Exemplo n.º 1
0
void PicturePause (void)
{
	id0_int_t	y;
	id0_unsigned_t	source;

	source = displayofs+panadjust;

//	VW_ColorBorder (15);
	VW_SetLineWidth (40);
	VW_SetScreen (0,0);

	if (source<0x10000l-200*64)
	{
	//
	// copy top line first
	//
		for (y=0;y<200;y++)
			VW_ScreenToScreen (source+y*64,y*40,40,1);
	}
	else
	{
	//
	// copy bottom line first
	//
		for (y=199;y>=0;y--)
			VW_ScreenToScreen (source+y*64,y*40,40,1);
	}

	IN_Shutdown ();

	VW_WaitVBL(70);
	BE_ST_BiosScanCode(0);
	VW_WaitVBL(70);
	Quit (NULL);
}
Exemplo n.º 2
0
void VW_FixRefreshBuffer (void)
{
#if GRMODE == EGAGR
	VW_ScreenToScreen (displayofs,bufferofs,PORTTILESWIDE*4*CHARWIDTH,
		(PORTTILESHIGH-1)*16);
#endif
}
Exemplo n.º 3
0
void DreamsIntro::render()
{
    if(mStep == 1)
    {
        VW_ScreenToScreen (64*200,0,40,200);
    }
    else if(mStep == 2)
    {
        VW_ScreenToScreen (64*200,0,40,200);
    }
    else
    {
        displayofs = 0;
        VWB_Bar(0,0,320,200,FIRSTCOLOR);
        US_DisplayHighScores(-1);

    }
}
Exemplo n.º 4
0
//-------------------------------------------------------------------------
// Display640()
//-------------------------------------------------------------------------
void Display640(void)
{
// Can you believe it takes all this just to change to 640 mode!!???!
//
	VW_ScreenToScreen(0,FREESTART-STATUSLEN,40,80);
	VW_SetLineWidth(80);
	MoveScreen(0,0);
	VW_Bar (0,0,640,200,0);
	VW_SetScreenMode(EGA640GR);
	VW_SetLineWidth(80);
	BlackPalette();
}
Exemplo n.º 5
0
//-------------------------------------------------------------------------
// Display320()
//-------------------------------------------------------------------------
void Display320(void)
{
// Can you believe it takes all this just to change to 320 mode!!???!
//
	VW_ColorBorder(0);
	VW_FadeOut();
	VW_SetLineWidth(40);
	MoveScreen(0,0);
	VW_Bar (0,0,320,200,0);
	VW_SetScreenMode(EGA320GR);
	VW_SetLineWidth(40);
	BlackPalette();
	VW_ScreenToScreen(FREESTART-STATUSLEN,0,40,80);
}
Exemplo n.º 6
0
void VW_FixRefreshBuffer (void)
{
	if (GRMODE == EGAGR)
		VW_ScreenToScreen (displayofs,bufferofs,PORTTILESWIDE*4*CHARWIDTH_EGA,
			PORTTILESHIGH*16);
}
Exemplo n.º 7
0
void
DemoLoop (void)
{
	//id0_char_t		*s;
	//id0_word_t		move;
	//id0_longword_t	lasttime;
	const id0_char_t *FileName1;
	struct Shape FileShape1;
#if CREDITS
	const id0_char_t *FileName2;
	struct Shape FileShape2;
#endif
	//struct ffblk ffblk;
	//WindowRec	mywin;
	id0_int_t bufsave	= bufferofs;
	id0_int_t dissave	= displayofs;


#if FRILLS
//
// check for launch from ted
//
	if (tedlevel)
	{
		NewGame();
		gamestate.mapon = tedlevelnum;
		GameLoop();
		TEDDeath();
	}
#endif

//
// demo loop
//
	US_SetLoadSaveHooks(LoadGame,SaveGame,ResetGame);
	restartgame = gd_Continue;

