radar_magnify)) { if (Plus_KeyReleased && gamestate.rzoom<2) { UpdateRadarGuage(); gamestate.rzoom++; Plus_KeyReleased=false; } } else Plus_KeyReleased=true; if (in_is_binding_pressed(e_bi_radar_minify)) { if (Minus_KeyReleased && gamestate.rzoom) { UpdateRadarGuage(); gamestate.rzoom--; Minus_KeyReleased=false; } } else Minus_KeyReleased=true; } if (in_is_binding_pressed(e_bi_sfx)) { if (S_KeyReleased) { if ((SoundMode != sdm_Off) || (DigiMode!=sds_Off)) { if (SoundMode != sdm_Off) { SD_WaitSoundDone(); SD_SetSoundMode(sdm_Off); } if (DigiMode!=sds_Off) SD_SetDigiDevice(sds_Off); memcpy((char *)&SoundOn[55],"OFF.",4); } else { ClearMemory(); if (SoundBlasterPresent || AdLibPresent) SD_SetSoundMode(sdm_AdLib); else SD_SetSoundMode(sdm_Off); if (SoundBlasterPresent) SD_SetDigiDevice(sds_SoundBlaster); else if (SoundSourcePresent) SD_SetDigiDevice(sds_SoundSource); else SD_SetDigiDevice(sds_Off); CA_LoadAllSounds(); memcpy((char *)&SoundOn[55],"ON. ",4); } DISPLAY_TIMED_MSG(SoundOn,MP_BONUS,MT_GENERAL); S_KeyReleased=false; } } else S_KeyReleased=true; if (Keyboard[sc_return]) { #if (GAME_VERSION != SHAREWARE_VERSION) || GEORGE_CHEAT char loop; if ((!memcmp(jam_buff,jam_buff_cmp,sizeof(jam_buff_cmp)))) { jam_buff[0]=0; for (loop=0; loop<NUMKEYS; loop++) if (gamestate.numkeys[static_cast<int>(loop)] < MAXKEYS) gamestate.numkeys[static_cast<int>(loop)]=1; gamestate.health = 100; gamestate.ammo = MAX_AMMO; gamestate.rpower = MAX_RADAR_ENERGY; if (!DebugOk) { gamestate.score = 0; gamestate.nextextra = EXTRAPOINTS; } gamestate.TimeCount += 42000L; for (loop=0; loop<NUMWEAPONS-1; loop++) GiveWeapon(loop); DrawWeapon(); DrawHealth(); DrawKeys(); DrawScore(); DISPLAY_TIMED_MSG("\r\r YOU CHEATER!",MP_INTERROGATE,MT_GENERAL); ForceUpdateStatusBar(); ClearMemory (); ClearSplitVWB (); VW_ScreenToScreen (static_cast<Uint16>(displayofs),static_cast<Uint16>(bufferofs),80,160); Message("\n NOW you're jammin'!! \n"); IN_ClearKeysDown(); IN_Ack(); CleanDrawPlayBorder(); } else if (!in_use_modern_bindings) #endif one_eighty=true; } // Handle quick turning! // if (!gamestate.turn_around) { // 90 degrees left // if (in_is_binding_pressed(e_bi_quick_left)) { gamestate.turn_around = -90; gamestate.turn_angle = player->angle + 90; if (gamestate.turn_angle > 359) gamestate.turn_angle -= ANGLES; } // 180 degrees right // if (in_is_binding_pressed(e_bi_turn_around) || one_eighty) { gamestate.turn_around = 180; gamestate.turn_angle = player->angle + 180; if (gamestate.turn_angle > 359) gamestate.turn_angle -= ANGLES; } // 90 degrees right // if (in_is_binding_pressed(e_bi_quick_right)) { gamestate.turn_around = 90; gamestate.turn_angle = player->angle - 90; if (gamestate.turn_angle < 0) gamestate.turn_angle += ANGLES; } } // // pause key weirdness can't be checked as a scan code // if (in_is_binding_pressed(e_bi_pause)) { SD_MusicOff(); fontnumber = 4; BMAmsg(PAUSED_MSG); IN_Ack(); IN_ClearKeysDown(); fontnumber = 2; RedrawStatusAreas(); SD_MusicOn(); Paused = false; ::in_clear_mouse_deltas(); return; } #if IN_DEVELOPMENT if (TestQuickSave) { // TestQuickSave--; scan = sc_f8; } if (TestAutoMapper) PopupAutoMap(); #endif scan = sc_none; if (Keyboard[sc_escape]) scan = sc_escape; else if (in_is_binding_pressed(e_bi_help)) scan = sc_f1; if (in_is_binding_pressed(e_bi_save)) scan = sc_f2; else if (in_is_binding_pressed(e_bi_load)) scan = sc_f3; else if (in_is_binding_pressed(e_bi_sound)) scan = sc_f4; else if (in_is_binding_pressed(e_bi_controls)) scan = sc_f6; else if (in_is_binding_pressed(e_bi_end_game)) scan = sc_f7; else if (in_is_binding_pressed(e_bi_quick_save)) scan = sc_f8; else if (in_is_binding_pressed(e_bi_quick_load)) scan = sc_f9; else if (in_is_binding_pressed(e_bi_quick_exit)) scan = sc_f10; switch (scan) { case sc_f7: // END GAME case sc_f10: // QUIT TO DOS FinishPaletteShifts(); ClearMemory(); US_ControlPanel(scan); CleanDrawPlayBorder(); return; case sc_f2: // SAVE MISSION case sc_f8: // QUICK SAVE // Make sure there's room to save... // ClearMemory(); FinishPaletteShifts(); if (!CheckDiskSpace(DISK_SPACE_NEEDED, CANT_SAVE_GAME_TXT, cds_id_print)) { CleanDrawPlayBorder(); break; } case sc_f1: // HELP case sc_f3: // LOAD MISSION case sc_f4: // SOUND MENU case sc_f5: // RESIZE VIEW case sc_f6: // CONTROLS MENU case sc_f9: // QUICK LOAD case sc_escape: // MAIN MENU refresh_screen = true; if (scan < sc_f8) VW_FadeOut(); StopMusic(); ClearMemory(); ClearSplitVWB(); US_ControlPanel(scan); if (refresh_screen) { boolean old = loadedgame; loadedgame = false; DrawPlayScreen(false); loadedgame = old; } ClearMemory(); if (!sqActive || !loadedgame) StartMusic(false); IN_ClearKeysDown(); if (loadedgame) { PreloadGraphics(); loadedgame = false; DrawPlayScreen(false); } else if (!refresh_screen) CleanDrawPlayBorder(); if (!sqActive) StartMusic(false); return; } scan = sc_none; if (in_is_binding_pressed(e_bi_stats)) PopupAutoMap(); if (Keyboard[sc_back_quote]) { Keyboard[sc_back_quote] = 0; TryDropPlasmaDetonator(); } if ((DebugOk || gamestate.flags & GS_MUSIC_TEST) && (Keyboard[sc_backspace])) { Uint8 old_num=music_num; if (gamestate.flags & GS_MUSIC_TEST) { if (Keyboard[sc_left_arrow]) { if (music_num) music_num--; Keyboard[sc_left_arrow]=false; } else if (Keyboard[sc_right_arrow]) { if (music_num < LASTMUSIC-1) music_num++; Keyboard[sc_right_arrow]=false; } if (old_num != music_num) { ClearMemory(); delete [] audiosegs[STARTMUSIC + old_num]; audiosegs[STARTMUSIC + old_num] = NULL; StartMusic(false); DrawScore(); } } if (old_num == music_num) { fontnumber=4; SETFONTCOLOR(0,15); if (DebugKeys()) { CleanDrawPlayBorder(); } ::in_clear_mouse_deltas(); lasttimecount = TimeCount; return; } } if (in_is_binding_pressed(e_bi_attack_info)) { if (I_KeyReleased) { gamestate.flags ^= GS_ATTACK_INFOAREA; if (gamestate.flags & GS_ATTACK_INFOAREA) DISPLAY_TIMED_MSG(attacker_info_enabled,MP_ATTACK_INFO,MT_GENERAL); else DISPLAY_TIMED_MSG(attacker_info_disabled,MP_ATTACK_INFO,MT_GENERAL); I_KeyReleased = false; } } else I_KeyReleased = true; #ifdef CEILING_FLOOR_COLORS if (in_is_binding_pressed(e_bi_ceiling)) { gamestate.flags ^= GS_DRAW_CEILING; in_reset_binding_state(e_bi_ceiling); } if (in_is_binding_pressed(e_bi_flooring)) { ThreeDRefresh(); ThreeDRefresh(); gamestate.flags ^= GS_DRAW_FLOOR; in_reset_binding_state(e_bi_flooring); #if DUAL_SWAP_FILES ChangeSwapFiles(true); #endif } #endif if (in_is_binding_pressed(e_bi_lightning)) { in_reset_binding_state(e_bi_lightning); gamestate.flags ^= GS_LIGHTING; } }