void IN_Attack2Down(void) { KeyDown(&in_attack2); #ifdef _TFC __CmdFunc_InputPlayerSpecial(); #endif gHUD.m_Spectator.HandleButtonsDown( IN_ATTACK2 ); }
void IN_Attack2Down(void) { KeyDown(&in_attack2); __CmdFunc_InputPlayerSpecial(); }
void IN_Attack2Down(void) { KeyDown(&in_attack2); #ifdef _TFC __CmdFunc_InputPlayerSpecial(); #endif gHUD.m_Spectator.HandleButtonsDown( IN_ATTACK2 ); }
void IN_Attack2Down(void) { KeyDown(&in_attack2); __CmdFunc_InputPlayerSpecial(); }