	BE_FILE_T handle = BE_Cross_open_for_reading("KDREAMS.CMP");
	//int handle = open("KDREAMS.CMP" ,O_BINARY | O_RDONLY);
	if (!BE_Cross_IsFileValid(handle))
	//if (handle == -1)
		Quit("Couldn't find KDREAMS.CMP");
	BE_Cross_close(handle);
#if 0
	if (findfirst("KDREAMS.CMP", &ffblk, 0) == -1)
		Quit("Couldn't find KDREAMS.CMP");
#endif

	while (true)
	{

		loadedgame = false;

		FileName1 = "TITLESCR.LBM";
		if (LoadLIBShape("KDREAMS.CMP", FileName1, &FileShape1))
			Quit("Can't load TITLE SCREEN");
#if CREDITS
		FileName2 = "CREDITS.LBM";
		if (LoadLIBShape("KDREAMS.CMP", FileName2, &FileShape2))
			Quit("Can't load CREDITS SCREEN");
#endif

		while (!restartgame && !loadedgame)
		{

			VW_InitDoubleBuffer();
			IN_ClearKeysDown();

			while (true)
			{

				VW_SetScreen(0, 0);
				MoveGfxDst(0, 200);
				UnpackEGAShapeToScreen(&FileShape1, 0, 0);
				VW_ScreenToScreen (64*200,0,40,200);

#if CREDITS
				if (IN_UserInput(TickBase * 8, false))
					break;
#else
				if (IN_UserInput(TickBase * 4, false))
					break;
#endif

#if CREDITS
				MoveGfxDst(0, 200);
				UnpackEGAShapeToScreen(&FileShape2, 0, 0);
				VW_ScreenToScreen (64*200,0,40,200);

				if (IN_UserInput(TickBase * 7, false))
					break;
#else
				MoveGfxDst(0, 200);
				UnpackEGAShapeToScreen(&FileShape1, 0, 0);
				VW_ScreenToScreen (64*200,0,40,200);

				if (IN_UserInput(TickBase * 3, false))
					break;
#endif

				displayofs = 0;
				VWB_Bar(0,0,320,200,FIRSTCOLOR);
				US_DisplayHighScores(-1);

				if (IN_UserInput(TickBase * 6, false))
					break;

			}

			bufferofs = bufsave;
			displayofs = dissave;

			VW_FixRefreshBuffer();
			US_ControlPanel ();
		}

		if (!loadedgame)
			NewGame();

		FreeShape(&FileShape1);
#if CREDITS
		FreeShape(&FileShape2);
#endif
		GameLoop();
	}
}
Exemplo n.º 8
0
void CheckKeys (void)
{
	int		i;
	byte	scan;
	unsigned	temp;


	if (screenfaded || demoplayback)	// don't do anything with a faded screen
		return;

	scan = LastScan;


	#ifdef SPEAR
	//
	// SECRET CHEAT CODE: TAB-G-F10
	//
	if (Keyboard[sc_Tab] &&
		Keyboard[sc_G] &&
		Keyboard[sc_F10])
	{
		WindowH = 160;
		if (godmode)
		{
			Message ("God mode OFF");
			SD_PlaySound (NOBONUSSND);
		}
		else
		{
			Message ("God mode ON");
			SD_PlaySound (ENDBONUS2SND);
		}

		IN_Ack();
		godmode ^= 1;
		DrawAllPlayBorderSides ();
		IN_ClearKeysDown();
		return;
	}
	#endif


	//
	// SECRET CHEAT CODE: 'MLI'
	//
	if (Keyboard[sc_M] &&
		Keyboard[sc_L] &&
		Keyboard[sc_I])
	{
		gamestate.health = 100;
		gamestate.ammo = 99;
		gamestate.keys = 3;
		gamestate.score = 0;
		gamestate.TimeCount += 42000L;
		GiveWeapon (wp_chaingun);

		DrawWeapon();
		DrawHealth();
		DrawKeys();
		DrawAmmo();
		DrawScore();

		ClearMemory ();
		CA_CacheGrChunk (STARTFONT+1);
		ClearSplitVWB ();
		VW_ScreenToScreen (displayofs,bufferofs,80,160);

		Message(STR_CHEATER1"\n"
				STR_CHEATER2"\n\n"
				STR_CHEATER3"\n"
				STR_CHEATER4"\n"
				STR_CHEATER5);

		UNCACHEGRCHUNK(STARTFONT+1);
		PM_CheckMainMem ();
		IN_ClearKeysDown();
		IN_Ack();

		DrawAllPlayBorder ();
	}

	//
	// OPEN UP DEBUG KEYS
	//
#ifndef SPEAR
	if (Keyboard[sc_BackSpace] &&
		Keyboard[sc_LShift] &&
		Keyboard[sc_Alt] &&
		MS_CheckParm("goobers"))
#else
	if (Keyboard[sc_BackSpace] &&
		Keyboard[sc_LShift] &&
		Keyboard[sc_Alt] &&
		MS_CheckParm("debugmode"))
#endif
	{
	 ClearMemory ();
	 CA_CacheGrChunk (STARTFONT+1);
	 ClearSplitVWB ();
	 VW_ScreenToScreen (displayofs,bufferofs,80,160);

	 Message("Debugging keys are\nnow available!");
	 UNCACHEGRCHUNK(STARTFONT+1);
	 PM_CheckMainMem ();
	 IN_ClearKeysDown();
	 IN_Ack();

	 DrawAllPlayBorderSides ();
	 DebugOk=1;
	}

	//
	// TRYING THE KEEN CHEAT CODE!
	//
	if (Keyboard[sc_B] &&
		Keyboard[sc_A] &&
		Keyboard[sc_T])
	{
	 ClearMemory ();
	 CA_CacheGrChunk (STARTFONT+1);
	 ClearSplitVWB ();
	 VW_ScreenToScreen (displayofs,bufferofs,80,160);

	 Message("Commander Keen is also\n"
			 "available from Apogee, but\n"
			 "then, you already know\n"
			 "that - right, Cheatmeister?!");

	 UNCACHEGRCHUNK(STARTFONT+1);
	 PM_CheckMainMem ();
	 IN_ClearKeysDown();
	 IN_Ack();

	 DrawAllPlayBorder ();
	}

//
// pause key weirdness can't be checked as a scan code
//
	if (Paused)
	{
		bufferofs = displayofs;
		LatchDrawPic (20-4,80-2*8,PAUSEDPIC);
		SD_MusicOff();
		IN_Ack();
		IN_ClearKeysDown ();
		SD_MusicOn();
		Paused = False;
		//if (MousePresent) // PORT
		//	Mouse(MDelta);	// Clear accumulated mouse movement
		return;
	}


//
// F1-F7/ESC to enter control panel
//
	if (
#ifndef DEBCHECK
		scan == sc_F10 ||
#endif
		scan == sc_F9 ||
		scan == sc_F7 ||
		scan == sc_F8)			// pop up quit dialog
	{
		ClearMemory ();
		ClearSplitVWB ();
		VW_ScreenToScreen (displayofs,bufferofs,80,160);
		US_ControlPanel(scan);

		 DrawAllPlayBorderSides ();

		if (scan == sc_F9)
		  StartMusic ();

		PM_CheckMainMem ();
		SETFONTCOLOR(0,15);
		IN_ClearKeysDown();
		return;
	}

	if ( (scan >= sc_F1 && scan <= sc_F9) || scan == sc_Escape)
	{
		StopMusic ();
		ClearMemory ();
		VW_FadeOut ();

		US_ControlPanel(scan);

		SETFONTCOLOR(0,15);
		IN_ClearKeysDown();
		DrawPlayScreen ();
		if (!startgame && !loadedgame)
		{
			VW_FadeIn ();
			StartMusic ();
		}
		if (loadedgame)
			playstate = ex_abort;
		lasttimecount = TimeCount;
		//if (MousePresent) // PORT
		//	Mouse(MDelta);	// Clear accumulated mouse movement
		PM_CheckMainMem ();
		return;
	}

//
// TAB-? debug keys
//
	if (Keyboard[sc_Tab] && DebugOk)
	{
		CA_CacheGrChunk (STARTFONT);
		fontnumber=0;
		SETFONTCOLOR(0,15);
		DebugKeys();
		//if (MousePresent) // PORT
		//	Mouse(MDelta);	// Clear accumulated mouse movement
		lasttimecount = TimeCount;
		return;
	}

}
Exemplo n.º 9
0
void CheckKeys (void)
{
	boolean one_eighty=false;
	Uint8	scan;
	static boolean Plus_KeyReleased;
	static boolean Minus_KeyReleased;
	static boolean I_KeyReleased;
	static boolean S_KeyReleased;

#if IN_DEVELOPMENT || BETA_TEST
//	if (DebugOk && (Keyboard[sc_p] || PP_step))
//		PicturePause ();
#endif


	if (screenfaded || demoplayback)	// don't do anything with a faded screen
		return;

	scan = LastScan;


#if IN_DEVELOPMENT
#ifdef ACTIVATE_TERMINAL
	if (Keyboard[sc_9] && Keyboard[sc_0])
		ActivateTerminal(true);
#endif
#endif

	//
	// SECRET CHEAT CODE: 'JAM'
	//

#if GAME_VERSION != SHAREWARE_VERSION
	if (Keyboard[sc_j] || Keyboard[sc_a] || Keyboard[sc_m])
	{
		if (jam_buff[sizeof(jam_buff_cmp)-1] != LastScan)
		{
			memcpy(jam_buff,jam_buff+1,sizeof(jam_buff_cmp)-1);
			jam_buff[sizeof(jam_buff_cmp)-1] = LastScan;
		}
	}
#endif

	CheckMusicToggle();

	if (gamestate.rpower)
	{
		if (in_is_binding_pressed(e_bi_radar_magnify))
		{
			if (Plus_KeyReleased && gamestate.rzoom<2)
			{
				UpdateRadarGuage();
				gamestate.rzoom++;
				Plus_KeyReleased=false;
			}
		}
		else
			Plus_KeyReleased=true;

		if (in_is_binding_pressed(e_bi_radar_minify))
		{
			if (Minus_KeyReleased && gamestate.rzoom)
			{
				UpdateRadarGuage();
				gamestate.rzoom--;
				Minus_KeyReleased=false;
			}
		}
		else
			Minus_KeyReleased=true;
	}

	if (in_is_binding_pressed(e_bi_sfx)) {
		if (S_KeyReleased)
		{
			if ((SoundMode != sdm_Off) || (DigiMode!=sds_Off))
			{
				if (SoundMode != sdm_Off)
				{
					SD_WaitSoundDone();
					SD_SetSoundMode(sdm_Off);
				}

				if (DigiMode!=sds_Off)
					SD_SetDigiDevice(sds_Off);

				memcpy((char *)&SoundOn[55],"OFF.",4);
			}
			else
			{
				ClearMemory();
				if (SoundBlasterPresent || AdLibPresent)
					SD_SetSoundMode(sdm_AdLib);
				else
					SD_SetSoundMode(sdm_Off);

				if (SoundBlasterPresent)
					SD_SetDigiDevice(sds_SoundBlaster);
				else
				if (SoundSourcePresent)
					SD_SetDigiDevice(sds_SoundSource);
				else
					SD_SetDigiDevice(sds_Off);

				CA_LoadAllSounds();

				memcpy((char *)&SoundOn[55],"ON. ",4);
			}

			DISPLAY_TIMED_MSG(SoundOn,MP_BONUS,MT_GENERAL);
			S_KeyReleased=false;
		}
	}
	else
		S_KeyReleased=true;

	if (Keyboard[sc_return])
	{
#if (GAME_VERSION != SHAREWARE_VERSION) || GEORGE_CHEAT
		char loop;

		if ((!memcmp(jam_buff,jam_buff_cmp,sizeof(jam_buff_cmp))))
		{
			jam_buff[0]=0;

			for (loop=0; loop<NUMKEYS; loop++)
				if (gamestate.numkeys[static_cast<int>(loop)] < MAXKEYS)
					gamestate.numkeys[static_cast<int>(loop)]=1;

			gamestate.health = 100;
			gamestate.ammo = MAX_AMMO;
			gamestate.rpower = MAX_RADAR_ENERGY;

			if (!DebugOk)
			{
				gamestate.score = 0;
				gamestate.nextextra = EXTRAPOINTS;
			}

			gamestate.TimeCount += 42000L;

			for (loop=0; loop<NUMWEAPONS-1; loop++)
				GiveWeapon(loop);

			DrawWeapon();
			DrawHealth();
			DrawKeys();
			DrawScore();
			DISPLAY_TIMED_MSG("\r\r     YOU CHEATER!",MP_INTERROGATE,MT_GENERAL);
			ForceUpdateStatusBar();

			ClearMemory ();
			ClearSplitVWB ();
			VW_ScreenToScreen (static_cast<Uint16>(displayofs),static_cast<Uint16>(bufferofs),80,160);

			Message("\n NOW you're jammin'!! \n");

			IN_ClearKeysDown();
			IN_Ack();

			CleanDrawPlayBorder();
		}
		else if (!in_use_modern_bindings)
#endif
			one_eighty=true;
	}

// Handle quick turning!
//
	if (!gamestate.turn_around)
	{
	// 90 degrees left
	//
		if (in_is_binding_pressed(e_bi_quick_left))
		{
			gamestate.turn_around = -90;
			gamestate.turn_angle = player->angle + 90;
			if (gamestate.turn_angle > 359)
				gamestate.turn_angle -= ANGLES;
		}

	// 180 degrees right
	//
		if (in_is_binding_pressed(e_bi_turn_around) || one_eighty)
		{
			gamestate.turn_around = 180;
			gamestate.turn_angle = player->angle + 180;
			if (gamestate.turn_angle > 359)
				gamestate.turn_angle -= ANGLES;
		}

	// 90 degrees right
	//
		if (in_is_binding_pressed(e_bi_quick_right))
		{
			gamestate.turn_around = 90;
			gamestate.turn_angle = player->angle - 90;
			if (gamestate.turn_angle < 0)
				gamestate.turn_angle += ANGLES;
		}
	}

//
// pause key weirdness can't be checked as a scan code
//
    if (in_is_binding_pressed(e_bi_pause)) {
        SD_MusicOff();
        fontnumber = 4;
        BMAmsg(PAUSED_MSG);
        IN_Ack();
        IN_ClearKeysDown();
        fontnumber = 2;
        RedrawStatusAreas();
        SD_MusicOn();
        Paused = false;
        ::in_clear_mouse_deltas();
        return;
    }

#if IN_DEVELOPMENT
	if (TestQuickSave)
	{
//   	TestQuickSave--;
		scan = sc_f8;
	}

	if (TestAutoMapper)
		PopupAutoMap();

#endif

    scan = sc_none;

    if (Keyboard[sc_escape])
        scan = sc_escape;
    else if (in_is_binding_pressed(e_bi_help))
        scan = sc_f1;
    if (in_is_binding_pressed(e_bi_save))
        scan = sc_f2;
    else if (in_is_binding_pressed(e_bi_load))
        scan = sc_f3;
    else if (in_is_binding_pressed(e_bi_sound))
        scan = sc_f4;
    else if (in_is_binding_pressed(e_bi_controls))
        scan = sc_f6;
    else if (in_is_binding_pressed(e_bi_end_game))
        scan = sc_f7;
    else if (in_is_binding_pressed(e_bi_quick_save))
        scan = sc_f8;
    else if (in_is_binding_pressed(e_bi_quick_load))
        scan = sc_f9;
    else if (in_is_binding_pressed(e_bi_quick_exit))
        scan = sc_f10;

    switch (scan) {
    case sc_f7:							// END GAME
    case sc_f10:						// QUIT TO DOS
        FinishPaletteShifts();
        ClearMemory();
        US_ControlPanel(scan);
        CleanDrawPlayBorder();
        return;

    case sc_f2:							// SAVE MISSION
    case sc_f8:							// QUICK SAVE
        // Make sure there's room to save...
        //
        ClearMemory();
        FinishPaletteShifts();
        if (!CheckDiskSpace(DISK_SPACE_NEEDED, CANT_SAVE_GAME_TXT, cds_id_print)) {
            CleanDrawPlayBorder();
            break;
        }

    case sc_f1:							// HELP
    case sc_f3:							// LOAD MISSION
    case sc_f4:							// SOUND MENU
    case sc_f5:							//	RESIZE VIEW
    case sc_f6:							// CONTROLS MENU
    case sc_f9:							// QUICK LOAD
    case sc_escape:					// MAIN MENU
        refresh_screen = true;
        if (scan < sc_f8)
            VW_FadeOut();
        StopMusic();
        ClearMemory();
        ClearSplitVWB();
        US_ControlPanel(scan);
        if (refresh_screen) {
            boolean old = loadedgame;

            loadedgame = false;
            DrawPlayScreen(false);
            loadedgame = old;
        }
        ClearMemory();
        if (!sqActive || !loadedgame)
            StartMusic(false);
        IN_ClearKeysDown();
        if (loadedgame) {
            PreloadGraphics();
            loadedgame = false;
            DrawPlayScreen(false);
        } else
            if (!refresh_screen)
                CleanDrawPlayBorder();
        if (!sqActive)
            StartMusic(false);
        return;
    }

    scan = sc_none;

	if (in_is_binding_pressed(e_bi_stats))
		PopupAutoMap();

  	if (Keyboard[sc_back_quote])
   {
      Keyboard[sc_back_quote] = 0;
   	TryDropPlasmaDetonator();
   }


	if ((DebugOk || gamestate.flags & GS_MUSIC_TEST) && (Keyboard[sc_backspace]))
	{
		Uint8 old_num=music_num;

		if (gamestate.flags & GS_MUSIC_TEST)
		{
			if (Keyboard[sc_left_arrow])
			{
				if (music_num)
					music_num--;
				Keyboard[sc_left_arrow]=false;
			}
			else
			if (Keyboard[sc_right_arrow])
			{
				if (music_num < LASTMUSIC-1)
					music_num++;
				Keyboard[sc_right_arrow]=false;
			}

			if (old_num != music_num)
			{
				ClearMemory();

                delete [] audiosegs[STARTMUSIC + old_num];
                audiosegs[STARTMUSIC + old_num] = NULL;

				StartMusic(false);
				DrawScore();
			}
		}

		if (old_num == music_num)
		{
			fontnumber=4;
			SETFONTCOLOR(0,15);
			if (DebugKeys())
         {
				CleanDrawPlayBorder();
         }

            ::in_clear_mouse_deltas();

			lasttimecount = TimeCount;
			return;
		}
	}

	if (in_is_binding_pressed(e_bi_attack_info))
	{
		if (I_KeyReleased)
		{
			gamestate.flags ^= GS_ATTACK_INFOAREA;
			if (gamestate.flags & GS_ATTACK_INFOAREA)
				DISPLAY_TIMED_MSG(attacker_info_enabled,MP_ATTACK_INFO,MT_GENERAL);
			else
				DISPLAY_TIMED_MSG(attacker_info_disabled,MP_ATTACK_INFO,MT_GENERAL);
			I_KeyReleased = false;
		}
	}
	else
		I_KeyReleased = true;


#ifdef CEILING_FLOOR_COLORS
	if (in_is_binding_pressed(e_bi_ceiling))
	{
		gamestate.flags ^= GS_DRAW_CEILING;
		in_reset_binding_state(e_bi_ceiling);
	}

	if (in_is_binding_pressed(e_bi_flooring))
	{
		ThreeDRefresh();
		ThreeDRefresh();

		gamestate.flags ^= GS_DRAW_FLOOR;

		in_reset_binding_state(e_bi_flooring);
#if DUAL_SWAP_FILES
		ChangeSwapFiles(true);
#endif
	}
#endif

	if (in_is_binding_pressed(e_bi_lightning))
	{
		in_reset_binding_state(e_bi_lightning);
		gamestate.flags ^= GS_LIGHTING;
	}
}